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Altarael

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  1. Leonel Avani --=( "Introduce kindly, and observe intently" )=-- Name: Leonel Zaltal Avani. 'Leon' for short. pronounciation: (lee-ON-ell z-all-tall- a-vv-onn-ee) Age: Sixteen. Current Residence: Nomadic. Race: Heartlander Human. Gender: Male. Alignment: Lawful Neutral. Zodiac: Leo. Theme song: https://www.youtube.com/watch?v=cOy222ay7nc Goal: To carry out justice in any form possible. --=( "Appear to please, act to be remembered" )=-- Skin Complexion: Pale to medium complexion. Body: Mesomorphic, some muscle, little body fat. Face: Angular yet friendly. Height: 6'0 feet tall. Weight: Weighs in at 154 lbs. Eye Color: Amber-gold. Hair Complexion: Black with brown undertones. Hair Style: Medium length unkempt. Clothing: Casual and thrown together. Accessories: Celtic knot bracelet around right and left wrists. Lion tattoo on back of neck. --=) "Stand apart from others" )=-- Leonel in general is a very calm, well spirited individual. He travels the world as a nomad actively and seeks to find a way to bring order to Axios by enforcing justice. The human's background has had little impact on his personality which is yet to be molded. The teenaged youngster looks to seek knowledge, with a hunger to know more about the world. He wants to become a hero, while the ideal is rather silly he is quite set on it, and wishes to see himself flourish into a great person in the future. Leonel is very open minded too, and accepting. His personality is best described as clay that needs further forming, and as of now, isn't necessarily set in stone. He likes and appreciates nature and art. And most specifically shows an interest in upholding the law. He likes swordplay and regularly tries to practice it. --=) "History dictates how we view our world" )=-- The teen was born to two Heartlander parents within Oren. His upbringing was rather bland and basic as for any human, taught basic moral values and principles that could help him in various every-day scenarios, the human is typical. His past, however was significantly altered when his parents were separated. The male husband to his mother Allison, Andrew, was engaged in behaviour that was later revealed to Allison; leading to the permanent separation of the two. Andrew attempted taking custody of Leonel, and when he was 13 and 14 he was taught swordplay and basic combat; but not much further than that. Andrew eventually committed suicide over the divorce between him and Allison, leaving Leonel on his own and carrying the scars of his past. He seeks a new beginning and purpose, a family that he can go to when in need. And thus travels Axios presently, searching for one.
  2. LMFAo fire evocation is the most fucked over magic. SO this is kind of needed LOL. And idk but I feel this should Be a Tier 4 thing. Edit: this was typed very sloppily on my phone, apologies.
  3. I really don't understand the logic. Where do these things come from? Are they powered by something? Are they just natural phenomena?
  4. As stated in the article, this is a voidal feat that a master Conjurationist can learn, or alternatively an adept transfigurationist and conjurationist.
  5. Conflux is the art of inviting the void into one's own form. Through the arts of Conjuration, usefulness has again once arisen, to revive this dying art. Conflux is the combination of two words, Conjuration and flux (a term used to describe the process of melding). It represents the melding of one's own body with a Conjuration. Conjuration a magic that focuses around summoning life, and conflux a magic that focuses on melding the very summoned life forms with one's own form, and thus tethering it to their body. Conflux is a new art, and truly represents the turning point of any magi in their studies of conjuration. In final summary, conflux is the art of binding conjurations to one's own body. Although innocent in nature, conflux is one of the magics that is more darker, and sinister in the eyes of many; especially Druids due to it's unnatural ability. It is also the hardest magic to learn. Although a feat, it is technically an alteration and evocation of one's own body melded into two. This lore, generally has the goal to revive Conjuration and bring it to it's former glory. Conjuration is also a feat. The art of melding one's own flesh with a voidal evocation of life may sound daunting, and many are right to assume so. To properly cast Conflux, a mage will need to study their anatomy in high detail and regard first, they will need to know every inch of their own body, and funnily enough many mages do not know of their own