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Goblinmancer

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  1. who wants invited to my azdrazi  x frostwitch wedding?

    1. Show previous comments  3 more
    2. kindEmperor
    3. Traveller

      Traveller

      will britknee perform?

    4. Tigergiri

      Tigergiri

      Fire and ice wedding I’ll pull up

  2. “Some became tucked in towering mountains. Some became bubbling volcanoes. A reflection of their devastating nature.” The Academy The Academy of Dragur rests within the heart of a Volcano upon the western edge of Almaris. Its walls and entryways are made in scorched stone - even nearing the vicinity of such a monument one would find that their skin began to rise from the sweltering heat. Magma and fire would drip endlessly around the sides of the building and even onto the terrain. Pathways leading to it are covered in draconic markings and imagery leading those who walk them upwards into the heart of the fire. Once passing through the arches of the Academy before you will stand a testament of strength. The bridge leading to it is covered in flames and squelching heat. Just to enter such a bountiful place would require the strongest of minds to cross for even the architecture itself is a deterrent. Once making it to the end of the bridge a chorus of voices would begin to ring out from the depths of the gate. Sounds of teachings, chantings, rituals, and more would all be audible. The Noble, The Prophet, the Beast Within the Academy there are many teachings. Teachings of the Father of the Nephilim, teachings of Asioth, and teachings of Life. However one constant theme resonates through the air - a tale some might know as the Noble, the Prophet, and the Beast. These three categories represent the different paths of Asioth that one might follow within their journey; all three play a role within Asioth. The Noble stands for corruption, control, preservation, and the constant battle of power that rages a war within the minds of all conscious beings. The Prophet stands for theology, discovery, and balance between light and dark, the foundation of Asioth and even the dragon kin was created through such means and is a very important role. Finally the Beast, the destroyer, the cleanser, for time comes when destruction and recklessness. Rage burns in the hearts of all; Nephilim, Heralds, and even Descendents. The Acolyte The foundation of this academy rests in the existence of Acolytes; or as some term it students. For too long have the Legion’s of Azdromoth gone into hiding. Now exists an opportunity for all to let their curiosity rampage through their mind and their actions, for the knowledge of all rests within the minds of the creatures of Stone and Fire and such knowledge is dangerous when kept to one’s mind alone. Nearly all are welcome to venture to the academy, however great knowledge calls for great sacrifice. The Collection Within the Academy there are many different features. However, whether it be the throne hall, the rooms, the alchemy lab, the library, there is one distinguished feature that reigns above all; The Collection. This collection is one of many great artifacts of time as well as tomes of knowledge. Scripts of blood runes, texts upon the Aeungudaemonic, scripts of Alchemy are all prevalent alongside many other treasures. This collection continues to grow and will serve as a well of knowledge and power for those who walk it’s halls.
  3. A depiction of the city of Elysium burning with dragons flame. From the west a raging pillar of smoke trailed above the skies far away from the walls of Elysium. This smoke would be a dark, black and gray color however it moved slowly towards the wall. As night came, the pillar of smoke was near the edge of the treelines, for what caused it would soon come into view. A small flame led the front of the gathering, before a marching army of robed men and women exited the forest. At the front of their squadron, there would be a cloaked man holding a staff. At the top of it, a burning red eye; the cause of the pillar of smoke. As many civilians and guards gathered atop the wall they would look down at such a scene, however the flames extinguished and the party of robed individuals disappeared into the darkness. All went silent in the city, before a scream rang through the night, a calling for help - for anyone. A chorus of screams and clashing metal would take place within the city square, flashes of light and flames erupted into the night sky, smoke raged onwards, flesh burned, lives were lost. A battle had begun but just as it had started, all went silent yet again. In the midst of the city there would be numerous bodies of the citizens and guards of elysium, each of them breathing shallow breaths in their pools of blood; however all of them remained alive. Their bodies would be scarred with black brandings of the Titan. There would be images of dragons, of draconic eyes, claw marks, etc. across the flesh of their bodies. Their flesh would grow black lines throughout their bodies as azhl anemia set in and the area around them would be scorched black and red from dragon’s flame. Elysium and her people burned.
