ALCHEMICAL FISHING
Brews to help with FISHING!
Name of potion:
[T1] Minute Meats
Brief Description:
A salt that when sprinkled onto the meat of animals would begin to cook the meat. The salt takes the appearance of red sand. There is no noticeable taste produced from the heat salt.
Recipe:
N/A (base)
Mundane: Swiftness x1
Mundane: Heat x2
Earth: Connection x1
Fire: Balance x2
Process:
Begin by grounding up the Swiftness and Balance symbols into a fine powder. Once grounded thoroughly, add Connection to the powder. Mix until the powder becomes more granular. Pour the heat salt into a container that is able to be sealed.
Effect:
Sprinkling on fish or other animal meats would cause the meat to begin to cook. The heat from the salts is not enough to start a fire, but would be able to cook the meat thoroughly. Over the course of [2] emote the salts would be able to cook a whole fish or a slab of meat.[1 emote to apply and heat up, 1 emote to finish cooking.] The salts begin to react as they touch the raw meats and heat up nearly instantly. As the salt heat heats up the meat would begin to cook until the salts dissolve into the meat which would indicate that the meat was thoroughly cooked. The salt would have to be sprinkled somewhat evenly on the meat to cook thoroughly. Redlines:
Name of Potion:
[T2] Fisher’s Lure
Brief Description:
A concoction inspired by the desire to be able to catch more fish. This potion takes the appearance of grounded fish. The smell of the concoction is akin to that of a fish market.
Recipe:
Chum / Grounded Fish (Base)
Mundane: Strength x2
Mundane: Courage x1
Mundane: Peace x1
Mundane: Endurance x1
Process:
Mix thoroughly the Water Strength into the Chum within a container. The Courage, Peace, and Endurance symbols can then be added to the Chum. Once these symbols are added, begin to mix the chum to dissolve the symbols. Cork the container to seal the alchemical concoction. The potion would begin to reek of fish becoming stronger the more it is mixed, until finished.
Effect:
When in contact with water the potion would affect nearby fish luring them to the bait. This area of effect would be 5 meter radius. Fish would calmly swim to the bait and ignore other fish that were also lured in. This potion would last until the chum has been consumed.
Redlines:
Name of Potion:
[T3] Lucid Waters
Brief Description:
A potion that allows one to peer into the depths of water much further and better than what could normally be seen. The mixture is similar in color to that of ivory, whilst also looking viscous.
Recipe:
Fish Oil (Base) Mundane: Clarity x4 Mundane: Light x2 Water: Endurance x3
Process:
Bring the fish oil to a boil and begin adding and stirring the Clarity and Light symbols. Then add the Water Endurance to the mixture and stir until the solution turns into a viscous ivory colored mixture.
Effect:
Once poured onto eyes a lens would form on the surface of the eye after a few moments. The user would be able to peer into murky waters. The murkiness of water caused by small debris would be less apparent making the waters appear clearer. From the surface the potion would allow sight for up to 8 meters in water. This effect lasts up to 2 narrative hours. If applied to a lens the sight would be reduced to 4 meters in water but for a more permanent effect.
Redlines: