Jump to content

[✗] [Creature Lore] Compendium: Azuras Sea Monsters/Marine Life

 Share


Aftrballini

Recommended Posts

─── ⋆⋅⋅⋆ ───

Compendium of Sea Monsters (In Azuras)

─── ⋆⋅⋅⋆ ───

 

 

 

 

A new land beckons discovery. . . In it's wake rumours are made true.

Fantasy brought to life.

 

Here within lies a gathering of myths and legends from fisherman and sailors.

What foul, beautiful things lay deep in waters unknown.

 

─── ⋆⋅⋅⋆ ───

 

 

 

 

 


KRAGGLE KROOK CRAB

 

'The rocks! They moved! I swear captain! I swear it true!' - helmsman before execution for beaching a vessel.

 

 

Spoiler

Basalt-Crab-12x12-1.thumb.jpg.c0e5bc90a28d5ff00ee0bbf18d147db9.jpg

 

 

A creature of immense size and territorial behavior. It hatches from three foot tall shells on the shores and beaches of Azuras. It is a scavenger and eats organic material. Similar in design to other crabs except for a shell made of natural rock from the surrounding enviornment. These creatures are ultimatley only a threat if their nest is approached but the stones on their back and frequent moving along the shore can cause serious damage to ships. They stay in herds of up to five. They breathe air and need to surface enough to do so. Attacks with claws.

 

(Building material: Stone, dark colors)

(Loot: Meat and rocks)

(Location: Shorelines)

(Behavior: Territorial, Scavenger)

 

Player Event Creature

─── ⋆⋅⋅⋆ ───

 

 

Giant Squidlin

 

'Sir there's something moving down there!" - Shipmate on doomed voyage of 'The waves rise'.

 

 

Spoiler

1815_collosal_polypus_octopus_and_ship_paul_d_stewart.thumb.jpg.ca7af88329fa317c05fb095672c2e03e.jpg

 

 

Acting as an all encompassing description of creatures similar to the Kraken. A giant squid that will activley hunt ships moving through open water due to their striking resembelance to whales of the region. It is born in the depths and surfaces in order to eat. Strictly carnivorous. Almost certainly a formidable threat to any who encounter it. They are only found in seawater. Attacks with tentacles and beak like mouth.

 

(Building Material: Darker colors, Blue and Purple hues)

(Loot: Kraken limbs and ink)

(Location: At Sea)

(Behaviour: Predatory, Carnivore)

 

Player Event Creature

─── ⋆⋅⋅⋆ ───

 

 

Rasp-Rile Serpent

 

'Steadfast lads! nay look into their eyes!"  -Dwarven Sailor sailing through Serpent infested waters.

 

 

Spoiler

6c6e21fe212e821fb0b1e1f297603cab.thumb.jpg.1eb1e8217b7030de313e05217573a0ad.jpg

 

 

Serpents and snakes which reach incredible sizes. They are a docile creature that scavenges dead creatures of similar size. What they lack in power they make up for in speed. Slithering through the waves with immovable fins. They are born on shear cliff faces near rivers and lakes then near adult hood will move permenatley off of land. They will adapt their size to the water they are born near. They can be found in salt and fresh water. Attacks with teeth and constriction.

 

(Building Material: Brighter colors)

(Loot: Fins and teeth)

(Location: Shear cliffs near water and all bodies of water)

(Behavior: Docile unless threatened)

(Behaviour: Calm, Scavenger)

 

Player Event Creature

─── ⋆⋅⋅⋆ ───

 

 

 

'Finned Frascal' shark

 

'WHOA now looks like I got a biggin'!!' - fisherman and son moments before disaster.

 

 

Spoiler

d813c2c11e3c6c0e6435688d3cb4d0b9.thumb.jpg.5391a9b860063ad05925e23d4dae07bb.jpg

 

 

Sharks have a long history of being misunderstood as terrible beasts. This one, however, is certainly terrible. It's the size of a warship in most cases and will absolutley hurt and kill for the fun of it. They hunt in packs or alone and prey upon anything they can smell with blood in or on it. They are different from other sharks in that they cannot see or hear. No ears, no eyes. Only a sense of smell. They will try and lure in descendants and other creatures by mirroring the language and voice of it's prey. Speaking through gills in the middle of it's fin. This extends to any and all noises, due to it's lack of understanding of language itself. An example of this would be a descendant saying 'What's that?' followed by the Frascal responding 'What's that?' as it approaches. Or the sound of laughter replicated perfectly. Attacks with teeth and bumping/ramming.

 

(Building Material: Dark colors)

(Loot: Shark Fin, Teeth)

(Location: Deep Water)

(Behaviour: Aggresive, Predator, Carnivorous)

 

Player Event Creature

─── ⋆⋅⋅⋆ ───

 

 

Ship Mimic

 

"Anyone alive down ther-e..?" - Footsoldier manning the crowsnest as his ship approaches a 'destroyed' vessel.

 

 

Spoiler

prints_downscaled_p_gskkry9qwmf_2000x2000__79035.thumb.jpg.87b080bac976e0bde87a30bb1b43f387.jpg

 

 

Serving as a mimic in the vastness of the water, this creature follows the rules of a basic mimic. Disguised as shipwrecks, ocean treasure or rafts. They shimmer in the daylight like a mirage. Attacks with large mangled teeth.

 

(Building Material: Any)

(Loot: None)

(Location: Deep Water)

(Behaviour: Hunter, Lure)

 

Player Event Creature

─── ⋆⋅⋅⋆ ───

 

 

 

 

Special Creatures

─── ⋆⋅⋅⋆ ───

 

 

 

The One Shell Turgle

 

A turtle the size of an island. It is entirely safe and can be used by sailors to temporarily wait out a storm. Different biomes can grow on it's back depending on where it was born. It will sink back into the water after a day and anything built upon it or on it's shell will be destroyed from the pressure of it's dive.

