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PotatoDruid

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  • Minecraft Username
    SubtlePotato

Profile Information

  • Gender
    Male
  • Location
    Dirt Hole
  • Interests
    Trees, Mushrooms, Flowers, Bananas and Pine cones.

Character Profile

  • Character Name
    Alwin Cooper
  • Character Race
    Tree

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  1. Hmmm...seems it's more of a re-word than a rewrite, since a good majority of the spells are just re-named of the ones currently present. I will, however, say I like the shorter casting requirements, as I think the current ones are wayyyyyyy too long. I also like the bark skin (as confused as I am with the explanation, but that's mostly because I have trouble understanding) and the HEALING (FINALLY, CALLBACK TO OLD DRUID MAGIC). Bloomblade sounds goofy but it's my kind of goofy- about time druidism gets some combat capabilities instead of literally one spell (Say what you want about druidism being a 'peaceful magic' but I call bs cus druidism is metal af) All in all, I give this 'rewrite' a 7/10.
  2. [!] A beautifully handwritten letter is sent to the chantry...its carrier...a cat seeming to have been carefully groomed as if this was its one and only purpose. It reads: "This one wishes to learn, yes? For the knowing of magic will help M'Riska achieve great deals using threat of the consequence or illusion to get what he wants." -M'Riska, The Sugar Cat
  3. How about 'No' on the 5k hmm? Reading this I have to say I'm pretty happy with how the new heist rules are going....except for the initial 5k payment prior to the heist. See I understand why that is made a requirement, it's so that people will carefully choose a house and commit to it rather than go to a town and rob every house for every day...but it still doesn't make sense. For one, why and who the hell do these people pay the initial FIVE THOUSAND MINAS to? Is there some force out there that rolls the dice for the thieves? Is Nocturnal affecting their luck? No, it makes no sense and ruins other rp potentials. Say a group of beggars, down on their luck and starving decided to work together to break into a merchant's house to steal some valuables to pay for food? Well they can't do that because FOR SOME REASON they need to pay 5k for 'rp costs'. That doesn't make sense, what rp costs? The supplies are already there, bolt cutters and lockpicks priced fairly. It would make better sense to remove the 5k cost and instead allow the players the option to lessen the risk of a heist going wrong by buying supplies like bolt cutters and lockpicks, or decide to rely on luck altogether and un-efficiently break into a house that's more likely to draw attention. Also rolls for glass and windows is stupid, you don't need luck to break a damn glass window with a stone...it doesn't bounce off in any chance.
  4. MC Name: SubtlePotato Discord (Or Forum PM me): Vladere#4276 Character Name: Alwin / Human Age: 16 Why are you pursuing the route of Monkhood?: It's the most suitable choice for this young boy. Which sect do you wish to join?: The Moon. Do you agree to abide by the three laws of the Triumvirate?: Of course, with no question. (Do not Fight, Guide the Lost, and Teach the Confused.)
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