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[✗] [Amendment] Thanhium Meltdown Cascades

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Helmet

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Additions are Italic and Bold

 

Raw Thanhium Redlines

Spoiler
  • Thanhium CANNOT be used to make explosives. Although thanhic crystals are brittle enough to the point where a light strike from a weapon can easily shatter them and produce a shower of thanhic dust, the thanhic is neither flammable nor can it combust from absorbing mana.
  • The acquiring of ‘unstable magics’ is Event only and can only work for ET-played characters. If a normal player attempts to do such, they will only suffer the normal negative effects of consuming Thanhium and there will be a high likelihood of dying from such.
  • Thanhium cannot be avoidably felt through Transfiguration or some other Voidal Feat.
  • The ‘unstable magics’ are up to the ET actor in question, however, it is advised that they talk to the LT about what these magics can be.
  • Thanhic poisoning, if severe enough to where rest won’t be enough, may be dealt with by removing Thanhium in someone’s system either through a cleansing potion, cleansing herbs, or a healing magic of some sort. 
  • Charged Thanhium crystals or thanhic dust lining does not provide any additional strength to an enchantment. 
  • Large crystals which act as power sources may hold energy for up to one IRL week. Players cannot use these crystals to power their own spells nor can the large crystals be used for combative machines.
  • Charging a socketed Thanhium crystal or thanhic dust lining an object’s etchings is an alternative to managems which can be charged via exposure to heat in addition to absorbing mana. This cannot be done in combat.
  • Thanhium is an effective weakness against any creature magical in nature or spellcaster, preventing them from all forms of spellcasting unless they wish to suffer from further Thanhic poisoning and Thaumburn. This applies to all magical Creatures, Feats, and Magics, unless otherwise specified within that lorepiece.

  • Thanhium is incredibly sensitive to magic in a small area. When on one’s own person (In a sheath, in their bag, etc.) one cannot cast magic or utilize enchantments of any kind. While Thanhium is mechanically in ones inventory, they are disallowed from utilizing any form of magic or enchantment unless they wish to cause their spell to absorb after the spell’s defined emote count and the Thanhium to react appropriately.

  • Being within certain magical areas (Such as a Void Node, Voidal Hearth, Voidal Hollow, or Voidal Tear) may have automatic effects on Thanhium’s presence within it. It is the responsibility of the player to know which areas may affect Thanhium within it’s radius. If unspecified in the lore, Thanhium is unaffected.

  • Thanhic (dust) all share the same capacity of magic absorption when on one’s person. Thus, if one had a Thanhic Cloak and a Thanhic Shield, and a spell was absorbed by the shield, both items would be affected as if they both absorbed the spell.

  • Thanhic items on one’s person only have a proper magic absorbing property if greater than or equal to [1] Thanhic Chunk required in it’s make. Any less, and the Thanhic item would simply heat and melt in reaction to an incoming spell, rather than absorbing it. 

  • Being cut/pierced by a weapon crafted from a Thanhic alloy will result in thanhic poisoning and a deep, numbing cold feeling in the wounded area, though the wound area still operable for motion and healing.
  • Items made from Thanhium material dust/crystals may absorb only a certain amount of magic before beginning to overheat and melt. Items may absorb [4] Tier 1 spells, [3] Tier 2, [2] Tier 3, or [1] Tier 4 spell. Meeting these numbers would cause the Thanhium to overheat, causing searing burns if left on one’s person. If these numbers were exceeded in any capacity, the item would begin to melt and the item would be destroyed both mechanically and in roleplay.

  • If a person has had [2] or more Thanhium-based items (raw or refined) on their person rendered molten by absorbing too much magic in the same encounter, the meltdowns will cascade and affect all other Thanhic items on their person.

 

Refined Thanhium Redlines

Spoiler
  • Being cut/pierced by a weapon crafted from a Thanhic alloy will result in Thanhic poisoning and a deep, numbing cold feeling in the wounded area, though the wound area is still operable for motion and healing.
  • Because foreign mana is introduced to a victim’s body through a wound inflicted by these weapons, mages cannot cast as their natural pool of mana would conflict with this new source of mana. Attempting to cast would more than likely result in Thaumburn. 
  • Armor made from Thanhic steel will need to have some sort of padding beneath it, so that the wearer does not freeze while wearing the armor. A thick gambeson with multiple layers or a fur coat can prove effective enough. 
  • Spells must make direct contact with the surface of Thanhic armor for it to be absorbed. If someone wears a thanhic steel cuirass but their arm is hit by a fireball, their arm will still suffer the damage done by a fireball.
  • Thanhic steel cannot be enchanted in any fashion given its adverse reaction to mana in all forms.
  • Thanhium is an effective weakness against any creature magical in nature or spellcaster, preventing them from all forms of spellcasting unless they wish to suffer from further Thanhic poisoning and Thaumburn. This applies to all magical Creatures, Feats, and Magics, unless otherwise specified within that lorepiece.
  • Thanhium is incredibly sensitive to magic in a small area. When on one’s own person (In a sheath, in their bag, etc.) one cannot cast magic or utilize enchantments of any kind. While Thanhium is mechanically in ones inventory, they are disallowed from utilizing any form of magic or enchantment unless they wish to cause their spell to absorb after the spell’s defined emote count and the Thanhium to react appropriately.
  • Being within certain magical areas (Such as a Void Node, Voidal Hearth, Voidal Hollow, or Voidal Tear) may have automatic effects on Thanhium’s presence within it. It is the responsibility of the player to know which areas may affect Thanhium within its radius. If unspecified in the lore, Thanhium is unaffected.
  • Thanhic items on one’s person only have a proper magic absorbing property if greater than or equal to [1] Thanhic Ingot required in its make. Any less, and the Thanhic item would simply heat and melt in reaction to an incoming spell, rather than absorbing it. 
  • Items made from Thanic steel may absorb only a certain amount of magic before beginning to overheat and melt. Items may absorb [5] Tier 1 spells, [4] Tier 2, [3] Tier 3, [2] Tier 4, or [1] Tier 5 spells. Meeting these numbers would cause the Thanhium to begin overheating, although not significantly harmful. If these numbers were exceeded in any capacity, the item would begin to melt and the item would be destroyed both mechanically and in roleplay. In the event a Thanhic object absorbs mana past criticality, the player must use the “/use” command to dispose of it. Likewise, Thanhic objects heat individually rather than in bulk; this is to say that multiple Thanhic objects will heat at different rates, dependent on whether they absorbed mana or not.
  • If a person has had [2] or more Thanhium-based items (raw or refined) on their person rendered molten by absorbing too much magic in the same encounter, the meltdowns will cascade and affect all other Thanhic items on their person.

 

Reasoning/OOC Notes:

Increases the risk of having many thanhium items while not necessarily getting rid of their benefits.

Imo I don't think thanhium is worth using (and this would just be another reason NOT to use it), but at the very least we can stop the mindless hoarding of it.

Ultimately the threshold of spent thanhium items to cause a cascade can be changed to 3 should 2 be too restrictive- the number itself isn't too important.

 

 

Edited by Helmet
minor wording change
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Blows my mind that anybody has more than one thanhium item.. Anyway check out my arsenal of 1 billion arcanium items

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Idk part of me has always wanted to make a character with a full inventory of thanhic steel items all named "Magic isn't real"

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Posted (edited)
5 hours ago, ClassyDryad said:

Idk part of me has always wanted to make a character with a full inventory of thanhic steel items all named "Magic isn't real"

 

You can still do this if it passes, just be careful putting all your eggs in one basket

Edited by Helmet
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This lore has been denied.

 

This was taken to an internal vote and did not pass.

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