James Undercroft 129 Share Posted October 13, 2013 I vote follow them, 227, seems the smartest move at the moment. That's what all the people do in the movies anyway! They see their friend, wait and following them for a better opportunity to save them. Stealth all the waaay! Link to post Share on other sites More sharing options...
pi4t 6 Author Share Posted October 14, 2013 Interesting, no consensus whatsoever. I guess it's down to Richi to decide our fate. Link to post Share on other sites More sharing options...
James Undercroft 129 Share Posted October 15, 2013 Weew, all the pressure is on you Richi boy! Make us proud and don't get us killed! ^_^ Link to post Share on other sites More sharing options...
Richi 0 Share Posted October 16, 2013 The decision... it's destroying me... Coin Flip! Surprises are for everyone! Give them a nice surpriiiiiise. Link to post Share on other sites More sharing options...
Αμφίονας 41 Share Posted October 16, 2013 *cheers for richy as team "certain death" is about to rock some bandits* Edit: There was always the possibility of attacking the last one as cow said in case you flipped only for seeing the two choices. Link to post Share on other sites More sharing options...
CowsGoMoo 267 Share Posted October 17, 2013 B-But... there's only one of us... and a lot of scawwy bandits!I don't think we'll be able to ha- OH WHAT AM I SAYING.WE'RE LONE FREAKING WOLF. WE CAN DO ANYTHING.(butIstilldon'tapproveofthisdecision:<) 1 Link to post Share on other sites More sharing options...
pi4t 6 Author Share Posted October 18, 2013 Richi, I think your vote was for 20. I hope so, anyway, as that's what we're doing! 20Your ambush catches the enemy by surprise, making them panic and fly in all directions. At such close range your Arrow pierces the chainmailed chest of the rider holding Cyrilus’ horse and kills him instantly. (Remember to deduct an Arrow from your Action Chart.) As he tumbles to the ground, you break cover, exploding through the bushes and scooping the reins from the dead man’s horse. Angry shouts echo in your wake as you take off along the highway with the wizard and his horse by your side. Turn to 188. Ah. Erm. Yes, our arrow. Well, the book didn't specify we needed an arrow to fire at the bandits, only a bow, so... We lose an arrow = -1/0 Note that to carry arrows, we need to have a quiver (which will let us carry up to 6). 188Your immediate peril stops you dwelling too much on the reason why these riders should try to abduct Cyrilus. However, it does occur to you that he is neither wealthy nor powerful and so a poor prospect for a rich ransom. As you reach the bottom of the wooded crag, a stone church and graveyard loom into view at a point where the highway turns sharply to the west. Blocking the road, on a charger as black as midnight, sits a scar-faced young man. His eyes, set in a white and disfigured face, burn with a cold dark glow. You recognize him immediately. It is Roark, the lordling you defeated at the Barrel Bridge Tavern. If you possess a Silver Brooch, turn to 31. If you do not have this Special Item, turn to 14. Hello again! 14Suddenly, the riders appear and spread out in a semicircle to surround you. ‘We have a debt to settle, Northlander,’ hisses Roark, his lips drawn back from his teeth in a contemptuous sneer. ‘I demand payment in full!’ Madness flashes in his glaring eyes as he removes an amulet from around his neck and holds it high in the air. ‘Come, come Tagazin, I summon thee. From the pit of eternal pain, I summon thee!’ The skin on your arms and neck prickles with dread at the sound of Roark’s terrible invocation, and you cast your eyes around you for an escape route. Only the churchyard offers a way past Roark and his men, but as you spur your horse through the stone gateway, you are suddenly frozen with terror by what you see before you. Turn to 270. Yeah...not sure that was a good idea. 270Above the church, a whirlpool of darkness is taking form, casting a tomb-like chill on everything beneath. Frost crystallizes on the grass and flowers, and a terrible sound fills the air as the earth begins to shake. Cracks appear in the ground beneath you and suddenly a score of fleshless hands burst through the frozen soil to grab your horse. Shrieking with terror, it rears up and you are thrown into the waiting arms of the waking dead. Undead Summonation: COMBAT SKILL 18 ENDURANCE 35 Due to the surprise of the attack, deduct 2 points from your COMBAT SKILL for the first two rounds of combat, unless you have the Magnakai Discipline of Huntmastery. The undead are immune to Psi-surge and Mindblast. Also, unless you possess the Magnakai Discipline of Nexus, you must deduct 2 ENDURANCE points for every round of combat you fight, due to the intense cold. If you wield the Sommerswerd in this combat, you may double all ENDURANCE point losses inflicted upon your enemy. If you win the combat, turn to 326. Combat Ratio = 24-18 = 6 Our E total = 25/25 Undead Summonation's E total = 35/35 Round 1 Random number = We take 2 damage = 23/25 Undead Summonation takes 9*2 damage = 17/35 Round 2 Random number = 7 We take 0 damage = 23/25 Undead Summonation takes 12*2 damage = Dead! Our E total = 23/25 326As you destroy the last of the fleshless skeletons, you see that the struggle has spread beyond the walls of the churchyard. From the depths of an open crypt, a shambling mass of zombies are hurling themselves at the riders, tearing the terrified warriors from their saddles. Roark’s summonation has gone horribly out of control; no living creature is safe from the terror he has unleashed. The lordling turns and gallops away in blind panic, leaving his followers to their grisly deaths. As he disappears, the swirling funnel of darkness slowly fades, and the undead stagger and fall, crumbling into dust, which is