Jump to content

cman64

Member
  • Posts

    295
  • Joined

  • Last visited

Everything posted by cman64

  1. The Performer's Council -=-Code of the Performers-=- ~Every performer holds another performer with respect~ ~A performer cannot fight/kill another~ ~A performer cannot steal another's earnings~ ~A performer cannot steal another's territory~ ~If deemed successful, Partnerships are encouraged~ ~A performer must respect his/her crowd~ ~A performer must be safe for him/herself and the crowd~ ~ Have Fun:) ~ The council of performers are a small group who dedicates their time to the betterment of Athera's entertainment. We are here for YOU Athera. we will bring smiles to the sadness, and enjoyment to the weary. we shall uphold the code for all performers, and set the standards of our members to reach for the stars! We hold our own, We do What we Must, We shall Always bring laughter and amusement! We are here to help out every ambitious dream! We are here to teach, to learn, and to bring joy For all that come, we offer guidance, teachings, and much much more! if YOU, yes YOU, want to be a performer, come and learn the skills of our ambition! If you wish to teach, join us to help all! Teachers: -------- -------- -------- -------- ​Council Members: ~Yosi Te'vel~ ~Hilbrec Bjuelnvuld~ ------------- ------------- Students: --------- --------- --------- --------- Members: ~Luthar, al' Serthek' Tzenti~ ---------- ---------- *NOTE*you do not need a teacher and can learn on your own, this is simply for the purpose of better RP and character development. refer to the guide for more info So we call forth all performers to join the Council, to have festivals and shows for all of Athera to see! *Council members shall be selected by the esteemed performer once a series of demonstrations* *are shown(max 4 members on council for final decisions, but others are welcome to be* involved!) ((The point of the council is to allow a more structured system to the performer's lifestyles, and to help create large events based solely on player RP. Also, they often can teach others, and give their positions to performers who are deemed talented enough for such leadership)) Guide to performers:https://www.lordofthecraft.net/topic/122528-a-guide-to-street-performers/#entry1177043 App: MC name: Skype: Chosen Talent(s): IG name: Do you want to be a part of something bigger?: Do you need to be taught?: Do You wish to be a teacher?: Do you want to be on the council to organize these events?: if so, send a PM to cman64 to demonstrate Your Talents IG
  2. This is to add a bit more realism to the profession. While you can work on multiple things, it takes a lot of commitment to focus on a single talent. I will change it if it does become a problem
  3. Guide to Street Performances when you choose to perform for the public, do not simply do little magic tricks and such. Be extraordinary, be amazing! nobody wants to see a sad jester beg for coins! Steps to take: -to begin this profession, you must have a steady job. While performing is an art, it does not pay well :( So you Must have something to use for support in case you may end up at the Doc's chop shop in the city. -Now as a performer, you may do as you please whether is it standing still as a statue, breathing fire, swallowing swords, etc. Even having a small halfling(Monkey) in a suit hop around can be done. the list goes on and on for your choice in performing. -Once you know your act, you must find a populated area to get the most coin! Cities are often the best, but roadside does work fairly well. make sure you are where everyone can see, and draw in a crowd with your amazing acts! -Once you have collected some minas, feel free to travel from one place to the next, a nomadic type if you will. This will allow you to spread your influence and get more minas! -repeat these steps for every act you do! RP: The RP of performances are for show, and you are not trying to cause a disaster. try to emote as much as you can, depending on your performance. performances such as statues require simple emotes such as *----- Stands still in his position, not even a muscle moves* Performances for sword swallowing looks like *----- swallows the long, sharp sword, sending the blade down his neck. Soon, only the hilt remains visible, his arms spread out for applauds* Performances such as fire breathing *----- Drinks the small flask, and lights the thin stick on fire. He spits, the liquid too clear and fine for the visible eye, but a jet of flames bursts out in magnificence* The list goes on and on with emotes, and these are just a few examples. Now a performer can have several acts, instead of just one. This is limited