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Gladuos

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About Gladuos

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    Memoria
  • Birthday 09/15/1995

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    Gladuos

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  1. Gladuos

    [Pending]Archipelego's Lore Moderator Application

    this kid sent me a PM so here's my comment I hate this server bye
  2. It's basically just druid version ghosts and I don't see much problem with expanding ghost lore. It's just a new flavor to play with as opposed to only the horror trope. Seems fine.
  3. Gladuos

    [Shamanism] Disconnection

    There is no justice in this world. :,I
  4. Gladuos

    [Shamanism] Disconnection

    I'm a fan of keeping it out of players' hands to avoid abuse. +1
  5. Gladuos

    Iylderi; Guardians of the Veil

    Personally I don't want arcane users to have a grandiose exclusive endgame. Or even an endgame at all. If I had to pick I'd make it a pretty common feat with only one or two benefits and a lot of aesthetic freedoms. That's all I really have to say.
  6. Gladuos

    [Rewrite] The Clerics of Tahariae

    God have mercy on me.
  7. Gladuos

    [Deific Realm] The Gilded Court

    Reminder that Tahariae only took the concept of Justice as his mantle when Zecharel died, not the realm. Tah still rules in his personal realm of Purity. This lore is not clerical. Overall I enjoyed reading this, though! +1 from me.
  8. [Forenote: The following is a long-forgotten legend rediscovered from a distant unknown land. It’s a cautionary tale of corruption and tragedy meant for aspiring clerics. OOCly, it’s for a Patron of Tahariae - a higher power which isn’t necessarily a god. This is the first story in a holy-book project by the clerical community.] ~~~X~~~ [White Dragon by sandara] -Sordran, the Blinding Flame of Tahariae, basks in the sun. ~~~X~~~ Deep in the dusty sections of the Cloud Temple library would rest a tome bearing the clerical eye. It seems odd for it to appear here now when it’s never been here before, but you approach it regardless. Opening into its first pages you’d find the story of Sordran, the Blinding Flame of Tahariae. In the beginning times, Dragur created many children we’d come to know as the dragonkin. Among them was a young white-scaled dragaar named Sordran. Much like his sibling dragaar, he’d scour the lands in search of knowledge and curiosities. Unfortunately for him, the blights of Iblees soon fell across the land and corrupted many of his siblings. The day came he’d see his sister twisted and malformed into a dreaded drakaar, never to be herself again. This deeply saddened Sordran, who soon fled to a distant continent. Sordran spent many years isolated in the wilderness of these lands, far away from Aegis. One day he saw a man with a scar across his face wearing billowy travelling robes. Despite his appearance, the man walked with an aura unlike Sordran had ever encountered before. Interested, the dragonkin pursued him. Eventually they came to a small farming village. The robed man went to the most dishevelled hut there. Taking on his humanoid form, Sordran walked in behind him. What came next inspired and awed Sordran for the rest of his life. Invoking the power of Tahariae, the robed figure subsequently healed numerous lepers and wounded in but a day’s time. For the first time in Sordran’s life, corruption could be opposed. Sordran went on to befriend the man while commending him for his noble deeds, coming to know him as Titus. Titus was a devout servant of Tahariae, independent in his pursuit of purity and justice. Sordran became great friends with Titus before ultimately becoming his disciple. Years pass as Sordran was taught under Titus as a disciple of Tahariae, fine-tuning his connection with the Archon of Justice. The day came where Sordran’s immense draconic soul allowed him to surpass his master as a cleric. Little did he know that his lineage would allow such vast magical power as he was only interested in the virtue and purity of being a servant of Tahariae. Instead he found great power, and close friendships. As the exploits of Sordran and Titus spread, new aspirants came to them week after week. One day they