  4. My build commissions are open just shoot me a PM on disc Qizu#0001

  5. Closing his eyes the Nephilim looked across the dwarven Mountains. The sound of storms came rolling over his head, lightning struck trees, winds howled, mountains shook but as the dragon’s eyes opened all went still. The doomforged had been laid to rest; balance has been restored.
  6. It was implemented so that if a characters guilty conscious comes after them for merging their body and soul with a demon they can effectively kill the demon off instead of dying and letting it wander off to the next victim. Like I said earlier, the asian thematic is a contribute to Yulthar and a way to present the lore, even though there is no asian city it doesn’t mean however people can’t play asian themed yokai! TLDR they are not bound by any means to play an asian themed demon, merely the presentation/aesthetic of the lore piece.
  7. The theme is merely a dedication to the origin of the creature however the magic allows CA holders to go with any themes they like as stated in the purpose! This lore is just a foundational story based CA that allows players to create not only any story they want for themselves but the community around them. Ex. An A Hanyo that is half bear half man who plays as a viking in the north who uses pagan inspired imagery and creates a viking cult around himself. Yes! We are planning on adding some more info about the demon spirits themselves here soon just busy with finals and what not. Thank you for the feedback! More info on the Yokai coming soon!
  8. Glad to see all the positive feedback, I feel like the only issue may be a few missing Redlines or some mechanical things having problems so once again if you catch any of that before the review please let me know ty guys!
  9. Table of Contents The Half Yōkai Physiology Mentality Creation Abilities Shrines / Tiers Useful Lore-Related Links Redlines Purpose A Hanyō/Half Yōkai - A term used for individuals who have consumed the spirit of a Yōkai. Yōkai - A twisted lesser immortal spirit of the stargush that takes the form of animals to take advantage of eager descendents. 最初は Yulthar, once a place of peace and prosperity, soon turned towards darkness as occult practices burned through it like a forest fire. Demons of horrible nature roamed the lands and set plague to villages, destroyed homes and even consumed the very families which resided inside them. As darkness overtook Yulthar, the farfolk of the lands soon looked towards any means that they could use to keep a grasp upon their homelands, even if it meant becoming the very monsters that they sought to defeat. It was one man, unnamed and lost to time, who sought to utilize the power of these horrid creatures and apply it to himself to better protect his village that sat outside the capital city. Seeking out one night, he had come across one of the foul demons that sought to destroy the very existence of the Man and his kin. Such a creature had coined the name Yōkai, a demonic spirit that manifests itself from the very animals that walk the world around them. The powers of these creatures was sourced from the very fear of them whilst their initial creation remains unknown. Nearing towards it nothing but fear, horror, and sickness ran rampant through his mind and body. A bargain was soon to take place, one that is wicked in nature, and perhaps even benefits the Yōkai more than the man before him. Such a bargain allowed for the Yōkai to reside within the walls of the man’s flesh, in turn allowing him to harbor and even harness slivers of the Yōkai’s power. However such demon’s are not as foolish as they may seem. For when the body of the man soon turns to rotting flesh and bone the spirit will remain, stronger than it was before. Only once this has happened is the demonic spirit truly set free. A scream split through the night sky as the transformation began. Crawling through his airways the spirit swiftly entered the man’s soul. Twisting together to form a singular bond between the two of them, the man began to change. The serpentine Yōkai that had once manifested before the man will soon form a new body for the two of them, one of half man, and half Yōkai. His eyes began to bleed as what once was his rounded pupil swiftly turned into that of a slit, from his mouth a forked tongue creeped outwards and his skin grew cracks that dived into scales. As the transformation was complete, what once was a desperate man and a wicked spirit had become a new being, one that will even walk among the lands of Almaris itself, the first A Hanyō was born. As beings fled the lands of Yulthar so did the demon’s that chased after them. Disguising themselves within bodies of A Hanyō or objects aboard ships they successfully dispatched themselves onto the lands where people settled as they fled from the very existence of such demons. Weakened from such travels and extended hiding, only now have Yokai once