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EnderMaiashiro

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  1. Metztli

    The Daemon of Time

    ac401e2e60774a16463a58f1b420a9c9.png

     

    “What was time? Before seconds or minutes came to be, how could they have defined When? Simply not. There was no when or past, present or future. Not even sure if it even went forward or in reverse. Did any time even pass before my existence?”  A tall, slim feminine figure pondered as she watched the silver glow of her everlasting creation. As she touched the water of the endless stream with her gloved fingers, the water began to display a series of various events. The woman in white was entirely covered so no physical attribute was to be shown of her. A pure white dress with gloves that reaching her upper arms. 

     

    She wore a hood to hide her physical face in her own realm. Similar to how her river flows, she shift her appearance at will, depending on whom she visited. The race representing the container she would form herself to fill.  Here in her own realm, there is no form to take. Here, however, her true form cannot be hidden. Her actual form represented the physical and sentient passing of time. A feature that when mortals laid eyes upon, would drive their minds to insanity.     

     

    Her attire, beautifully decorated by the white fur of animals, what a diva she was. From behind the darkness she watched the image sequence play out. She watched how the Descendants were at war, how some lived in peace, how some gained magic or accomplished heroic deeds, it gave her a sense of satisfaction as well as fear.

    .

    She watched as Descendants had families. Brothers and sisters playing, wives caring for their babies, men working hard on the fields.

     

    Slowly, a more negative feeling came to stir within her.

     

    She watched how the Descendants worshipped their gods and brought them their sacrifices.

     

    The feeling was jealousy. It rose within her akin to a tsunami when she watched the worshipping beings. The descendants worshipped the ones who created them, gave them life, but not worship the one who maintains their world to move forward. As time is not a stable phenomenon, she was envious towards the Descendants. Her work went unnoticed, how she prevented time from going in any direction. 

    She watched the Descendants live their lives in their world…

     

    Sigil

     

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    Origin

    Metztli is believed to be born when the first second was able to be registered. When time began to move so did Metztli. Metztli is the one who maintains the timeline of the mortal realm. It is her passion to take care of it however watching scenery that has happened in the past with the Descendant races can frighten, make her pity or angry as she cannot fully comprehend the actions or actions enforced by the Descendant’s curses. Regardless of those emotions towards the Descendants, she becomes jealous quickly of not being worshipped as others are for her work. This is in combination with their actions gave her motivation to create a better race that would follow her and repair the world alongside her. They would be the better race without a curse to influence them, they would worship her and satisfy her desire, they would help her maintain the timeline and hopefully help in maintaining the mortal realm itself.


     

    Her task

    As for time, time is definitely not a stable something as it can go in any direction it can choose. It is a wobbly concept and if not maintained, has the potential to stir the world into chaos. Time as we know it goes forward and has special measurements to indicate when what happened. Time is unstable and so it is possible for time on certain places to stop, move forward or backward. Here, time no longer follows the standard laws that we know. The Daemon of Time is what makes it go forward at a constant pace and who fixes it when a time anomaly shows up. However, the endless river that is the timeline she creates is sometimes hard to fully oversee. Especially when it is possible to be easily manipulated. As to why the gift of her magic will also bestow helping her with the maintenance of the timeline.


     

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    Realm of Desa

    The home and realm of the Deamon of time. The realm of Desa. The realm is an eternal jungle. When her followers and children die, they have the option to live with her in their afterlife. They form the stars on the eternal night sky in the realm. they can come down from those stars to interact with Metztli, interact with each other or tend the river with her.  The realm possess one important element. Through the realm, an endless silver-colored river flows. The river has no subtle waves, a peaceful stream that moves forth calmly with an almost flat surface. The stars giving the river its glow as the river is the representation of the mortal realm’s timeline. It came to be when Metztli and the concept of time were born and clocks were able to tick. The birth of time is represented at the beginning of the river as it also the source of all the water in the river. A waterfall that drops from a cloud of mist surrounding the beginning of the stream. 

     

     Metztli takes care and sails on this river. With every second that passes in the concept of time, the river grows another inch. Metztli resides on an ominous, ship made out of birch and named Meva. Her ship is slowly pushed by the calm current. On the edge of where the river still grows and the bow of the ship sails is where the vessel itself carves a path which the river shall follow. Metztli is able to steer the instrument and uses it to carve the future.

