spaazmatism 1023 Share Posted October 9, 2025 Spoiler This amendment serves to fix an incredibly annoying issue faced by a LARGE portion of the naz community. full plate will counter any malflame spell u ever cast. 💔 ofc this altered section will replace the malflame section from naztherak, linked here: https://www.lordofthecraft.net/forums/topic/225095-✓-magic-lore-playable-cas-naztherak ty for reading. ❤️ Malflame “Pain just as disturbing as the flame.” A False Prince casting a small ball of malflame. Perhaps the most renowned form of art within the High Hells, Naztherak are capable of summoning accursed, demonic hellfire at the will of their grimoire. Far from the likes of any mundane, man-made fire, Malflame possesses unique soul-burning properties, leaving those unfortunate enough to encounter its scourge susceptible to utter torment. Spoiler Although best comparable to mundane fire, it is far from that in both appearance and application. Malflame in color takes on a variety of unique, almost neon hues, such as shades of stark purple, deep blue, sickly green, or even scab pink. Malflame is capable of illuminating an area with mundane lighting if the Naztherak wishes, as well as emitting physically concussive force within certain spells. Only capable of harming soul-bearing beings, non-soul-bearing mortals or entities are immune to malflame. Upon direct contact with the soul-bearing substance, malflame not only sticks to the point of contact until nothing is left, but it also ignites the soul blueprint in agonizing pain that wracks the body, leaving a sickly, charred afterglow upon the flesh in its wake. For one to simply undermine the pain inflicted by malflame, even under the assumption of adrenaline, is nigh impossible. The player may also emote other aesthetics whilst or momentarily after burning the victim, such as that they might hear infernal cackling and whispering, a brief hallucination, or feel a great sense of paranoia. These aesthetics should be completely non-harmful and are purely flavor. Malflame may be given a variety of visual aesthetics, so long as they have zero bearing on combat nor allow for advantages over other players, such as creating the appearance of sickly, screaming faces within the flames, or crackling sparks and wisps of smoke that might come with it. All malflame spells are conjured in Ilzakarn tongue. Most utilize the root-phrase “rok,” followed by the shape and form the spell will come in, so for example, the spell “rok-dhurz” translates to “fire ball.” Redlines: - Naztherak and Inferi are immune to their own malflame. - Malflame may be put out by submerging it in water or by smothering it with cloth or other solid materials for [1] full emote. - Malflame burns feel as if the area affected is being pressed against hot iron. The pain from malflame being on one’s skin would interrupt nearly all actions, such as melee combat or casting. This does not stunlock a character, nor prevent them from sprinting or defensive actions. - Malflame will slowly spread across skin as if it was a flame spreading across paper until nothing is left, but it cannot spread past/beyond cloth, armor, or other skin coverings. - Malflame will burn vulnerable characters caught by it with the same base effectiveness and lethality as mundane fire. - Malflame burns will appear as blackened patches on one’s skin and will gently glow the color of the malflame which inflicted the burn. - Malflame burns will have random flares of pain for up to [3] OOC days after the attack, this may be roleplayed by the victim as they see fit. Pain may be mental anguish as well. - Malflame must make contact with a soul bearing surface (skin, ectoplasm, etc) in order to harm. Armors or cloth may prevent this contact. - The effects and pain of Malflame may be alleviated by Holy Magic and may be treated, to a lesser degree, by medicinal painkillers. - Druidic Blight Healing is unable to alleviate the effects of Malflame burns, except in the case of Epiphytes, Soul Trees, or Fae, - Treants and animals may be healed through the respective Beast-Purging ability. - Malflame projectiles will move at the speed of a thrown baseball. - Should Malflame conjurations make contact with air evocation spells of T3 or above, they may be blown out or redirected. This may not cancel a spell that is charging, however, only the ones that are launched/fully cast. Non-Combat Casting Non-combat encounters allow Naztherak an array of free-form aesthetics involving their malflame, so long as it holds no influence on CRP, their environment, or those around them. One might alter the appearance of their malflame to create sickly, warped faces, or conjure embers of their malflame color in the palm of their hand. Any non-combat aesthetic spells cast will immediately vanish should nearby combat begin, and the Naztherak will be forced to fall back to their allotted combat spells. Spoiler Redlines: - Non-Combative casting smaller than a dinner plate does not trigger one’s transformation, though their brand will still glow faintly. - Non-Combative malflame may be cast in any way the user wishes, though its size generally remains dependent on one’s tier in Naztherak. A new student could not conjure a storm of malflame, for example, even if only for show. - Non-Combative spells will disappear should combat arise, though people can still get hurt by actions such as walking into non-combative spells. Combative Casting While non-combat casting allows for a unique variety of applications, combative casting