more come forth to wreak havoc on the lands, and attach themselves to unfortunate souls to gain more power for themselves. Origination of Yokai As wrath was laid to the lands of Yulthar many creatures of the dark began to plague the lands however none of these were yet able to coin the name Yōkai. This term was reserved for the "demonic" spirits that came through the night causing chaos within the lands under the guise of being a part of Iother. In reality however, Yōkai are much more than what they may portray themselves to be. During the time of this chaos, lesser spirits within the Spiritual Planes sought an answer to their lack of power and worship. To solve this issue, they portrayed a false illusion of themselves onto the lands of Yulthar, an essentially powerless image of what appears to be a demonic beast to disguise themselves. After accomplishing this they began to prey upon the lost descendents looking for power to defeath there enemies or even those lost to the world. This is where the first creation of an A Hanyō comes into play. Through pacting the Yokai are able to create an anchor to the body and mind of a descendent using their body as a vessel to gain worship so that they may ascend not only as an affect upon the mortal realm but in the spiritual plane as well. These lesser spirits give no names nor any shamanic powers nor will they never speak Old-Blah as they will not reveal their true nature. They are incapable of bringing the descendent into their realm and will always assume their animalistic disguise as well as turn their partner from the pact into a representation of such. Lesser Immortal Spirits from the Spiritual Realm lack many things, worship and the power being the major ones. Through the pacting with a descendent creating an A Hanyō, they work through the mortal flesh of the power seeking descendent as they create shrines of worship for what the A Hanyō believe to be themselves, but in reality is only gaining the Lesser Spirit more power which allows the A Hanyō to perform the different rites based upon the sacrifices they grant to their shrines. This also comes into play upon the creation of more A Hanyō, as each A Hanyō Shrine is in all reality a source of power for the Lesser Spirits. Via a powerful shrine, A Hanyō are capable of summoning more lesser spirits from it so that they may pact with descendents which in turn creates more of their kind. 生理 The A Hanyō is a strange creature, in truth - a fusion of man and the native demons of Yulthar that consumes the descendant and baptizes them in the meta-physical, rooting their existence firmly in the spiritual. What emerges from the binding is neither Descendant, nor is it fully Yokai; but rather the manifestation of the unified will shared by both souls, now tainted beyond repair and irrevocably sullied by the demon’s essence, forever forsaken by the Aengudaemonica and their servants - rendered weak to holy magics. They are fully creatures of their own soul, unable to take on deific connections or dark magicks such as Necromancy or Naztherak due to the unique nature of the essence they harbor within, and the duality of the spirit - though they may be permitted to learn the art of Blood Magic, or other feats of artifice and magic which do not rely upon one’s soul, such as Sorvian Sculpting or Alchemy. Due to the abundance of essence within them, passive wisps of harmless ethereal flame may dance around them, or be projected to no combative benefit purely at the whim of the A Hanyō. A Hanyō are not allowed to enter the spiritual plane as their body is tethered to the mortal realm and will remain there forever even after death. Their physical form is equally curious as compared to the body of the mundane descendant they were birthed from. Their body will have been twisted and warped in accordance with the Yokai they have bonded with - an A Hanyō who has bound themselves to a serpentine Yokai given such characteristics as their eyes turning to serpentine slits, their tongue becoming forked, thin scales growing over their skin, etc. Upon their transformation, they may grow or shrink up to 1 foot at a maximum, this becoming their new height for the duration of their long lives. Though bearing many resemblances to their previous mortal self, their new visage will be fundamentally inhuman - either ethereally beautiful or horrifying, but uncanny and recognizable as unnatural regardless. Their transformation does not lend them any greater strength than their mundane counterparts, though they are granted a greater constitution at a cost; being rendered immune to mundane poisons while likewise being entirely unable to benefit from any alchemical imbibement such as Tawkin Mutations, Potions of Acuity, etc. Of note, no matter whether or not they are disguised, their form will slowly take on natural tattoos that depict and resemble the growth of the pair together as they age and gather new experiences. Eventually, the