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Garrett

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Out-Of-Character Details

Minecraft Account Name: TrooperX40

How old are you?: 17 (18 on November 9th)

Time-Zone/Country of Residence: Pacific Standard Time, United States of America

Do you have a good grip on English grammar and the English language?: I would like to think so, English being my first language and all.

Have you had any previous experience in roleplaying?: Yes, the first server I played on (in alpha) was an RP server by the name of “Age of Chaos.” When Age of Chaos closed I wandered from server to server looking for something that felt close to the same, nothing so far.

Have you read and understood and agree to the rules?: Yes, yes, and yes.

How did you hear about the Lord of the Craft?: Found it browsing the Minecraft forums.

Link any previous applications you have made to the Lord of the Craft: http://www.lordofthecraft.net/forum/index.php?/topic/73680-garretts-app/ (I changed my bio and ORQ’s some to either be less villainous or flow better. I also fixed a myriad of errors (it was 3 am in the morning and I was tired).

Have you posted this application on Minecraft Forum? If not, post it here: http://www.minecraftforum.net/topic/832121-the-lord-of-the-craft-enter-the-world-of-asulon-o-f-f-i-c-i-a-l-l-y-t-h-e-n-o-1-r-p-s-e-r-v-e-r-100-unique-gameplay/! : Yes.

Definitions

In your own words, define what the act of roleplaying is: Role playing is when you remove yourself from everyday worries and troubles and place yourself in the role of another, so you can experience their worries and troubles. Role playing is part acting, part improvising, and part storytelling.

In your own words, define what the act of meta-gaming is: Meta-gaming is when you take out-of-character information and use it to your advantage in character. For example: I walk into my house/mansion/whatever and I see another players name plate through the wall, in character I can’t see through walls so I have no idea that they’re there, were I to abuse the reality of the game by smashing down the wall and beating the other player to death then I would be accused of meta-gaming.

In your own words, define what the act of power-emoting is: Power-emoting is when you use emotes to take advantage of a situation and deny the other player a chance to react, for example: *player A stabs player B in the chest, player B falls over and dies.*

In-Character Details

Character Name: Garrett Moore

Character Race: Human (Southeron)

Character biography - Make this at least 2 paragraphs long, which must explain your character’s history, appearance, personality, age and any other details you deem necessary:

Garrett Moore was born to a large family of barely literate farmers not far from the island-city of Salvus. Due to their off island location the Moore family saw little visitors besides a small cargo boat by the name of “the Silver Spoon” that transported their goods to the hungry mouths of Salvus every few weeks. Garrett was lucky to be as curious as he was as a child for without him stowing away in said ship he never would have learned to read or write. During one of Garrett’s many trips to the city he wandered into a library where he befriended the young scholar Thomas Porse. Though Thomas was a brilliant man, but he was also a bitter one thanks to a rough upbringing. Thomas taught Garrett many things, he taught him to read, to write, and to question the world around him, as well as some engineering, philosophy, a little alchemy, and of some medicines. Sadly along with these important teachings and several bad run-ins with the citizens of Salvus, Thomas’s bitterness and distrust for other sentient beings were also instilled in the young, eager to learn, but impressionable Garrett Moore. Being among one of twelve children Garrett’s regular disappearances never caught the attention of his parents, that is until he began to ignore their rulings and the workload they gave him in order to afford more time to learn and grow intellectually. This of course created tension in the Moore household and because of this most of his family looked down on him.

At the age of 17 he began dissecting farm animals, those alive and dead, in attempts to learn what makes them tick. While Garrett was proud of his work and the knowledge he gained his parents felt otherwise, they were horrified, they called him evil and sick and cast him out into the world.

Garrett wandered the world until the age of 27, attempts at killing and stealing always ended in one way, running and so Garrett has learned to avoid this at all costs. Garrett survived during this time by scavenging and hunting. Garrett passed time by studying animals and plant life during the day, and the roaming undead by night.

Garrett is a tall, thin man with light skin for one of Southeron descent. Garrett has an angled face and well defined features. Garrett has strong legs and moderately strong arms, from running often and using a bow on a semi-regular basis. Garrett has a shaved head and wears comfortable clothes that offer high maneuverability.

In the end Garrett Moore is a smart but emotionally broken man, he considers himself a man of science and is intent upon finding a place where he can set up operations in medicine, alchemy, engineering, or something else that engages his mind. Garrett could be called a cruel man as he cares little for ethics and morals besides that of his employer. Garrett looks at the bottom line and little else. Garrett stands and carries himself formally and will often change himself in an attempt to manipulate others. Garrett seldom smiles and almost never laughs, but when he does it is either at the expense of others or because he is at the threshold of knowledge. Garrett detests physical labor, combat, people, and spiders… oh how he hates spiders.

What are your characters ambitions?: To learn all that he can, to extend human life far into the future (more importantly his life), and to understand the mechanics of life and the world.

Please provide an in-game screenshot of your skin here: http://i.imgur.com/dfNyh.png

Is there anything else you would like to say about your character: No.

