Richi 0 Share Posted September 28, 2013 It's not cheating, it's called strategy. And I knew it was hunting for fish, I was just testing you. Yeah... testing... for science. Link to post Share on other sites More sharing options...
pi4t 6 Author Share Posted October 1, 2013 CR = 24-28 = -4 (Using Weaponskill would be taking things a bit too far, but there's no rule against Mindblasting your opponent!) Our TP = 50/50 Altan's TP = 50/50 Round 1 Random number = 5 We lose 4 TP = 46/50 Altan loses 5 TP = 45/50 Round 2 Random number = 6 We lose 3 TP = 43/50 Altan loses 6 TP = 39/50 Round 3 Random number = 8 We lose 1 TP = 42/50 Altan loses 8 TP = 31/50 Round 4 Random number = 0 We lose 0 TP = 42/50 Altan loses 10 TP = 21/50 Round 5 Random number = 8 We lose 1 TP = 41/50 Altan loses 8 TP = 13/50 Round 6 Random number = 0 We lose 0 TP = 41/50 Altan loses 10 TP = 3/50 Round 7 Random number = 7 We lose 2 TP = 39/50 Altan loses 10 TP = Out! Huh. I carried on rolling to see how the competition would have ended had we not used the Sommerswerd. We'd have won with 4TP remaining! 252A loud cheer shatters the silence as your arrow strikes home—you have won. The villagers are thrilled to have witnessed such an exciting tournament and crowd around you to offer their praise and congratulations. The little man in the braided jerkin presents you with your prize—a magnificent Bow made from the wood of a silver oak tree. This weapon will add 3 points to your total whenever you are using a Bow and are instructed to pick a number from the Random Number Table. Enter the Silver Bow of Duadon on your Action Chart as a Special Item and make a note of its particular property. After making a short speech to thank the villagers for their generosity, you shoulder your prize and head back to Cyrilus with the good news. Turn to 33. We won! Now we need to drop a special item, because the ancient and powerful Kai magics which have existed since book 5 prevent us from carrying more than 12. Which do we drop? Special Items: 1)Map 2)Crystal Star Pendant 3)Vordak Gem 4)Scroll 5)Shield (+2CS) 6)Chainmail Waistcoat (+4E) 7)Gaoler's Keys 8)Magic Spear 9)Sommerswerd (+8CS) 10)Padded Leather Waistcoat (+2E) 11)Kalte Firesphere 12)Dagger of Vashna 33 A shock awaits you on your return to Cyrilus: both he and your horse have vanished. At first you curse him, thinking that he has wandered off to a nearby ale tent for a drink, but when you discover his oaken staff lying beside the road, you sense that something is seriously wrong. You climb to the top of a parked wagon and strain your eyes in all directions for some clue to his whereabouts. Suddenly you see him, surrounded by a group of cavalrymen galloping away to the west. You count six of them plus a riderless horse—your horse. Then you notice that conveniently hitched to the back of the parked wagon is a saddled horse. If you wish to take the horse and give chase, turn to 271. If you wish to try to find the horse’s owner and offer to buy it, turn to 325. Oh dear. Do we have time to find the owner, or will we - regretfully - have to gallop after him without - sadly - having time to arrange things more legally? It wouldn't be the first time we've stolen a horse... Link to post Share on other sites More sharing options...
CowsGoMoo 267 Share Posted October 1, 2013 Okay come on.We literally rode down a gate when we entered this city, and probably angered a bunch of guards.Then, we beat up some snobby prince (who in turn, probably knows more snobby people,and snobby people are usually does who are running things, so those snobby people are also probably in charge of the town)in a bar- I mean, uhh... Ice-cream shop, so really, I don't think stealing a horse is going to matter. We're already pretty infamous in this town already. Link to post Share on other sites More sharing options...
Αμφίονας 41 Share Posted October 2, 2013 Just take it. We will deal with the bureaucracy later. Link to post Share on other sites More sharing options...
James Undercroft 129 Share Posted October 4, 2013 Our dearest friend requires our aid! Buy a horse? Aint no body got time for dat! Link to post Share on other sites More sharing options...
Richi 0 Share Posted October 7, 2013 Give chase! We can return the horse later. Link to post Share on other sites More sharing options...