entire body of the A Hanyō becomes that of a beautiful eastern canvas when not in their un-guised form and is easily recognizable by the trained eye. Some wear it as a badge of honor, while others keep it hidden as it is their private journey. Nonetheless, these naturally occurring tattoos only foster a deeper bond between descendant and Yōkai and show such as it grows. With their foul ascension, the A Hanyō is freed from the mortal coil as most understand it - taking on a strange and wyrd form of agelessness, the unison of man and Yokai serving to stall time’s passage. As well, if they were to be slain or killed by most means, death is not the end for these forsaken beings; instead, their soul would linger on the mortal plane as their body would slowly fade into ethereal mists, sinking into the earth below. Over a course of one year, their Yokai would laboriously reconstitute the host body, an intensely painful process that the A Hanyō experiences every agonizing second of - and upon the end of the process, they would reform in a location of personal significance in a display of spiritual power; this being either a puff of mist, emerging from fog, walking forth from a mirror, etc. Death is not without its costs to the A Hanyō, however, as with each death they lose aspects of their prior self, effectively reincarnated as less and less of their mortal identity is passed on. The body may be restored in full, but the mind will suffer the blow. However, there may come a time where the A Hanyō has lost their will to live - be it through depression, weariness of the world around them, or other such circumstances. When this time has come, they may perform what is known as Hara-Kiri, or ritual suicide - separating the spirit of the descendant from that of the Yokai, a process that ultimately ends them both. This is a freeform ritual highly personalized to every A Hanyō, with the only real requirement being self-disembowelment with a blade covered in one’s own expelled essence, and upon its conclusion, the soul of the A Hanyō will pass on to whatever fate awaits it. This lore piece does not wield a direct PK method allowing A Hanyō to permanently kill one another, however there is a way to prolong the respawning of such a creature. Through the complete obliteration of their body, the A Hanyō will need a long amount of time to successfully reform itself. A Hanyō who are burnt alive, eaten/consumed, or completely destroyed will take an additional 2 weeks atop of their already 1 week long respawn rate. This means that a dead A Hanyō which was burned at a stake will take 3 weeks to fully respawn itself. A Hanyō however who are locked away in a sealed box via the rune of binding, killed off in an un-respawnable way such as being eaten by a prominent magical creature such as Azdromoth, or other respective PK clauses will be permanently killed. The reason for doing so, is to allow the lore written in this piece in regards to A Hanyō fighting one another for territory to occur without players ruthlessly PK’ing one another. Further down the line once there are more A Hanyō, perhaps we will include an amendment but to avoid OOC drama/plotting/schemes etc, it is decided that it would be best to not allow it to such an extent of permanently killing the player but instead long cooldowns. メンタリティ Detached from the mortal lens of perspective, the mind of the A Hanyō is an unsettled, disquieted thing, twisted and warped by the fell ascension they have undergone by merging themselves with the harrowing spirits that haunt Yulthar. The consciousness of man and demon becomes one after their transformation is complete, where the mortal view intermingles with that of the Yokai, to the forever-still painted image befitting of their new mantle - and to become one with the Yokai is to take on a bizarre frame of mind and spiritual condition. No matter their inclination, all A Hanyō are prideful creatures - considering their condition to place them above mortalkind, often leading them to fashion themselves as pseudo-deities or great spirits for those who know naught of their true nature. Indeed, they are incredibly vain beings, and for one reason or another, they will seek to be worshiped or praised by those that become enchanted with the Yokai’s words. They are narcissistic, selfish and covetous of validation - for theirs is a need to gather fame and grandeur. Throughout Yulthar’s history, there have been conflicts both great and small spurred by the whims of these fell spirits, seeking to claim supremacy and followers from one another - for indeed, as they are territorial akin to wild beasts, the A Hanyō will inevitably come to blows with one another for the sole purpose of defending what is theirs, or claiming what belongs to another. Insults against them are taken only with the utmost seriousness, depending on severity, as the honor of oneself and their name is held as sacred amongst the A Hanyō. Many