to two, since the amount of practice and training is very strenuous and dragging. Training: In order for a performer to not kill themselves in any way, they must practice and train. A sword swallower must practice using blunt swords, and small ones as well. a statue must meditate for hours on end, and practice patience. These things will take several months to master, but can still be performed. However, they will not be perfect, and rolling would be needed to decide if the trick is successful. BUT after a certain amount of time, the performer will no longer need to roll once the skill is mastered. Average time- A beginner can only practice, and even then they are not skilled enough to be considered good. A statue would be unbalanced, and moves. Or, a fire breather would set himself on fire as he attempts to fire the flame. Once about a week has passed IG, the performer will be better at said skill, slowly getting better. However, the need to roll is still prominent, but a second roll can be used if the first fails. After roughly a month IG, the performer has nearly mastered the skill, and may roll three times at most to perform a skill. this shows that even some slip ups happen, as they are not experts at said skill Once more than a month IG has passed, The performer no longer needs to roll, having now mastered said skill. +DONT FORGET YOUR COSTUME IF YOU USE ONE(its recommended that you do)+ Now since you have mastered one skill, you may move on to the next. YOU CANNOT PRACTICE TWO SKILLS AT ONCE you may also teach skills to others. Now here is a list of the skills one can learn(there are many and they are not restricted to these few): Fire breather - can send a jet of flame to crowd *cannot be used for pvp* Statue- can stand still in a single position for hours on end, and is able to move body with slowed, sped up, etc motions Mime- can make the crowd believe an action is real in contact with an imaginary object Sword swallowing- ability to swallow sharp swords with ease Pick pocket/ sleight of hand - ability to remove articles of clothing and objects off a person without them noticing *please return objects we are not criminals...unless you are one then go for it* *cannot be a master thief and steal everything. it's at a small scale* Impressionist- can mimic the voices of those around them exactly One man band- ability to play multiple instruments simultaneously (There are many others) You may learn more than just two skills, but the main two you choose are your mastered talents. The others you choose to learn cannot be mastered, and have a higher chance of you messing up the act. The Performer's Code: ~Every performer holds another performer with respect~ ~A performer cannot fight/kill another~ ~A performer cannot steal another's earnings~ ~A performer cannot steal another's territory~ ~If deemed successful, Partnerships are encouraged~ ~A performer must respect his/her crowd~ ~A performer must be safe for him/herself and the crowd~ ~ Have Fun:) ~ The Performer's Council:https://www.lordofthecraft.net/topic/122556-the-perfomers-council/#entry1177047 The Main reason for this guide is to allow a new style of RP in cities and on the sides of the road to flourish and be kept under control. We now have bards and jesters, but these are individuals that want to impress the public with their talents in different ways. Also, with a severe lack of activity within far cities, the performers can help circulate a stream of RPers around Athera for large events, showings, and festivals. the list goes on and on. So the performer's council will be led by the most esteemed performers to create events often around the cities. *NOTE* You don't have to have a special persona for this!!! You can do this with any character as you please!!!
  4. Yosi te'vel looks towards the sign, shrugging as he begins his journey to the town to see how the land looks
  5. The Shadow looks to the court nodding, a crack of thunder marking the beginning of his speech to all spectrals, and sends out horsemen to carry his message. 'We Are your family, your kin. Today marks a great day in our court. A day where we rebuild, where we grow, and where we shall prosper. My fellow brothers and sisters, Join our court so we may all live by order within the shadows of the light's chaos and flames. Come hither, and follow, become apart of this court, and so it shall become a part of you." The Shadow listens to the quiet rush of the wind, watching the horsemen find their mark. ((The Court has been inactive for far too long. We are coming back and are open to new members. Come join some fun rp as the court takes on the light of day!))
  6. anyone have the links to vote?

