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[Denied][Human] Juno Ax's Application For Juliet Wesson

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Out-Of-Character Information


Please fill out the following questions as accurately as
possible, and ensure the essential details are accurate.

 


Minecraft Account Name: Juno_Ax


How old are you?: 16


Time-Zone: GMT – 6:00


Have you read, understood and agreed to the rules?: Yes.


What previous experience have you had in role-playing?: 3
years of roleplaying, first with forums and then in video games. I’ve probably
been roleplaying on Minecraft for 6 months or more now.


How did you hear about the the Lord of the Craft?: I played
before for a couple weeks, but I’d like to try again.


Link any applications that you have previously made for the
server: I couldn’t find my previous application, but I still need to be
whitelisted since the server change.


Have you posted this application on the Minecraft Forum? If
not, then please do so (link above): I’m posting it on the Minecraft Forum
right after I post it here.


Have you read the Human lore, and shall you ensure you make
use of it and follow it in your biography?: Yes, though I’m not the best with
lore, it’s something I learn mostly as I go. I read the main stuff and I think
I understand.

 


Definitions


In your own words define the following terms. Do not take
any definitions from elsewhere!:

 


Role-playing: Changing your normal behaviors and thoughts
and taking up the ones of another – usually a character of your own creation –
in order to act out what they will say and do when they encounter people,
conflict, everyday living, etc.


Meta-gaming: Using out of character information and using it
to your advantage by letting your character know this information that they
aren’t supposed to know. For example, if you’re meeting someone for the first
time, you can’t automatically know their name just because it shows up in the
chat; you must wait for them to introduce themselves before you can use their
name in dialogue.


Power-emoting: Abusing emotes so that another character
cannot react to stop your actions. You must give the other person a chance to
resist or act a different way. For example, if in a fight you say you, “Swings
at the man’s neck with his sword, chopping his head clean off his shoulders,”
WITHOUT permission from the other person, this is considered power-emoting. If
you say, however, “Attempts to swing at the man’s head with his sword,” this is
better because the other person has time to either say, “The sword hits home
and sends his decapitated head flying,” or, “He ducks just before the sword
could make contact and tries to swipe the other man’s legs out from under him
with a kick.” Excuse the little gore I used in this example.

 


In-Character Information:


Complete the following biography on your character:

 


Full Name: Juliet Wesson


Current Age: 22


Sub-race (if any): Northerner


Past / History (include childhood, major-events, etc. 2+
paragraphs long):


Juliet grew up in Asulon, living with her mother in a small
cabin in the wilderness. Her mother was extremely protective; she never let
Juliet venture into the surrounding woods or even leave their small yard for
that matter. The girl was always a bit headstrong though, and during the night
when her mother was sleeping, she snuck out in the dark and walked the nearby
roads and spoke with passers-by. Sometimes, she’d even stole her father’s old
sword and went out and practiced combat on the undead creatures that sometimes
lurked in the woods. Unknown to her mother, she became just a good a soldier as
her father had once been for the Holy Oren Empire.


Miss Wesson didn’t know why her mother was so overprotective,
but she never stopped pestering her to find out why. Finally, after a long
argument between mother and daughter, her mother told her that it was because
her father had left them, and she didn’t want to lose her only daughter too.
After that, Juliet never took her father’s sword out again. She stayed in the
cabin for months, wondering why her father left them. If he hadn’t, maybe they
wouldn’t have to be so secluded in the woods.


After a few months of moping, Juliet snuck out for the first
time in a long while and encountered many travelers on their way to docks in
order to board boats. When she asked why, all ignored her, but she got a sense
that things were not right and they needed to leave – now. She rushed home,
roused her mother from her sleep, and started packing. Alarmed, her mother
asked her what she was doing, and Juliet told her all that had happened. Her
mother refused to believe her story, infuriated she had snuck out all this
time. Enraged and feeling a sense of urgency, she told her mother that if she
didn’t get ready to leave, she’d leave without her. Stubbornly her mother
persisted, and with a heavy and conflicted heart, Juliet left the cabin in the
woods, took the road she had seen so many travel, and headed for the docks.


She just barely made it aboard before they started to leave.
She had with her a knapsack of food and her father’s old sword on her hip (she
had decided last minute to grab it before she left). She felt guilt for leaving
her mother, but she tried focusing more on the opportunity a new world would
provide. They seemed to sail forever, until they made it to the two islands of Kalos
and Elysium. Once there, she could barely remember her mother or their cabin in
the woods. It seemed more like a dream that was lost somewhere in the back of
her mind, one she didn’t necessarily want to remember.


One day during a storm, her father’s sword was lost
overboard, and she lost the last tie to her previous life.


Ambitions for the Future: To meet more people and live a
happy life where she had the freedom to live however she wants. She’s pretty
optimistic, and wishes to find her true calling (whatever it may be, I’m just
going to let role play take her in whatever direction).


Personality: Upbeat most of the time, but a little
headstrong. She can be wise for her age, but sometimes her wisdom is forgotten
in the heat of the moment. She is caring and strives to be a good friend (once
she has some, that is).