     

    This way, Metztli weaves the timeline of the mortals through her own realm where she can tend to it. With a simple touch on the surface, she can let the water show any past events she wishes to see since all history is stored within the stream. The river’s current should move at the same speed at all time so it is equal to one second passing by. It can occur that somewhere on the river these currents can change as time begins to diverge. This means that in the mortal realm time anomalies pop up. On the river in Desa, these are also represented. The time anomaly can be identified by for example on how fast the current on the spot moves, stands still, reverses, splits off, or suddenly drop down all have an effect on how the anomaly works in the mortal realm. 

     

    Creation of Kharajyr

    Those later known as her children. The Kharajyr who she saw fit for the position. She wished to create a better race who would value the beauty of nature and  and see the importance of the world in balance but also possess emotions and devotion to her and others. So said, the Daemon entered the mortal realm to create her new master race. Her ability of taking the physical shape of a race helped her greatly. This way, she deceived many Descendants. For she would take on the form of a female variation of the individual focused on. 

     

    At first, she searched the land for worthy candidates to give conscience to. She found a pack of primates within the jungle. She unlocked the mind of Hou-shen and made the creature sentient. She gave him a crown of jade and the ability to give sentience to all the other primates within the jungle of Asul. However it was Hou-shen who got worshipped and not Metztli for her deed. They began to detest her and in return, any memory of their creation by her was wiped from their memories. Leaving the race with an unending anger for their creator.

     

    As the Hou turned their backs to Metztli and left, Metztli continued to experiment. She began to walk among mortals as she gathered intel where to gain her subjects. From that, she kidnapped elven children from their cribs and conducted experiments with the cubs of the ocelot, resulting in hundreds of failed creatures. Then one, of the thousand failures, stood out to her as her perfect being.

      A humanoid and feline creature with spotless white fur. From this, she wanted more however could not recreate this creature. As a result, she created 4 subraces that could bring forth new generations. However, she was not yet ready to let the world of Descendants see her creation. She did truly treasure the race she had created. She also feared as they were so different from the descendants and were meant for a greater purpose, to which the rest of the mortals that roamed the realm were not ready for, yet. She kept her creations on an island far away where they grew, prospered and through Metztli’s signs, came to know for what they were destined to become. The sign of white fur was nothing but a mere coincidence but such rarity of fur color was praised by the Kha which more or less led to a misunderstanding that those born with white fur, were actually a messenger from Metztli. This was not the case however. The race that she had created satisfied her desires and became something she did not wish to leave this world. She became attached to them giving her the worship she always wanted and as return guided them for the possibility of having a better purpose, assisting her maintaining time and her own creation. However one day, the ego of her creations’ led to their paradise’s demise. She hurled them from their paradise and threw them in the harsh world. As both punishment for neglecting her and showing a frowned upon behaviour.



     

    Following

    Metztli is tasked with the important duty of maintaining the flow of time, for which she does not get the recognition she desires. This makes her more jealous of the fact that other ethereal beings get worshipped instead of her, even though she believes that her task is one of the most important ones. This jealousy is furthered as she has watched countless wars and catastrophic events caused by the Descendants, along with the suffering of their curses. This is what gives her the motivation to create a better race to her own design and a potential group following her ways. To earn her gift to be bestowed upon you, you are not required to be a Kharajyr yourself. The followers  who have her magic bestowed upon them are also given the duties of helping her maintain time. However, Metztli becomes jealous quickly due to her desire of being worshipped. As a result, her followers have strict rules of giving sacrifices and only are allowed to worship and follow her religion. Those who break these rules would be stripped of their power as well as not given a place in her realm to accompany her. This goes for all worshipers of Metztli.

     

    Present day

    To this day, Metztli spends her time on the river and giving guidance to her followers as se bathes in the praise she has wished for so long. She is stuck with her eternal duties of tending to the timeline. She is sometimes obligated to enter the mortal realm to handle time anomalies as they are too far out of control to contain in her own realm.

     

  2. 47 minutes ago, Dardonas said:

    so they are infertile too because of the curses, yeah?

     

    a pointless debuff tbh, its not really necessary

     

    so if you cut off their tail, can it regrow by itself?  Can you have a golemancy prosthetic tail?  An animati prosthetic?  Or is this permanent.

     

    specify this

     

    I get where you’re coming from but this is gonna turn into some uwu ****

     

    The first part is fine, but I’ll advise you make a culture section for the latter half of this, it really doesn’t fit as a mental descriptor.

     

    I’ll be straight chief, this is really only here for flavor for what it looks like.  Mechanically, nobody enforces darkness in RP.

