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The Clan Frostbeard


Frostbeard

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The Frostbeard Clan

 

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*You open a dusty book that you find hidden inside a chest*


 

Pre-History

 

According to Frostbeard legend, the clan has its origins with the fourth son of Urguan, Kaz’Ulrah. Kaz’Ulrah preferred the more solitary lifestyle of the cold mountains and journeyed there with his followers. From there, he and his descendants would make a home there that would eventually be called Jornheim. Over time, the name Frostbeards became akin to them for whenever they would descend from the mountains, frost and snow would be in their beards from the snowy mountains.

 

The Frostbeards were a group of Dwarves who lived deep within the mountains of Aegis. They were not very well known nor did they want to be; they admired their culture and traditions and how they lived. Soon, however, a group of travellers came into their village seeking refuge and shelter from the unforgiving snow storm. Generously, the Frostbeards opened their doors and sheltered the cold and hungry travellers, but these travellers were soon to cause a lot of havoc. The travellers thanked them for their generosity and asked if they could purchase a house in the village for their goods that they were selling. The Frostbeards gave them the house without hesitation, but the Dwarves could not have known the travellers true intentions.

 

After the travellers settled in Jornheim, the townspeople slowly grew more hostile towards each other. They began to fight over prices of food and minerals, which ultimately led to a rift forming between the inhabitants. Soon, without the knowledge of the Jarl, the town was to become divided into two sides, one being the Domnu’s and one being the Dechtire’s. Both sides were evenly matched and had around the same number of supporters, but what it was they supported was the question that was never asked. Without notice the travellers had corrupted the minds of the innocent civilians of the town of Jornheim, causing a civil war to take place inside its mighty walls. It was to be a massacre that was never forgotten.

 

The Jarl grew anxiously worried of the actions of his people towards each other; he drew his attention towards his mercenaries, who were to go and restore order within the town and bring all this chaos to a halt. However, the mercenaries misinterpreted the orders of the Jarl and instead caused even more havoc by threatening the civilians with severe consequences for their actions. This only further stirred the tension, as the Jarl was now being targeted by his own people. Meanwhile, the travellers watched as the town grew angrier and angrier with one another, and without notice the travellers slipped away as if they were never there. Finally, a meeting was called in the centre of the town by the Jarl, where they were to negotiate on terms the Jarl did not approve of.

 

The Domnus wanted to be separated from the Dechtire’s and wanted a wall between the town separating it in half, the Dechtire’s, however, wanted to take a more aggressive approach towards the situation and said they wanted to burn down all the Dechtire’s houses, but then the Jarl shouted at the top of his lungs, "Silence!" Responding, the town quickly comprehended and grew quiet. The Jarl then asked his people "Why, Why dae ye want tae fite each otherr! Why!" No one had an answer to that as the crowd slowly started mumbling and talking between each other, but suddenly, an arrow was fired from a far flung watch tower hitting the Jarl in the heart. He tumbled down from the platform, then  landing in the middle of his people. His blood poured down from the back of his head forming a ruby puddle in the street. The people watched in horror before a loud voice shouted, "The Domnu's did it!" This caused the Domnu’s to take out their swords and stand defensively as the Dechtire's gathered around them shouting "Death!" While others agreed, "Aye death tae tha wee bastardsh!" The voices echoed as a dark shadow stood in the watch tower overseeing all this with a slight grin on his face. With that, a civil war had been started.

 

The Domnu's hurried to their side of the town where they had stayed and armed themselves in a defensive manner. The Dechtire's did the same; however, they were charging towards the Domnu's with everything they had. Blood stained the streets as the Jarl’s body was hidden within the Tower of the Dead. The sun slowly began to rise as the result of the Domnu's and Dechtire's skirmish was revealed. The stone had turned from grey to red, and only three people were left alive from the bloodshed; however, the handful of survivors soon left the empty, blood-stained town behind.

 

Asulon

 

In the lands of Asulon, the Frostbeards plunged to their lowest point in terms of honor and strength, and later on their highest point in honor, strength, and power. Right after the arrival to the sanctuary of Asulon, many of the Frostbeards split apart. Karl Frostbeard, the clan father at the time, did everything in his power to reunite the scattered Frostbeards but to no avail. Soon after, Karl the Orcbane vanished, and not a single Dwarf knew what had become of him. Years later, several Frostbeards banded together and returned to Karik, reuniting under the clan name and with the leadership of Clan Father Liam Frostbeard. This was truly a new era for the Frostbeards, for better and for worse.