bodies. They'll need to know of every edge and curve their body can offer, and be able to reflect that in the void. Then thereon by running mana violently through their body, they are able to slowly start to summon their conjuration, anchor it into their flesh. Effectively binding and melding the biology of two creatures together temporarily. Most conflux mages cannot use this for combat until adepthood. Although the most common use of conflux is to equip one's forms with claws, or vines that can be used martially. As conjuration is, conflux is too, a very exhausting art. It takes a tremendous amount of mana to properly sustain and uphold one's twisted form. Although by studying their own anatomy, and effectively the anatomy of the creature, they are able to meld the two forms together, in either localized or full body forms. This allows a mage to become one in the same with a feral beast, or even a plant. The most advanced sect of Conflux is Primordial Binding; should a mage have the evocational capacity they'd be able to bind their flesh with a primordial being itself to turn into an elemental form of them self, although extremely risky and dangerous. Often casting conflux requires a lot of practice and knowledge on both oneself and another creature before attempting to mangle the forms together. Conflux generally comes in two forms apart from the subsects of the magic, localized and full body. Once a mage reaches a certain point in their studies they will be able to shift into fullbody forms of their conjuration, turning their entire figure into the desired animal or plant. This allows a mock version of the Druidic Shapeshifting ability, but comes at great risk to a user, if one stays in the form for too long, they'll find them self possibly losing limbs upon return to their regular form. And finally Conflux as a whole is a very painful magic, melding one's own biology with another creature, plant or animal; is dauntingly painful. And thus any mage attempting this needs adequate time to cast, and specific training in resisting the pains of Conflux. Perennial binding is arguably the most simplest form of Conflux, since a mage will not have to fuse organs with another creature, thus the transition process is much more simple, albeit still incredibly painful for all users. Perennial binding is the art of inviting any sort of plant into one's body. Good examples of this are mages fusing vines through their veins and then allowing the plant to flow through their system. Once this has been done, vines are easily controlled. As if a nervous system, any conjuration summoned into one's body is able to be controlled externally. A mage can use these vines to bind an attacker, although attacking anyone with Conflux is usually ineffective, and far too painful for any mage beyond the third tier. Flowers and plants are too able to grown out of one's body. Fullbody binding for this sect of the magic is often turning into plants, or trees of the sort. Morphon binding is the ability to bind and meld animals into one's body. This is often best used when localized in combat, although not unseen in fullbody form. Morphon binding allows a conflux magi to transition into an animal of their choice. For example, a mage could grow wolf-claws out of their hands, or fur out of their body. They could meld any sort of localized animal with their own figure onto a localized part of their body. Morphon binding is significantly more challenging and draining than Perennial binding, since it requires careful casting and cannot be used on the fly. One will need to prepare before entering a combat situation properly. They can change into any animal partially or fully depending on their skill level. Morphon binding is comparable to the Druidic ability of shapeshifting; although it is FAR more painful, and gruesome for the mage involved. Quite easily the most dangerous, yet interesting form of conflux magic. Primordial binding allows a magi to transition into their element of evocation, should they know how to weave primordial conjurations already, they can effectively use the life-form properties of the primordial and thus bind it with their own flesh. This is obviously the most harmful use of Conflux of all. It is quite dangerously cast. Although due to the biology melding with an element, it will not kill the user. Turning into fire would not burn nor harm their form when they exit, although it easily can if they are not careful enough. Primordial Binding is a skill that requires complete, or close mastery of Conflux magic. And even then it is incredibly dangerous to attempt. For example however, a mage could transform into a complete liquid form, or fire