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bordwell
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While mechanically aimed siege machines sound cool, I don't think the juice would be worth the squeeze. It would be used by like a handful of people, most players very rarely interact with siege equipment. imo development should be put into how architects in general can be more accessible & benefit more players instead of niche functionality, that tbh sounds like a pain to implement and maintain.
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Very cool, now we just need a way to get leather armor that isn't soggy fishing boots
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But do you prescribe mouse bites? I need mouse bites to live. Usually doctors just prescribe the stupid drug because they are stupid. MORE MOUSE BITES
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They killed frost witches so we couldnt turn them into sentient freezers
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The point of the plugin seems to be to prevent everyone from having huge stockpiles of food, the bag has limited slots so it's effectively just limiting the amount of food you can hoard. If there was no food bag it would be way too hard lol
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imo it gets boring sometimes when there's no mechanical obstacles to consider. Like mc hunger by default is more of a minor inconvenience, it could be literally removed from the server and make like no difference outside of pvp. Everyone has infinite food and getting things other than bread and taters is just done for RP reasons in most cases. You can try to artificially create a problem, like "oh no the Beast of Spoilage and Despair has ruined our crops and caused famine" but it's unsatisfying when that means literally nothing since you still have a chest full of baked po ta toes from 50 in game years ago. But introducing complexity for the sake of complexity is also annoying. Most people don't want to deal with hyper realistic irl problems when they just want to be a hobbit smoking weed in a hole. I think there's a happy medium, and this plugin seems like it can get to that point. I personally love the idea behind this plugin but it's balancing can't be too annoying or oppressive. Making hunger more complex and actually mean something is good, as long as that complexity focuses on adding flavour over just difficulty. If food isnt super hard to obtain for new players and doesn't expire in like 15 minutes, it looks fine
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+1 so my fish-loving olog can experience the wonders of the deep ocean (due to his peanut brain he will surface too quickly causing air embolism and stroke out instantly)
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I've been around in the background of the server for a few years now with varying periods of inactivity, and one of the biggest things I noticed when I was a newer player (and now) is how static things can be. New ideas are poopooed by players because they didn't work in the past and they aren't willing to see things have changed and that old ideas can be given another chance in a fresh form. While I wasn't here for their intial implementation, we have a new staff, minecraft is many versions newer, we shouldn't reject something because it hasn't worked in the past. Having these things would add flavour for older players on top of being appealing to the new players which the server desperately needs. Just my 2¢
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[!] A message is posted in settlements across Failor ==================================================================================== Today the builders of the Masjid Qalb al-Waha Complex have decided to open the Rapid Transit System from Christmantown to March of Lecho Raev. Previously, the system was only open for private use. However, as of now, all who have made their home in Failor may use it free of charge. Please exercise cleanliness when using the system! Littering and sacrificial rituals will not be tolerated! ==================================================================================== -A drawing pointing out Christmantown Station- https://imgur.com/a/AY6q3XI -A drawing pointing out March of Lecho-Raev Station- https://imgur.com/a/Vr561xK
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Freebuild does not mean pugsy everyone for the next week...
bordwell replied to CasualNuker's topic in Miscellany
As long as the area has no rules, people are gonna be pvp gremlins. A lot of people wanted to have a freebuild rp area for a week, so having that many people hide underground like earthworms while a few pvpers own the surface (the only place with actual rp options) is just dumb. I liked the idea of making the underdark pvp and the surface world gets returned to the rpers. -
[! Near the entrances to the nation hubs, a note is pinned] [! A drawing of a worn key, colored pink and blue] To the bearer of the other key, I have obtained what you seek. It is in our best interests to work together. I propose a partnership, so we may complete our shared goal and solve this mystery. We have already accomplished the hard part, all we must do now is find one another. Contact me. -Singh
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everybody laughing until all the forum posts disappear on April 1st but for real if this was an actual problem the team could just make an announcement and multiple people would help pay for the storage
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This is an interesting idea. When I first joined lotc I just happened to choose an inactive city, and my friend chose an active one. My friend had to convince me to come back to the server and just go to his city, because I had already left. This idea would create the problem of having new players directed to already popular cities which denies inactive ones of new blood, but I feel like having new players at all would be worth it regardless of where they get sent to. Eventually as new players become regulars they can go improve the inactive cities, or the inactive cities should just be removed if nobody wants to be in them. Adding on to what @argonian said, CT should also be smaller to condense activity to around where the player would be. Right now it's huge and empty, new players are likely to miss the small amount of rp and activity that currently happens there. CT is unnecessarily large complicated for a new player who would already be confused and have no idea what's going on, it's a bad first impression.
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Exactly, free build was great for new players, because people typically don't want to be forced into a stagnant prebuilt world. Right now new players are usually forced into a specific way of playing for their foreseeable future, and the only ways to get out of it seem unattainable. When I first joined a couple years ago, one of the few things that kept me on the server at the time was freebuild wildlands, because it was easy to find, fun rp that gave you the ability to create your own unique rp environment. Maybe a player wants to be a hunter living in a secluded woodland cabin, maybe they want to be a roadside tavern owner, these are reasonable characters that players come in expecting to be able to play as, but get rammed into a brick wall of systems.