requires great concentration devoid of meager party tricks or harmless displays. A Naztherak might conjure great waves of hellfire upon a field, or precise fireballs to sunder their fleeing enemy. Spoiler To combatively cast malflame, a False Prince must first begin by taking out their grimoire and finding the appropriate spell that they wish to cast. This opening of the grimoire counts as the connection, meaning that it is always the first emote of a spell unless it is already open, in which case it may be skipped. Should a False Prince have concentration, they may now begin the second part of the casting, wherein they read the Ilzakarn name of the spell from the grimoire. This will cause their brand to glow and their transformation to begin. Once this occurs, the malflame will form and it may be combatively cast. Redlines: - If a Naztherak is in an extreme level of pain, even with their Grimoire, they will not be able to cast. While they may be able to cast through things such as cuts or scrapes or through movement, excessive dodging, stabs, and maiming will prevent casting. - Combatively casting malflame will always trigger one’s transformation and brand. - Constant streams of malflame such as walls or a flamethrower may have embers go through gaps in armor but will not impact directly on the skin beneath. The embers which seep through will instead induce the malflame pains should they make contact with skin; if cloth/sufficient protection is covering these seams, it will not pass through, yet unprotected areas such as helm visors will still be prone to malflame leakage. - Malflame Spells that are not solid objects or projectiles are considered Continuous. Continuous Spells cannot directly bypass or go through solid material, such as plating. - Continuous Malflame spells emit malflame particulates [cinders, embers, etc] that pass through gaps in the joints & openings of Medium & Heavy Armor, inflicting all Malflame effects except physical burning & scarring. Skin covered by cloth & light armor has no gaps for continuous malflame to seep through. - Continuous Malflame spells only consider the outermost layer on a character. A character cannot use layers below their outermost layer to justify avoiding Continuous Malflame effects. - Airtight Helmet seals & likewise “gapless” armour does not exist. Attempting to claim such is considered powergaming. - Naztherak may move 4 blocks while channeling T1-T3 Spells and 3 blocks during T4 and T5 spells. - A Naztherak may emote speaking a spell without typing the incantation to avoid meta-gaming. If this is done, the Naztherak must still emote speaking Ilzakarn in a text channel audible; one cannot prepare a spell in whisper and then cast in shout. - Without a Grimoire, the Naztherak will be unable to cast. One cannot ‘memorize’ inscriptions. The only exception to this are Zar’akal who may cast their magic without the need for the Grimoire. - The opening of the grimoire is considered the “connection” and does not have to be repeated for each spell. Should it already be opened, emote counts go down by [1]. 4 Link to post Share on other sites More sharing options...
Sonybut7 530 Share Posted October 9, 2025 -1 I think you're a chud for trying this. Malflame streams can already go through slits in helmets, just aim for the helmet vro. "Will induce all the Malflame effects except physical scarring and burning" also goes directly against Malflame BURNS lore. There is no Malflame effect other than the burning, and in some cases concussive damage. Smh... Just make your Zevn'akal MArt already. 7 Link to post Share on other sites More sharing options...
spaazmatism 1023 Author Share Posted October 9, 2025 1 minute ago, Sonybut7 said: -1 I think you're a chud for trying this. Malflame streams can already go through slits in helmets, just aim for the helmet vro. "Will induce all the Malflame effects except physical scarring and burning" also goes directly against Malflame BURNS lore. There is no Malflame effect other than the burning, and in some cases concussive damage. Smh... Just make your Zevn'akal MArt already. nobody likes u get out of my comments fatty. ur part of the problem. i hate you and want to explode you with my mind. every day i pray that god will destroy your stupid ass. also ppl have chuddy impenetrable visors. u just havent seen it 1 Link to post Share on other sites More sharing options...
Sonybut7 530 Share Posted October 10, 2025 24 minutes ago, spaazmatism said: nobody likes u get out of my comments fatty. ur part of the problem. i hate you and want to explode you with my mind. every day i pray that god will destroy your stupid ass. also ppl have chuddy impenetrable visors. u just havent seen it Pretty sure chuddy impenetrable visors is powergaming 3 Link to post Share on other sites More sharing options...
PrimnyaQuorum 4003 Share Posted October 10, 2025 2 hours ago, Sonybut7 said: Pretty sure chuddy impenetrable visors is powergaming has happened to me. it was awful also allegedly the current redline was slop placeholder meant to address the issue being raised spontaneously by haensei knights protesting their north adventurer uniforms underneath full plate prevented malflame from working [no heatstroke btw] Link to post Share on other sites More sharing options...
wowj 9760 Share Posted October 19, 2025 This lore has been denied. This proposal went to a vote in amendment chat and did not pass. Link to post Share on other sites More sharing options...
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