     

    yeah, you’re gonna not only have to get the LT to vote yes on this, but also somehow we’ll have to sit down with the dev team and they hate doing anything or being spoken to


    I’ll try to address all of this but please let me know if I miss anything:

    As for infertility, part of the thought process is that it is why the kha can only have children with each-other. So while they can have children within the race, they cannot mate with the descendants while the mali’ are able to mate with humans etc.

    The water is not needed- but thought it would make sense considering the real life counterparts as the tiger is more well known for swimming ability while if you soaked a cheetah and made it run, it wouldn’t be able to do so nearly as fast as it could dry.

    The tail could not be regrown, though prosthetics could be a thought to it. The whole reason being is that human feet are flat and elongated with our straight legs to balance. Kha standing on their rear paws are like if you had a cat on their rear legs, there is just not enough surface space to maintain being upright and as such the tail helps as a counter balance to the bent leg that has them forwards. So without the tail they would not have this added counterweight and they would likely spend more time on all four legs rather than two.

    For the cheetrah bit, it’s so that the kharajyr counter part could not run up to, say 40 mph to get away from a crp etc. meanwhile the descendants or whom-ever would have no chance at catching them.

    The kitten part is how it’s always been rped, however setting more distinct guidelines for development in this form. With regards to the uwu-ing, most of the time the parents rp the kitten at this stage and the person to rp the child would take over once they’re walking and talking, as one would do with any other race. The only difference here is their age.

    There was a culture portion however that was redacted from the document due to points made earlier in the thread. There will be a separate post to contain all of that and more.

     

    I personally have had people enforcing that, but thought it would help to have a window for some diverse rp that may provide some assistance.

    Of course our re-write team could correct me on the hearing part, but it is more that if they happen to be in range and hear it, they should be able to, rather than the rpers saying that because you weren’t directed to hear in the emote you shouldn’t be able to, if that makes sense... like for example: Person A, “I like fries” and you hear them talking to person B in the chat, you should be able to hear that, not having A tell you that you can’t because it was said to B..... Please let me know if I need to re-word that as I get the feeling I just added more confusion.

  3. 8 hours ago, Bananasaurus said:

    I think a kha would eventually get used to having its tail cut off enough to where they could eventually stand on their own, but more athletic feats would be impossible. Just like gumans who have their big toes cut off. @EnderMaiashiro


    I suppose so, however the issue comes that they stand on two bent legs on pseudo-small paws. On all 4s they would be fine however on 2 they would have minimal balance or traction so even walking could prove to be a feat. Meanwhile people have straighter legs with more surface area on their feet, allowing them to maintain balance and traction at the same time as walking, climbing, ect.

  4. @ScreamingDingo Part of the issue is that lore was not being followed as well as confusion. By reforming the lore with clear redlines the players can be held accountable for improper representation of the race. Thus rendering “I didn’t know,” as an invalid response to reprimand with regards to improper rp that has been observed within the community.

  5. [CA Race Lore] - Kharajyr


     

    Kharajyr Origin
     

    The creation story of the Kharajyr is one not bound to the tomes and tales of old, nor found on any shelves known to the world. It is held within the minds of those scholars who are considered madmen, those who are denounced and forbidden to speak. These men are the wisest and yet they suffer the worst fates.

     

    It is one of these scholars who bravely defied his peers and came forth to impart the story of the Kharajyr to the Aelkos, and it has since then been passed down generation-by-generation.

     

    The legend tells that in the dark times of old, during the world’s infancy -- a time few people believe existed where powerful Aenguls & Daemons roamed freely -- a time before Iblees’ War, there was an old wives’ tale whispered from the tongues of ancient storytellers. They spoke of a Daemon, one who kidnapped elven babies in the shadows of nightfall from their very homes.

     

    Metztli

     

    Metztli in her humanoid form


    However, it wasn't an isolated tale and was commonly known to many in their afflicted areas. Despite this, few knew the truth of these tall tales -- a reality unheard in this world: under the cover of silver starlight, the Daemon Metztli would visit lonely farmsteads and hovels in the forests. Called by the cries of infant elves, she would arrive with an intent to steal the children away, even before their parents, brothers, and sisters.

     

    Legend has it that Metztli’s form was so beautiful those adults who looked upon her were driven mad. Manic, their parents would tear free their eyes to blind themselves from such an enchanting appearance. Fearing and denying the truth, elders would attribute this phenomenon to the intense grief the parents experienced from their child’s kidnapping rather than an otherworldly being’s influence. 

     

    However, the reality behind the disappearances unfortunately does not end with the vanishment of children. What followed is the birth of the Kharajyr race -- a race of elves, and a race of feral cats mixed as one. A magical science experiment, one carefully conducted to produce the ultimate result Metztli could manufacture.

