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cman64

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Everything posted by cman64

  1. origin sum-up-Albino native to the Northern tundra of Anthos Gender-male past title-Galbenza gentleman skills-vast terrain journyman/guide magic-Conjurer race-Human (more to be added in time) His past history of his people and origins:
  2. heff, come to ivybend IG since pm isnt working

    1. Free The Hobbits

      Free The Hobbits

      cman, you know how we feel about meta here.

    2. Free The Hobbits
    3. cman64

      cman64

      mind getting him to pm me or adding me to a already made one so i can discuss something, cant get a pm working with him

  3. heff, can you open up a pm slot cause i wanna discuss something for 4.0 that involves fumble

  4. heff, mind clearing a spot for pm, i wanna discuss something with you

  5. im looking for a skilled engineer for some help on an idea

    1. Show previous comments  1 more
    2. cman64
    3. Heff

      Heff

      if so contact Fumble, your old pal

    4. cman64

      cman64

      here, mind clearing a pm spot so i can work out the details of fred's return

  6. Why not then have them as more creatures like i originally wanted. they aren't in any way a new race, and strictly are protecting their home, the fringe. preferably they don't heal people, just the land that they choose. or they could have a comical twist and spread fungi around the fringe
  7. I added for any who wish to become apart of it should wait within the post. But the difference is that these are "creatures". They are more inclined to live and revive the fringe that they will reside in. also, they do not use any sort of magic like the druids, and could quite possibly have closer relations or agreements with them. Regarding the scourge, its the players' option to fight against them or if they are convinced in rp. It would be the right thing to do as creatures of the fringe to fight against them. All in all, i can see them helping out the druids or any other group that have a close relationship to the fringe environment
  8. http://imgur.com/OpFGDD0,tckbFeF,4QyP4aw#2 As the darkness and corruption seeps into the land, all goes into chaos. The branches and dark powers make its way into the pines, and soon the life around it. All around, animals die from hunger and sickness. The plants are wilting and dying from the acidic soil. All is laid to waste with this dark essence inhabiting the fringe. Yet within a single, lonely cave, the darkness does not reach. Within this cave, life flourishes from a single body. It has long been decayed, but the pure soul battles the darkness, and is losing rapidly. Soon the plants too begin to die, and that pure soul struggles on, spending its essence on the survival of the cave. Yet, as the darkness seeped within, it reacted with the soul. The soul recoiled in a blast of pure energy, eliminating the darkness around the cave. The essence of the soul spread through each living thing, but was absorbed by an unexpected form of plant life. The Mushrooms. The Mushrooms grew in size; they developed more and more over time. Some became the largest mushrooms in the entire fringe, while a select few evolved. They grew a conscious, and were aware of their surroundings. Five they were, and five they always shall be. They were the Guardians of the forest. The Coprinus. These beings are not a new race, but protectors as Ents are to trees or druids are to life. The Coprinus protect the wild life of caves. They create new habitats for animals in the least habitable places. They can soak up water, and use it as they please. They can spread spores, to restore the barren lands of war and darkness. For they are the warriors of light. The Coprinus Intro: This new creature is a humanoid mushroom. They are able to travel separately or within their single group of five. Their lifespan will be forever, but they can be killed as any mortal can. Yet, like a phoenix, they can re-grow themselves by attaching their soul with another mushroom. This will take an elven week at most for the whole creature to reform. Habits: They can live within the mortal world and cities as they please, but will prefer a habitable cave. These will in turn, be their spawning cave if they are to die at any given event. They will release spores from time to time, but depending on the mood of the Coprinus, they could be poisonous. However, they tend to be passive creatures and so the spores will not cause any harm. They can perform any task a mortal can, but requires teaching as all do. Magic, however is restricted from them, for they are not creatures who can access the void. They also require the consummation of food, which does include meat. They will live within the area they purge of corruption, rarely mingling with other races. Habitats: a Common cave of this creature will be small or large, and abundant with life. A small room will be filled with mushrooms, as this will be their spawning room. They will also have a pool to stay hydrated. Mushrooms do require absorbing water in order to survive. Whatever else that may be found within the cave will be up to the Coprinus. They too, reside within large mushroom houses, but this is a rare occurrence as it does resemble the habits of man, orc, and elf. Attack/defense: As I sated earlier, they do release spores. But they can only release three kinds. One of them being the restoration spore. These will allow life to thrive and make the land fertile. Next, the paralyzing spores will do as the name states. It will affect your nervous system and paralyze you for a few hours. The final one is the poison spore. This is extremely toxic to all and is best to be avoided. Yet, the creatures are able to wear armor, use tools, and fight with weapons. Appearance: ​The creatures generally resemble living humanoid mushrooms. They will carry with them, bags or sacks of mushrooms to spread around the fringe. this will allow them to have a better connection with the land and its life. Revival: The revival of these creatures will take an elven week as stated. and they will develop within the stalk of a giant mushroom. The mushroom will take on the looks of the Coprinus, which will indicate if the creature is in fact within the stalk. once fully developed, the creature will rip through the stalk from the inside, and so will continue to live as it once did. Purpose The purpose of the Coprinus is to revive the world, and bring a more peaceful creature to the fringe. We have ghouls, shades, you name it. Why not add something players can be weary, yet thankful of. For they can help restore what the darkness has done to the lands, and even provide water for a rising settlement. They are basically conscious mushrooms wanting either to help or to thrive. I did not want an abundance of this creature for the sake of rp. We don’t want an entire city full of respawning mushroom people or an uncontrolled species of creatures either. This way, the five players will keep the amount of the creatures in a controlled group. Yet, more could be added if the community wants them. Now I want YOU players to decide if we could use the Coprinus for a more interesting rp situation and experience, or deny this and say how “there are too many things that can do what the Coprinus can do”. The choice is yours. *If you do think this is a great idea and want to be one of the five, pm me with this application* Rp name for the Coprinus: MC name: Skype: Why do you want to be one of the five: How will you portray your character (nice, cunning, mischievous, etc): NOTE: you still need to help others, it just adds a personal kick to the creature. You must accept the terms and conditions: I (Insert name here) shall not abuse this character and break the rules. I will help out all who needs it and play the part. I will not meta-game, grief, or break any server rules. I will not commit a crime (intentionally ;) ). I will respect the rules of the Coprinus and will respect all players. NOTE All who wish to be one, allow for the idea to be accepted or not
  9. who thinks having good muchroom men walking around fringe helping to fight the darkness is a good idea?

    1. Show previous comments  1 more
    2. Eleatic

      Eleatic

      Naw, Ford, Mushroom men save life.

    3. cman64

      cman64

      so what do you think? have like five of them running around?

    4. ACanadianCraft (Nate)

      ACanadianCraft (Nate)

      I'll eat them in a stew.

  10. seems good, i like the idea but the thing is that it needs to be more developed. A stronger purpose to the use of the magic and a more corrupt ways i would do to access the spirit realm. but besides you have my +1
  11. come on and all to see this amazing new post

  12. what's the items needed for nametags?

    1. Birdwhisperer

      Birdwhisperer

      Diamond, leather, string, and iron.

  13. tired of war? come check this out!!

  14. so how long do we have in the fringe before 4.0?

  15. why cant i summon my ss from /ss in the fringe?

  16. Whoever made that walking dead joke at the begining of the fringe THANK YOU YOU MADE MY DAY

  17. so any new towns developing in the Fringe? And is there a way to go back and forth or is it one way?

    1. knightly11 | lotc_fox

      knightly11 | lotc_fox

      Montefleur, I think it's spelt

  18. I love the no school, but weather MAKE UP YOUR MIND!

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