of these spirits abide by a code of honor of sorts, though this is subjective and varies from individual to individual. These things combined stand as a pillar of not only conflict, but for spirituality, religion, and faith to all be parts of each and every A Hanyō’s story. However, entwinement with a Yokai is not without its detriments - for they are still creatures of the Dark intrinsically, and though bound in unison with their host, their fell and corrupting whispers still gnaw at the edges of one’s waking mind. Darker temptations and egomania will haunt them like a wolf at their heels, with emotions and vices such as greed, jealousy, obsessive behaviors, gluttony, etc. being commonplace amongst the accursed spirits. To the A Hanyō, their bound Yokai becomes an eternal companion - the devil on their shoulder whispering malignancies and tempting them to fell action throughout the rest of their existence. While not necessarily required to listen, the A Hanyō will forever be taunted and goaded into less-than-stellar morality. 創造 Creation The Transformation Ritual The creation ritual begins with the summoning of a Yōkai. This is done through an A Hanyō giving an offering of Blood and Spiritual essence alongside a ritualistic prayer. Such a collection of forces acts as a lure for roaming Yōkai spirits as it will trick wandering Yōkai into thinking that another has invaded their territory. After one is lured, the descendent in question will consume the lured spirit through making a pact with it. Once a pact is made the descendant shall inhale the spiritual form of the Yōkai through “eating” its very being. This is done through the summoned Yōkai sliding up and through the nostrils and maw of the soon to be A Hanyō, another term for Half Yōkai. Once inside the body of the descendant the spirit will latch onto the soul and the transformation process will soon begin. During the transformation ritual the Yokai will only speak very broken common and will never speak Old Blah. Once complete, newly made A Hanyō will place a specially made mask over their face, known as a Kamen mask. Each Kamen mask is marked with the blood of the descendent partaking in the ritual. The marking of mortal blood acts as an anchor of the physical to the metaphysical and contains the Yōkai that they have just merged with, finalizing the bond between man and ethereal beast. After such, the new A Hanyō will collapse from exhaustion and need to rest for a minimum of 6 irl hours before being able to roleplay the change into a Half Yōkai. [Much like Druidic Attunement, the interaction between player and Yōkai is simulated by the valid TA holder to allow for a memorable interaction and freeform rp within reason. Aka. No blowing up a city or anything disastrous. Just have fun with it, if you have a question for an interaction simply verify the scenario with an LT beforehand.] The Kamen and Yōkai Baindingu A Half-Yōkai’s mask is known as a Kamen. Kamen masks are capable of not only harnessing the powers of the Yokai within the A Hanyō, but they may also suppress it. While wearing their Kamen mask, the passive abilities/tells of an A Hanyō are not displayed, acting as a disguise for the A Hanyō in more than one way. In their early stages the mask remains upon their face until they are strong enough to contain and control the Yōkai within them. For the first two IRL weeks, a Half-Yōkai must wear their mask at all times. If removed for a duration longer than one IRL hour, the Yōkai will escape and the descendant will return to normal within the following 24 IRL hours. The initial performance of Yōkai Baindingu to create the player’s Kamen mask uses the blood of the player becoming the creature. 能力 The abilities of the A Hanyō vary depending on many different factors, however there are a few core abilities that all A Hanyō have access to perform. Some are performed naturally as a passive ability, while some must be taught by their mentor. Aside from these few core abilities, A Hanyō may perform different Rites that allow them to perform even more different and diverse abilities. Casting an ability creates an exhaustion within the A Hanyō, for abilities utilize the essence of the Yokai spirit inside of them. Extended casting will result in tiredness, fatigue, and overall weakness for a course of time until the Yokai are able to regenerate themselves. Over-casting could result in the A Hanyō passing out. Sourushimā - Passive When an A Hanyō performs any swift movement they risk exposure of their true origins. Whether it be running, combat, or intensive movements a “trail” will follow the body of the A Hanyō. This trail is a stream emitted from the Yokai spirit within them and trails no more than 2 meters behind them. This means that in combat trails of light will follow the body of the A Hanyō and are colored according to the character's aura. Mechanics: When partaking in fast actions, Yokai will appear to have a