began gathering recruits, creating a temple, and establishing an order of their own known as the Vehement Eye. Descendants from everywhere came to them for their wisdom. In their prime, the Vehement Eye was a force to be reckoned with. Threats came to the land one after the other, and every time the servants of Tahariae rose up to oppose them. Sordran appeared in every battle, becoming widely known as the Blinding Flame for his hit-and-run tactic of flying over and breathing a carpet of holy white fire over enemy soldiers. The enemies of Tahariae fled or died every time, disintegrating in the radiance of Justice. ~~~X~~~ [Ceremony of the Flame by merl1ncz] -A ceremony held in honor of the Vehement Eye after a victorious battle. ~~~X~~~ Many celebratory nights followed the victorious battles of the Vehement Eye. The Knights of the order came to respect and love Sordran like a fatherly figure. Titus still led with Sordran, but his humanity was always overshadowed by the greater dragon’s splendor. Time passed and Sordran heard news of Iblees’ campaign on the descendants approaching their land. Even though his soul was protected by Tahariae, Sordran was a corruptible dragonkin. The Blinding Flame feared the oncoming threat of the Betrayer God. Far sooner than expected, the forces of Iblees arrived on Sordran’s shores. The Vehement Eye rushed to prepare a defense before a great battle was shared. The corruptive forces of the undead clashed against the purifying light of the Vehement Eye. Sordran still attended for his duties, but he was cautious. The opposition knew of Sordran’s fear; they could sense it in his bones. Despite Sordran’s apprehension and the sudden appearance of the undead, the attack was easily countered. The Knights celebrated as was their custom after a successful battle, but Sordran couldn’t help but feel sorrow for his cowardice. There could have been fewer casualties if he were bolder. The Blinding Flame did his best to push it out of his mind. The Vehement Eye Knights turned in for the evening after ample celebration. Sordran on the other hand knelt before the altar in his humanoid form, repenting for his sin of cowardice. A scuff from a boot sounded behind Sordran who didn’t turn to look. He knew it was his old master Titus. The man he’s always loved and trusted like a father. A sharp pain followed by a seering, warm sensation ran down Sordran’s back. The dragon’s eyes widened as he turned to see his master wielding a blade. An illusion rippled as Titus’ face showed undeath, rotten and wicked. With a thunderous roar and rapid transformation, the temple crumbled and heaved under the newfound rage of a holy dragaar. A battle ensued between Sordran and his former master with other corrupted Knights. A blight seethed through Sordran’s heart both by heart-ache and the wound left by a tainted dagger. The assassination was unsuccessful. Sordran, broken by injury and grief, performed the final strike to end Titus’ unlife. Wounded physically and emotionally, Sordran lowered his draconic head before the altar. The blight continued to ravage him, threatening to transform him into a drakaar. Yet, Sordran’s soul remained guarded by his Lord. With a grim understanding, Sordran entered a deep and unbreakable prayer. As the last of his body was threatened by corruption, Sordran’s eyes erupted with clerical light. Sordran exploded in all directions with a Blinding White Flame. As the dragonkin’s life finally ended, his intact soul became whisked away to the realm of Purity by the hand of Tahariae. ~~~X~~~ [Concept Art by Morgan Yon] -A divine explosion erupts in the Vehement Eye temple, rocketing the dying dragaar’s soul into the skies above. ~~~X~~~ Let this be a reminder to all clerics, old and new. Purity is a fragile thing which must be protected at all costs. Your friends may betray it, your body might wither and die, but your soul is eternal. Never forget this, servants of the Archon of Justice. Perform your duties well, as Sordran did. Let this be a testament to His glory. As such, you come to the end of the ancient tale. The pages are yellowed and decrepit, but the wisdom therein may very well be immortal. What exactly happened to the Vehement Eye, or to Sordran? It might all be fantasy. Who knows?
  9. Gladuos

    Rate The Above User's Fame.

