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Cursed Djinn Zenkai Boost - Self Serving Amendments and Additions


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Cursed Djinn Additions + Amendments
ملعون الجن


Changes are marked in GREEN !!!

AD_4nXcaRGjc3d5YeEUG8uGwluEDyHC99klERhbD4ZHrguWEbcdJVMCqYDsEomVAOfFTbOukJ5RnbZdI3NYG_a7HsP2nCj3_FucHLLRw-cF-x3p1aJFv-CorJir9csli4QJFvOMkO-Tk2JOCqgnd0ZtxVY8JvSsn?key=XSfG1QNE8ud_tc_5NUbtAA
Party Hands:
أيدي الحفلة

OLD:
 

Spoiler

Party Hands

[Non-Combat]
[2 Emote Charge, 1 Emote Cast; 3 Emote Spell] 

A spell possible for conjuration is one that is rather unique in its peculiar flashiness - an ability that allows the Cursed Djinn to lighten the mood with décor and sublime performances. In these displays, the palms of their hands summon forth beams of dim vibrant light that furnishes or arranges alluring spectacles.

(SPOILER)

The Accused may bathe a room in décor- surfacing a peasant’s room with noble silk or instantly furnishing an empty room with a clap of their hands. They may conjure anything that they can comprehend so long as it is not combative. Although it seems that anything they would summon mirrors a vice, dreadful and dark in design. The equivalent of conjuring a small house would result in the Cursed Djinn becoming drained of their stamina.


- Decorations cannot be used in combat, only serving to translate roleplay into builds. A Djinn that has turned themselves into a decoration however may be used in combat, but obviously cannot wield themselves since they wouldn't be able to move.

 


NEW:
 

Spoiler

Party Hands

[Non-Combat]
[2 Emote Charge, 1 Emote Cast; 3 Emote Spell] 

A spell possible for conjuration is one that is rather unique in its peculiar flashiness - an ability that allows the Cursed Djinn to lighten the mood with décor and sublime performances. In these displays, the palms of their hands summon forth beams of dim vibrant light that furnishes or arranges alluring spectacles.

(SPOILER)

Within charging energy around their hands, their rusted shackles collect forth a dim glow in the hue of the Cursed Djinn's choosing. This glow moves down to their palms following their second charge- to which the final act allows the Cursed Djinn to deliver a beam of light that manifests into illusionary feats of fireworks and sparks - being able to light up the skies in their show. These displays are nothing but mirages however, and cannot be used to damage anything. If outside [20] blocks, the Mirage cannot be seen. If within [20] blocks, the Mirage is as clear as day, and looks indiscernible from reality. Their hands are not just for summoning illusions, but may also bathe a room in décor- surfacing a peasant’s room with noble silk or instantly furnishing an empty room with a clap of their hands. They may conjure anything that they can comprehend so long as it is not combative. The equivalent of conjuring a small house would result in the Cursed Djinn becoming drained of their stamina.


A Cursed-Djinn may cast the spell on themselves or another object. In the case of themselves, they're able to become an object or mirage leaking their supposed mist, or any clear tell being that it's a Descendant bound to such, such as their body protruding out of the object. If the object is destroyed or chipped to a significant extent, they revert back to the form in which they casted in. For inanimate objects the Djinn can enchant an already-existing item to make it warp in appearance or action, although it still needs to retain the same base shape.

 

 - A mirage akin to something such as a firework cannot interact with the physical world.
- Decorations cannot be used in combat, only serving to translate roleplay into builds. A Djinn that has turned themselves into a decoration however may be used in combat, but obviously cannot wield themselves since they wouldn't be able to move.

 - Only one mirage at a time may be summoned.

- A Djinn cannot cast Party Hands on themselves to turn into something complex like a cannon or arbalest, unless it is for an event. A Djinn cannot man their own complex machinery. 

- When shapeshifted with Party Hands into the form of a mount, the Djinn gains the speed of a mount in balance-default CRP.

( This was meant to be fixed during a previous Amendment pack but was forgotten about )
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Cursed Zakhrifa's:
ديكور ملعون


OLD:
 

Spoiler

Cursed Zakhrifas

A Cursed Djinn’s new form offers little-to-no advantage, their very core becoming shattered, ever-rotting in their own suffering. Their Zakhrifas almost seem to mirror this, their once holy vessels still being able to work somewhat - although a Cursed Djinn loses the ability of Holy Manifestation. Not only this, but those Demi-Djinns who fell into depravity after advancing in their craft would find their Zakhrifas reverting back to a novice’s ring, rusted and old in its making. 


