We're currently the #1 Minecraft Roleplaying Server, fitted with custom plugins, a unique crafting system, custom character cards and an incredibly active and passionate community; We're serious about Roleplay and we're always eager for new faces!
Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.
LotC Community Meeting Minutes 01/22/17 01/23/2017LotC Community Meeting Minutes 01/22/17 [!] Arockstar28 opened the meeting. What’s going on with the forums? Tahmas: Tythus is handling the situation as we speak. It had been fixed earlier but as Tythus had other engagements, he had to step away. Thus, the attack resumed. Tythus will return and continue working on it later. There is no set time as to when they will be back up. Can I expect the possibility of a frequent mandatory purge of staff teams to fight stagnancy and people just doing jack****? - Jonificus Josh3738: These decisions are left up to the team leads. Some teams may be purged while others may not. Why is the map so big? Why was mobspawning turned on? Why do you still keep it on? - Combine Teegah: The map is large as that is what the community had requested. Mobspawning is turned as it contributes to; The minas economy. Killing mobs have a chance to drop minas. Items for Nexus crafting: Drops necessary for crafting certain items are only given by killing mobs. How much money do admins actually cut from the donations? Was Tythus’ college paid by LotC?- Chaotikal Tahmas: Admins receive nothing from the donations. Any funds collected from the server go back into the server. And no, Tythus’ college education was not funded by the server. Is there any other race being planned for the future? - Dewlox Lore Team representatives: No. 501warhead: When it comes down to it, the addition of races will only be considered if it is practical for the server as a whole. In order to implement new ideas that may be considered, it must be submitted the same way as any other lore - through lore submission and review of the LT. Axios storyline? Will there be a new race implemented/introduced in the next map? - Z3m0s RideTheSky: It’s going to revolve around a giant chicken. There are currently meetings ongoing in regards to the Axios storyline. The LT is helping with the process and things are still in the works.Things are not being written down or released as the need for confidentiality is necessary to ensure the community is introduced to it at the same time. What happened to the chapters of Axios? - Nug LeoWarrior14: The chapters of Axios were started by Benbo (the previous LT lead) but he has since left. RideTheSky: Benbo took all the documents concerning the chapters of Axios with him as he left therefore there is nothing left for the LT to build upon. Tsuyose wished to continue but seeing as how there was nothing, the Devs needed to remove it. How long does it take for a charter to get a response? - Adam_barnett Arockstar28: Ever has appointed certain GMs to handle charter distribution as well as stating that the times to obtain a charter will be shortened. However, they may still take up to a week to be approved. Who let a trial GM, not even on the war team, arockstar28, make a worldedit on sand during the height of fighting, in a laggy open field skirmish war claim, which inexplicably crashed the server? -Harold Josh3738: Present members of the war team determined that it would be an interesting dynamic to add to the war claim which unfortunately caused issues along the way. Gusmarzku: The idea of a bomb was requested by numerous people. 501warhead: The worldedit was not the cause of the crash. There are several mechanisms set in place on the server that prevent WE from interfering and crashing the server. Addition to previous question: If this was to happen, why were both sides not informed? -Harold Arockstar28: The underlying reason was it that the bomb was to be a surprise. Why did the warclaim get allowed to carry on? -Harold Gusmarzku: There was no reason to not continue it. As well, Admins and GMs came to the decision to keep going. Did the warteam agree that the war claim should be voided and redone? -Harold Gusmarzku: No. The war claim continued as by agreement with Admins and GMs, as stated previously. Did the warteam agree that this worldedit was even a good idea during the middle of the battle? -Harold Gusmarzku: Yes. Who made the decision to allow the war claim as valid, when staff incompetency was the main contributing factor to the crash? -Harold Josh3738: Once the server was back up, the war claim was still playable. Therefore, as the war claim was still playable, there was no reason not to continue and no reason to void it. Crashing during an open field skirmish is, historically, a voided war claim. Why was this one allowed? -Harold Josh3738: Once the server came back up, the server was capable of continuing its operations so there was no reason to void it. Why is the ET so large? - FuryFire RideTheSky: The ET is large as it consists of both actors and builders alike. Seeing as how the actors are trying to interact with as many players of the server as possible, time zones come into play. Recruiting ET members who can accommodate and create events for certain time zones