     

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    These elven children were taken far away to a paradise within the blue expanse of ocean waters. Amidst the waves stood an island of extraordinary beauty, giving life to an incredible variety of fauna and flora that stood as a bastion to Metztli’s incredible power, beauty, and control in this world. All that was missing was sentience; Metztli needed a master race.
    Feral felines that called the island their home were collected by Metztli, and in a series of horrifying magic-ridden experiments, they were crossed with the infants. It took centuries of perfection and genetic tweaking, hundreds of hideous failures discarded into the ocean as vile homunculi, monsters and disgusting atrocities incapable of being considered sentient. Metztli at last created a single white, humanoid feline. This was the first of the Kharajyr, the father; he of the Purest blood.

     

    Overwhelmed with joy, Metztli immediately adopted a maternal desire to protect this child of her’s, to nurture him, and to bring forth from him a new race of his kind to this world. After all, she had created what she deemed to be perfection. Desperation overtook her desires to recreate her perfect design, and in spite of countless more failures, Metztli managed to create a hand full of Kharajyr. Just enough for them to spawn an entire race.

     

    When her children had matured, she knew that it was time to depart the island paradise and leave her children to thrive alone, to exist and advance as any race in this world would.

     

    Although the Daemon’s true intentions for the creation of these people were never revealed, it has been speculated that she wished to recreate a long-lost lover who was stolen away from her in times past. Others say she wished to grant the world a race of beings in her own ultimate image, and still, others suggest Metztli wished only to play the vain game of God and nurture over beings beneath her. Time may tell her true intentions, but for now, the Kharajyr grows.

     

    The origin story has been tweaked in order to fit this lore rewrite.

     

     

     

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    Physical Description

    Kharajyr, often referred to as Metztli’s children are a race created by the Daemon Metztli. Their form is that of a humanoid feline, with their subraces taking on the appearance of different types commonly seen. Their heights vary according to the subrace they belong to.

     

    They retain their feline appearance with their tail, pointed and jointed ears, an elongated snout or maw, retractable claws in the toes and hands, and palms in the shape of paws. However, they retained the trait of opposable thumbs from the elves, allowing them the ability to manipulate objects articulately like other humanoids. The feet more closely resemble their feline counterparts and at the ankle, the Kharajyr retain their feline predecessor’s dewclaw, which can become an issue when fitting shoes or socks. Kharajyr receive another boon from their unnatural origin -- the ability to eat nigh anything, including flesh to slight carrion from the bone. Kha’ possess some degree of heightened senses regarding their big cat counterparts, including moderately enhanced hearing, along with more capable photoreceptors within their eyes, enabling a Kharajyr to take a somewhat significant advantage in a darkened environment over any other race.

     

    Pelts, Hair, & Eyes: 

    The Kha race retains their feline appearance with their fur coat, appearing with the texture of a real-world cheetah, tiger, panther or leopard, depending on the sub-race they belong to and that of their parents. Head fur as it is called, is a unique thing for kharajyr. While women can grow hair as normal Descendants, males typically can’t and instead grow manes. Kharajyr can braid their manes and hair in order to personalize it, with the addition of non-permanent colorations such as war paint being allowed. Eye color ranges in the colors of normal human eyes along with the coppery yellow, green or orange of cats. 

     

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    Kha’Tigrasi

    The largest of Metztli’s children and often the strongest. These tend to be the hard workforce of the kharajyr or the common warrior; though they are not limited to such. Tigrasi are adorned with an orange coat accented with black stripes. The Tigrasi, being one of the largest sub-races, reaches between 6.4ft - 7.5ft in height.

     

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    Kha’Pantera

    The most cunning of Metztli’s offspring. Almost always, the pelt of a pantera is jet-black, though can be dark grey or might ascend to a dusty grey, either with age or just by an anomaly. Often, due to the coloring of a Pantera’s fur, it can be rather difficult to read their emotions through the subtle movement of their eyebrows or the shaping of their mouths. Following the Tigrasi closely the Pantera reach between 4.5ft - 7ft in height.

     

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    Kha’Cheetrah

    The fastest and in turn historically the shortest of Metztli’s children. Those of this sub-race are commonly found to hold jobs such as merchants or the production of daily goods for the Kharajyr. Typically, their fur is a bright to dusted yellow along with brown patches or spots. Being one of the smallest sub-races of Kha’, the Cheetrah reach between 3.6ft - 5.2ft in height.