form. A mage must not only emote fatigue and exhaustion when casting conflux, they must also emote pain, this can be agonizing screams. Until tier 4, generally, the pain is excruciating. But once the transition is complete the pain is gone. A mage must only use Conjurations that they are CAPABLE of casting, this means no Primordials if you do not have an evocation (elemental) before Conjuration. A mage can only cast Conflux if they satisfy the necessary perquisites in the chapter below. It takes 4 emotes+ to cast any form of Conflux Magic at any tier due to the pain and amount of mana involved in casting it. A mage must have in depth knowledge of not only what they are trying to create but their own body themself (often means dissecting another member of their race before attempting). You must emote returning back to normal form. Using Conflux magic for combat before Tier 3 is not allowed, and will simply tire a mage too much. Warding or antimagic on Conflux magic will cause a mage to simply snap out of their form immediately. Leaving them for burning fullbody pains and aches for about three emotes in game. Damage against shifted mages is based off a common sense system. Fire being extinguished by water will cause the mage to snap out of their form, water being shocked with electricity will cause the mage to be shocked out of their form, violently, and vice versa. Another principle rule is if a limb or part of the fused form is ever severed off, the mage will transition back into their regular form. A mage will feel damage against them in their form of mutation, this generally makes it harder to cast. Use common sense to determine whether or not the pain would be too much to uphold a voidal connection. Conflux can only be cast on oneself. Generally, you may not remained transformed for extended periods of time. Maximum is 30 minutes OOC. Scale by tier. One could not hope to start waltzing into this dangerous craft without any background knowledge, as a result, a mage needs to be a master Conjurationist. Alternatively however, a mage could be a tier three conjurationist with tier three transfiguration, which gives them a better grasp on their mana and where to circle it. Otherwise aside from that, a mage needs to fulfill these requirements before casting Conflux Magic. Once the perquisites are fulfilled they must seek out a teacher, self-teaching with this magic is not possible unless the MT authorizes it. Learning Conflux magic is no easy feat, however it is indeed possible. Through rigorous practice, dedication and skill, a mage, can master the finality of Conflux magic, and perfect their study of Conjuration: becoming the apex mage. Please note that the emotes below are examples and you are expected to adhere to the emote maximums. Also for transitions itself, you are welcome to emote aura in any of this, mists around your form or a flash of light to signify the transitions. To better gage the sake of the magic, I ask that you do real-time transformations for the early tiers, and then later on you can get more aesthetic with your shiftings. Tier 1: At this stage in a mage's studies, the conflux mage is beginning. They are studying the theory behind the magic, how it works and why the cells bind with each other. They learn about how it is an alteration and yet evocation in the same, and spend lots of time learning about their race's anatomy, when the mage dissects another member of their race is when this is satisfied, and usually lasts for a week. Tier 2: At this point, a mage is beginning to learn how to actually cast the magic. The mage now a master of their own race's anatomy, can now channel the void and their mana through their body. Once they do this, they would evoke their conjuration as per normal. At this stage the mage can only evoke localized mutations and bindings, and are typically limited to Perennials. During the end of tier 2 they start venturing into Morphons. They are able to fuse their limbs at best, locally. ( 6+ emotes to cast ). Anabella readies herself. She sits down in her seat, shutting her eyes as she started to focus on the vines she conjured during his studies of perennial conjuration. This was no difficulty for her, however. She begun to run her mana through her right arm's veins and cells, giving the void an open invitation to her body. Her body started to shift in eldritch ways. Sweat rolled profusely down her form. She screamed out gruesome cries as the veins took through her body. Vines started to meld with her inside flesh, rolling through her veins as the vines would break through her skin, growing outward. The mage would suddenly halt her casting, breaking everything as the vines suddenly