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The Glass Cannon Mentality


squakhawk
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The Glass Cannon Mentality

This thread explains the Story Team’s stance taken on glass cannons and the mentality it creates.

 

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A glass cannon is a term used in MMOs and other game settings such as tabletops where someone has a character created that is very strong when it comes to dealing damage, but the downside is that they can’t take much damage themselves. “Glass cannon” as glass shatters easily while cannons have incredible damage potential. When it comes to LotC, we are not playing against NPCs like in most games nor do we have a well crafted game at our disposal meant for highly intensive text-based combat and it’s balance. Even in events, there is a balance to be achieved.

 

PvE or PvP, CRP is a game of give and take. That does not necessarily mean you give and take before the fight has already begun. What this means precisely, is you should not stack on a bunch of weaknesses to justify an extremely strong ability or creature. An achilles heel is fine in lore, but given that, that does not justify the fact one can have incredibly powerful or versatile spells to compensate.

 

These types of abilities are ones which utilize combinations of very short emote counts, very high damage outputs, large areas of effect, and multi-actioning (Performing two things in the same action, such as two separate attacks from abilities or mundane weaponry alongside abilities).


 

Thus, we disallow and forbid entirely abilities and lores which justify their immense strength given they have a weakness. Do not have it mistaken - weaknesses are expected in your lore. Absurdly powerful spells are not justified by these weaknesses. 

 

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