     

    Leoparda.jpg

     

    Kha’Leparda

    The fourth child of the Goddess stands as Her creation for balance, standing near the middle of the four in height and build. While they originally were known for being priests they now branch out to many professions. Their pelts normally are a light tan to darker and medium yellows. The Leparda reaches between 3ft - 6.2ft in height.



     

    Red Lines:

    - A Kharajyr’s coat is thick, allowing them to stay warm; however, this is also a detriment in the war-torn world of LoTC. Armor is difficult to wear, and may cause overheating.

    - Additionally, a Kharajyr’s dewclaw and digitigrade leg anatomy prevents the wear of common footwear. Any footwear must be specifically created for the Kharajyr.

    - A Kha’ with a removed or ‘docked’ tail retain minimal ability to balance. All agility is lost should this occur, and the Kharajyr will commonly fall even while standing still without their tail.

    - A non-Kha’Tigrasi submerged in water retains an incredible water weight given their fur coat. This slows them, and causes great loss of agility after drenched unless dried.

    - All Kharajyr regardless of age or knowledge will speak with an accent. This is required due to their anatomy of a maw/snout and small incisor teeth alongside large canines.

    - Kharajyr do not possess manipulable lips like other humanoids and can not easily articulate words regardless of age or knowledge.

    - A Kha’Cheetrah will never run as fast as their real-life counterpart. It is better comparable to an Olympic sprinter.

    - Kha’ are incapable of reproduction with other races. No mixed-race offspring are permissible.

    - Armor, particularly heavy armor, is impossible to come by in Kharajyr culture. Lamellar is an option although it is highly uncommon and, despite its purpose to reduce overheating and maintain agility, it still induces heat stroke with ease.

     

     

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    Life Cycle                                              

    0-1 years old – Kitten 1'2" - 1'8" 

    In this age range, the Kha’ cannot talk and can only walk on all fours.

     

    1-5 years old -- Kitten 1’8" - 3'0" 

    This is the progression of minor physical maturity. Walking and talking will be very hard, but they still vaguely capable of doing so with some effort. Their teeth will be grown in.

     

    5-16 years old -- Cub 3ft+

    During this time they are fully maturing (full maturity reached at 18).

     

    16-450 years old -- Adult 

    At this age, the Kharajyr would continue to grow and are now able to speak fluently, most commonly with a thick Kha’ accent. It is not possible for a Kha’ to speak without one given their anatomy.

     

    451-600 years old -- Old Age 

    After passing the age of 450 they will now begin to age considerably and their movements would begin to slow. They grow physically weak. Once 500 is reached, the kharajyr would now either by very frail or weak, primarily due to the fact the Kharajyr is now entering the last years of its life. Age affects the subraces slightly different depending on the features of the particular individual. For example, larger kha are susceptible to heart and back issues while smaller tend to be joint-related. It is common to see that the members of a pride that have reached this age are taken care of and fed by the younger members of said pride, often living in cots decorated according to their status in their pride. 600 y/o is the natural capacity that the Kha’ can live unless magically assisted.

     

    Red Lines:

    - FTB is only permissible for 20+ Kha’.

    - Kha’ may not age beyond 600 y/o. This is their biological limit.

    - Kha’ aged 0-5 must walk on all fours as a typical cat. They may not speak and do not progress the same as elven counterparts would as a child. Progression begins at the age of 10.

     

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    Crossbreeding

    Crossbreeding in the Kharajyr race happens only amongst the sub-races of Kharajyr. It, in general, does not change much Kharajyr anatomy other than their fur and the range at which their healthy height and weight can maximize or minimize it. (IE: A half-Tigrasi/half-Cheetrah would be taller and larger built, though typically they will maintain lesser agility to a typical Cheetrah). Crossbreeding does not signal impurity in the race.

     

    Mental Description

    Fanatically religious tribalists, the Kharajyr have a great affinity for the Muun and the greater advancement of their people -- despite the technological plateauing of their entire society at a basic level. This is to the extent of all kharajyr performing a faith trial where they nearly kill themselves in faith that Muuna will allow them to live, by putting their lives in her hands. They also have a great desire to learn about their position in the world, though use little of their knowledge to impact their work. Despite their fanatic point of view, the Kharajyr have minimal interest in indoctrinating other races. The only exception to this has to be approved by a priest to allow a non-kha to be considered a soul kha. The soul kha are honorary kha that observe all Kharajyr beliefs within reason considering their physical race. The reasoning for this allowance is that the kharajyr believes that it is possible that their siblings may have been born in the wrong body, and as such, they wish to have their soul-kin as close to Metztli as possible by allowing them into their society. To receive this recognition is of the highest honor and should this honor be sullied by the actions of this individual, a mercy killing may be performed by a priest.