dispersed, and her biology returned to as it once was. She would fall back in her seat, exhausted and tired from the small casting; only able to sustain such a transition for a few seconds. Tier 3: Now indeed far more proficient, it does not cause the mage as much pain as it once did, and they are now able to morph larger portions of their body, as well as attaining a better grasp on Morphon Binding. This makes a mage now a viable combatant, most mages are seen letting vines grow out of their arms, and using them as flimsy extensions of their limbs. More peaceful mages are seen growing their arms in grass. At this stage they are now able to also perform slight mutations on their face, and body rather than just their limbs. Although still limited to localized mutations. ( 5+ emotes to cast ). Eric grunts. He sees his attacker from afar. He calculates the time. He would be able to safely cast before his offensive counter would notice anything. The boy focuses and concentrates, he envisions a wolf within the endless and familiar void, he'd begin to cycle the mana through his form. Localized to his right and left arms, the boy's skin started to mangle and fuse with a creation. Eric screamed, and groaned in extreme pains, the boy's skin started to grow wolfish furs as his nails sharpened to deadly and killing claws. He lashed himself forward, sweat dripping down his form from this eldritch transition, scratching at his attacker through exhausted breaths, able to maintain himself due to the proficiency level he held for a few more minutes. Scratching and clawing eventually the boy had to give in, his arms returning to normal, as he broke his casting. Tier 4: Marking the elitehood of a Conflux Mage; now they are able to shift into Primordials given they satisfy the criteria and know an evocation to do so. Thus now able to shift into Conjurations, and fullbody transitions. They are able to shift into fullbody Primordials, and the lesser. Mages at this stage have the capability to do much. However they are limited in that they still suffer great pains, and cannot sustain the form for extended periods of time. Lisa sighs, she smiles to her friend sheepishly, she readied her arms, clasping her hands together as sweat started to profusely roll down her figure in every inch. She'd envision a dog. A dog of which she conjured in her days of Conjuration. She thought of this dog and begun cycling mana through her body, as per usual inviting her voidal creation to her form. Her skin started to mangle, she cried out in a gruesome pain, as her body fell to the ground. Her spell; uninterrupted. Suddenly doggish limbs started to protrude out of her leg, her body would shift into a twisted form as in a long moment of crying and shrieking, the girl shifted fully to a dog. The now-dog seemed fine, although exhausted internally. She turned to her friend and then barked. Short lived the transition was, the girl decided to transition back. The dog would slowly transition back into the girl it was once was. Tier 5: The difference between mastery and elitehood is primarily now the mage is able to maintain their form for longer periods of time. They are now able to also able to shift into larger beings than their form, such as a horse or lion. This makes master users of Conflux very strong, although at a high risk. Poor casting can lead to some unfortunate consequences, like mangled limbs or organs. Aerolun smirked, he snapped his fingers on both ends as he drew in a deep breath. Sweat would start to profilerate on his form, and he'd start to shriek in a pain as the mana from his passive-pool shifted into active mana, running through his form as he envisioned his primordial in the boundless void, the mage was so familiar to. Slowly his flesh started to change into wild and volatile orange flames, flickering as the sparks exhale from his skin, sparks would tear his form apart as he'd suddenly transition into a primordial-like boundless form of a fire. In summary, conflux magic is a form of magic that allows a mage to meld their flesh with a conjuration form of life. An artificial form of life that has been created via the void. More on this can be learned by reading the Conjuration Lore. However Conflux is essentially the apex and mastery feat of Conjuration. It is a magic I thought of to revive the dying art, and draw more users to learning it. Allows for transitions to fiery and elemental cool forms. Allows for mock-shapeshifting as well as localized mutations. Allows for cool new styles of combat. Hope you enjoy! Written by Ankathia!
  6. Join Norseth'onn! A community steadily rising back into revival! Contact @Aelu / Rel (Combustionary) for more details.