 

 

Spoiler

E-KemusWUAgR1KW.thumb.jpg.081b63dc7fa4815c4a5f8e6857fd7b3e.jpg

 

 

 

(Building Material: Green and Biome oriented colors)

(Loot: None)

(Location: Deep Water)

(Behaviour: Docile)

 

ST Event Creature ONLY

─── ⋆⋅⋅⋆ ───

 

 

A Husked Ship

 

If a ship is lost at sea they can sometimes returned as a 'Husked Ship' by way of the Husk Jellfish. A cruel and unusual grey slime that dwells on the sea floor. All crew that once manned the vessel are turned into unthinking and mindless creatures puppeted by the jellyfish. Long since dead. The only way to destroy a husked ship is to burn it or kill the slime living inside of it's decks (Somewhere on ship). If done, all previous crew will inevitably dissolve. They cannot be brought back to life or saved. Attacks with whatever is on the ship or at it's disposable. The husked crew will attack as if they are not dead but will have no understanding of self preservation. And will 'die' for the Jellyfish.

 

 

Spoiler

ceb879a20c256566749609733b1c7618.thumb.jpg.951b1feb7b6cf8ac344863b9ae9afdc8.jpg

 

 

(Building Material: Grey blocks/glass)

(Loot: None unless found on the ship itself)

(Location: Deep Water)

(Behaviour: Aggresive)

 

ST Event Creature ONLY

─── ⋆⋅⋅⋆ ───

 

 

 

 

Smaller/Unusual

─── ⋆⋅⋅⋆ ───

 

 

 

 

Triple Eyed Porpo

Serving as a normal dolphin entity, this creature has three eyes! Loves to play and makes silly squealing noises.

Follows all basic dolphin rules. Cannot be tamed. Lives in bodies of water.

Eats - Fish

(Player Event Creature)

 

 

Spoiler

medieval-dolphin-juan-bosco.thumb.jpg.1103d2556db7bb4502c11e626fb9c262.jpg

 

─── ⋆⋅⋅⋆ ───

 

Vagrant Shack Wracker

Serving as an exceptionally large hermit crab this creature uses abandoned houses or shacks instead of shells! Sometimes even shipwrecks. It is incredibly docile and does not attack even when provoked.

They can be tamed and bred but cannot do combat. And can not move from the beach they appear. Strictly an aesthetic addition. Lives on beaches/shores.

Eats - Seagrass

(HOW TO TAME): Feed them Seagrass and provide an avaliable supply.

(CANNOT BE DOMESTICATED)

(CANNOT BE MOVED AFTER BUILDING)

(Only THREE maximum per settlement/beach)

 

 

Spoiler

Crab_GiantHermitCrab.thumb.png.c4da4f00e8a6aca499ea6c964e06de51.png

 

─── ⋆⋅⋅⋆ ───

 

 

Lonely White Whale

Serving as a basic whale seperated from it's flock, it appears anywhere connected to the ocean! It cannot be tamed and exists as an example of what certain sea creatures listed above eat! Lives in the deep ocean.

Eats - Small Fish

(Player Event Creature)

 

 

Spoiler

spermwhalestranding.thumb.jpg.1c738c249375e431dc540fbc2639eed1.jpg

 

─── ⋆⋅⋅⋆ ───

 

Bone Shrimp

A shrimp of immense proportions that strictly eats bones. It is not hostile and cannot be tamed. It is a scavenger and lives in the deep ocean. It is shrimp. But big. Loot? Shrimp meat. 

Eats - Bones

(Player Event Creature)

 

 

Spoiler

cv2iqqgkiln61.thumb.png.4765f59a56ddf8c3304e86570e3d6228.png

 

─── ⋆⋅⋅⋆ ───

 

 

 

 

 

 

(Author's Note)

 

I created this for the sole purpose of populating the new continent with something in the water. To be used by people who want to do naval related roleplay and/or just to spice up their ocean based events. If anything here seems unreasonable or absolutley not okay I will remove it. I kept it very brief to avoid making it overly complex. If it is too simple I can expand on each. It's my new years gift to the server. And an ongoing pet project to add sea creatures- due to a lack of them in the overall lore at the moment. My hope is that by adding more creatures like the ones above exploring and discovery can lead to more quality roleplay. Their reason for suddenly 'popping' into existence can be attributed to them being undiscovered. I might branch out to basic land creatures at some point.

 

Thank you for reading!

 

 

─── ⋆⋅⋅⋆ ───

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Link to post
Share on other sites

Crab stocks go up, I love this. 🦀🦀🦀

Link to post
Share on other sites

 

This rocks, ship mimics go hard 

 

Link to post
Share on other sites

These are very cool but the lack of redlines makes this unlikely to pass.

I'd recommend adding some! Especially to the player event ones. Stating their capabilities, limitations, and if any are tamable. I wish you luck though! Ship mimic is a damn cool idea

Link to post
Share on other sites

This lore has been denied.

 

Hey there! Many of these submissions are interesting in theme and concept, though sadly this doesn't meet the criteria we have for Creature Submissions. I linked you a guide for the structure and framework that has to be followed for each of the things you wish to propose, if you'd like to ever attempt creature lore in the future. I highly suggest looking at other already-passed pieces of creature lore for guidance on what these should look like. All the best!

Link to post
Share on other sites

Guest
This topic is now closed to further replies.
 Share

  • Recently Browsing   0 members

    No registered users viewing this page.



×
×
  • Create New...