Skills: Fair at hunting, skilled enough in combat to
protect herself and engage in a fight if necessary,  agile (can do flips, a little free-running)


*Appearance (this must include an in-game screenshot of your
skin): Blonde hair, light gray-lilac eyes, usually dressed in brown
leather.


XLWwzHA.png


Any other details you wish to share about your
character: Sometimes her anger gets the best of her in stressful
situations.

 


Open-Response-Questions


Each question in this section must be answered with a
minimum of one paragraph which must describe the event in full. Please be as
descriptive as possible and do not break character or lore at any point.

____

 


1. Whilst in the mighty human capital you notice a
dark-clothed figure stealthily making his way towards the Emperor’s palace - he
is clearly up to no good. There are guards within shouting distance - what do
you do?


Answer: Juliet watched the dark man carefully. Her head was
reeling. Should she call for the guards who were close by, or should she just
walk away? She took deep breaths and followed the dark-clad man quietly,
letting her instincts tell her what to do. Was this the right choice? She didn’t
know, but she carried on, going a little faster to close the gap between them.
Her heart was pounding like a drum, and she hoped he wouldn’t be able to hear
it. She told herself that she could do this, that she could overtake him with the
element of surprise. The dark man stopped and listened. She held her breath and
kept to the shadows. He deemed everything alright, and started sneaking forward
again. Juliet followed. When she was close enough, she clenched her fists, ran
up behind the figure, and tried to jump on his back. He was surprised and she
was able to scramble on top of him and call loudly for the guards. She could
hear pounding in her ears – her own heartbeat and the sound of the boots
running her direction. The man underneath her struggled and managed to push her
off of him. She lay on the ground, but she tried to grab his ankle before he
could start running. He stumbled and he pulled a knife out of his coat. Before
he could stab her, however, the guards reached them and pinned him down. He was
revealed to be an assassin trying to take the life of the Emperor. Before the
main guard on duty could thank her and offer reward, Juliet was gone.

 


2. Whilst wandering in the deep oak forest you come
across a large clearing, in which sits a small cobbled cottage. Outside it
stands an unstable old man armed with a small iron blade, surrounded by two
heavily armed bandits - they appear to be threatening him. You are armed with leather
armour and an iron longsword, how do you react?

 


Answer: Juliet quickly retreated to the safety of the trees,
hoping the bandits didn’t see her. Her mind was racing, trying to figure out
what to do. She listened a little while, and judged the two bandits were thick
headed and used their brawn instead of their wits. She soon formed a plan. She
picked up a handful of rocks and climbed a tree on the edge of the clearing.
She threw rocks at trees surrounding the clearing to rustle their leaves, which
turned the bandits attention away from the elderly man. They looked around
suspiciously at the trees when Juliet spoke in a loud voice, trying to sound
like a man. “Let that man go before I have my archers turn you into pin cushions!”
She threw a few more rocks for added effect, and prayed that the bandits were
stupid enough to fall for it. With confused looks, they backed away from the
old man, who stood his ground in front of his home. “Leave, NOW!” The two,
scared out of their wits, ran for the hills. The old man stood looking around
the clearing, wondering who his silent savior was, but eventually retired to
his cottage.

 


3. You are standing within the mighty human capital when
you notice a small man standing behind a colourful stall. You approach the
stall and notice that the man is selling a variety of general goods - he says
that he is selling just about anything and that he has no set prices. He is
willing to allow you to haggle and choose prices. What do you do? (Explain:
your haggling, items of choice and the discussion that happens).


Answer: The young girl walked up to the vendor and looks at
what he has laid out. Her eyes rest on a dagger with an emerald laid in the
hilt. Curiously, she picks it up. The vendor sees her interest and informs her
that the knife has no set price and that he’s willing to haggle. Juliet looks
over the dagger, contemplating. She then asked, “What price would you think
would be fair for this weapon?” He starts the price at 300 Minas. She looks at
him with a raised eyebrow, and says, “I wouldn’t pay one Mina for this trash.”
Surprised, the vendor asked, “Why do you call it trash? This is a Dwarven
blade, inlaid with one of the finest emeralds in Elysium!” She responded, “Finest
emerald, huh? So Elysium has emeralds made of glass?” With that, she smashed
the hilt on the side of the vendor’s stall and revealed that the ‘emerald’ had
shattered.

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<p style="text-align: center;"><span style="font-family:comic sans ms,cursive;"><span style="color:#ff8c00;">No real verdict to be given here.</span></span></p>

<p style="text-align: center;"><span style="font-family:comic sans ms,cursive;"><span style="color:#ff8c00;">You do not need to make a new application for each character, simply change your character card and skin and you're all set.</span></span></p>

<p style="text-align: center;"><span style="font-family:comic sans ms,cursive;"><span style="color:#ff8c00;">If you have any questions, PM me. I'll be moving this to the denied section simply for functionality's sake.&nbsp;</span></span></p>

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Moved to Denied Forum

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