    Great halfling and v nice. 6/10
  10. Gladuos

    Journey to Vectra

    Players/Group Requesting: Nivndil, Gladuos, Archipelego, two more undecided participants. Namely our druid characters. What kind of Event are you looking for?: A group of various druids and/or warriors are building a large boat to sail to the distant continent of Vectra, the Scaled Forest. With the mission of exploring the island, the group will try to hunt down and encounter a large despot (tyrannosaurus rex) to reason with it through their druidic power. How the despot reacts and the results of this mission to Vectra are mostly up to the ET running it! There's a specific reason for this that I'll explain in detail privately through discord if desired. Approximately, what time/date you want the Event to take place?: 09/30/18, this coming Sunday. If the date is too soon for an event such as this, we can negotiate rescheduling to a later one. It's just the preferred day. Organizer's Discord: PM me here on the forums and I'll give my discord. Thanks!
  11. Gladuos

    [Community Review] Raids

    There are ways to control the chaos of a large number combat RP such as everyone splitting up in groups of 2 to 1v1. That way when you're fighting all you have to look out for is your combat partner's emote and reply to that. It's a nice way to make things easier if a bit strangely regimented cause not everyone is interacting. It becomes a bunch of 1v1s instead of a 10v10, so to speak. Could attempt considering something like that when the group exceeds 10 people total. Doesn't even have to be a bunch of 1v1s. Could make it just split groups of any number 10 or under that can't interact with one another; it'd be interesting if GMs could find instanced places in the build world to TP groups to temporarily so they don't have to worry about mixing each other up with the other group(s) emotes. Certainly defender default works everywhere else as the best compromise in the server, why does it have to be different with raids I wonder? EDIT: This could be something raids-only so that defenders could choose RP effectively but it's still the same outside of raids, since you'd need a GM for raids every time anyway. Meaning to say still an RP cap of 10 outside of raids since those don't have GM supervision to split groups or TP to instances. Also maybe once a combat is chosen no one can join until all is finished. EDIT 2: I know it's easy to default into saying large number RP combat can never work, and in a sense that's right. So why not make it several smaller groups self contained to RP so that defender default is allowed in raids? If you have 10 raiders and 10 defenders, you'll normally have a 20 person 10v10. A GM takes that and splits both groups into two groups of 10, or 5v5s. TP them to some special place in the build world if necessary so they don't interact or get confused seeing the other group's emotes, and bam. It just might work. Only needs some basic work making the world instances and if you want full supervision, you'd need one GM for each group of 10. It's rather minimal if several GMs are online actually doing their job, or you could just poke your staff chat. @Narthok @The Templar
  12. Gladuos

    Singular Devotion [Shamanism]

    I know, you misinterpretted what I meant. I think it SHOULD encourage being solely devoted to one spirit before you can become one of these devotees instead of encouraging you to be a jack of all trades shaman.
  13. Gladuos

    Singular Devotion [Shamanism]

    I'm concerned about the short explanations for some of these abilities. It doesn't mention recommended emote counts or how powerful some of this stuff really is. The white flame ability has just a few words off-handedly mentioning it can heal wounds, for example. Is that perfect healing to an extent equal to or greater than clericism? In which case I'd think it deserves some more attention written into it. That's just one example I mean for how some of these abilities appear too uncooked, so to speak. Overall though I find the lore very interesting and neat! I think it should really be encouraging people to have singular devotion from start to finish though rather than only mastered shamans with several subtypes.
  14. A Prince's whisper and Nature's whispers play routinely in an addled mind. Soon the imagery follows of war-torn fields and bleeding wilds. The pleading visage of a long lost friend plastered in his sight. A mirror which has cracked. A bitter, horrible emotion of familiarity. "Ah'll watch ya choke an' die on yer every las' breath." the words of a long-fractured man hell-bent on the only thing which keeps him glued together anymore: his duties. Turquoise eyes slit open in the darkness of a still cavern. Regardless, the whispers remain.
  15. Gladuos

    [Community Review] Raids

    Is it completely impossible to raid a settlement with RP instead of PVP though? What if a group of 4 people want to go attack a settlement, and 4 defenders agree they want to do RP? Is it bannable to do a combat RP in that (admittedly rare) scenario? What's the difference between 4 dudes attacking a settlement through the means of "villainy RP" and a raid? I suggest to at least add a clause that, if everyone in the situation agrees, they can go by their own raid rules. EDIT: I see the rule about it being considered a raid if there are more than 4 villains. So 5 villains vs. 4 defenders would be considered an illegal raid although it doesn't exceed the RP limit? So basically raids are if there are 5+ people attacking a settlement?
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