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Alrasian Fiefdom [Accepted]

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Dat Meman46

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TOWN CHARTER

MC Name: Meman46

RP Name: Wrath

Town Name: Three's Peek Inn (Annagram for, "The Keepers")

Why are you/your character starting this town? What role will it play?

Wrath has always considered himself an entrepreneur of sorts; some would even say his business is quite successful. However, people have always thought of banditry as lowly thievery and nothing else, wrath's ultimate intentions have always been to bring everything evil to a whole new level.

What type of political system is enforced in this town? Is this town under the reign of any other nation at this time? Wrath has not and never will willingly acknowledge a superior in any way shape or form. Therefore, Wrath will be in charge of this town and will be succeeded by two second in commands below them there will be grunts and slaves. However, due to the hidden intentions of this town there will most likely be a farmer or two found minding they're own business with no knowledge of the taverns secrets.

What sort of behavior will residents exhibit? (Race relations, nation relations, etc.)

The, "Three's Peek Inn" has always been full of odd behaving quiet patrons, every now and then one or two of them will emerge into the taverns basement and not re-emerge for several hours. The inn does sell food and ale, along with several other oddities.

Where would you prefer the town’s region be? Including a screenshot of the land would be nice (of game or map).

Any other details (architecture, races, culture, etc):

Of course no king in his right mind would grant any man, or dwarf in this situation, a plot of land to build a fortress in which ultimate destruction and thievery of unknown levels will be carried out in. So Wrath in his witty mind told the foolish High King Syrio that he only wished to build a small farming town where he would give the king a large portion of his crops. The king agreed to Wrath's terms and granted him some land in the swamp. Wrath decided to build an tavern and farm as promised, but also built a hidden tunnel in the taverns basement which led to a magic bearing floor (AKA: a lift sign,which was enchanted by a mage that did not know of Wrath's intentions) and a large underground fortress that was dug out and built by Wrath's dwarven ingenuity and much unskilled slave labour.

Players who have agreed to sign this charter (15 name minimum):

All guild members of, "The Keepers" and future recruits

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