  7. I'd love to help out if you're still looking! I've made several posts in the ideas section, and enjoy writing regardless if the idea is accepted or not.
  8. hey can a culture be rp-tested before its accepted?

    1. 1

      1

      Cultures don't need lore acceptance unless there are physical difference.

    2. cman64

      cman64

      there are some, im waiting for it to be accepted

  9. When the galbenza gentlemen started a gang war in abresi(Anthos), and when Albinec moutnainwalker (The albino) ran the galbenza's pawn shop. giving halfings my special herbs and "medicinal pipeweed" as doc argripin strabo in the fringe Beging an Orvar through the fringe/thales/Athera
  10. cant find a video on it. It'll be easier to get IG when its rped *So and so* " Click click cllicck grunt" or * so and so clicks his tongue twice, one very long while the other more sudden. He grunts quickly after*
  11. The Men of the Islands The Karkino people are a very short statured sub-type to humans, but have often been unknown to the rest of Athera. This is due to their nomadic style of living, and their arrival to the known world. The Karino people began when a group of 100 tribesmen descended upon the coasts many an age ago. They were overrun by an invading tribe, and forced to live by the desolate shoreline where only the indigenous giant crabs took refuge. The men, unaware of what was to come, did very little in their need to survive, often succumbing to hunger. The women and children, forced to hide amongst the shoreline woods in search of a new home. The men’s hunger soon grew and grew, until only but 3 remained. These three men struggled to live any longer, offering themselves to the giant crabs of the beach. The Crabs, in their wise age, took pity upon the men, and granted them 3 piles of eggs to do as they wished. The first man ate all the eggs at first sight, and was satisfied. He became known as The one of haste, whom acts without thinking with blindness. The second man let the eggs hatch, eating all the crabs once they matured. He became known as The one of Patience, whom waited with hope.\ The Third man let the eggs hatch as well, but only to where he had enough to satisfy. He allowed some to live, breeding them to produce more and more. As of then did he become the one of Knowledge, whom was wise in his ways. The Third man shared his food, his nourishment with the other two, showing generosity to those that needed it. Through his actions did the giant Crabs look kindly upon these men, and allowed the rest of the tribe to return. For many an age did the men live in harmony with the crabs, eventually taking on their habits. Many soon wore the crab’s armor, and burrowed under the sand for shelter. Even so, the descendants of the three men lead the Kakino people, empowering them to one day return to the mainland. However, greed struck the Descendants of haste, who all too eagerly brought themselves towards the land. Little did they know that catastrophe was soon to come. The great storm the elders called it, the storm that brought upon the demise of the descendants of haste. It came like a crashing wave, flooding all that the eye could see. Homes came to ruin as crabs were flown across the beach. The storm raged for days without end as the tribe struggled to bury themselves into the wet sand. As the storm passed, those that survived came out for air, only to discover that there was no longer land surrounding them. Only ocean remained. The tribe was in chaos as the descendants could do nothing for their people. The crabs that had supplied them with food, shelter, and protection no longer were there. Yet, out of the corner of a descendant of patience was a sparkle. The sparkle of eggs. For within the sand was one sack of eggs on their own floating island. One set of eggs to save them all. And so did they wait for the coming of the crabs, who were fairly smaller in size compared to that of their predecessors. The karkino people thrived for ages as their floating island brought them new hope. Until yet another storm hit, one so large, none could anticipate it. It brought on black skies, rushing waves, and dangerous winds that shook the floating island. The storm raged and raged as the people of the island took shelter, but were unable to burrow deep enough to avoid such winds. As the storm subsided, the people of the island awoke to a new discovery. Land. Not just any land, but the same place that their ancestors had told stories of. The lush fields, the tall trees, everything that they had promised that remained. But only one thing was different. The strange, unknown structures of the citizens of Athera. The people who had now occupied the mythical land. Little was known, but new things were seen for their future. The future of The karkinos. The karkino people -apperance The karkinos have lived many generations over seas, and so they have taken a much more tanned skin tone, often having black hair. Their short height and stature are a result of their living style, often burrowing under the sand to create shelter. Their height ranges from roughly 4’8 to 5ft upon reaching adulthood. Since the karkinos often have a crab as their companion, the individual size of the crabs have diminished over the years. This is mainly due to the inbreeding the crabs had done to survive. Since their size has gone down to that of a small dog or house pet, the tribe members will often wear their crab as protection from the sun. This is quite common, and is considered respectful at tribal events. -clothing The islanders wear little clothing, but this is mainly made up of seaweed, driftwood, fish scales, or crab shells. While having little contact with any other resources besides the small amount of vegetation on their island, they could not make many things. Often enough, their tools and weapons were created from wood, bones, or crab