     

    Kharajyr are sometimes innately precarious, similar to their feline counterparts -- however, this is not required and differs between individuals. Precarious Kha’ are careful in all they do, often causing overthinking and the complexification of rather ordinary situations. However, this allows the Kharajyr to prepare for the best and worst of any situation. This sense of caution has also been the effect of the constant persecution made by other races in order to acquire their pelts.   

     

    Red Lines:

    - Kharajyr hate loud noises. Their acute sense of hearing causes your typical shout to be almost painfully loud if in close proximity, and are sometimes brought to anger in these instances.

    - Wealth is not desirable by the Kharajyr, especially their priests. Kharajyr have no purpose in holding material wealth other than for cosmetic appearance, and it is frowned upon by the Kharajyr to hoard massive amounts of riches for little purpose other than to gloat.

    - Any knowledge obtained by the curious Kharajyr is rarely utilized to advance any methods in Kharajyr culture. Abiding by tradition is law, and it is heavily frowned upon to tinker and attempt to abandon the old ways.

    - Kharajyr must be taught to enjoy the water. It is a learned concept, bathing with water instead of by the tongue; it is considered rude to clean themselves with their tongue in the company of others, as well.


     

    Abilities

    Despite their divine origin, the Kharajyr have not been granted any unnatural abilities or magical ones. All abilities stem from their natural anatomy.

     

    Nightsight

    A Kharajyr is equipped with the advanced photoreceptors of a feline and therefore have the natural ability to maintain visibility in low light. Total darkness in an enclosed space does not allow vision, however, under the cover of starlight alone, a Kharajyr can see clearly in the dark.

     

    - A Kharajyr, if presented with intense light whilst the eyes are focused for nightsight, will be temporarily blinded.

    - Nightsight incredibly reduces the range of vision. Only nearby light reflected from surfaces will be easily visible unless a higher level light source is distanced. Mechanically, a 16 block distance is visible.

    - This is a passive ability.

     

    Acute Hearing

    A Kharajyr is equipped with acute hearing and jointed ears, allowing them to turn towards the direction of the desired focus. When rotated in the proper direction, a Kharajyr is capable of superior hearing and can hear #quite chat more easily, including #whispers.

     

    - A Kharajyr can be temporarily deafened if a loud noise, such as a firework explosion, occurs within 10 blocks of their person. A shout within 5 blocks will cause pain, but not deafness.

    - A Kharajyr may only hear #quiet within 12 blocks distance.

    - A Kharajyr may only hear #whisper within 4 blocks distance.

    - This is a passive ability.


     

    General Red lines/ Restrictions

    - CA application is required to rp as a Kharajyr of any subrace
    - Do not actually run as fast as their real-life counterparts. A Kha’Cheetrah is not going to run 60 mph.

    - Their strength would not surpass that of an olog

    - The Kharajyr can’t reproduce with other races

    - Between the ages of 0-29, kha can’t walk or talk properly.

    - A kha can’t walk properly if its tail has been cut off, thus serving the purpose of allowing them to keep their balance.

     

     

     

  6. @Harold [!] A response is shortly sent to Hadolph and the others who write,

    “Hadolph,
           The point of the letter is not to say that I am by any means a hero. My frustration is that I would spend countless hours to no avail over the simplest of needs. Keys to doors. Issuing armour. Gaining materials. It would all be ignored or denied no matter if it was needed or would merely assist. As for promotion, I did not speak of myself as deserving of promotion. My qualm is with how the promotions are dealt out. There are those under myself that worked their asses off to no recognition, then left or died out in activity. They strive to appease those needed, and yet members are brought in with no expertise in the requirements of the Ivae’Fenn and thrust into leadership with no gate hours, patrols, or any of the things that I personally believe are instilled as a characteristic of the Ivae’Fenn that made us who we are. I do not make claim to fame, but I am disappointed that in my time, I have seen a decline that I am discontent with. I know I hold no place within Fenn now, nor right to give criticism, however all I ever wanted was to see our lliran strive to be better and improve. Yet I have seen countless over the last few years fall out and loose all motivation that kept them moving. Take it as you will. Think of me as a stuck up old woman that knows nothing of the world than what is up her own ass, but I do not perform for my own sake, but to try to further those around me. After all, what good does rank do for a medic that prioritized saving lives than taking them?