NEW:
 

Spoiler

Cursed Zakhrifas

A Cursed Djinn’s new form offers little-to-no advantage, their very core becoming shattered, ever-rotting in their own suffering. Their Zakhrifas almost seem to mirror this, their once holy vessels still being able to work somewhat - although a Cursed Djinn loses the ability of Holy Manifestation. Not only this, but those Demi-Djinns who fell into depravity after advancing in their craft would find that any Zakhrifa's they create would appear rusted and old.

( Allows them to continue making/using Custom Zakhrifa's, allowing for broader Aesthetics than just a ring )
AD_4nXcaRGjc3d5YeEUG8uGwluEDyHC99klERhbD4ZHrguWEbcdJVMCqYDsEomVAOfFTbOukJ5RnbZdI3NYG_a7HsP2nCj3_FucHLLRw-cF-x3p1aJFv-CorJir9csli4QJFvOMkO-Tk2JOCqgnd0ZtxVY8JvSsn?key=XSfG1QNE8ud_tc_5NUbtAA
Retainment - Aesthetic Addition:
الاحتفاظ

OLD:

 

Spoiler

Retainment
[Non-Combat]
[2 Emote Charge, 1 Emote Cast; 3 Emote Spell] 

Losing many of their abilities- new powers have been birthed from the sins of the Accursed. Their rotted souls have deeply affected their contracts, and in doing so have enabled them to perform dreadful acts that directly tampers with the body and soul of those who dare to make a deal with them. It is not a contract that one would proudly boast about being involved in, for the craft of a Cursed Djinn is one more akin to the magic of demons and hellspawn if there was anything similar to it.

SPOILER
 

A Cursed Djinn may directly harm one’s body for the equivalent exchange of restoring something lost to their contractor. A Djinn’s energy is known to manipulate their own bodies; in this case, this twisted curse is able to morph the bodies of others. However, the contract must be fulfilled, Demi-Djinn or not - the consequence must be in the consent of the contractor themselves. Therefore the Accursed give and take features in a sort of equivalent exchange to those who seek their power.
To regain something that was lost, a contractor must give their full consent and understand the trial of which they are about to go through. First, the Accursed must make physical contact with their contractor’s affected area. Then, the chosen limb or body part would crumble into grey dust - similar to the skin tone of the Cursed Djinn themselves. Finally, that dust would form into a tight cloud, expanding or condensing until finally taking shape into the new part the contractor would then receive. The only parts the Accursed are able to bring back are as follows:

 

-  To regain an arm, one eye must be sacrificed. 
- To regain an eye, one hand must be sacrificed.
- To regain a leg, one eye or one hand must be sacrificed.
- To regain an elf’s ears, three fingers must be sacrificed. The contractor can choose which fingers they will lose.
- To regain any other feature of limbs such as fingers or toes, one eye must be sacrificed.
- To regain any other facial feature including a repaired jaw, hair, nose etcetera, three fingers must be sacrificed. 
The contractor can choose which fingers they will lose.


- OOC and IC consent must be given following the signing of the contract before casting; only organic limbs may be taken/returned.
- Any body part returned to the contractor mirrors their original part, so for instance eye color cannot be changed.
- Curses adhere to normal prosthetics, however any foreign magic or enchantment such as golemic limbs or a Seer’s sight is blocked by the curse.


NEW:
 

Spoiler

Retainment
[Non-Combat]
[2 Emote Charge, 1 Emote Cast; 3 Emote Spell] 

Losing many of their abilities- new powers have been birthed from the sins of the Accursed. Their rotted souls have deeply affected their contracts, and in doing so have enabled them to perform dreadful acts that directly tampers with the body and soul of those who dare to make a deal with them. It is not a contract that one would proudly boast about being involved in, for the craft of a Cursed Djinn is one more akin to the magic of demons and hellspawn if there was anything similar to it.

SPOILER
 

A Cursed Djinn may directly harm one’s body for the equivalent exchange of restoring something lost to their contractor. A Djinn’s energy is known to manipulate their own bodies; in this case, this twisted curse is able to morph the bodies of others. However, the contract must be fulfilled, Demi-Djinn or not - the consequence must be in the consent of the contractor themselves. Therefore the Accursed give and take features in a sort of equivalent exchange to those who seek their power.
To regain something that was lost, a contractor must give their full consent and understand the trial of which they are about to go through. First, the Accursed must make physical contact with their contractor’s affected area. Then, the chosen limb or body part would crumble into grey dust - similar to the skin tone of the Cursed Djinn themselves. Finally, that dust would form into a tight cloud, expanding or condensing until finally taking shape into the new part the contractor would then receive, 
This new part received and/or lost may take on a dark/edgy aesthetic.

