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Hello people of the internet!

 

Now that the Subjugation period is over for Urguan, we are recruiting for the new settlement Korod'Azwyr. It is a warrior-cultist settlement, founded by the Frostbeard Clan of Mountain Dwarves with many non-dwarven citizens, holding a focus on deep roleplay, historical research, monster hunting, magical RP, and player-ran eventlines. 

 

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What is Korod'Azwyr?

Korod'Azwyr, or Grimfrost, is a secret settlement hidden within the Rimeglen, veiled under sheets of snow. Governed by a Council, the Frostbeard hold is a Jarldom, carven into the mountainside. Robbed of their once-Grand home, Korod'Azwyr stands as a refuge for these lost Sons of Kaz'Ulrah and their allies, persecuted in both race, religion and politics. Verily so, the duties and works that lie in the hands of the settlers of the hold prevent them from stirring their inflamed hearts, their busywork preventing them from casting their lives away in vainglory as they might try to avenge their fallen kin. At the advent of the fall of the Grand Kingdom of Urguan, the Frostbeards gathered what they could muster, and set forth out onto the ocean expanse out of their cove. They sought for far off lands, in frigid tones. For the berserkers, only a land of freezing temperatures and chilled rain could cool their bleeding hearts, as the Rimeglen beckoned them into quiet isolation. Requiring the same, if not greater secrecy, the settlement harbors a burgeoning cult of blood ritualists, fervently known as the Cult of Wyrvun, a wise congregation of clandestine monks who hone both their mind and bodies in service of their god, guarding the wintry lands.

 

What do those in Korod'Azwyr do?

Korod'Azwyr remains hidden in the frozen lands of the north to do one thing; survive. In their survival, a fervent adherence to the estranged Wyrvun, the White Dragon, Aengul of Virtue for the Frostbeards, is kept. Much religious work and sessions are held within their halls, as well as beyond, for it is the duties of the Acolytes of the Redeemed to protect the Rimeglen and all frozen expanses, for that is the domain of Wyrvun. Furthermore, within the hold are activies mundane and mesmerizing. A grand library has been constructed in the manners of the Remembrancers of old, in which the hold gathers and restores knowledge long lost. These shelves serve a more active use, providing it's readers lessons, classes and studies. An alchemical workshop is propped, as well as golemancy masonry and voidal pillars, to facilitate great crafts lost to time. The Bearserkers, restless blood within their veins, step out into the tundra, seeking glory or death before the greatest beasts the White Dragon may present them. All the while the true cultists in the hold construct pallid rituals, to enact worship, and other directives that move swiftest in secrecy. Beneath it all, an expansive cavern system older than the fallen Fourth Grand Kingdom of Urguan itself crawls and carves through the belly of the earth, collapsing much history, and much horror. It is up to the settlers of the Jarldom to uncover untold mysteries, ancient lives, and corrupt betrayals of those who came before, deep within the bowels of the mountainhome...

 

Is Korod'Azwyr for you?

Korod'Azwyr is not for everyone. The settlement does not welcome darkspawn, as well as Imperials. Besides that, most are welcome! If you do not like heavy roleplay, and deep storylines that take weeks to resolve, this is not the group for you. Rather than consistent daily activity, our group strives for scheduled and instanced gatherings, in which our playerbase gathers and plays together, whether that be a hunt, magical activities, events, or just good social gatherings. Being hidden, organic growth of our playerbase will be hard, if not impossible, for there are no wanderers this far north. Furthermore, if your character wishes to immediately avenge the wrongs of the past, or inversely sympathizes with Imperial mindsets, this group is not for you. However, if you like magic RP, crafting RP, deep and intimate RP that many others will skim over, you are in the right place. If the hunting of a great beast, in which you use weapons and traps that were all crafted in roleplay weeks prior, slaying said beast, and then offering blood sacrifices for ritualistic worship to create grand works with those who have earned their stature within the Hold through quality RP sounds like fun to you, then we are the place for you!

 

How can I join Korod'Azwyr?

You can join the settlement by reaching out to me on discord, or in game. Discord is SirShitlips, MC name is SirBlocklips. Send a message and we can schedule your assimilation into the settlement. As well, you may run the command /charter sign korod in-game. We have a number of players already eager to play in our hold, so you will want to join in on the fun!

 

Join today!

Pics of the build: https://imgur.com/a/korodazwyr-yhihtBh

Further readings about the culture and the Hold:

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Edited by SirBlocklips
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Finally . . . Monster Hunter RP

 

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Wyrvun with front legs, gross.

 

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On 4/21/2026 at 9:49 PM, Turnipian said:
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Wyrvun with front legs, gross.

 

He is called 'The White Dragon.'

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3 hours ago, DancingZebra267 said:

He is called 'The White Dragon.'

he was written close to the release of skyrim, sadly he is more akin to the dragons in that then a four-legged dragon.

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