claws. -Pets/food The pets and “livestock’ if you will, of the islanders are their crabs. These crabs are not the ones indigenous to Athera, but are bred smaller due to minor birth defects from the first storm. They will appear the same as the giant crabs, but take on the size of a small dog. Eating habits The Karkinos diet includes various plants that are common on the Athera shoreline, as well as seaweed. Also, meat is a very large part of their diet, often coming from crabs, otherwise sea birds. Little to no seasoning is used besides the fervesco pepper, a main ingredient that adds unbearable spice. Culture -government The karkinos have a very basic government, often ruled by a descendant of Knowledge. Then, this man is advised by a descendant of patience, as the two are considered royal families. The leader, or dux, manages the tribe. The advisor is called the sult, and provides advice to the dux.There are also very few laws, as the people lived to survive for their entire lives. However, if an act is committed such as murder, the culprit is faced to the crab pits, where they feast upon the body. otherwise, the individual is exiled from the tribe, left to roam the ocean (now land) and is never to return. While the descendant often makes the final decision, it is up to the people as to whether or not kill the individual. -economy Trade and bartering is also a very well known custom known among the men. Since many did have to rely on others, these transactions became widely used for generations. Living styles -housing The islanders burrow into the sand to form small rooms. No matter who you are, the sand burrow remains to the owner’s discretion. However, many advised not to spend too long within the burrow, otherwise it may collapse. An average home is fairly small, simple, and lacks precious items. This tends to be limited to a single room, as they only use what they need to survive. Warrior lifestyle Since the karkinos feared what had lain in the water, many often found one another to become warriors. This often was handled through weapons, fists, or even pets. These would occur throughout the island to settle grudges, show dominance, or even just for practice. Since there were no military, the best warrior was generally the general, or kun. He or she would band together with the warriors, often hunting rather than fighting. None the less, many were skilled in combat, and their strategies often included various techniques such as fast paced movements, or fast attacks. Training started at the young age of 10, where the child is acquainted with a crab egg. This crab egg is considered holy, and shall hatch into the child’s companion. If the egg were to die, or the crab to die, there is no replacement. Those that do not have a companion are often considered below all others, whether it be a child or man. The child would learn from the current warriors, often joining hunts with their chosen mentor. Upon reaching the age of 15, they are considered hunters and warriors, who will gain the opportunity to train others as well. Those too old to fight become an elder, who also helps to advise the dux. Religion The islanders all are told the story of the three men as children, and they all look to them as true rather than legend. They all often see the giant crabs as guardians, considering them holy beings created by the water. Since that is where they lived for so long, the Karkinos began to think that a behemoth crab carried the universe upon is back, and it chose what was to happen to those surviving off of it. many unexplained deaths or murders were rooted to this reason, as well as the crabs being the holy children of the behemoth. The behemoth crab is often called the karah, which means strength in their language Communication The karkinos talk using clicks and grunts, otherwise they talk in broken common-tongue that has been taught to those who have been in contact with the citizens of Athera. This can be followed by words used primarily by the karkinos, providing various ways of communication. -short click _long click *grunt _ - - * = man _ - - * * = Woman _ - * * = Young male/female _ - * - = Elves _ - - - _ = dwarves _ - - - * = Halflings _ - * = Orcs _ - * * * = Kha ( Every one of these start with _ - to show a race) _ * = Weapon _ * - - = Soldier/warrior _ * * - - = General _*_*- = Leader ( _ * is for weapon, or show aggression) _ _ * - = Crab _ _ * - * = Giant crab _ _ - = meat _ _ - * - - = Bird meat _ _ - - - = Vegetables (seaweed. greens, etc) ( _ _ shows things that are consumed or needed) _ - - * = Dux/ leader _ - - * _ = Sult/ advisor Common phrases Dux = leader Sult = advisor Karah = crab behemoth/crab god/ strength (More to come later for language and phrases) -Appearance IG -Housing -floating island(island that moves over bodies of water) http://imgur.com/yHRhFLI,MEtE37F,240PqQU,H9LOcGg#0 (This was all built from scratch, and is what would be expected as the home of the karkinos) Geography The floating islands were created during the storm. Dude to large deposits of sandstone, limestone, and clay, the mixture created a light, but strong form of sandstone that allows the sand to float above it as if the land were an island itself. The life found on the small islands are often believed to have been there previously, which resulted in the vegetation that allowed for the tribe to survive. ​The second storm that has brought the islands back to Athera has damaged some of the island chains, and would appear to be different than what was seen within the ocean. The Forest The forest found within the small island chain is the main birthplace of the crab eggs. The pregnant females often go to the center of the forest to lay their eggs in piles where they grow, hatch, and can be harvested by the Karkinos. ​
  12. can someone give me a link to a human culture post, it can be any one of them but i just need one