Open-Response-Questions

Each question here must be answered with a minimum of one full paragraph, and detail the scene you are given in the way it would happen in roleplay. These questions should be answered in first person. Be detailed, not short.

Upon entering the Mighty Human City of Arethor, you come across a shop-keeper calling out to sell his wares to passers-by. The shopkeeper is not a Human, he is a poor dwarf looking to make a living in a new city. What is your response? Having just entered the large city I concentrate and drown out the noise of the passersby, the merchants, and the beggars. I breathe in deeply with my eyes closed, searching for the smell of cooked flesh, the smell of sustenance. Identifying what I seek I open my eyes and mind, letting in sight and sound, I begin scanning the area around me, struggling to see past the hustle and bustle of the crowded city I approach the sound of a dwarf and the smell of a fresh meal. As I near the dwarf he begins waving a hunk of meat in his hand, motioning me to come closer, and I do.

“You look like a man who could use a meal EH?” the stout dwarf shouts over the crowd so I can hear.

“As it would happen I do, dwarf” I motion towards a cooked piece of chicken sizzling on a grill, “How much?”

The dwarf looks me over, changing the price in his head to what it looks like I can afford, after a minute of what seems labored thought he pipes up in a loud tone “well it’s normally 10 Minas ya see, but I think I can give you a deal… 7 Minas sound good?”

I reach into my pocket and feel for what little coin I have, 1,2..5 Minas. I sigh at the thought of not eating today and look the dwarf in the eyes, “I only have 3…”

The dwarf’s mouth hangs agape for a second, a scowl crosses his face and he strokes his lengthy beard, “I cannot do that lad, best ya come back when you can pay a goodly amount.”

“Isn’t some money better than none my friend? It’s only a difference of a few Minas; consider it your good dead of the month,”

The dwarf sighs in defeat, nods, and holds out his hand.

I reach into my pocket take 3 coins and place it in his waiting hand, I then pick up the chicken and find a quiet place to eat and continue on my way.

You’re wandering the Oren Road late at night, when a large Orc begins to threaten a nearby dwarf. There is no help nearby, and the situation looks like it will escalate into violence soon, what does your character do? Disturbed by the overly boisterous conversation up the road I take cover by some bushes and watch the scene play out, slowing taking my bow out and stringing an arrow. The dwarf, a female, looks like a merchant as evident by her cart, demeanor, and bright clothes. The orc appears as... well an orc. The orc isn’t a killer or the dwarf would be dead, but does have a wicked looking axe while the dwarf has nothing of the sort, I assume that the orc is a hired guard who’d prefer to be paid more handsomely than the dwarf intended. Things should be coming to a close soon; the orc was now raging and ready to attack. I take aim at the orc’s back and wait for him to strike the dwarf.

After another 5 minutes of shouting the orc makes a brutal swing, cutting the dwarf in twain. As he stands there observing the after effects of his dark artwork I release my arrow, being the hit and miss archer I am the shot misses and the orc jumps, switching his head back and forth in an attempt to identify the source. I quickly bring another arrow to bear and let it loose, with luck this one hits the orc’s leg, he screams and begins slowly hobbling towards me. In a moment of weakness I panic and take off down the road running as fast I can to get away from the angry, bellowing orc. As I sprint I can’t help but think ‘never again.’

Whilst walking down the road to Malinor, you stumble upon an old man. His walking stick , looks weak and frail, and just as you are about to ask something, the stick breaks, and the man falls to the ground. As he falls down, a bag of Minas falls to the ground, and splits open. As you watch the multiple coins spill out, you peer down at the defenceless man. What does your character do?: I drag the man to a nearby stone where he can sit down with ease and I look him over. He appears to be a beggar, with tattered clothes, an untamed beard, and a bald head. I start to ask the elderly man a battery of questions “what do you know of Malinor? Of magic? Of philosophy? How did you get here? Where are you going? What wise words do you have to share?”

With a dumbstruck look on his face the ragged old man answers in detail and we sit there for hours discussing these things until the sun starts to go down and he looks at me, one he now considers a friend, and says “the sun is setting, the night is a dangerous time, can you help me find a new walking stick?”

I kneel down and look the man in the eyes, smile, and reply “No.”

The man looks at me distraught with confusion and stammers “but I’ll catch my death out here!”

“Yes and I intend to learn all about that, I thank you, and science thanks you,” I then hand the man his sack of Minas, “at least you still have wealth,” I say as I walk across the road.

“Where are you going!? What’s wrong with you!?” he yells at me.

I turn around and smile broadly “Calm yourself, I’ll be in the trees observing what night creature that will rip you asunder, don’t feel bad though you probably only have a few years left anyway and you’re going to die for such a noble cause, that’s nothing to feel bad about.” The man continued to shout for hours, but that only quickened his death as his voice became a beacon for the evil of the night, and so as dawn rose I examined the man’s remains, scavenged what was left, and took note of what he taught of life and death in a journal.

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