    Best,
    Velatha Sylric”

    @Snelfma
    “Dearest Zatanaes,
           I have heard a great deal of you from your daughter, Mayan, and my nephew Airebys, who was also Celaena’s nephew. While I do not know I would be able to accept such invitation, I would be more than delighted to speak with you, perhaps even bring resolution to the untimely demise of our common kin.

    Sincerely,
    Velatha Sylric”

    @Sygnus_05 [!] Eventually Velatha’s chickadee makes his way to Aroiia,
    “Llir, I hope everything is well since my departure. I can only hope you take over in my stead and strive, but I have full faith you can do anything you set out to, it is just who you are. I passed as much of my knowledge as I could to you, use it well to your advantage. You are a smart oem’ii and while I am gone, I am not dead. If you need guidance or reassurance, I will be there as soon as I can.

    With love,
    Velatha”

     

  7. [!] A letter is left near the entrance to the Ivae’Fenn Barracks, a sword planted in the snow below it.

    Image result for abandoned sword

    “To whom this may concern,

           As of today, 9th of the Amber Cold, 1732, I, Velatha Sylric, will be resigning as Warden and head of siege and medicinal practices within the Ivae’Fenn. As of late, lliran, I must say that our organization has fallen. In all of my time in the Ivae’Fenn, I will admit this is a new low, and my standards are not set high compared to what I believe they should be. Chain of command ignored. Those working hard not receiving credit and those not worthy of it being promoted, even skipping entire ranks and the processes to achieve such ranks. Those like myself putting countless hours into  our service only to be reprimanded by junior officers and then justified and given higher permissions than their peers. I withdraw with a heavy heart in hopes that perhaps, making way for the new generations will allow recovery. If not, then ideally for a lesson to be learned of neglect of duty and prioritization outside of our own people. This being said, it has been an honor to serve along side you, brothers and sisters of arms. I wish you well and I hope I do not see you in the clinic and seeing to your wounds, but should you fall and need assistance, I am always just a bird away and if not- I can get someone that is. It has always been my self-assigned responsibility to raise those around me up to their fullest potential, and I believe I can say I have succeeded at least in part with this, however that success is up to you. So, lliran, I leave you with this, do not settle, strive to be the best that you can be and prove that the Ivae’Fenn have not fallen out of grace and remain the strongest force in the realm. While I may no longer guide you as an officer, my door is always open should anything be needed. Thank you for all of your hard work.

    A final farewell,

    Warden Velatha Sylric
    Senior Siege Engineer and Medic
    Head Practitioner of the Fennic Clinic

  8. I think the plugin is great so far, though I agree with Meteor on adding additional plants for certain. If/when alchemy has a plugin of some form to use the plants, I think it would all flow nicely. Nice work dudes ❤️ 

  9. [Ooc]

    Username: EnderMaiashiro

    Activity Rating (How many days/hours do you play per week?): ~Daily, work providing (Current conflicts already made known)

    Discord: EnderMaiashiro

    Timezone: EST#7430

    [RP]

    Name: Velatha Sylric

    Gender: Female

    Place of residence: Sylric Bloodline Manor

    Race/Sub-race/Culture: Mali’Fenn

    Do you swear obedience to the Princedom of Fenn and the Grand Prince?: Of course

  10. On 7/12/2019 at 2:22 PM, JokerLow said:

    Hekkaes Goldhand remembers being friendly with kha’s in Holm.

    @JokerLow A reply is sent shortly via parrot, “Tsisha is sorry about the inaccuracy, vneaht, it has been corrected.”
     

     

    On 7/12/2019 at 2:32 PM, Gallic said:

    Lithren, a bird-woman of Adria, writes to the travel advisory.

     

    “I’d say Adria’s more of a neutral, we’ve had plenty of Kha’ obtain citizenship in Ves, but we’ve also had plenty of attempted lynchings of Kha’ in Ves.”

    @Gallic A reply is sent shortly via parrot, “Tsisha would be glad to speak with Adria if they wish to make amends, but that is the reason for discontent, especially the allowing of a certain ‘kha’ there going by Magic Cat or Sylvester of the North.”

  11. [!] To all Kharajyr, a brief missive is sent out with regards to the road safety in Arcas!

     

    Map of Arcas

     

    _____________________________________________________________

     

    Sa’vi, please read the following below to remain safe on the roads and nations of Arcas. If there are any incidents that may change this, please send a bird to Tul’Tsisha so that this advisory may be updated. If a nation/family leader wishes to re-establish relations, send a bird as well. Mul’ta!

     

    Key:
    Ally - An official pact of non-aggression or further terms is established

    Friendly - Overall kind to the Kharajyr, few members may have anti-Kha beliefs

    Neutral - Residents can swing to either side of the spectrum
    Discontent - High likelihood of assault. It is advised to avoid these areas.