is essential. At this time, the ET is looking for players in the Pacific time zone. The team is also large at the moment because it allows the ET to be stricter on what it is they want. Considering that the community is large, a large team is also needed. However, the ET management is in the works of sizing down the team. Seeing as how they have no quota, the need for activity is the primary requirement for ET and such is taken into consideration when taking on new members. Are donations keeping up with the monthly and yearly costs? -Wendigo Tahmas: The server is up and running, so yes. 501warhead: The Christmas sale helped exponentially with the revenue of donations. It should be noted once again that donations always go back to the server and that the Admins do not receive anything. A warm thank you is extended to anyone that helped contribute to the server during the holiday sale. Any plans to upgrade the server box/host or have you already? -Wendigo 501warhead: Currently the server has more than 64 GBs of RAM and is running very well. While optimization is being sought after, there is no need to place any more expenditure in upgrading. What’s the max run time we have with the current reserves of money (did the server need personal funds)? -Wendigo 501warhead: While personal funds have been used in the very distant past, they have not been for a long time now. Our current revenue of donations sustains our run time for the moment and donation savings maintain our run time into the distant future. As for the max runtime, that is unknown. Current and future plans going forward A) Bring in new players & B) Player retention? -Wendigo 501warhead: There is currently a project in the works to help integrate new players into their respective player bases. Getting to know the other players and establishing a sense of community is necessary for player retention. A majority of the players here have remained as they have established friendships and relations with other players. Therefore, catering to the newer players is essential. RideTheSky: The AT and ET are working on a project where a new player will spawn in, immediately be immersed into roleplay with a veteran member, and will essentially be introduced into the appropriate player base. In the past, this flopped as the players were all introduced to the human capital. So the prime idea is to showcase the diversity of the server to the new players and allow them to choose their own path. Future plugins? -Wendigo 501warhead: Integrating new plugins takes a lot of time and because of this, along with the possibility of the plugin failing, there are no announcements in regards to releasing new plugins. However, at the moment there is a fast travel overhaul underway as well as an instance dungeon plugin. There may be new skills being worked on, but it is uncertain. There are larger projects in the works that the server will be notified of in due time. Is anything being done concerning the voting websites? The information is outdated and some websites no longer work? -Wendigo Tahmas: It’s all Ski’s fault, blame him. Gusmarzku: I’ll do it. 501warhead: Tythus needs to configure the voting settings as the issue may lie within the registration on the voting sites. It’s up to him at this point. What benefits have been seen, if any, from emerging the LT and MT? - Cybermarzku Tahmas: The MT is now able to have more control and work more effectively with the lore pertaining to magics. The MT is also now able to vote on what magics they wish to see implemented. JaxOff: There is more cooperation between both teams but there is not a significant amount of improvement. Bokermon: With both teams being together in the same chat it helps a lot, communication wise. It’s not perfect, but it’s better. The MT now has more say in what it is they think will be an improvement/detriment to the magic found on the server. 1.8 pvp when???? - Flurgh Teegah: Just this past friday there was a meeting between the Devs and some PvPers discussing said issue. During this meeting, swing timers as well as plans concerning PvP were discussed. Also, there are currently three players on the server who have swing timerless weapons. These weapons were permitted during PvP combat and the Devs observed to see what the results were. The issue arises with the fact that, without the swing timers, there is a hit delay and no possibility of combos. Assassin of Awesome: Removing swing timers isn’t as easy as it seems. There are problems with it.
When are we getting rid of the two other inactive islands, that aren’t Tahn? - Kinslayer Tahmas: This is being evaluated. The activity as well as events done on the respective islands are always being monitored. It cannot be said when or even if the islands will be removed. This is to be discussed among the Admins. 501warhead: Removing the islands will result in less space for new settlements that wish to separate away from the main capital cities. However, the problem still exists that new players will find themselves on these inactive islands and only be confused as to where they are. More will be discussed.
Open Question Period Magic Plugin?
Search the Community: Showing results for tags 'be'.
