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[Ecosystem Lore] - The Savannah


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The Savannah

Savannahs are a curious region, similar to the plains in terms of flatness, though often possess a tropical or subtropical climate. Sparse save for a few trees, it is often found bordering deserts or clifflands, covered in vast swathes of dry grass as far as the eye can see. Despite its abiding heat, the savannah, or veldt as it is oftentimes called, is home to some of the largest and most rugged creatures. Though not inhabitable to descendants, it is often inhospitable to those who are unaware of its rather unique nature.

Flora

The savannah, unlike the plains, is not home to as many unique species of flora, as few plants tend to survive the harshness of its climate. Still, some unique, and rather hearty herbs can be found scattered about these rugged regions, if one knows where to look.

 

Coltsfoot

Javens

Sativnubobo

Goblin’s Ivy

 

Fauna

Despite its rigid climate, the savannah is home to a wide variety of beasts and creatures, many of which are often predatorial due to the competition for food and land. While the occasional lion or zebra may roam here, some particular beasts, most especially dangerous, can be found making their home here, and posing a threat to those unprepared.

 

 


 

Bristling Boar

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Physiology

Bristling Boars are “monstrous” creatures, resembling that of a brown or amber-furred boar covered in numerous boney bristles or spikes similar to a porcupine. These “bristles” commonly break off when they are attacked, and regrow quickly over the span of mere weeks. Otherwise, they simply shed once they reach about four inches. While at birth they are relatively small, they can grow up to the size of a black bear by adulthood. These boars have a powerful charge and are relatively quick, which helps them to run away. However, the boars also have rather poor eyesight, making it easy to sneak up on one and frighten them.

Habitat

Bristling Boars tend to reside within tall and dry shrubbery, feeding often off of grass and berries where they can find it. They prefer warm and hot climates.

Behavior

Despite their formidable size, they are easy to frighten, and will oftentimes run away quickly should they suspect a predator nearby. If they are ever cornered or wounded, they will be forced to charge at their assailant until they are dead, crippled, or otherwise unable to pursue the boar any further. Mother Boars are oftentimes far more aggressive, especially when it comes to the defense of their young ones.

Abilities

Bristling Boars possess a fast charge, mayhaps even faster than their assailants, though this is oftentimes only a brief burst of speed and most boars will falter when having to run for long distances. Their “bristles” or spikes also are easily shed and can get stuck in the skin should a creature be unwise enough to attack them. Though they cannot cause severe harm, their thin edges can be incredibly painful should they get under the skin.

Redlines

- A boar’s bristles are generally no harder than that of regular bone, and are oftentimes even more fragile, especially towards the base of the bristle.

- Bristling Boars are very unruly and cannot be tamed to any effective degree.

- Bristling Boars cannot be ridden due to their spikes/bristles.

 

Bez’l Locust Swarm

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Physiology

On their own, Bez’l Locusts appear as large, locust-like insects that can grow up to the size of a human thumb. They generally take shades of blackish-green and have bright yellow stripes which run along their abdomen. Beyond this, the only other notable trait of the locusts is their large pincers which can even bite into leather and tear it apart. Though on their own they are relatively harmless and can be swatted away, in large swarms they are incredibly formidable and can easily consume a pack of grazing animals or an unsuspecting caravan.

Habitat

Bez’l Locusts tend to make their home in dried mudslides around warm and dry climates. They dig tunnels throughout the mud and earth, making elaborate dens which can span up to miles underground. They all have a center chamber which could fit up to a dwarf inside of it, which houses their queen and serves as their nursery.

Behavior

Bez’l Locusts are a curious creature that communicates through a series of intricate buzzes and chirrs. They tend to act in swarms and droves, with hundreds of them gathering in hunting packs that appear more like black clouds across the clear sky. They tend to act in relative synchrony, moving as the rest of the drove moves. While some may trail or lag behind, when hunting they generally remain in a group, communicating to one another through a series of buzzes and whirs.  

Abilities

Beyond their flight and their tough mandibles, alone, Bez’l Locusts have relatively little strength and a single one can be crushed or stomped on with ease. However, should they amass in a swarm, they will easily be able to pick away flesh from an unarmored opponent.

Redlines

- Bez’l locusts don’t immediately consume whatever they touch. It’d likely take a decent amount of time for them to consume an entire descendant even if unarmored.
- The Bez’l locust’s bite is severely painful, like that of a fire ant, though it possesses no inherent venom nor poison that would cause further harm.

- Bez’l swarms do not appear in less than fifty.

- Druidic communion cannot control or sway Bez’l locusts.

 

Gyr Vultures

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Physiology

Gyr Vultures bear a general vulture-like appearance and shape, albeit with more rigid and bat-like features, as well as featuring two long black horns that protrude from each side of their head. Their neck is capable of cracking out up to two times its original length as well, allowing for it to deliver attacks from a shocking range. The Gyr Vulture’s talons and claws can also grapple onto fabrics and flesh quite easily, scratching at unarmored prey.

Habitat

Gyr Vultures make their habitat atop dead or dried up trees. Their nests are often made from bones, dry straw, and other material they can find which they will “glue” together with mud, or sometimes animal blood should there be a drought in the region.

Behavior

Gyr Vultures are voracious creatures, always starving no matter how much they might eat, making overconsumption oftentimes the death of them. Sometimes, should their prey be especially weak, they will swoop down and attack it in droves which can range from three to five vultures in one group. When a pack of them does manage to come upon some prey, they will fight over the best parts of the meat, which can lead to them killing each other.

Abilities

Gyr Vultures have a very keen sense of smell, tracking prey from up to miles away with the mere scent of their blood. Oftentimes the vulture will claw at the face, eviscerating the eyes in order to blind their prey; and the eyes they consume as they find them to be the most favorable part of the body. Their talons are often collected by orcish-slave traders and put onto the ends of whips, as they can be both painful and tear away flesh.

Redlines

- Gyr Vultures do not often attack prey when it is healthy or in a group. They generally wait until they are sick, weakened, or lag behind to strike.

- Gyr Vultures are vicious and cannot be tamed, oftentimes betraying those who attempt to tame them and then feasting upon their corpse should their kill be successful.

- Gyr Vulture talons are no stronger than regular bone. They curl, and may thus be used to make whips and can also serve as fish-hooks.

 

 

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