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Raiding Rules

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Helpinghands2

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Hello,

 

me again. 

I just read the updated raiding rules, and I wonder about something.

Me, beign foreign and new to the server, didn't understand something.

 

"tly, We are removing pvp flags and are allowing build deny alone (players are still able to purchase regions from the GM team). I know this is going to upset a fair amount of people but even a simple fence can keep out raiders on foot with a region. It is nearly impossible to keep track of who raided and when to toggle the nation region pvp flags."

Can someone just explain this sentce to me?

I really don't understand :s

Thank you very much,

 

Helpinghands2

(I don't understand pvp-flags and the buying part + can or can't you break fences?)

 

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That means you can no longer have regions that disable PVP, and now region owners are allowed to have annoying regions giving certain people access to build.

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But can you now brake fences? Like the sentce "I know this is going to upset a fair amount of people but even a simple fence can keep out raiders on foot with a region. "    doesn't makes sence to me..They say that a simple fence could keep an army out, so can you now break through?

And region owners are allowed to do what to who? :/ I'm foreign and trying, I'm really confused :s

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It means that, as you cannot break blocks without region access, you can keep raiders out with a perimeter fence as they can't break it.

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Nah. A fence won't usually work. The regions block building by those not added to it, so you'd need to build a wall able to keep people from jumping in. In most cases, you'd need much more than a fence.

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Yes, but, theoretically speaking a fence could keep an army out, and I am not going to lie that that bothers me. I, personally, think that fences and other low worth blocks (cobble, dirt, wood...) should be allowed to be breaken IF they block the entrance to the city, if that makes any sense to you.

I hope you understand why I think that. It's for RP, and really, if blocks can keep an army out, that would male that if you go inside of a house with a lcked door and the entire legion and dectrums stand there, banging at your door but you do not open, that you are safe? Does this bother no one else?

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Yes, but, theoretically speaking a fence could keep an army out, and I am not going to lie that that bothers me. I, personally, think that fences and other low worth blocks (cobble, dirt, wood...) should be allowed to be breaken IF they block the entrance to the city, if that makes any sense to you.

I hope you understand why I think that. It's for RP, and really, if blocks can keep an army out, that would male that if you go inside of a house with a lcked door and the entire legion and dectrums stand there, banging at your door but you do not open, that you are safe? Does this bother no one else?

 

When it comes to doors, you can roll to break in (From what I know, 3 tries per player, 17+ breaks the door). 

 

It might not make the most rp sense that a fence can stop a raid, but raids in general are a touchy subject. They've caused a lot of drama in the past, an the current rules are, if anything, a relaxation of the previous ones.

 

As for walls - Theoretically, yes, a fence can people out.

Realistically? No. Unless a town is on a completely flat area (Literally flat - No height difference anywhere), has no trees nearby, and no rivers, a simple fence probably won't work. Even in optimal area, horses and knockback swords can get people over.

 

I'm of the opinion that, when it comes to block breaking, it's more trouble than it's worth. A no-build flag is simply the best solution. PvP flags allowed towns to be defenseless yet still be immune to raids, while build flags are an honest representation of construction. A good wall keeps people out. A bad one doesn't.

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I have To FULLY agree on that, yet I have something to add, and that would be that a 4 block high dort wall is just as good as a 40 block high, 10 block wide with reinforced looking spikes and traps is just as good to keep someone out. Doesn't that makes 0 sense? Like,I might be the only person troubled by this, but it just really bothers me. Because in an RP server, most things have to make sense, why is this an exception? Just make it logical! A fence you can brake, a stone wall you can't.

Then about the new permission system to mine/build,e no like.

I heard this is (or at least was) a free build server, so you could build what you want, where you want, course counting in logical aspects and surrounding buildings. Not too long ago, 2 or 3 days, I wanted to place some signs for an advertisement, could I? No. Does that males rp sense? No. Because following the RP philosophy closely, I could place signs where I want. Right? That's the reason why no build flagging (a,d flagging in common) bothers me. If you don't like people coming in, well, perhaps you should, you know, build a decent wall. Or clearly state it rp'ly that you will not accept any invades and that you will take revenge on bla bla, get an army and what not... But that is now only what I would do.

My opinion and I felt like stating it :)

Please give counter opinions, I would like to get a discussion going about flagging/raid rules and block breaking in a not-your-territory-place.

Helpinghands2

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Signs have always been an issue with build flags, I agree. If the techies could make a way for signs to not be affected, I'd see it as an improvement.

 

To add to walls, it tends to fix itself. Unless you get far away from the center of the map, out to where very few people go, builds tend to have care taken to them. A new town generally starts with less-pretty wooden palisade walls, but over time, people make better ones - People want their town to look pretty. The towns with effortless, ugly walls tend not to attract players. They are abandoned. New players take over. 

 

As for regions, pure freebuild has shown itself not to work too well. While I certainly don't want anthos-type regioning back, small case-by-case regioning solves more problems than it causes.

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I am also not talking about complete free building, you have to look at the style used around you and make sire you don't interrupt any other builds. Bigger builds, such as houses, would need permission. But nw you need permission for every single dort block you want to place, see why it bothers me? It ruins a part of the RP, as I used to have a tunnel I now can't enter anymore due to not having perms near arkon... I already made a new road, so its not a problem, never really was, just bothers me, that you need it for everything, like, can't they manage ot themselves? They have the legion, if someone starts making a random build they could as what's happeningetc, perm should be asked rp'ly, not NEEDED ooc'ly. I mean all of this in the least offensive way ssible. Sorry for the oor grammer, I am foreign :s

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Wouldn't that be the opposite of any logic form of RP? Like, an army stopped by a.. Fence? Like a gate, yes! A wall? YES! But a fence...?

It's called an OOC barrier.

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