Found 3 results
A Union of Red and Green As of the 9th of the Deep Cold 1598th year of the Father the Houses of Ruric and the Staunton formally declare their union in marriage. The two houses are proud to announce the Betrothal of Prince Artyom Ruric and Princess Annabel Staunton. The marriage will take place in the Krag under the watchful gaze of the FADR. Following the union the people of Norland shall host all folk of peaceful intent for a grand festival. All are invited to celebrate the union of two houses long bound by battle and friendship. Letters are sent out to the following parties are personally invited to attend the Union and subsequent festivities. (Date it tentatively set for fridat 5pmish est but is open to rescheduling to fit with those invited) To King Tuvya Staunton Grand King Bastion Ireheart King Lothar D'Amaury Jarl Erik Reyurnt of Ostermark King Marius I of Haense King Leopold I of the Westerlands Sohaer Erinali of The Silver State of Haelun'or
Gusano Arentonio posted a topic in Trial GMsMinecraft names: CloudsOnMars, OwOwotstis. Age: 16 Timezone: GMT+1 Skype/Discord: gustav.arentoft & GusanoArentonio#2557 What is your availability: Around 9+ hours on weekdays and more on weekends. Weekday hours are predominantly 3:00PM to 00:00AM (My time). Tell us an issue you currently experience on the server: The absolutely horror that is knowing who the primary region owner and tile owner are. It’s extremely messy and not a thing that’s properly kept track of. This is a huge problem for both staff and players, and it needs to be fixed very soon. How do you feel individual GMs should present themselves?: I don’t believe that GMs have to act overly professional around the playerbase. It’s better to portray yourself in a more casual way to the players, as to not make yourself seem like a corporate goon, and more like a real person. How do you feel the GM team collectively should present itself?: Mostly the same as above, the GM team should not present itself as overly professional corporate goons. They have to be casual with the players and actively seek out what issues the players have, where they also need to heavily listen to the players, the players will usually knows an issue better than staff simply due to them being the primary victims of it. The team also needs to work very well together for it to really properly function, without cooperation it won’t get anywhere. Please list three four players who will vouch for you: Angmarzku. Cablam. Kincaid. Cal has also volunteered for this wonderful thing. What is your relationship with the members of the current GM Team?: I have no disputes or disagreements with any of the current GMs, we got along just fine. And I believe I could work well with any GM honestly, though specifically I believe I would do fantastic work in the company of Ang. I only believe that my current relationship with the GM team will allow me to easily fit in with the team, and thus work with them. What are you finest and worst traits?: Patient: I’m very patient when it comes to most things, and will not get angry or stressed over any situation that should occur. It gives me the opportunity to get a clear judgement. Diligent: I work very hard, I always do my best to put out a good piece of work instead of something mediocre, even if it takes a huge amount of time. This and patience tend to go very well together, making it so I can provide my best work. Lax: I have a lax attitude. I am not very strict, I believe this helps me get a perspective from both sides before I make a judgement, instead of going strictly by the book without no understanding of the situation whatsoever. Overly worried: I have a tendency to become extremely worried after I’ve made a decision, usually about whether I did the right thing or not. This also leaves me to overthink decision before I make them. Easily distracted: I easily get distracted, even if I find the thing I’m doing extremely interesting, it’s likely that something will come by and steal my attention. Though, the former task can steal my attention back as easily as it was taken. Lacks seriousness: I don’t have a very serious attitude towards a lot of things, and tend to mostly joke about things than treat them seriously. It mostly tends to be things about myself, or things such as the recent GM purge. Tell us about your time on Lord of the Craft: I was invited onto the server by a friend, in March 2016, who I know from two other servers I’ve played on. I wouldn’t say that I’ve specifically played with one player group on the time I’ve been here, though the Warhawkes have been the most player group I’ve been in. When it comes to staff teams, I was accepted onto the Application Team in late August and promoted to Manager in October, I’ve also been on the Wiki Team (Though, I was rather inactive there), and finally I was on the GM team from November until very recently. Being staff has by far been some of the most memorable time on the server for me, I’ve honestly enjoyed helping people a lot, whether it was when I was on the AT or the GM team. What parts of the server are you most interested in?: Well, I’m very interested in helping the server and the players whenever needed. Doing their modreqs, working to improve the server, all of that. Another factor for me keeping my interest is primarily just the great friends that I have on this server. Other than yourself, who of the current applicants would you like to see on the GM Team? I would like to see most of my former comrades return, they're all good people. Link me a good song:
Whomever is in charge, or was in charge of the edits to the way the mechanics of brewing work has no business modifying things on this server because clearly they have absolutely no clue about what's 'good' to add, and what people actually want in a mechanic meant for their use. Brewing in Anthos was brilliantly done, and relatively accessable by any who wished to do it; you still needed ingredients and all that, but it didn't require very hard to make items (brewing stands, thanks nexus for LYING OUT YOUR ASS about 'We won't make any limits on vanilla crafting, Nexus will only be a buff to it!"). It was also easy to transport the said alcohol, in compact barrels that looked cool, and actually had a use. Now, you need alchemists bullshit to make any potion, which now includes any sort of tea, coffee, or drink, making it EXTREMELY unacceptable to noobs who want to start brewing, and people who run taverns. Short, Ragey, but to the point. Get rid of the insane requirements for brewing, and at least try to make it more accessable and user friendly; by perhaps reverting to the universally acclaimed brewing plugin everyone loved in Asulon and for some reason was replaced by staff who didn't know or care to hear the actual wants of the people the change would effect?