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Chii-Kai -=- A Tanoshi Tabletop Battle Game.

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[!]When one happened to gaze upon this, they noticed it being a small pamphlet of Rules and Mechanics for some sort of Game. [!]

 

ON THE SUBJECT OF:

- Chiisana Kaibutsu - or in short format; Chii-Kai.

 

- The Chii-Kai Tabletop Battle Game Rules -

 

  • All Chii-Kai have a base 15 Health. - Unless stated otherwise on your Chii-Kai's move list.
  • Chii-Kai can be played by anyone - Oyashiman, Junmuran, or Foreigner. Chii-Kai is rated E for EVERYONE.
  • All Chii-Kai come with ONE potion to Heal itself 5 HP during a Fight.
  • All Chii-Kai have ONE Emote per Attack. - Unless stated otherwise on your Chii-Kai's move list.
  • Anyone can Battle with Chii-Kai as long as they obviously have a Chii-Kai. Only One is needed. Though- the more you have on a Team; the better.
  • There are no Attacker or Defender roles in this game, the Opponents have mutually agreed to the Fight so rather it is left up to fate and chance. Attacks and Stuns or Blinds Only. The only ‘Defense’ in this game is the chance of winning against a Stun roll.
  • A Fighter can use their Chii-Kai as long as they want in a battle, but ONLY ONE can be in at a SINGLE time. A Fighter may swap their Chii-Kai out ONLY when they have an Action point (this is discussed later in the Doc.) - and when they of course have another Chii-Kai.
  • There is also a BUFFER TIME between moves- For example, if you use a move one round, you CANNOT use that same move the next. You MUST use something else. After that round is over - you're free to use the same move again.
  • TEAMS - If you have more than one Chii-Kai on a Team, the Chii-Kai currently in play gains ONE more Potion to use during their Fight. This amounts to TWO Potions being able to be used. Only able to be used ONCE in a Round and ONLY by the Chii-Kai deployed on the Field.
  • BOOSTER PACKS - These are only able to be used when you have an Action Point, or your Chii-Kai is under [8] Health. Only ONE card from a Booster Pack can be in play by a Player at one time. Each Individual Card in a Booster Pack can only be used ONCE in an entire Fight. These are sold separately from Chii-Kai. Every Booster Pack has its ordained Abilities written on its Label.
  • On the subject of Winning and Losing. A Pair may Gamble their own Chii-Kai in a fight, when one loses, they give their own up, when one wins, they now have two Chii-Kai. - This is to stabilize the market and to incentivize battling and purchasing new Chii-Kai. - If one doesn't want to risk this that is okay, but this game is still a Gamble. To truly battle with meaning, one should make a Bet - this can be for Mina, to settle a Dispute, or even more expensive - ST Materials. All in All - there must be Risk and Reward.

 

Spoiler

 


 

Battle Mechanics -

 

  • Each round both players roll a 1d20, whoever has the highest roll then proceeds to roll again which will be a 1d10. 1-8 = Regular Attack move and Damage. | 9-10 = Attack move + Action. Actions can be healing your Chii-Kai, swapping it out for another, or using a NO DAMAGE power on YOUR Chii-Kai (no blinding or stunning an opponent with Action.) this is NOT a second attack. Alternatively- one can use this Action point to DOUBLE their Attack move DAMAGE instead. Though, they would no longer be able to use this Action for anything. The Action point is able to be saved for THREE rounds and can only be used on ONE round.
  •  If there is ever a case when someone rolls 9-10 back-to-back, you can only have ONE Action Point. For example; if you roll a 9 then decide to keep your Action, then next round you roll another 9 - That Action point is now GONE, mainly so you cannot use your Action that round then instantly have another waiting… so make sure to use your Action points swiftly just in case not to lose any.

