LotsOfMuffins 1358 Share Posted January 24, 2020 Uhieran Handbook 17th of The Deep Cold, 1749 The Uhieran, originally founded in 1719 by Azorella Elibar’acal, was refounded by Althaia Elibar’acal in 1749 in order to educate and cultivate the growth of the youth of the Silver State. It is a way to bring together the ‘thill oem’ii and grow bonds with one another through games, campouts, educational activities, and exploration. The Uhieran consists of the scouts and the scout haeluns/malns. Any child under the age of 50 may join as a scout, and any adult over the age of 50 may join as a scout haelun or maln. Uhieran PledgeI pledge loyalty and allegiance to the Diarchy and vow to uphold the standards of maehr'sae hiylun'ehya and purity as I pursue the path of Silver. Uhieran RanksEvery time a scout earns a badge, they receive a certain amount of points based on the badge’s difficulty. If they accumulate points, they may climb the ranks of the Uhieran as follows: [ I ] Ficóon By earning their first badge (the Haler badge, received by reciting the Uhieran pledge), the scout has proven themselves a true member. Dimeathor Elervathar sporting the Ficóon uniform; circa 1750 [ II ] Barbu’lentos By accumulating 60 points, the scout becomes a Barbu’lentos. These scouts are more experienced than a Ficóon. Anya Asclepius enjoying the breeze while wearing the Barbu’lentos uniform; circa 1750 [ III ] Tahorran’vallel After gaining 120 points, the scout becomes a Tahorran’vallel. These are even more experienced and are becoming fine examples in the community. Ri’Haskir watching the sunrise in the Tahorran’vallel uniform; circa 1749 [ IV ] Athri’valmuel With 180 points, the Athri’valmuels are honorable and wise ‘thill oem’ii. Tsarra modelling the Athri’valmuel uniform while looking at her reflection; circa 1750 [ V ] Vuln’imiruel Nearing the top, those with 240 points are Vuln’imiruels, true example-setters in the Silver State. Illyara Valarieth adventuring in her Vuln’imiruel uniform; circa 1750 [ VI ] Chirr’ceru Those who earn every single badge possible are truely and rightfully called a Chirr’ceru, meaning mighty wolf. These individuals are clearly going to become successful and admirable mali’thill. Muzthag the Bortu climbing a cliff in the Chirr’ceru uniform; circa 1751 [ VII ] Ibar’thilln The leader of the Uhieran, the Ibar’thilln, meaning silver owl, leads the troop honourably with their best interests in mind. Althaia Elibar’acal, refounder of the Uhieran, wearing the Ibar’thilln uniform; circa 1750 Scout CookiesIn order to help the blessed Silver State, the scouts sell Scout Cookies available in their stall in the market area beside the Lesser District, directly past the gates. All proceeds go to the Silver State. The cookies and their descriptions were made by the esteemed Azorella Elibar’acal, the original founder of the Uhieran. Thill Mints Purchasing a box of Thill Mints—our round, mint-flavored cookies with a delicious chocolatey coating—helps a malii learn money management. They handle money, keep records, even track orders—activities that are essential to running a successful business. Sillumoas A tasty treat isn't all that's involved with a box of our caramel and toasted coconut-covered cookies. Through interaction with each customer and other Scouts, a Uhieran learns the importance of keeping their word, doing the right thing, and being fair. Tagalaurirs A layer of peanut butter with a rich chocolatey coating? Mouth-watering treats. But did you know that every box a ‘thill sells helps them learn decision making? They make a plan, solve problems on their own, and think creatively—skills they need to be successful, now and in the future. BadgesWith a total of 100 badges to be earned, the Uhieran have plenty ahead of them. The badges are divided into seven categories with five different levels of difficulty to them. The amount of points earned for each badge depends on the difficulty rating, so even if a scout earns 50 badges, they may not receive the next rank if every badge is difficulty I. Academic [ II ] Asimulum - Pick any race and write about their culture [ I ] Naelu I - Attend your first class [ II ] Naelu II - Attend your fifth class [ III ] Naelu III - Attend your