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[✗] [Amendment] Sieg Candles clean up & balancing

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Helmet

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Posted (edited)

Removed text is bold and struck through.

Added text is bold & underlined.

 

Old (All)

Spoiler

“And to ye Sons of Harren I admonish: There is no refuge from the sight of GOD. For He sees all things, and no sin is hidden before him, even in the darkest realms.” 
–To the Harrenites, from the Scroll of the Spirit, given to We the Faithful by the Exalted Prophet Owyn.

 

Siegmund’s Candles was in its time the pride of the Church Militant. First crafted by the Knights of the Black Sepulcher in days of yore, it was said to grant congregations the sight of the Prophet Siegmund himself, celebrated and burnt in swinging thuribles during mass to ward evil spirits from town chapels and city cathedrals, whilst carried as candles or wax coatings by crusaders, that sought to keep the damned at bay in their wars for God. Its existence was long doubted by alchemists and clergymen alike, as any record of how it was initially made seemed lost in the catacombs of the Library of Johannesburg, when the city was laid waste to by mad Emperor Phillip’s thannhium wrath. 

Lost, that is, until one grave-robbing alchemist during their travels was able to pry one a journal from the cold grasp of a Marked Man belonging to the school of the Ox, who’s unfortunate end had come at the hands of a Flugle in the swamps of southern Cunyuan. Preserved in the bog, the journal was written in an odd mix of Flexio, the Material Alphabet and Cathanese, taking some years to translate. Finally, decades later, this artefact of Canonist wisdom would be returned to use.

 

Recipe:


-Lard (base)
-Rigidity x2
-Death x3
-Connection x2
-Light x2
-Dash of Freshly Cremated Descendant Ashes x1
(The ashes of any cremated descendant will suffice: be it a leper’s amputated leg or a witch burned at the stake. The individual's flesh must have been living at most three months [three OOC days] before the potion was created, with all roleplay screenshotted. A ‘dash’ of ashes equates that remaining from a burnt limb or head, with the torso offering two measures if cremated properly. an urn containing the ashes of an entire person would therefore permit 7 dashes appropriate for 7 Siegmund’s Candles)

Creation (Optional, only if it requires a specific process)


-All symbols must be ground into separate powders using aurum tools or a polished marble mortar and pestle. These tools are not necessary for the harvesting or storage of regents beforehand, however.
-The lard base must be added to an aurum or marble bowl, equating one candle’s worth.
-The two light symbols ought to be mixed into the base, causing it to take on a pinkish-red colour.
-All steps henceforth must be carried out away from sunlight. Direct exposure to sunlight will cause the mixture in any of the following states to quickly burn up, strangely leaving no mark or damage on surfaces (or individuals) the flame touches.
-The first death symbol should be mixed in, then until the earlier colour is replaced with a dull grey.
-The first symbol of rigidity , and the first symbol of connection, should be added at the same time - within three second of each other, to be precise - and stirred together (pre-stirring these symbols to add as one will not work) until the concoction turns a brilliant white.
-The second symbol of death, followed by a dash of descendant ashes, and third symbol of death should be added then mixed in rapid succession, with no more than ten seconds between each addition. This, if done correctly, will turn the mixture into a soggy vantablack mush. If done incorrectly, the mixture will instantly harden become a useless grey block and be put to waste.
-Finally the second symbol of rigidity must be added, reverting the mixture back to its earlier grey colour. 
-At this point, the mixture must be kept in relative darkness until the later hours of the night, where it must be positioned before dawn so that it might be hit by light from the rising sun. Should this be done properly, the mixture will dry and harden into a malleable wax fit for a candlewick if a base of lard is used, or dry and powder into an incense if a base of distilled water is used.

 

Effects:


Whilst the wax candle is being physically handled, beings made from (or containing, as Mystics do) ectoplasm will forcefully gleam, causing their ghostly forms to shine and be unveiled, instantly ceasing once touch has been broken. 
 
The main use for the incense or wax, however, comes from ignition. When burnt, vapors provoke sources of nearby ectoplasm and cause it to gleam. Mystics and phantoms will feel inclined to avoid it as if physically repelled, a gentle force tugging at their minds with the suggestion to get as far from the burning candle as possible. This can be ignored should any of these creatures be inclined to remain near, though would eventually force them to gleam brightly and create a visible aura over objects and people they are possessing or hiding within, though they will not be otherwise weakened. 

