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Combat Rules

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Fireheart

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Combat

 

These rules apply to all conflict on Lord of The Craft, from villainy to raids.

 

PvP requires for all sides to confirm being ready, as well as a five-second countdown. If a player runs before the countdown ends, pvp is initiated.

 

Proper rp is required before PvP can be called. The roleplay must be initiated and properly advance to conflict before it goes to PvP.

 

If a player runs from roleplay. the other side may PvP him but must revive him to continue the rp. If they attempt to flee again, the player may be killed. Note that yelling "Halt" is not valid rp to initiate PvP. If they don't stop to respond, you cannot give chase with PvP.

 

Once the choice of combat has been decided, it cannot be changed except with a unanimous agreement. A player joining an rp fight in progress may not 'call pvp' unless the rest agree.

 

Statuses are required in PvP fights with 8 or more players. Abuse of statuses to avoid getting hit is disallowed.

 

Joining a PVP conflict mid-Combat is prohibited regardless of affiliation or intent.

 

Using your eChest to stash your inventory (or to take out equipment) after an RP has been initiated is not permitted.

 

Racial buffs may only be used for characters of that race. Setting a human character to an Orc for the respective buffs, for example, will result in the offending character being deleted.

 

You may not use a soulstone or fast travel to escape roleplay.

 

The use of alternate characters purely to incite conflict is disallowed. For example, you may not create a dwarf character purely for the purpose of raiding the orcs and instigating war.

 

“Camping” any spot for the purpose of attacking outside of your land is disallowed. No offensive excursion may last more than fifteen minutes after initial combat has concluded.

 

The use of horses to jump over walls greater than three blocks in height is disallowed.

 

Defender Default

 

When combat takes place, the choice of using Rolls, Roleplay or PvP is given in determining how the combat will go down. The defender is always the one who has the choice to decide how the combat is played out.

 

If the players involved in the combat scenario exceeds that of 8, PvP will automatically be initiated to quickly settle the dispute.

 

The player who initiates the combat will automatically be labelled the 'instigator'. The person they are attacking is the 'defender', and may choose the combat method.

 

Guards are always considered 'defenders' if the person they are combating has broken one of the following crimes:

  • Physical Assault
  • Thievery
  • Trespassing
  • Treason

Refer to this page if there are any confusions: 

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