tenth class [ III ] Naelu IV - Become a student in the Illumiran [ II ] Raell - Attend a herbology class [ III ] Vul'ibar I - Win a game of chess [ V ] Vul'ibar II - Win a chess tournament Adventure [ III ] Celia - Spend an entire night sleeping outside within the city walls. [ V ] Cihi - Spend an entire night in a city that is not Haelun'or (with adult supervision) [ II ] Faesu - Ride a horse [ IV ] Ibar I - Find a white stag [ V ] Ibar II - Hunt and kill a white stag [ II ] Igne - Successfully start a fire [ III ] Oem'ii'ame - Go on a camp trip with the bois [ II ] Orrar - Hunt basic game (hares, foxes, mice, etc.) [ I ] Riurn - Plant a seed [ I ] Taelu - Attend a foreign festival [ I ] Vallei I - Catch your first fish [ II ] Vallei II - Catch your fifth fish [ III ] Vallei III - Catch your tenth fish [ IV ] Vallei IV - Catch your fifteen fish [ V ] Vallei V - Catch your twentieth fish [ II ] Valein - Roast marshmallows with other Uhieran Arts [ II ] Annyer I - Take a dance lesson [ III ] Annyer II - Participate in a dance contest [ V ] Annyer III - Win a dance contest [ I ] Annyer - Attend a ball [ II ] Fer'len I - Learn to play any instrument [ III ] Fer'len II - Learn to play one song on any instrument [ V ] Fer'len III - Play an instrument in a public concert [ III ] Puer - Paint a portrait worthy of open display in the Eternal Library [ III ] Puerith I - Perform in a play [ IV ] Puerith II - Write a play script [ V ] Puerith III - Direct and put on a play [ I ] Riv I - Master one rope knot [ II ] Riv II - Master two rope knots [ III ] Riv III - Master three rope knots [ IV ] Riv IV - Master four rope knots [ V ] Riv V - Master five rope knots Crafting [ I ] Bida - Brew your first pot of tea [ II ] Chae - Make your own type of tea [ I ] Sew I - Prepare a single dish [ II ] Sew II - Prepare a three-course meal [ III ] Sew III - Prepare a feast [ IV ] Sew IV - Write your own recipe [ IV ] Sil I - Successfully smith a functional sword [ IV ] Sil II - Fashion a chainmail shirt [ V ] Sil II - Forge a suit of functional platemail [ IV ] Tahorran I - Fashion and string a bow [ II ] Tuveh I - Learn to sew buttons and mend holes in clothes [ II ] Tuveh II - Knit a sock [ IV ] Tuveh III - Knit a sweater [ V ] Tuveh IV - Knit a quilt Language [ I ] Mali I - Learn one Elvish phrase [ III ] Mali II - Learn five Elvish phrases [ IV ] Mali III - Learn ten Elvish phrases [ V ] Mali IV - Be able to speak Elvish fluently [ V ] Mali V - Only speak Elvish for an entire day [ IV ] Saneyr I - Participate in a debate [ V ] Saneyr II - Win a debate Shadow [ V ] Diarchist - Spend a day shadowing the Sohaer or Maheral [ I ] Elemyumir I - Spend a day shadowing an Elemyumir (diplomat) [ II ] Elemyumir II - Train with an Elemyumir [ III ] Elemyumir III - Write an approved document for the Elemyumir [ III ] Hiylun I - Spend a day shadowing a licensed medic [ IV ] Hiylun II - Assist a licensed medic with healing a patient [ V ] Hiylun III - Save someone's life [ III ] Okarir I - Help an Okarir with work [ IV ] Okarir II - Spend a day shadowing an Okarir [ II ] Sillumir I - Assist a Sillumir in gate duty [ III ] Sillumir II - Shadow a Sillumir in their patrols [ IV ] Sillumir III - Train with a Sillumir [ V ] Sillumir IV - Become a Sillumir [ III ] Taynei - Shadow a botanist for a day Silver [ I ] Acaln Illeran - Gift gold to an impure [ II ] Annil - Lead the Uherian on a field trip [ V ] Azorella - Farm beets with Azorella for the state [ I ] Haley - Perform the Uhieran pledge [ I ] Lle I - Donate food for the less fortunate [ II ] Lle II - Donate supplies (other than food) for the less fortunate [ I ] Medi I - Aid a citizen with any task [ II ] Medi II - Help an elder (400+ y/o) [ I ] Parir I - Attend a trial [ II ] Parir II - Attend your second trial [ V ] Parir III - Speak at a trial [ I ] Sohae - Declare "Maehr'sae Hilun'ehya" as loud as possible in the town square. [ V ] Tailyu - Submit an artifact to the Eternal Library [ II ] Talonnii I - Belong to a state-recognized Talonnii [ V ] Talonnii II - Create a shrine dedicated to a state-recognized Talonnii [ I ] Tir - Report a crime Link to post Share on other sites More sharing options...
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