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The Artisan's Concord | elBilok'sae Heial

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E L B I L O K ’ S A E    H E I A L

Founded 12th of Snow’s Maiden, 268 S.A.

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elBilok’sae Heial, or the Artisan’s Concord in common, is a community of both archivists and crafters sworn to the duty of promoting elven artistry, culture, and commerce. Guided by a strict set of bylaws, elBilok’sae Heial divides its crafts into five subdivisions called branches, each representing the five erudites of elMyumier’tir: Textile for the Gryphon, Armory for the Dragon, Rations for the Stag, Art for the Unicorn, and Utilities for the Basilisk. All are collectively guided by a strict internal hierarchy that ensures its continued tasks and operations are fulfilled within Caras Siol.

 

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ᴛʜᴇ ғᴏʏᴇʀ ᴏғ ᴛʜᴇ ᴀʀᴛɪsᴀɴ's ʜᴀʟʟ

 

· ────────────────── ⋅᯽· ────────────────── ·

 

ʜɪᴇʀᴀʀᴄʜʏ

Head Artisan

The appointed steward of the Artisan’s Guild, the Head Artisan safeguards tradition, ratifies bylaws, oversees inter-branch balance, and speaks for the guild in matters of state and culture. He is often the one most endowed with crafting technique as well. They work directly with the Ivory Crown on matters of funding and mercantile work, and are expected to exemplify mastery in more than one field. They also promote Journeymen into Masters.

 

Master

Masters are experienced in their field, and serve as beacons of admiration to the lower echelon. They uphold guild standards, issue bounties, sponsor initiates, and are entrusted with the instruction of Journeymen and Apprentices alike. They oversee the initiation of Seekers and promotion of Apprentices

 

Journeymen

Fully initiated artisans whose apprentice work has met guild standards, Journeymen may now fulfill bounties independently, pursue commission work, and guide learning Apprentices and are eligible to sponsor Seekers. To be promoted from a Journeyman to a Master, they are not beholden to any aspirant task, and must instead be hand chosen by the Head Apprentice based on their dedication, technique, and commitment to the guild’s bylaws.

 

Apprentice

Apprentices are the newly initiated artisans who have recently passed their sponsorship and crafting trial. They may not pursue independent orders, nor use the guild’s patent, and are mainly expected to improve the skill and technique of their craft for little reward until promoted. In order to be promoted, one guild bounty must be fulfilled without aid and without pay.

 

Seeker

The untested petitioners of the guild, Seekers are casual applicants who have made their intent to join the guild known and have been accepted for consideration. They seek sponsorships from an internal guild member, and are tasked with creating one testament craft, called a Tufern (derived from elven, meaning “construction or craft”) which will be scrutinized and observed by guild Masters when presented.
 

 

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ʙᴀᴋɪɴɢ, ᴜᴛɪʟɪᴛʏ, ᴀɴᴅ ᴀʀᴍᴏʀʏ ᴡᴏʀᴋsʜᴏᴘ

 

ʙʏʟᴀᴡs

I. No guild craft may deliberately undermine guild bylaws in the name of profit, mass distribution, or deceit.

II. All guild works must be marked with the Artisan’s Guild patent, author signature, and date, regardless of intent to profit or distribute.

III. No guild craft may promote political agendas or ideas, as all crafts are to remain impartial to worldly affairs. Only the Head Artisan may grant exceptions.

 

ɢᴜɪʟᴅ ᴄᴏɴᴅᴜᴄᴛ

I. All members shall respect the hierarchy and decisions of the Head Artisan and Masters.

II. Disputes between members shall be addressed through guild council, with impartial consideration for skill, cultural knowledge, and guild values.

III. Gossip, the disparagement of work, or unauthorized public criticism of members’ crafts is prohibited.

 

ʙʀᴀɴᴄʜᴇs

While not strictly binding, it’s not uncommon that guild members will specialize in one or two of the five craft fields, called branches, each of which represent the cultural tenets of the Law of Myumier. Below are some examples of field crafts one may devote their work to.



 

