Jump to content

Yemekar's Workforce

 Share


Serf

Recommended Posts

Yemekar's Workforce

yuizI.jpg


There is one group of hardworking dwarves that holds the entirety of the Dwarven Empire upon their broad shoulders, a group of dwarves that truly know the meaning of “a hard day’s work.” They the workforce of Yemekar’s Pick, they are those who dedicate their hands to the service of The Maker. Woodcutting, mining, and farming are not merely tradeskills to be learned and then performed sluggishly from day to day in monotonous drudgery but they are skills to be cherished. The common worker is not lowly or insignificant in the grand scheme of the Empire but they are what keep the empire moving forward, for without supplies how would goods and profits be made? Most importantly, without farmers how would we produce ale?! This is why any dwarf should be honored to join the workforce of the empire, for they not only honor themselves but they honor their clan, the Empire, and Yemekar himself.
 

Miners


The backbone of the dwarven workforce, the miners are what supply the Empire with precious minerals for the crafting of objects of practicality, beauty, and strength. Even though there is no job that is greater than the rest in terms of its usefulness, mining is certainly one of the most dangerous and rewarding positions within the labor force. Whether it be collapsing tunnels, a nest of spiders, or a demanding quota, the miner’s job is never done. But with a good head on your shoulders and strict planning, you’ll come out of the mines with your beard still attached to your jaw, a hefty load of ores, and maybe even a bonus if you work exceptionally well.

Management:
 

  • Yemekar’s Pick: Leader of the Workforce, all workers are subordinate to him.
  • High Overseer: Second in command of the workforce, ensures supply trains are running smoothly and quotas are met.
  • Overseer: Leader of a mine, all miners of that mine report to the Overseer for work assignments. Responsible for meeting the established quota and running the mine.
  • Taskmaster: Miners that have shown outstanding dedication and ability are promoted to Taskmasters. Each mine will have an established amount of Taskmasters in which it may have, depending on its size and the amount of workers working within it. Taskmasters report to the Overseer of the mine, and ensure that mining checkpoints are adequately supplied. They act as leaders for the miners, as well as watchdogs, alerting the Overseer of lazy miners or dealing with the problem themselves.

Workers:
 

  • Quarry Worker: Stone, Sandstone, basic building materials
  • Coal Miner: Coal, and Stone
  • Experienced Miner: Iron, Coal, Stone, Lapis
  • Expert Miner: Gold, Iron, Coal, Stone, Lapis, Redstone
  • Diamond Cutter: Diamonds, Gold, Lapis, Redstone, Iron, Coal, Stone


Rules:

Follow these laws while in the mines and performing tasks for the mines to the letter. Punishments for breaking any of these laws will be determined by the Overseer of that particular mine, but Yemekar’s Pick and the High Overseer reserve the right to extend, shorten, or change these punishments based on the situation.

Laws of the Workforce:

  • Meet your Quota
  • Theft is strictly punished, thieves will be brought before Yemekar’s Pick himself

Laws of the Mines:

  • Keep your mining helmets on at all times in the mines
  • No fighting over ores
  • No damaging the supports
  • No random diggery
  • No drunken brawls
  • Always be mindful of your superiors
  • No sleeping on the job, remember your Quota
  • Follow the mining procedure
  • No witchcraft or magic within the mines ((No X-Ray, if you’re caught doing this you will be reported to the moderators and Yemekar will be disappointed.))

Procedure:

Chipping away deep below the surface is a dangerous task, as cave ins are common and perils are many and this is why a specific procedure has been put into place. Following this procedure will ensure you do not find yourself crushed by a falling ceiling, or eaten alive by rampaging spiders, so make sure that you always keep it in mind.
 

  • Always place supports as you mine, or else the mine will collapse. If you are found mining without using supports, you will be detained and brought before the Overseer of the mine for endangering yourself and your fellow miners.
  • Place torches as necessary and preferably away from the wooden supports to prevent fires.
  • Mine shafts must be 9 metres ((blocks)) long and 4 to 6 metres ((blocks)) high
  • Mine efficiently
  • The Overseer and his taskmasters will assign you a task or direct you generally where to mine, follow these directions.
  • If a ravine, abandoned mine, or anything deemed unordinary is found, report it immediately to a Taskmaster or the Overseer.
  • Set up signs with directions when necessary; do not tamper with signs of any kind.
  • Remain at the level of the mine according to your mining rank, do not mine what you are not authorized to mine ((This is more so for when the skills plugin is put back into the server.))
  • Checkpoints will be placed throughout the mine if it becomes extensive enough for them. These checkpoints will be stocked with food, tools, and if needed a rail system back to the entrance of the mine. Checkpoints will also be stocked with basic weaponry, in case of attack.
  • In case of assault, all miners are to report to the armory and gear up. If guards are in the area, the Overseer and his or her mine will follow their orders. If no guards are within the area, the Overseer remains in charge but must send a messenger for reinforcements, and if guardsmen arrive they are to assume control of the militia.

Notes for Miners

How you should keep the shafts:
VPKmu.png
Support designs you should use:
H6eIu.png



 

Farmers and Herdsmen


Although agriculture may not have the more clear and present dangers that mining does, it is no less crucial to the survival of the rest of the workforce and Dwarven Empire. Without adequate food and ale, the loggers and miners would not be able to gather the materials used for building our stout stonework and masterwork tools. Meats, vegetables, bread, fish, and other baked goods are all necessities for a healthy dwarven diet, and let us not forget our most cherished drink, ale. These staples are what the farmers and herdsmen will gather, and therefore do not think of it as merely farming or butchering but fueling an entire Nation with food and drink. It may seem like a daunting task, but if you fulfill your Quota then you did your pivotal part in making it happen.


