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FIELDS OF GREY [♪] The battle was going to be horrifying. That, the old soldier knew for sure. In his lifetime, Wiktor Jazloviecki has seen enough to make him able to predict that from the atmosphere alone. And even so, it exceeded anything he could have ever expected. He rallied together at the Herzogtum of Minitz along with his Lechian brethren, adorned in the armour of the Hetman of Eagle’s Watch. He listened as soldiers and warriors chatted around him- some prayed, some jested, some discussed- but all appeared well-prepared for the upcoming clash. Upon hearing orders shouted left and right, he made his way up on the wall, gone to inspect the horizon. There, he met his nephews- Waclaw and Aleksander Jazloviecki. As he was talking with them, many men and women, the proud defenders of Minitz, flooded the walls and Wiktor was sure the collision of the vicious and dreadful Mori and the honourable descendants was upon him. He unsheathed his sword and readied himself to oppose the horrors. The locusts came first- twisted, sky-faring spawns of Iblees. The Minitzer protectors loaded their bolts into their crossbows, stones into their trebuchets, and shortly after, the black night sky was filled with hundreds of projectiles, many of which found their targets. On the ground, eldritch arachnoids came in like an avalanche, crushing into the walls with horrible vigour. And, the worst of all- from the Minitz lake, bubbles appeared on the surface. Not very long after, a massive orb of energy and dark magic showed itself at the sight of the defenders. Soon, it started to hover over to the Duchy. The vile creation started to rip the city apart, tearing it piece by piece. “Retreat to the gates!” The orders were clear, and Wiktor, with the rest of the soldiers moved from the walls to defend the main gate, which has fallen under the attack of a horde of Dreadknights. The plate-clad undead beings stood armed in front of the gate, their lifeless eyes laid on the descendants. As the protectors of Minitz stood prepared right at the bars of the gate, the Duke gave the order to open it- luring the battalion of Dreadknights in. Once they stood under the now-lifted gate bars, the Duke commanded for the gate mechanism to be activated. The bars crashed down, impaling through all who stood under them, that being, in the favour of the defenders, a great portion of the Dreadknight force. Another order was shouted- ignite the buildings that stand nearest to the gate. With the order being accomplished, Duke Brandt instructed to open the gates, letting the Dreadknights in. The two armies collided, and a storm of steel began. The battle was fierce, and Wiktor tried to cut through as many as he could. As the numbers thinned, he noticed that red colour cascaded down his side, and soon enough, he started to lose conscience. The world started to spin as he felt his strength slip away, his legs now being barely able to carry the weight of his body. He tried to resist, to strike one more time, but could very scarcely raise his sword- and in a brief moment, he only felt a cold breeze and complete silence. Closing his eyes, he then departed to eternal rest.
[!] A missive would arrive by bird at homes throughout the Grand Kingdom of Urguan... not a door was spared. [!] To arms! In the throngs of the night, and accompanied by a terrible shaking of the earth, Khorvad's servants the Mori have writhed their way under our feet... Now taking hold even within The Deeproads underneath the capital of Kal'Darakaan, seemingly aiming to siege and conquer our grand capital from within... avoiding the defenses of the main entrance. Most menacingly of all however was the beast under control of the Mori, that me and my company gazed upon as we investigated.... a massive centipede... so large it could nearly block the largest deeproad tunnels; and with it, it's spawn in the thousands which we were helpless to watch crawl into every crack and crevice within the caverns... A battle with the foe lies close on the horizon now. As Yemekar's Pick, I call upon all those members of the Workforce to take up the hammers and chisels in defense of the capital! The Deeproads' defenses are few, and ancient by now. As such, I order those who work within the Workforce to ramp up the production of weapons, as well as to seek a meeting with myself, to discuss the efforts at fortification. Siege weapons are to be produced for the defense of the capital, and alchemists and enchanters are ordered to ramp up the production of fire based potions and enchantments to counter the threat. The time for the dwarven kin to unite against the Khorvadic corruption that is the Mori has come, I call upon the legion to hasten it's recruitment and reorganization, as such will be vital in the coming fight... For now it is advised that The Deeproads should be barricaded off, and no soul should venture within... When emplacements are added, such should be done in groups, certainly never alone. Narvok Oz Urguan Narvok Oz Ok Dwedmar Tuzic Mossborn, Yemekar's Pick, Prophet of Ogradhad
... A Public service announcement addressed to all has been pinned in the Barrowton Tavern ... - Notice - Please be aware - the introduction of lizards to quell the increase in bugs has begun. our first mating pair has found their home within the barrow-greens, and are doing GOD's work, battling the Mori menace by consuming their dark pest spawn across our lands. - Description - These lizards are small, up to about 8 inches in length, dark-green with wings for flight. recognisable by their bulging eyes, shadowed by black bands. though laid back in nature, often found basking on rocks, these little fellas can be quite feisty if provoked. Though worry not! lest you be the size of a beetle, their bites are quite harmless to people. The diet of these lizards consists primarily of small to medium sized insects; though given enough time to grow, they can even take on small rodents, such as mice and rats. so next you venture out into the barrows - keep an eye out for our newest recruits and may they remain in our prayers - Afterword - Anyone found to be poaching or in any way hindering the efforts of the lizards will be subject to Bedwyr's wrath feel free to give the lizards any tasty snacks such as bugs, slugs, or mice. ...