Textile, The Gryphon

────────────

ɢᴀʀᴍᴇɴᴛs ᴀɴᴅ sɪʟᴋs 

ᴊᴇᴡᴇʟʀʏ ᴀɴᴅ ᴘɪɴs ʙʀᴏᴏᴄʜᴇs, ʟᴇᴀᴛʜᴇʀᴡᴏʀᴋs ᴀɴᴅ ᴡʀᴀᴘs

 ᴄᴏsᴍᴇᴛɪᴄs ᴀɴᴅ  ʙᴀɴɴᴇʀs

Art, The Unicorn

────────────

sᴄᴜʟᴘᴛᴜʀᴇs ᴀɴᴅ ᴄᴀʀᴠɪɴɢs 

ɪɴsᴛʀᴜᴍᴇɴᴛs 

ᴘᴀɪɴᴛɪɴɢs ᴀɴᴅ ᴍᴜʀᴀʟs

 ᴘᴏᴇᴍs ᴀɴᴅ sᴏɴɢs

Utilities, The Basilisk

────────────

ᴛʀᴀᴠᴇʟɪɴɢ ᴋɪᴛs 

ʟᴀɴᴛᴇʀɴs ᴀɴᴅ  Fɪʀᴇsᴛᴀʀᴛᴇʀs

 ᴍᴀᴘs, ᴄᴏᴍᴘᴀssᴇs ᴀɴᴅ  sᴇxᴛᴀɴᴛs

ᴛᴏᴏʟ ʙᴇʟᴛs

Armory, The Dragon

────────────

ᴡᴇᴀᴘᴏɴs ᴀɴᴅ ᴀʀᴍᴏʀ

 ʙᴀᴛᴛʟᴇ ᴘᴏᴛɪᴏɴs

 ᴍᴀɪɴᴛᴇɴᴀɴᴄᴇ ᴀɴᴅ sʜᴀʀᴘᴇɴɪɴɢ

 ᴛᴏᴏʟᴍᴀᴋɪɴɢ ᴀɴᴅ sʜɪᴇʟᴅs 


 

Rations, The Stag

────────────

ᴡɪɴᴇs, ᴍᴇᴀᴅs, ᴀɴᴅ sᴘɪʀɪᴛs 

ʙʀᴇᴀᴅs ᴀɴᴅ ᴄᴜʟᴛᴜʀᴀʟ ᴅɪsʜᴇs

sᴘɪᴄᴇs, ʜᴇʀʙᴀʟ ᴛᴇᴀs

 sᴇᴀsᴏɴᴀʟ Fᴏᴏᴅs

 

· ────────────────── ⋅᯽· ────────────────── ·

 

ᴇxᴘᴇᴄᴛᴀᴛɪᴏɴs

Guild Production

Guild production forms the backbone of the guild’s economic and cultural activity. When not pursuing bounties, commissions, or trade, guild members are expected to contribute to the guild’s personal wares. While day to day crafting does not expect to pay, they may pursue any form of craft within the five branches and donate it to the guild’s display units or archives. Most day to day crafts, especially those of unique makeup or quality, will be either displayed or stored away.

 

Bounties

The most sought after of guild activities, bounties comprise of quests or objectives issued by Masters in exchange for mina payment. These quests may range from the creation of single desired objects, or complex trading missions and work in foreign lands. Guild members may either work together to complete bounties, or compete with other members to steal them. It’s important to note that while bounties offer payment, each quest is transactional and expects quality on top of diligence.

 

Personal Commissions

When one has reached the rank of Journeyman, guild members may fulfill private contracts on behalf of the guild within guild standards and bylaws. These requests may come on the behalf of families, individuals, or private institutions both local and abroad. Additionally, locals or steadfast allies of Caurost may receive discounted prices for their requests on behalf of the guild. 

 

Trading

Primarily as a means of guild outreach, guild members may pursue commerce and mercantile work to the public and foreign lands. This includes selling items in guild shops, markets, or through state-sponsored exchanges. When pursuing trade, it’s important to note that while commerce allows artisans to gain renown, the pursuit of profit must never compromise quality or guild expectations.

 

 


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ᴀʀᴛ ᴀɴᴅ ᴛᴇxᴛɪʟᴇ ᴡᴏʀᴋsʜᴏᴘ
 

ʜᴏᴡ ᴛᴏ ᴊᴏɪɴ

In order to join the Artisan’s Concord, one must first fulfill the following criteria: 

 

Candidates must be either recognized citizens of Caurost or trusted allies of the state.

Candidates may not hold membership in any other artisan guild.

Candidates must possess a foundational skill in craft which can be improved upon or developed.

Candidates must be above the age of sixteen.

 

Should the above criteria be met, candidates may seek membership by becoming a Seeker, untested petitioners who have made their desire to join known and have been formally accepted for consideration by guild Masters.

 

To become a Seeker, a candidate must:

 

I. Make known their wish to join the guild to a Master, where they will be expected to offer a short prose on their understanding of guild culture and purpose.

II. Seek sponsorship from a standing guild member of Journeyman rank or higher, vouching for their diligence, dedication, and suitability for apprenticeship within the guild.

III. Craft a Tufern, which will serve as a testament to their current skill and latent potential. The Tufern will be submitted to the Masters for scrutiny in order to determine whether the Seeker’s hands and mind are worthy of guild mentorship.

 

Guild headquarters are located in Caurost’s Market Plaza between elTaeluir Asimulum and Komnenos Enterprises, further announcements and organization to come soon.

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Love the formatting, not all over the place and not too bright either. Perfection.

 

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1 hour ago, Chimeraof1999 said:
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Love the formatting, not all over the place and not too bright either. Perfection.

 

Spoiler

thanks! unexpected but appreciated :)

 

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