  7. I think that the movie was lacklustre with one specific actor's ability, that's why I'm eager on reading the books. Hopefully if I can acquire such I will read them ASAP.
  8. I love the last name, it reminds me of Beautiful Creatures or whatever the books that I didn't bother reading but should probably start reading's character Lena Duchannes.
  9. My history teacher says too much nationalism is bad.

    1. NotEvilAtAll

      NotEvilAtAll

      This is why we need communism 

    2. wolfdwg

      wolfdwg

      get a new history teacher

    3. Altarael

      Altarael

      Apparently nationalism helped to ignite world war 1.

  10. RP Name: Aerolun Cyredaer (link). MC Name: Ankathia. Known Arcane Arts: Fire Evocation (mastered), Telekinesis (near mastery). Position Desired: Student of a Alteration/or Conjuration (Transfiguration) and in return, Instructor of Pyromancy (or Fire Evocation as I hold a TA in that magic). When is the best time to contact you for an interview: Anytime past 6 PM est. However on the weekends I'm usually available, I'm contactable via my discord which is listed on my public profile.
  11. Aerolun Cyredaer --=( "Cause an avalanche, yet be discreet" )=-- Name: Aerolun Altor Cyredaer. pronounciation: (Aer-row-lun All-tore Sigh-red-air) Age: One hundred & two. Current Residence: Norseth'onn. Race: (im)Pure Mali'aheral (high elf). Gender: Male. Alignment: Chaotic Neutral. Political Alignment: Libertarian. Zodiac: Gemini. Theme song: https://www.youtube.com/watch?v=09fMLDTPr1w Personality Type: ESTJ-T (https://www.16personalities.com/estj-personality) Origin: Haelun'or. Goal: To be respected and acquire power through numbers and support. Google Document: [x] (outdated). --=( "Appear heavenly yet strike in ferocity" )=-- Skin Complexion: Pale; typical for any High Elf (Mali'aheral). Body: Ectomorphic, less muscle than previously in life due to voidal affinity. Face: Angular, strong jawline. (https://imgur.com/a/olluy) Height: 6'3 feet tall. Weight: Weighs in at 164 lbs. Eye Color: Dull blue. Hair Complexion: Silvery white, formally. Hair Style: Medium length. Clothing: Formal and conservative. Blues and blacks. Accessories: Sapphire ring on right hand's middle finger. (https://imgur.com/a/ganeJ) Glasses (to improve sight). Aura Complexion: Dull blue mist. --=( "Spark power from sheer will" )=-- Magic Archetype: Arcane. Classifications Known: Evocation, Alteration. Specific Magics: Fire Evocation. Tier 5. Telekinesis. Tier 5. Sensory Illusion. Tier 3. Conjuration. Tier 3. Ability level: Fire Evocation: Currently a great user of fire evocation, Aerolun's prowess and mentorship under the renowned mage known as Ambros has served him well. Aerolun's continuous extra-curricular study and enthusiasm over Fire Evocation has lead him into a great state of prowess. He is able to summon fire relatively easily from the void and his mana pool has effectively deepened quite a lot, as this was his first magick. Fire Evocation: Teacher? Yes. Telekinesis: Having been taught by a protector of Aerolun during some troublesome times, the 'aheral picked up on Telekinesis rather fluidly. The art being similar in nature to evocation, Aerolun has had little difficulty bringing this magic into reasonable ability. Recently opening himself to teaching. Telekinesis: Teacher? Yes. Sensory Illusion: Beginning his studies only now, Aerolun Cyredaer works with Ikail Runebrooke to learn the arts of illusion whilst teaching his now teacher the arts of Fire Evocation in return. The two have only begun to know each other after an incident within Oren's Capital Adelburg. Sensory Illusion: Teacher? No. Conjuration: Recently having taken a sudden spike of interest to the life conjuring voidal art; Aerolun has begun to self teach himself. By reading tomes in Dragur and vaguely recalling past encounters, the master evocationist of fire bridges his arts towards Conjuration. Conjuration: Teacher? No. Magic Applications: Fire Evocation (MA). Telekinesis (MA). Fire Evocation (TA). Sensory Illusion (MA). Conjuration (ST). Telekinesis (TA). Magic Teachers: Ambros (Fire Evocation). Archrim (Telekinesis). Ikail Runebrooke (Sensory Illusion). --=( "Pass on what you know" )=-- Teachable Magics: Fire Evocation (mastered). Telekinesis. Teacher Magic Applications: Fire Evocation (TA). Telekinesis (TA). Current Students: (2/5) Ikail Runebrooke @OpaqueGlass. Learning Fire Evocation. Aerolun met Ikail in Oren's Capital Adelburg, where originally he had grown angry with the Dark Elf, he had made amends upon learning he was a teacher of the art of illusion which he had desired. In return he offered him Fire Evocation to learn Sensory Illusion. (https://www.lordofthecraft.net/forums/topic/165923-fire-evocation-sa-callwarrior/) Relavas Tinuvial @Amorphbutt. Learning Telekinesis. Aerolun met and agreed to teach Relavas in desperation to find a student and ease the boredom of his days. He is teaching her to make Theon Mallister jealous of the magics he could never be successful in blatantly. (https://www.lordofthecraft.net/forums/topic/167392-sa-relavass-flagrant-misuse-of-family-name-in-order-to-get-magic-1/) Past Students: N/A. Learning N/A. Description- N/A. Magic Application- N/A. --=) "Everyone is unique" )=-- Aerolun tends to be rather arrogant. In one word. While his personality is diverse and chaotic even, the 'aheral thinks he's above others in some form. This could be simply because of mali'aheral society and it's lust over what they think is pure. While Aerolun