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Rules of War!

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Tyrion

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Rules of War

1. No returning after death. When you die, you lose ~30 minutes of memory. You also can not return to the spot you died for ~30 minutes.

2. No raids or skirmishes on regioned towns and cities without a leader.

When attacking a place, if blocks are broken, you must attempt to make it look like an undead attack, not a grief attempt.

3. Broadcasts are only made by leaders and must be IC narrated and both sides agree ooc as to whats happening in a scheduled ooc event.

4. Leaders cannot die in battle perminantly unless previously scripted in OOC.

5. War will only be declared when capture or destruction is attempted, not skirmishes or raids. This includes looting.

6. If blocked by LWC doors blocked by a region where it interferes with the battle and RP in a skirmish, war can be declared, but a leader must be present.

7. War is RP. Yelling and killing will occur. Responses are not required.

You can be banned for breaking any one of these.

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1. No returning after death. When you die, you lose ~30 minutes of memory. You also can not return to the spot you died for ~30 minutes.

What if something RP and normal would cause you to pass the battle , as it would not be affected by your memory

or

if someone tells you about the battle and where it is without you mentioning it

i was told i could return if those happened

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The way I figured it you're considered injured as well as shellshocked. You don't remember anything about the battle "temporarily" while it's still going on, and if someone tells you about it you're still to injured to go.

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"No returning after death. When you die, you lose ~30 minutes of memory. You also can not return to the spot you died for ~30 minutes."

Could we have it pop up a message when people respawn? It could just say, "If you were killed in pvp, you have amnesia for those events directly leading up to your death. You do not remember how or by whom you died."

"No raids or skirmishes on regioned towns and cities without a leader."

I assume you mean the defending town must have a leader present, but it could be interpreted that the attackers also need a leader. Or is it both? Can players take initiative and mount attacks (war or skirmish) so long as there is a defending leader?

"When attacking a place, if blocks are broken, you must attempt to make it look like an _undead_ attack, not a grief attempt."

Are these rules intended for undead? Since undead are "attack at will" does this extend to their structures or territory?

"War will only be declared when capture or destruction is attempted, not skirmishes or raids. This includes looting."

Looting is included with the skirmishes, or with the capture?

And where is the rule to determine the difference between a mere skirmish or raid and destruction or capture? How long do you have to hold a city to destroy it? Or can you kill the defenders, then log off a minute later and be like, "Oh yeah, town gone, magic bulldozers." Allied armies might have been on the march to help before the worst comes to pass.

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