Ranks:
 

  • Yemekar’s Pick: Leader of the Workforce, all workers are subordinate to him.
  • High Overseer: Second in command of the workforce, ensures supply trains are running smoothly and quotas are met.
  • Harvest Master: Leader of a farm. Tells what farmer will farm what, establishes quotas for each farmer, and ensures that the farm meets its quota given by Yemekar’s Pick.
  • Head Rancher: Subordinate to the Head Harvester but directs the herdsmen of the farm, establishing their quotas and making sure that the animals remain safe and are only slaughtered when the time comes.
  • Farmer: The basic worker of the farms, what he or she farms is dictated by what the Head Harvester tells him or her to farm.
  • Herdsman: The basic animal workers. A herdsman’s job is to collect eggs and milk from the animals of the farm, along with butchering cows, pigs, and chickens for meat, leather, and feathers when needed. They also make sure that nothing, such as wolves or wandering mischief makers, tamper with the animals.
  • Fishmonger: Although neither a farmhand nor a herdsman, the Fishmongers still report to the Harvest Master of the nearest farm in which they fish. A fishmonger neither needs to be a farmer or a herdsman to begin with, although one or the other can become a fishmonger if the desire rises. Each farm may only have a certain number of fishmongers depending on the size of the farm and the proximity of major water sources for the fishmonger to fish in.

Rules:

Laws of the Workforce:

  • Meet your Quota
  • Theft is strictly punished, thieves will be brought before Yemekar’s Pick himself

Laws of the Fields:

  • Do not over irrigate, flooding the fields will result in flogging.
  • Be mindful of your superiors.
  • Do not butcher animals unless you are a herdsman.
  • Sow the fields with new seeds after you harvest the old wheat.
  • Specific crop placement will vary between farms; therefore the Head Harvester will decide what goes where. Do not deviate from this crop zoning.
  • Do not trample crops.

Procedure:

  • Crops will be zoned to different section of a farm, wheat will be the main field while melons, vegetables, sugarcane, and other miscellaneous crops will each have their own section of the farm.
  • Herdsmen are to keep their animals penned a small ways away from the farm to avoid any animals escaping and eating the harvest.
  • Silos, Windmills, and Kitchens must be built at each farm to expedite turning raw crops, meats, and materials into edible foods.
  • In case of attack, assemble to the Harvest Master for orders. If guards are present, they will take control of the farmer militia. If guards are not present, the Harvest Master will command the militia and send out a messenger for reinforcements. Upon the arrival of reinforcements, the command of the farmer militia will transfer to the guards.

Notes for Farmers

What wheat should be stored in:
8CJfz.png

Loggers


The Loggers of the nation are the strong-armed outdoorsmen whom put the wood in a noble dwarf’s fireplace, and the planks on a commoner’s floors. Whether it be pine or oak, the logger’s job is to find whatever type of wood that the nation requires and deliver it in an efficient manner. Not only does a logger’s job involve the chopping of trees and supply of logs and planks but those logs and planks are used in a myriad of different projects. From fencing for the farms, to tools for the miners, the usefulness of the loggers is immense when it comes to the rest of the workforce. For the entire nation, beds, chairs, tables, swords, axes, buildings, and doors all require the logger’s hands to gather the necessary wood for such objects. The possibilities are quite endless when it comes to wood, and therefore the importance of the loggers is quite endless well.




Ranks:

  • Yemekar’s Pick: Leader of the Workforce, all workers are subordinate to him.
  • High Overseer: Second in command of the workforce, ensures supply trains are running smoothly and quotas are met.
  • Foreman: Leader of the logging camp, ensures that all the logger meet their Quotas and the general operation of the logging camp runs smoothly.
  • Logger: Standard worker at the logging camp, chops down trees and refine those logs into planks.

Rules:

Laws of the Workforce:

  • Meet your Quota
  • Theft is strictly punished, thieves will be brought before Yemekar’s Pick himself

Laws of Logging:

  • No witchcraft ((No floating trees))
  • Either replant or store saplings, do not leave them lying around
  • Be mindful of your superiors

Procedure:

  • Take care with your swings
  • Replant what you cut down
  • Put apples in the logging camp’s storage
  • Put logs into storage until ordered to refine them
  • Foreman must make sure loggers have adequate tools
  • Logging Camps must be stocked with basic weaponry to fend off spiders and the such
Link to post
Share on other sites

Notice:

Anyone who works on another job, whether it be working in the legion, or working in the Smithing Guild you can still fill out an application for the workforce, however I expect that quotas can be kept up with, and complete and that you still keep up activity, if not 90% activity in the other jobs you have.

Link to post
Share on other sites

(( This topic is to be replaced with the current Yemekar's Pick post as this old system will be used once more for Yemekar's Workforce. ))

Link to post
Share on other sites

((This is beautiful... By the way, I reassigned the farm positions. I kicked out the scrubs and left DariuuS, Milo, and Telchar in control of their farms. There are Two farms which are vacant. I need to give you perms to the collection room as well for the farms. As well as perms for the mining collection room.))

Link to post
Share on other sites

((This is beautiful... By the way, I reassigned the farm positions. I kicked out the scrubs and left DariuuS, Milo, and Telchar in control of their farms. There are Two farms which are vacant. I need to give you perms to the collection room as well for the farms. As well as perms for the mining collection room.))

((If I lost my perms, I'll drown you in ale!))

Link to post
Share on other sites

Moved to the Great Library. It shall be sorted into appropriate category shortly.

Link to post
Share on other sites

Guest
This topic is now closed to further replies.
 Share

  • Recently Browsing   0 members

    No registered users viewing this page.



×
×
  • Create New...