The effect upon ectoplasm across the phantom spectrum - from menhirs to polygeists within hexed objects - are for the most part the same: causing it to ripple and feel repelled before going to gleam and shine regardless of its host’s will. This interestingly affects Mystic’s ‘Deadbreath’ spell, which is flimsy and ill maintained by contrast to solid bodies of ectoplasm, causing it to be unfurled and dispelled in a lit candle’s range or cut through by Siegsmund’s Candle wax like butter..
  
Siegmund’s Candles require [3] Emotes to ignite and will slowly and indefinitely burn (for the remainder of the scenario) with a 5 block radius lest adequately snuffed. Ectoplasm caught in its vapor will then be subject to the above mentioned effects, causing ectoplasm to gleam if kept within range for 2 emotes after ignition; the effects if applied on a spectre past this point will linger for 3 emotes following the ectoplasm’s departure from the Candle’s range, preventing phantoms from using their ‘fading’ ability in this timespan and resetting should the ectoplasm return within said range before the 3 emotes transpire. 

 

Redlines:

 

 -Requires an ST signed item.
-The vapor exhumed from Siegmund's Candles is transparent, rendering them useless for the purpose of smoke screens/ smoke bombs.
-The effects of Siegmund's Incense and Siegmund’s Candles upon ectoplasm are restricted solely to immediate discomfort before gleaming exposure with ectoplasm after two emotes following the candle’s ignition. Ectoplasm will not be inherently damaged or disrupted, merely made to shine.
-Whilst physical contact between the wax and ectoplasm will cause it to gleam instantaneously, being inside the candle’s lit candle’s for 2 emotes after ignition, will give phantoms and mystics an inherent feeling of unease; it is the job of whoever is RPing the Candle or Incense to ensure spectre and mystic players are informed. 
-Ectoplasm forced to gleam will always continue to do so for 3 emotes, or longer if kept in contact with the wax or in a lit candle’s range.
-Unfinished mixtures will burn up in sunlight, and produce heat as regular flame, but strangely not cause damage to people or objects, making it nigh impossible to weaponize and only practical as a deterrent or party trick.
-Eating or trying to directly smoke Siegmund’s Candles will offer no benefits, nutritional or otherwise.
-The vapor candles will take two emotes after being lit to fill their range, spreading five blocks out in every direction.

-Siegmund candles, though they indefinitely burn upon ignition for the scenario, cannot be used to "ward" doorways with RP signs or anything of the sort. They must be actively activated during an encounter or scenario.
-Tier three.

 

New (Recipe/Creation)

Spoiler

Recipe:


-Lard (base)
-Rigidity x2
-Death x3
-Connection x2 x1
-Light x2
-Dash of Freshly Cremated Descendant Ashes x1
(The ashes of any cremated descendant will suffice: be it a leper’s amputated leg or a witch burned at the stake. The individual's flesh must have been living at most three months [three OOC days] before the potion was created, with all roleplay screenshotted. A ‘dash’ of ashes equates that remaining from a burnt limb or head, with the torso offering two measures if cremated properly. an urn containing the ashes of an entire person would therefore permit 7 dashes appropriate for 7 Siegmund’s Candles)

Creation (Optional, only if it requires a specific process)


-All symbols must be ground into separate powders using aurum tools or a polished marble mortar and pestle. These tools are not necessary for the harvesting or storage of regents beforehand, however.
-The lard base must be added to an aurum or marble bowl, equating one candle’s worth.
-The two light symbols ought to be mixed into the base, causing it to take on a pinkish-red colour.
-All steps henceforth must be carried out away from sunlight. Direct exposure to sunlight will cause the mixture in any of the following states to quickly burn up, strangely leaving no mark or damage on surfaces (or individuals) the flame touches.
-The first death symbol should be mixed in, then until the earlier colour is replaced with a dull grey.
-The first symbol of rigidity , and the first symbol of connection, should be added at the same time - within three second of each other, to be precise - and stirred together (pre-stirring these symbols to add as one will not work) until the concoction turns a brilliant white.
-The second symbol of death, followed by a dash of descendant ashes, and third symbol of death should be added then mixed in rapid succession, with no more than ten seconds between each addition. This, if done correctly, will turn the mixture into a soggy vantablack mush. If done incorrectly, the mixture will instantly harden become a useless grey block and be put to waste.
-Finally the second symbol of rigidity must be added, reverting the mixture back to its earlier grey colour. 
-At this point, the mixture must be kept in relative darkness until the later hours of the night, where it must be positioned before dawn so that it might be hit by light from the rising sun. Should this be done properly, the mixture will dry and harden into a malleable wax fit for a candlewick if a base of lard is used, or dry and powder into an incense if a base of distilled water is used.