    1. Snoop
    2. LPT

      LPT

      litterally the most difficult human cultures. xD

  13. must've missed that. huh. ah well it was still worth a shot
  14. Notes from Doctor Shulik M. Heinrich Day 1- I have traveled through the lands of Athera many a time, and explored searching for new aliments to cure infectious diseases found within wounds. It has taken many months to do such a task, but so far many plants carry special qualities that can be used for pain. Currently, my research has taken me to a forest where many creatures seem to roam. Day 2- My journey has taken me to a small forest not too far off from Werdenberg. Roughly a few days walk. What has drawn myself to this area is the abundance of cervitar found. I have noticed their eating habits while looking and have found out some properties of the flora they consume. Day 3- Further exploration of the forest has brought me to the findings of a cave system. Local fungi also have brought me to these caves. They appear quite peculiar, and I plan to explore for any new signs of life that could help with any diseases. Day 4- The caves are deep and hold many secrets. i have noticed a large amount of bat droppings, some that seem to be in rather large areas. But so far these caves have been treacherous, and so I must continue once i regain my strength. Day 5- I had to evacuate the cave, for Some of the indigenous cave bats swarmed over me. They appeared to be rather large, and I have had several wounds in the process. So far a large bite on my forearm indicates that these creatures are too dangerous to venture back. I shall return back to my home and catalogue my findings Day 9- So far, the bite has swelled. The area is red with infection, and any acts seem to produce a larger infected area. i have applied several medicinal leaves to soothe the wound. hopefully it heals soon. Day 14- Sleep has become difficult. So far the wound has not healed, and the infection is spreading. My entire body is no longer at rest as I break out into sweats randomly. I do not know what has caused such a thing but so far the results are inconclusive. Day 19- I am coughing up blood, and my body grows ever weaker, I can hardly eat, let alone sleep. The sunlight burns as the pigment in my skin is lost. My nails have grown exponentially, And my teeth have been falling out. I want to die, This disease is giving me more pain than I can ever handle. Please. One dark day as a thunderstorm raged, you walk into the Doctor’s home, expecting a light greeting. The air is musty, and you shiver as the cold night brings chills up your spine. You make your way into the livingroom, blood scattering the floor. Your body begins to shake, and you jump as a crack of thunder echoes through the small room. You can barely speak as you rush for the main office within the home. The door creaks slightly as you slam it open, and gaze in shock. The doctor was dead in a pool of his own blood. His eyes wide open, white as the moon. His skin was also pale, lacking any pigment. His nails were grotesque in their length as his body laid cold. You gasp in sheer shock before turning your head away from the man, tears streaming down your cheeks. You run outside for help as two guards catch your voice. They run up to the door’s entrance, their mail shuffling in the rain. Their eyes open wide in shock upon hearing the news. “Dear God. The Doctor? what happened?” Asked the first soldier. “I’m...I’m not sure” you answer, glancing behind you. “Show us where the body is.” asked the second soldier, preparing himself for the gruesome scene. You walk with the soldiers into the room, as everyone’s jaws drop. The Doctor was sitting up, but his head lay downwards as he rocked his body back and forth, muttering un recognizable words. “Doctor! Doctor are you ok? What happened?” he didn’t answer. You feel a sudden burst of courage as you walk slowly towards the man, his grey hair stained with his own blood. You jump back as The doctor screams in pain as blood pours out of his mouth. The soldiers gasp as sharp teeth soon protrude from the gums, blood splattering the ground before them. The Doctor’s screams continue to echo before he drops to the ground, dead once more. “Oh my god..” exclaimed the first soldier. The second didn’t know what to say. “we need to….dispose of the body...It’s infected with something, I remember him complaining about being sick just a few days ago.” The Second soldier nods as the small group walks out of the room. The Doctor’s eyes open, no longer white, but now a blood red. “We can't just leave the body!” you shout, angry at the soldiers. “Fine, bring the body. But be careful before touching it.” You walk back into the small room, and gasp. The soldiers rush in as their minds go blank. “Wh...Where is he?” Mumbled the second soldier. Suddenly the door shuts closed, making everyone jump. “Doctor?” You shout. “Are you there?” “What do we have here today….” came a small voice. “Feeling sick?....Feeling…..dead…?” The voice chuckled as it appeared in the doorway, breathing