James Undercroft 129 Share Posted October 8, 2013 That's a steal a horse by the way :D Link to post Share on other sites More sharing options...
pi4t 6 Author Share Posted October 8, 2013 271You have barely covered a hundred yards when you hear a frantic cry: ‘Horse thief, horse thief! Don’t let him get away!’ You tighten your grip and urge the horse along the highway as it dips and bends, following the low hedgerow that borders the tournament field. The cry alerts some men from the archery competition, and they soon appear in a line at the edge of the field. As they see you approach, they draw their bows to fire. Pick a number from the Random Number Table. If you have the Magnakai Discipline of Animal Control or Huntmastery, add 3 to the number you have picked. If your total is now 5 or below, turn to 52. If your total is now 6 or higher, turn to 81. Oh dear... Here goes: Random number = 6. We just made it. 81Arrows scream past on all sides. One shaft gouges a furrow of skin from the horse’s rump, causing him to twist and buck; you shorten the reins and urge him forward. Your quick thinking helps you regain control of the frightened animal, and soon you are well out of range of the deadly arrows. Turn to 39. Whew. 39The chase takes you deep into the heart of the Varettian Hills. Soon the highway dips and twists, plunging into the valleys and hollows carved by fast-flowing streams, and climbing through the dense woodland that clings precariously to every precipice and crag. You often lose sight of the riders, but your basic Kai skills of tracking and hunting enable you to follow their trail with ease. It is not until you reach a tiny village perched on the edge of a tree-lined crag that their trail becomes indistinct. However, you notice that at the far side of the village, a stony hill track branches from the main highway and ascends into the trees. If you have the Magnakai Discipline of Pathsmanship, turn to 117. If you wish to continue along the highway, turn to 143. If you wish to follow the hill track, turn to 241. Well, a discipline we have for a change! 117Using your Magnakai Discipline, you examine both the hill path and the highway for recent tracks. To your surprise you discover that neither route has been used by horsemen in the last three hours. It can mean only one thing—the riders are hiding somewhere in the village. If you wish to ride back into the village, turn to 52. If you wish to hide in the trees and wait for the riders to show themselves, turn to 74. Can't fool us! Well, do we go and say hello, or arrange a nice surprise for them? Link to post Share on other sites More sharing options...
James Undercroft 129 Share Posted October 10, 2013 Hmm... I'm going to go with go into the village, perhaps they won't recognise us as they stole our friend while we were performing? Also, we need to bust in there and rescue our friend before its too late! what if... they are eating him? ;O I say bust in there and say hello, kick ass, take names and hopefully not run out of bubble gum. Link to post Share on other sites More sharing options...
CowsGoMoo 267 Share Posted October 11, 2013 I feel like giving them a nice little surprise huggle would be beneficial to everyone.Sometimes, you just have to hug it out. Surprise hugs, all the way! Link to post Share on other sites More sharing options...
Richi 0 Share Posted October 11, 2013 To the village! We were on a horse, they had no chance of catching up to us, even if they did have their own horses. Link to post Share on other sites More sharing options...
James Undercroft 129 Share Posted October 12, 2013 How to add the latest post of Let's Play Lone Wolf to a bookmark: 1. http://www.lordofthecraft.net/topic/14835-lets-play-lone-wolf/?view=getlastpost 2. Done Link to post Share on other sites More sharing options...
pi4t 6 Author Share Posted October 12, 2013 Thanks for the info, Lucas, that'll be useful for me! I just had the first page bookmarked. 52 A hail of arrows engulfs you; pain explodes through your chest, neck,and shoulder. You are mortally wounded and although you fight with grim determination to hang on to life, it is a struggle you cannot win. Weak from shock and loss of blood, you fall from the saddle and die on the highway to Varetta. Your life and your quest end here. ...What? What just happened? I guess we should have guessed from it having the same reference as the failure to dodge the arrows when we stole the horse. Anyway, Death Count + 1 = 6 Initial E -1 = 25 There goes our no death run of this book... 351 You mysteriously find yourself back at the juntion, waking from a terrible nightmare regarding hugs which turned into arrows when you entered the village. The experience has permanently scarred you: deduct 1 from your maximum Endurance. Terrified of entering the village, you decide instead to hide outside and wait for the riders to appear. Turn to 74 Isn't it amazing how that passage seemed to almost be written specially for our game? 74You do not have to wait very long for the riders to appear. As soon as they think you have gone, they emerge in single file from the back of a derelict cottage and draw themselves into a circle in the middle of the village. Although they are out of earshot, you can tell by their frantic movements and gestures that they are having a heated argument. Suddenly, they break the circle and ride towards you. Cyrilus, still lying unconscious across his horse, is in tow behind the last rider. If you have a Bow and want to ambush them as they ride past your hiding place, turn to 20. If you wish to attack the last rider and try to recapture Cyrilus, turn to 203. If you wish to let them pass and then follow them, turn to 227. Well, we have a bow. Link to post Share on other sites More sharing options...
CowsGoMoo 267 Share Posted October 12, 2013 What did I say? Surprise hugs are always the best hugs. >:CLet's... uh, not waste or time with the other guys. Attack the last rider and take back your BFF, and get the heck out of there. Link to post Share on other sites More sharing options...
Αμφίονας 41 Share Posted October 12, 2013 Ambush them. We have the element of surprise and killing all of them will insure a safe escape. That or a second untimely death. One or the other. Link to post Share on other sites More sharing options...
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