 

New (Effects)

Spoiler

Effects:


Whilst the wax candle is being physically handled, beings made from (or containing, as Mystics do) in physical contact with an inanimate object saturated with ectoplasm, from menhirs to polygeists within hexed items, the ectoplasm will forcefully gleam, causing their ghostly forms ghastly nature to shine and be unveiled, instantly ceasing once touch has been broken. 
 
The main use for the incense or wax, however, comes from ignition. When burnt, vapors provoke sources of nearby ectoplasm and cause it to gleam. Mystics and phantoms will feel inclined to avoid it as if physically repelled, a gentle force tugging at their minds with the suggestion to get as far from the burning candle as possible. This can be ignored should any of these creatures be inclined to remain near, though would eventually force them to gleam brightly and create a visible aura over objects and people they are possessing or hiding within, though they will not be otherwise weakened. 

The effect upon ectoplasm across the phantom spectrum - from menhirs to polygeists within hexed objects - are for the most part the same: causing it to ripple and feel repelled before going to gleam and shine regardless of its host’s will. This interestingly affects Mystic’s ‘Deadbreath’ spell, which is flimsy and ill maintained by contrast to solid bodies of ectoplasm, causing it to be unfurled and dispelled in a lit candle’s range or cut through by Siegsmund’s Candle wax like butter.
  
Siegmund’s Candles require [3] Emotes to ignite and will slowly and indefinitely burn (for the remainder of the scenario) with a 5 block radius lest adequately snuffed. Ectoplasm caught in its vapor will then be subject to the above mentioned effects, causing ectoplasm to gleam if kept within range for 2 emotes after ignition; the effects if applied on a spectre past this point will linger for 3 emotes following the ectoplasm’s departure from the Candle’s range, preventing phantoms from using their ‘fading’ ability in this timespan and resetting should the ectoplasm return within said range before the 3 emotes transpire. 

 

New (Redlines)

Spoiler

Redlines:

 

 -Requires an ST signed item.
-The vapor exhumed from Siegmund's Candles is transparent, rendering them useless for the purpose of smoke screens/ smoke bombs.
-The effects of Siegmund's Incense and Siegmund’s Candles upon ectoplasm are restricted solely to immediate discomfort before gleaming exposure with ectoplasm after two emotes following the candle’s ignition. Ectoplasm will not be inherently damaged or disrupted, merely made to shine.
-Whilst physical contact between the wax and ectoplasm will cause it to gleam instantaneously, b Being inside the candle’s lit candle’s area of influence for 2 emotes after ignition, will give phantoms and mystics an inherent feeling of unease; it is the job of whoever is RPing the Candle or Incense to ensure spectre and mystic players are informed. 

-Ectoplasm forced to gleam will always continue to do so for 3 emotes, or longer if kept in contact with the wax or in a lit candle’s range.
-Unfinished mixtures will burn up in sunlight, and produce heat as regular flame, but strangely not cause damage to people or objects, making it nigh impossible to weaponize and only practical as a deterrent or party trick.
-Eating or trying to directly smoke Siegmund’s Candles will offer no benefits, nutritional or otherwise.
-The vapor candles will take two emotes after being lit to fill their range, spreading five blocks out in every direction.

-Siegmund candles, though they indefinitely burn upon ignition for the scenario, cannot be used to "ward" doorways with RP signs or anything of the sort. They must be actively activated during an encounter or scenario.
-Tier three.

 

Why

Recipe/Creation:

If you pay close attention to the recipe there's no actual second addition of a connection symbol within the steps listed in the creation process. Only 1 connection is used, not 2 in the process. Also the subtitle of the section still has the 'optional, only if it requires a specific process' text from the template.

 

Effects:

Currently, Sieg's candles cause Mystics & Ghosts to glow instantly on contact, while inanimate objects infused with ectoplasm only glow when the candle is burning. I am of the opinion that this should be reversed so only items/structures with ectoplasm glow on contact with the candle, while Mystics & Ghosts are only revealed when the candle is actually used.

 

Redlines:

General clean up. The mentions of "two emotes following the candle's ignition" & the redline saying "vapor candles will take two emotes after being lit to fill their range" seems generally confusing/redundant to me, as a 3 emote use time is already the default now for potions. Also typo is fixed, and other relevant redlines have been adjusted to fit the changes made to the effects.

 

Edited by Helmet
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This lore has been denied.

 

This amendment was taken to an internal vote and was denied; at this time LT has no interest in implementing this.

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