himself, is troubled by internalized impurity, he tends to still hold this belief. Although hypocritical. Aerolun holds no religious values or beliefs, only really somewhat bendable morals. He generally sees the rules as something that can be changed if justified, and often feels a need for justification in general. The elf as a whole is also chaotic, volatile and strange. Although another good point would be that he tends to be very logical and emotionally cold, although at times he can have emotionally powerful moments -- due to the way he was groomed he wears this facade as a mask. Generally Aerolun dislikes ignorant people and the dumbed down crowds. He seeks other intellectuals and often has a very strict agenda. This is because as a child he was frequently involved in many debates and what not. In general Aerolun doesn't like the poor too. He believes they are a waste of biotic matter and would much rather see them burned as a martyr and sign towards other governments that they are clearly failing in supplying all their citizens with proper living conditions. Aerolun also hates Druids, but loves flowers. He can play the piano too, and tends to appreciate art. In a short sentence summary, Aerolun is an arrogant, radical, purist, chaotic, internally impure, hypocritical, self-righteous, emotionally cold, logical, cynical, intellectual 'aheral. --=) "The past will influence the future" )=-- It's a simple equation really. Conception. The day was rather calm, cloudy skies and all, a normal event. During the afternoon, faint cries were heard in a Healer's house just as a child was born. Aerolun was also later joined by seven siblings, two of which dying prematurely; leaving him with 5. As a child, he tended to be rather tame and immature. As however, like any young flower blossoms into adulthood, he changed with time. The times have tested him and yet he has endured. During his actual childhood, nothing much was afoot. His parents cared as any normal parents would, though he tended to be rather chaotic soul. Oddly klutzy, until he started to wise up in his maturity. He was educated well enough and like most mali'aheral children, tended to be rather academically focused and excellent. Normal. Particularly Aerolun had an interest in physics, how things had worked. As time went on, Aerolun was educated, in languages like Elven and Common tongue. As a result; he spent years behind the doors of his own housing, oblivious to the outside world, and even outside Haelun'or. Raised within his own community, he was brought into the typical beliefs, mindsets and societal views of his peers. He grew up to be rather arrogant and critical, as of his peers, but remained too secluded to have been cast out, yet. As even more time went on, the Mali'aheral went with it, growing into his early teen years, having turned 12. At this age some complications were brought up, his parents had ordered a divorce from each other by the command of the male; while the divorce was hardly passed and recognized; it still somehow managed to break them apart. Aerolun having gone to live with his father. While going through a long term of scrutiny from both his parents on how the other parent was more impure and foul, or another storm of lies, it left the young Mali'aheral under a complex and stressful atmosphere, which hung over him for quite a while. Having been living with a depressed mood until the age of fifteen, the Mali'aheral finally had broke out of this shell. And just as he broke out of his own depression, he had broke out of his house. Left and socialized around Haelun'or, until eventually he met a boy, who would make him realize something about himself. Inevitably, his father found out; and at the drop of a hat, Aerolun was disowned at the age of 18. While Aerolun no longer knows the whereabouts of those from his past, he decided to venture across Axios, alone, living on dead money and a high wire. Later on in his life he managed to return to Haelun'or with no recollection of the past in their social circles, his family entirely having gone somewhere else, he was finally able to settle. After a long while of exploration around Haelun'or, he witnessed the wonders of magic. Aerolun decided to once again venture out into the world to learn more of magic. However around this time he felt the aftermath of his culture seep into him as wherever he had ventured to he often felt a sense of moral and physical purity of others -- making him quite more arrogant. As he grew and matured over time, he was brought to his mentor Ambros. He, at this time, now was able to be more conscious of himself. Ambros had written to him. Specifically the elderly man offered to teach him, however normally while this wouldn't be something so big in a life story, it drew him to make a decision. He had to choose between whether or not to accept the dark's calling out to him -- an offer of dark magic, or to choose Ambros over it. He choose Ambros, the art of the void over what he saw as darkness and evil. This decision was a central pillar to Aerolun's idea on darkness and life philosophy as a whole. During his time of learning evocation, Aerolun had met many friends and acquired the voidal sense he deeply craved and was interested in since his youth. Now an adept user of Fire Evocation and later on Telekinesis, Aerolun experiences the world as any other would. He took a long break from life as a whole, and is now ready to return: age one hundred and two.
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