 

Many years had passed by and the Frostbeards, who had ended up taking up residence in Alras, had decided to mend the tensions between the clan and the Dwarven Nation by returning to their roots. The Frostbeards did not return to the Nation empty handed, however, they returned with an entire Kingdom in their grasp and granted ownership of it towards the Nation of Karik. During this time the Frostbeards had created a marriage bond with the Goldhands, living under their wing in the times in which they struggled. It was around this time when Goruk “The Great” Frostbeard, son of Karl “The Orcbane” Frostbeard, had returned to join the remaining Frostbeards and lead them to greater glory. That he did, leading them into many battles and returning the Frostbeards to their former glory in terms of power and strength. It was around this time when the Frostbeards took a plot of land in the Nation of Karik, and upon it they built a stronghold that will be spoken of in old tavern tales for many years to come. The Frostbeards had the money, the power, and the strength to stop living under the Goldhands wing, so they did exactly that and took up their rightful birth name once more, while living under their own traditions and teachings.

 

Years later, after the three holds had mended under one Kings rule once more, the Frostbeards had risen to take up council positions within the Kingdom and restore the glory of the Dwarves. Chief Goruk the Great had become Lord Marshal of the Dwarves, and Gorum Frostbeard had become the High Ambassador of the Dwarves. Goruk was known as the Dwarf who restored the Legion from the shards it was left in by the previous Lord Marshal, Grimloth Irongut. The Legion was restored to its former glory entirely, leading the Dwarves into a new era of power, wealth, and ever expanding land conquered by the power of the Legion all under the leadership of Goruk. As time passed by, tensions began to rise between Lord Marshal Goruk and King Hiebe Irongut. Goruk and the Frostbeards had tensions with Hiebe and the Ironguts, tensions that had been contained until one day Goruk and Gorum fully attempted to overthrow Hiebe;however, not in a dishonourable way. They wished to go about it while still entirely following the Dwarven constitution by using a re-election of some sort. The Frostbeards had the full backing of the council members, but when it came time to vote the council backed away and betrayed the Frostbeards trust. Afterwards, both Gorum and Goruk Frostbeard stepped down from their military and diplomatic positions before taking a leave from the Dwarves for quite some time.

 

It is common belief that the Frostbeards are not good merchants, but they are on par with the Goldhands, if not better at some points. In Aegis, Asulon, Anthos and now Athera they have been the richest Dwarven clan. It is the Frostbeard tradition to maintain wealth that has been acquired through hard work and labour.

 

Anthos

 

Many years had passed, and Goruk the Great had vanished in similar fashion to the disappearance of Karl the Orcbane. Liam Frostbeard, former Clan Father, returned to the Frostbeards for a brief amount of time before getting back to his hunt. Upon arrival to the new lands, the Frostbeards had once again taken positions of authority within the Dwarven Kingdom. This time, however, they had no quarrels with the reigning King. Gorum Frostbeard had become one of five Lords of the Dwarves, directly under King Omithiel, and Moruk Frostbeard had become the Grand Merchant. It was also around this time that King Omithiel proposed to Moiruh Frostbeard, making her the future queen of the Kingdom of Urguan.

 

The Kingdom of Urguan began to prosper under the rule of King Omithiel, and the Frostbeards began to prosper as well. They had kept to their tradition of remaining and maintaining the title of the richest clan, but the same could not be said in terms of power and strength. The Frostbeards were leaderless, lost, and near the brink of a second collapse when an unexpected arrival happened during this crisis. It was the second coming of great Clan Lord Karl “The Orcbane” Frostbeard. A new era was to unfold in the lands of Anthos as it did in the lands of Asulon, an era where there would be no rise and fall for the Frostbeards, there would only be ascension.

 

Athera

 

When Fimlin was king, in the world of Athera, Verthaik Frostbeard journeyed to the kingdom, the sole living known member of the clan. He took over as Clan Father as there was no other and immediately began finding and connecting members into the lineage. The clan began to grow again as members flocked to Verthaik’s leadership and soon became one of the largest. Soon, Verthaik became recognized as a capable leader and warrior and after many failure Grand Marshals, Grand King Vorstag made Verthaik the new Grand Marshal. Fresh out of beardling hood, he was the youngest Grand Marshal in the history of the kingdom and he would go on to prove his youth did not mean incompetence. He had received a Legion that did not exist and recreated it from the ground up. Even though the Grand Kindom was in tatters and its population small, Verthaik created a competent and organized military that could actually function.

 

At this time Verthaik began to enter the politics of the kingdom, as he sought to bring Frostbeard back to its glory and remove the corruption of the kingdom. He quickly became Arbiter after a few moves and made himself a big player in the council and worked to bring his clan into membership of it. However, as Verthaik was too busy with the war against the humans, the cave dwarf coalition made a power move and removed Verthaik as arbiter. As Verthaik finally moved his attention back into his politics, he quickly was able to obtain a seat on the council for the Frostbeards. He made an alliance among the mountain dwarves and a clear division was made as Verthaik had gained control.

 

It was not long after, though, that Verthaik had enough of the petty politics of the kingdom and took his clan and left the kingdom in self exile.

 

Eventually, Vulkin returned to the kingdom and attempted to lead the clan back in a failed attempt and left. Afterwards, Verthaik’s grandfather, Rhewen took over the clan and members began to slowly migrate back into the kingdom until the Orc-Dwarf war. During the war, Rhewen was killed savagely by the orcs and made into a hero and rallying call for the dwarves. The power behind this even moved Verthaik into returning to the kingdom once more, obtaining clan leadership again and a claiming commander in the Legion.