heavily. “Doctor! are you ok?” said the first soldier. “yes, I am...Just…feeling weak…” The doctor’s red eyes flare up as he charges at the soldier. slashing his jugular with his long, sickly nails. The second soldier attempts to draw out his blade, but his neck snaps from behind. Both bodies fall and land on the floor, the blood pool growing. you try to run away, back towards the front of the house. But in your path, was the doctor covered in the soldiers blood. “You look sick...I can ure that” he chuckles as he charges for you as well. You raise your are in front of your face, hoping to shield your eyes away from your own demise. all you can feel is a sudden burst of pain in your arm, screaming from its suddenness. You move your arms away and bolt for the door, seeming to be ajar. The rain has continued through the events as you stumble across town, hoping everything was a dream….. Vampyrica, The blood sickness vampyrica is the contamination of blood. ,It is very rare to contract such a disease, as your body is very capable of fighting the infection. However, the disease itself rewrites your genetic code, turing your own blood into a sustenance incapable of supporting your body. This causes for the need to consume blood from any source in range. there are several stages of this disease before it becomes incurable. Stage 1- 4 days infected The First bite: When your blood comes into contact with contaminated blood. Must like a tick can transfer diseases by biting, an infected patient can do the same. The bite will begin to swell and grow red. Stage 2- 9 days infected The weakness: Your body will begin trying to fight off the infection, causing you to feel weak. You will soon become sleep deprived and sweat often. The infection will either spread at this stage or remain the same. Stage 3- 14 days infected The Changing: if you have not gotten better, you will go through the changing. Soon your teeth will fall out, and you will cough up blood as well. Not only will your nails begin to grow rapidly, the pigment in your skin is lost due to your blood not supplying enough oxygen to the skin. Stage 4- 20 days infected The blood: Your body shuts down for several days as the last genetic changes are made. once this is complete, your mind will come out of the comatose state and set in place the final aspects of the disease. After several moments of being awoken, your new teeth will burst out of your gums painfully, and it is common for you to pass out after as well. once you regain consciousness from that, your eyes will be a dark red, and will grow brighter each time you feed. The disease itself is not bred to spread, but to live within its host. so it is very rare to see an infected vampyric attempt to infect another. They usually rather feeding and killing their prey. Also, once infected, the victim no longer has a sense their previous life, but will retain all memories. Their priorities just change to meet their new needs. vampyrics can often sense another infected by smell, as their senses are heightened. This allows them to know who to attack, and who not to. Also, vampyrics often hold higher respect for those whom have been infected the longest, since cell reproduction increases to cause somewhat of a preserved state. This can cause small groups to follow elder vampyrics, creating hunting pacts that are extremely dangerous. There are many different pros and cons that come with being a vampyric pros: -heightened senses -agility -preserved state (Does not age) -weapons grows on hands (fingernails) cons: -skin burns in daylight -a constant hunger for blood to support body -pale skin and bright red eyes (Easy to distinguish in a crowd) appearance: often wearing dark robes, hoods, and clothing to cover their skin, Vampyrics are very sensitive to light. This comes with their pale skin as well. Also, their finger nails will be very long, and grow quickly as a defense mechanism for the disease. They are still ordinary nails, and can be cut off by blades, or any other means. Their eyes are a dark red, but grow brighter after feeding. This allows for one to tell if they have killed recently or not. Behaviors: vampyrics often live in solitude, or under a disguise if possible. otherwise, they hunt in packs, often having an aged vampyric as their leader. a vampyric must feed as well, otherwise their blood cannot support their own body, resulting in death. Red Lines: -you must burn in the sunlight -your nails take 1 ig day to grow back, so if broken it cannot grow back -you must feed often or you will have to die -You cannot become one by simply being bit. you must rp the entire process and roll to see if you survive or change. -You cannot stab someone with your nails. Nor can it go through armor. Only can it cut skin If accepted, there will be 4 or so spots open to play in a single pack (so the server isn't overrun and the process is still considered rare) Feedback is appreciated. note this is not a new race, it is a disease that infects and corrupts the body.
×
×
  • Create New...