The only parts the Accursed are able to bring back are as follows:

 

-  To regain an arm, one eye must be sacrificed. 
- To regain an eye, one hand must be sacrificed.
- To regain a leg, one eye or one hand must be sacrificed.
- To regain an elf’s ears, three fingers must be sacrificed. The contractor can choose which fingers they will lose.
- To regain any other feature of limbs such as fingers or toes, one eye must be sacrificed.
- To regain any other facial feature including a repaired jaw, hair, nose etcetera, three fingers must be sacrificed. 
The contractor can choose which fingers they will lose.


- OOC and IC consent must be given following the signing of the contract before casting; only organic limbs may be taken/returned.
- Any body part returned to the contractor mirrors their original part, so for instance eye color cannot be changed.
- Curses adhere to normal prosthetics, however any foreign magic or enchantment such as golemic limbs or a Seer’s sight is blocked by the curse.
- No Combative boons may be given, the limb would act normal, with the only change being aesthetic.

( Fits more in line with the aesthetic of the Spell, a demon is unlikely to give you back your old limb 1:1. )

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Age of Ashes:
عصر الرماد

OLD:

 

Spoiler

Age of Ashes

[Non-Combat]
[1 Emote Spell] 

The Accursed are no stranger to the last of one's embers. Therefore, ash is incorporated into the very essence of a Cursed Djinn’s being. They may manipulate it to their heart’s content in order to craft their very own tale, whether this be to serve them well in contracts or not.

(SPOILER)

While a Cursed Djinn is nearby a collection of ash whether this be a small bowl of such or the remains of a fire, they’re able to manipulate it to their preferred aesthetics when they deem fit to do so. It can take the form and shape of whatever they imagine, the only limit being the size and range of their cast. That is, a Cursed Djinn can only cast in a 4x4x4 block radius. 

On top of this, the Djinn may repair any non-organic object so long as it fits within that same radius as well as if they have enough ash in the area to fix it. Mundane weapons, armor, and miscellaneous items may be restored to their former glory.

 

- The ash can only be manipulated if it is mundane sand - anything that isn’t your average collection of sand or anything magical would not be able to be manipulated by the Cursed Djinn. This means that other powders cannot be used.
- Age of Ashes is mainly meant used as a flavorful way to tell a story or display something, therefore the sands they use cannot be manipulated with malicious intent; that being said, it cannot be used in a combative scenario in any way, shape or form. 

- This spell's charging emotes can be used in tandem with shapeshifting emotes.

- Enchanted items and constructs that are beyond a Djinn's understanding cannot be repaired.

- Wounds cannot be healed within Age of Ashes, since organic matter cannot be repaired with ashes.


NEW:
 

Spoiler

Age of Ashes

[Non-Combat]
[1 Emote Spell] 

The Accursed are no stranger to the last of one's embers. Therefore, ash is incorporated into the very essence of a Cursed Djinn’s being. They may manipulate it to their heart’s content in order to craft their very own tale, whether this be to serve them well in contracts or not.

(SPOILER)

While a Cursed Djinn is nearby a collection of ash whether this be a small bowl of such or the remains of a fire, they’re able to manipulate it to their preferred aesthetics when they deem fit to do so. It can take the form and shape of whatever they imagine, the only limit being the size and range of their cast. That is, a Cursed Djinn can only cast in a 8x8x8 block radius. 

On top of this, the Djinn may repair any non-organic object so long as it fits within that same radius as well as if they have enough ash in the area to fix it. Mundane weapons, armor, and miscellaneous items may be restored to their former glory.

 

- The ash can only be manipulated if it is mundane sand - anything that isn’t your average collection of sand or anything magical would not be able to be manipulated by the Cursed Djinn. This means that other powders cannot be used.
- Age of Ashes is mainly meant used as a flavorful way to tell a story or display something, therefore the sands they use cannot be manipulated with malicious intent; that being said, it cannot be used in a combative scenario in any way, shape or form. 

- This spell's charging emotes can be used in tandem with shapeshifting emotes.

- Enchanted items and constructs that are beyond a Djinn's understanding cannot be repaired.

- Wounds cannot be healed within Age of Ashes, since organic matter cannot be repaired with ashes.

( slight buff from 4 blocks to 8 so it fits in within #q range cause counting is hard )

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Amendments/Additions implemented into main lore post. Thank you for your submission. Moving to correct subforum to prevent redundancy and clutter.

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