 

Right now, Frostbeards stand as one of the largest clans and possess great potential for the future.

 

[New history to be added]

 

Wolves

 

Wolves played a big part in Jornheim for the Frostbeards. They were used as hunting animals and even house-pets by those who had trained their wolves as such. The Frostbeards adore wolves and they are used as a honourable representation of previous Frostbeards. In Jornheim there was a statue of a large Wolf as tribute to Gimri Frostbeard. The Frostbeards use Wolves in war, for hunting and as pets.


 

Clan Appearance

 

The majority of the Frostbeards have a similar look. Jet black hair lines their heads and facial hair along with chilling blue eyes. It is the distinct look that Frostbeards are born with and if it describes you, then most likely you are a Frostbeards. Among the dwarves of the kingdom this is one thing that makes them unique for most other clans in the kingdom do not hold this trait. There are a few rarities among the clan, however. Some clan members boast notable differences such as the odddities of Red and purple eyes and sometimes even green. Frostbeards are also one of the few clans that hold a rare line of blond dwarves among its kinsmen.

 

Most Frostbeards are average dwarven height of around four and a half feet tall. Though sometimes they can grow to a rare five feet tall. Frostbeards are stocky, hardy dwarves, built to endure and survive from living in the cold and frigid temperatures of the snowy mountains of the Kingdom.


 

Clan Personality

 

The word honor holds the utmost esteem within the clan of the Frostbeards. They will hold true to their word and never go back on a deal or oath, unless they’re a stark dwarf. This, however does not mean that they cannot be rude and stern, for if their honor is disputed or disrespected they will most likely become engulfed in a grudge and can act like a wild beserker if the situation is not handled correctly.

 

Though on the outside they may appear stern and unfriendly, they are usually quite the opposite (At least to friends.). Be on good terms with a Frostbeard and they can be the best of friends of allies. Turn on one and make him your enemy and he can be the most dangerous and fiercest enemy you could ever have.

 

The kinsmen of the Frostbeard Clan are loyal to the kingdom and their fellow descendants of Urguan, but they have the utmost respect and loyalty to their clan and their kinsmen. If one is offended then it is as if you have offended every single one. If you are friend to one, then you are a friend to all. The kinsmen of the Clan will always work to better their clan and their kinsmen and in turn the Kingdom.

 

Frostbeards are exemplary fighters, honing their battle prowess most of their lives and partaking in brawls, friendly fights, and tournaments as often as they can to better their skill on the battlefield.  In turn, they find fighting a crucial part of life that is never ignored by a Frostbeard. They are known to be some of the fiercest fighter among the kingdom. It is said that eing one on the field of battle is akin to seeing a bear savagely tearing away at its prey.

 

Frostbeards are also known to be renown partakers in the luxuries of life. They love to gamble, eat, and drink ale. You’ll never find a Frostbeard to turn down any of those three, if offered.


 

Trials

 

All Frostbeards must participate in their trials before they may ascend from beardling hood. On the day of their trial, they shall journey to the forests, armed with nothing but a spear and wearing naught but the simplest of clothes. Their task to track down a great bear and slay it, then proceed to skin its pelt and bring it back to their kinsmen.

 

When he returns, the Frostbeards gather and the Clan Father and his elders examine the pelt. They study it and decide whether the pelt the beardling has acquired is worthy of becoming a true Dwed among his kinsmen.

 

If the pelt is accpetd, the final step of the Ceremony is lighting a grand bonfire. The Clan father would walk to the beardling and place his hands on the beardling's shoulders. "BARUK KHAZAD!" is what the Clan Father exclaims and then the beardling would say "KHAZAD AI-MENU!"

 

The Frostbeards are marked by the very same pelt that most wear upon their back and shoulders for the rest of their days and it is a rare sight to see one without theirs on. The trials that a beardling passes are a test of courage and valor for those are two of the esteemed traits a Frostbeard must hold.

 

 

 

Rules

 

Do not cause harm to a fellow Frostbeard.

Do not steal from a fellow Frostbeard.

Do not badmouth a fellow Frostbeard.

Always back up a fellow Frostbeard.

Listen to your Elders and the Clan Father.

The Clan Father’s word is final.

In the case of the Clan Father becoming Grand King, he must pass on the title of Clan Father to another Frostbeard.

Loyalty to the Clan Father is a must.

Surrendering in battle is NOT a choice.

 

 

 

 

~ Application [NOW RECRUITING] ~

 

 

 

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Vromkar Frostbeard returns to the Grand Kingdom of his kin,  atop a Ram smothered in Blue dye. The horns of war resonating throughout the land, drawing all of Frostbeard descent to return both far and wide.

 

“Grab yer axes lads, toime tuh duh wot we duh best!”

 

He bellows, gathering a raiding party to patrol the roads.

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