carried away on the evening breeze. You rush to the aid of the old magician, who lies, mortally wounded, pinned beneath the body of his dead horse. As you cradle his head in your hands, his eyes flicker and open and he forces a whisper from his blood-flecked lips: ‘Brass … Street … ’ If you have the Magnakai Discipline of Curing, turn to 216. If you do not possess this skill, turn to 46. We don't. Let's heal some of our scratches with Healing instead! H+1 24/25 46A trickle of blood seeps from the corner of the old man’s mouth as his eyes flicker and close. He is dead. You bury him in the graveyard of the church where he fell and say a silent prayer to the spirits of the Kai to watch over him on his final journey. A sadness fills your heart, and you take one last look at the oaken staff that marks his grave before setting off on the highway to Varetta. Turn to 168. Sigh. Another valiant death. H+1 25/25 168It is nearly dark when you catch sight of a tavern on the road ahead. Two guttering torches set into rusty brackets illuminate the sign nailed above the door: THE HALFWAY INN You recognize the name of the tavern that Cyrilus spoke of this morning, and it grieves you that he is not here to accompany you. Distant thunder rumbles through the hills as you stable your horse and enter the welcoming warmth of the taproom. The tavern is alive with the chatter of merchants, the clink of glasses, and the crackle of a blazing fire. The centre of the room is dominated by a small stage on which a conjurer is performing his tricks to the delight of the customers. If you wish to stand and watch the conjurer, turn to 199. If you wish to enquire about a room for the night, turn to 253. No ice cream in this tavern, sadly, but maybe the magician has some? Or there's some in the rooms? Link to post Share on other sites More sharing options...
James Undercroft 129 Share Posted October 19, 2013 This tavern looks far too ramshackle and poor to have any ice-cream in its mini-fridges :/ It could be interesting watching the performer, but I think we are really tired from our journey, let's just go straight to bed and listen to the rain and thunder as we drift off to sleep. (253) Link to post Share on other sites More sharing options...
CowsGoMoo 267 Share Posted October 23, 2013 There's never no icecream.That performer might be able to conjure up some icecream! COME ON!Let's watch him. We might get lucky. Link to post Share on other sites More sharing options...
Αμφίονας 41 Share Posted October 24, 2013 What you are about to see is considered safe. Watch the performer and find out how he bloody does it. HOW DOES HE CONJURE ICE CREAM, TELL ME TEEEEEEEEEEL MEEEEEE (+1 to whoever gets the first sentence reference) Link to post Share on other sites More sharing options...
James Undercroft 129 Share Posted October 25, 2013 I googled it. Vici came up a lot. I still have no idea! :D Link to post Share on other sites More sharing options...
Αμφίονας 41 Share Posted October 25, 2013 Man.. Anyway i will edit here movie/plot and the full quote if no one finds it after pi4t has made his post. Edit: The prestige. Two young magic performers that antagonize each other. They are both obsesed with how the other makes the magic trick. It's a great movie about obsesion. Cast: Christian Bale, The guy who played wolverine, michael cane, scarlet jonhasson. A small narattion is done throughout the movie by michael cane. Where he explains the basic principles of how a trick is done and you compare this tonlife because of the scenes that are shown. Also it has plot twists. Best movie about magical performers i have seem but can be too complex to immediatelly understand. http://m.imdb.com/title/tt0482571/ Full Quote:Robert Angier: Many of you may be familiar with this technique, but for those of you who aren't, do not be alarmed. What you're about to see is considered safe. Angier(hugh jackman) says that when he is about to perform a seemingly dangerous trick. Link to post Share on other sites More sharing options...
CowsGoMoo 267 Share Posted October 26, 2013 I've watched literally like, six movies in my lifetime.I really doubt I'll be able to get ANY movie reference that's given to me.;m; Link to post Share on other sites More sharing options...
pi4t 6 Author Share Posted October 26, 2013 Aah! Why did none of these posts show up when I refreshed? Hello, magic user in a tavern. You remind me of the last magic user we met in a tavern, who just died a horrible death after agreeing to help us. Where are you going? 199Having removed a bunch of flowers from the ear of a startled merchant and a clucking hen from the petticoat of the merchant’s wife, the flamboyantly dressed conjurer calls for silence from his cheering audience before announcing his next trick. Two children shuffle onto the stage, their bodies and faces completely hidden by long black gowns that are tied at their foreheads. Only their hair, blond and black is visible. ‘I’m a boy,’ says the one with black hair. ‘I’m a girl,’ says the one with blond hair, the voice identical to the first. The conjurer steps forward and says that they are a boy and a girl but at least one of them is lying. He asks which is which and invites the audience to bet on the answer. If you wish to bet on this conundrum, turn to 245. If you do not wish to gamble and would rather approach the bar and enquire about a room for the night, turn to 253. Well, are we feeling intelligent today? Link to post Share on other sites More sharing options...
James Undercroft 129 Share Posted October 26, 2013 Psshh, we've gone this far. It's obvious that... that one is a... that... that they both are... I'm sure we'll be able to figure it out on page 245. Page 245. Link to post Share on other sites More sharing options...
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