     

    Nations:
    Under-realm of Urguan -
    Friendly
    Fenn - Friendly
    Haelun’or - Ally (Pending treaty)
    Adria -
    Discontent
    Haense - Discontent

    Curon - Discontent

    Renatus - Discontent

    Aegrothond - Neutral

    Sutica - Ally
    Krugmar - Discontent

    Druids - Neutral

     

    Charters and Others:

    Charters:

    Crimson Edict - Friendly

    The Jade Republic (Hou-Zi) - Ally
    Llyria - Friendly

     

    Clans:

    Ironguts (Dwarven Clan) - Friendly

    Silverveins (Dwarven Clan) - Friendly

    Irehearts (Dwarven Clan) - Discontent

    Grandaxes (Dwarven Clan) - Discontent

    Starbreakers (Dwarven Clan) - Neutral

    Goldhands (Dwarven Clan) – Friendly

    Irongrinders (Dwarven Clan) - Neutral

     


  12. [!] To all relatives and friends of the Barclay and Avern houses, doves and falcons fly with invitations to an upcoming wedding! The tan parchment leaflets are scribed with a shimmering gold ink and tied with a deep green and silver ribbon. Finally, a blue wax seal holds the scroll shut only for the eyes that it was intended for.

     

    In two saint’s days, the Stallion of House Barclay; Ser Wilheim Barclay, and the White Dove of House Avern; Marcella Al’abass Avern, are to be married in the Basilica of the Fifty Virgins, by Father Johannes. Friends and family of all walks of life are welcome to attend the wedding and reception to be held afterwards in the Bell Inn and Tavern to celebrate the union of the honorable Avern and Baruch households in holy matrimony. If there are any questions or concerns, send a bird to Marcella or Wilheim.

     

    Signed,

     

     

    ~ Ser Wilheim Barclay Barclays2.png.afe22873d0cb08dda6f4b3de03bc3de5.png

     

    Avern_House.png.9b78bf863ccfd42879ec43e5cf60f360.png~ Marcella Al’abass Avern

     

     

    [OOC] The wedding will be held on Sunday at 4pm EST.

  13. Velatha Sylric once again bows her head as she puts away her chest of embalming supplies, “Too many too soon... will it never end?... They are all too young...” Tears fell from her remaining eye as she sealed Aelthir’s medical file with a wax seal bearing the Tundrak bloodline’s crest.

  14. MC Name: EnderMaiashiro

    Character's Name: Marcella Al'abass

    Character's Age: 26

     

    Character's Race:

             Human

     

    What magic(s) will you be learning?

             Electric Evocation

     

    Teacher's MC Name:

             MrWhiteKnight19

     

    Teacher's RP Name:

             Serenity Al'abass

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             N/A

     

    Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?:

             Yes

     

    Are you aware that if this magic is undergoing an activity trial and fails said trial, that you will lose the magic?:

             Yes

     

    Have you applied for this magic on this character before, and had it denied? If so, link the app:

             N/A

  15.  

    ui_item_potion_HealingPotion.png.pagespeed_ce.TmQZjPevn_.png.c53934c6d9a1f3284c48019faab461fe.png
     

        As of today, The 14th of The First Seed, 1715, any medical practitioner seeking to operate in the clinic of the Princedom of Fenn must receive a license from the Fennic head medics, Rothilion Tathvir and Velatha Sylric.This license must be issued and signed by both medics before use of the facility may be granted and if usage is performed without proper documentation, punishment will be dealt accordingly in accordance with the princedom’s laws.
        In order to apply for a license, complete the following application and submit to either of the head medics. After the application has been reviewed you will be asked to come for an in-person interview, upon successful completion of this interview your license will be added to the records and will be good for a trial period of four years. After which point, usage will be reviewed and the license may be subject to removal if it is unused or misused, however can be reinstated with a new application.

     

    ~ Velatha Sylric, Ivae’Fenn Vanguard and Quarter Master, Fennic Clinic Head Medic


    ~ Rothilion Tathvir, Ivae’Fenn Vanguard and Fennic Clinic Head Medic
     

    Application:

    RP

    Name:

     

    Race:

     

    Allegiance(s):

     

    What training have you received in the medical field? Include your tutor(s), texts do not count.


    Have you practiced in similar medical institutions prior to now?

     

    How many years have you been practicing?

     

    What are your qualifications and specialties?


    OOC

    What days/times work best to schedule the interview?

     

    Discord Username?

     

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