 

  • If there is ever a chance when a couple TIES their rolls on the 1d20 before an attack - The attack will then go to whoever has the rarer or better Chii-Kai, they proceed to roll their 1d10. This is because logically speaking - when two forces come into mutual contact with each other, the stronger of the two forces will inevitably win. 

 

  • If there is ever a chance the couple TIES, and they also have an equal level Chii-Kai, then they will simply just roll a 1d10 and the highest number wins, roll until a winner.

 

  • All moves can be freely used when seen fit - However with the exception of your Chii-Kai’s Special Move. This is only able to be used ONCE PER FIGHT each, if you have TWO Special Moves then you can only use ONE at a time in a Round, so choose wisely. Usually your Chii-Kai’s ‘S.M’ does 5 Damage, others can be different depending on the Chii-Kai. Moves marked ‘S.M’ are your Special Moves.

 

  • Stuns and Blinds are always ONE round long unless stated otherwise. Mechanics - when someone casts a Stun or Blind move, they roll a 1d10, the person being Stunned or Blinded also rolls. If the soon to be Stunned rolls THREE or more HIGHER than your own Stun roll, then they win that roll. - RP defending against or leaning into the Stun or Blind; or being the one delivering it.

 

  • When a Player uses a Stun or Blind Attack, that attack is unable to be used for [2] Rounds. This is to Limit Stun-Locking your Opponent.

 

  • Play Mats - When used with Chii-Kai they offer mainly Aesthetic, but when paired with its Matching Chii-Kai Figurine - ONLY this Figure Gain's an additional [5] Health. On top of this, ALL Chii-Kai is given [1] more Round to hold an Action Point, for a Total of [4] Rounds. This is for any Chii-Kai using a Play Mat, even if the Play Mat is your Opponent's. 

 

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  • For purposes of Understanding; Chii-Kai are small figurines with certain abilities. They are crafted usually of wood, tiny pieces of metal, and paint. All Chii-Kai come in separate RARITIES - the Hierarchy is as follows from Most Common to Most Rare; BRONZE, IRON, GOLD, DIAMOND, EMERALD, AMETHYST.
  • BRONZE is the Most Common Chii-Kai.
  • IRON is a Less Common Chii-Kai.
  • GOLD is more of a Rare Chii-Kai.
  • DIAMOND is for Harder to Find Chii-Kai.
  • EMERALD is for Two of a kind Chii-Kai.
  • AMETHYST is for One of a kind Chii-Kai. 

 

  • The Tanoshi Family of Yorumachi, Kurai-Kuni is domestically known as a Kabuki Family. Usually seen with Bright Colors and Pale White skin, they are definitely Theatrical and seen amongst the Crowd.
  • The Tanoshi Family is headed by Tanoshi Yokaze, the Black Kabuki of the Night Winds. - After some time under an Internship at the GRUB BUCKET serving under - Honma Ichiro, Yokaze began his journey of a Business-Yosei and created TANO-CO, The Tanoshi Company
  • Yokaze started production of his Lifelong Dream for a Tabletop Battle Game, including Figurines and Play-mats. This is where Chii-Kai comes into play. Yokaze always loved wood-working and craftsmanship - so he thought “What if I combine the Business with Pleasure…”. This is how the Chii-Kai were born. Amongst many puffs of the Hookah inside the Haganeki Neko, and pacing back and forth… the Kabuki came up with his first Finalized Design… - THE GORO-GORO CHII-KAI.

So, to wrap this up, Tanoshi began production of a Complete line of Chii-Kai… Yokaze hoped the Game would continue being played for Generations to come…

Spoiler

I'm writing this lore and Mechanic sheet for a new in-server Tabletop Battle game. This is meant to be used as some sort of Slice of Life or in-between downtime RP. Please feel free to Dm me on discord (@hexeen) for any critiques, questions or concerns. 

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 - Credits;

@Kabukicraft (Creator, Writer)

@Dargrind (Pocket-Pal Inspiration)

@Benleft (Grububu Inspiration)

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