slight spirit following such actions. This visible spirit is merely a colored replica of the Yokai’s body itself and has no combative effect. This does not include talking, walking, or performing daily activities. This is only suppressed when wearing their Kamen mask. Yokai Baindingu - Non-Combative (Two Casts) A Hanyō are capable of creating new Kamen masks for themselves via the Yokai Baindingu ritual. Mechanics To begin the ritual the A Hanyō must gather one count of their own blood, alongside the desired mask that they wish to enchant. Using their blood they must fully submerge their mask before calling forth the Yokai spirit within them. They may do so via a prayer to it, or any other appropriate manner they have developed with their spirit. Once summoned a pool of mist will begin to gather within their lungs. Placing the mask upon their face and breathing through it, they will activate the magical properties of the Yokai spirit onto the mask, binding it’s essence onto it. Hara-Kiri - Non Combative (One+ Cast) The life of an A Hanyō comes to an end at some point whether it be through the actions of others, or even their own alongside the Yokai inside of them. Mechanics Through the act of Seppuku, an A Hanyō may perform a self-PK. Utilizing this ability an A Hanyō is able to not only end their life, but the life of the Yokai demon that resides inside of them. This is done via saying a prayer to their Yokai spirit, before sending a blade directly into the core of their body. Piercing their soul the demon will let out a screaming noise heard to all of those within shout radius. Moments after, the screams will come to a stop as the body of the A Hanyō falls lifeless, and the Yokai spirit erupts from the pain, killing them both. Hensō - Non Combative (Two Channel - One Cast) A Hanyō have the ability to go into a guise to conceal themselves as they carry out daily activities. This is used to allow them to be able to perform necessary things without being senselessly slaughtered. Mechanics By channeling their inner Yokai, A Hanyō are capable of muting one side of their physical appearance or the other. This means that A Hanyō may transform into their normal self, or the animal of the Yokai for a short period of time. This takes three emotes to perform and lasts a duration of 24 OOC hours before needing to be reapplied again. Disguised can be broke via t a strike from a Paladin’s ability, or a strike from a shamanic blessed/cursed weapon or artifact. Once this occurs the other half of the form will immediately come back into a physical state. When performing such an ability, A Hanyō will find themselves so exhausted that they will be unable to cast any abilities at all, meaning that to cast they will have to leave this altered physical state. Descendent Form - Should one transform into their descendent self they will find themselves able to mute all aspects of the A Hanyō features for a short period of time. Meaning that all physical altercations would find themselves muted allowing them to disguise for a period of time. When disguised small wisps of aura will escape their lips, as well as some small physical features remaining. For example a serpentine tongue, different colored eyes, a scale here or there, etcetera. Yokai Form - If an A Hanyō chooses to submit themselves to the form of the animal of the Yokai, their body will begin to reconstruct itself to take the appearance of the animal for a short period of time. Unlike the descendent form, A Hanyō in this state are unable to perform any combative abilities aside from biting, clawing, or other mundane animal attacks. A Hanyō are only able to become the Yokai’s respective animal and cannot shape shift into different animals. During this state they will also have an unnatural feature that can give them away should one search hard enough for it. Should the Yokai be a flying creature, they will be unable to fly in this state. Guised A Hanyō in animal form are unable to go anywhere they cannot due as their normal self. For example a butterfly A Hanyō cannot fly away however it would be able to levitate above the ground. During the animal form, A Hanyō may talk using their voice. The Shrine of the A Hanyō Each A Hanyō has a shrine that links to their very spiritual personification in the realm. Shrines act as places where these creatures linger, they also act as an anchor for the inner Yōkai. These shrines come in many different styles and constructions, however all of them serve as divine places of worship in regards to the creatures known as A Hanyō. Should a shrine be destroyed, A Hanyō will suffer severe emotional distress that lasts for a minimum of 1 Year, (7 OOC days) once they are made aware of such destruction. Shrines may be created at any point in an A Hanyo's life by simple calling for their Yokai and extending their essence upon an area. It must be at minimum 10x10. Through different worships and offerings dedicated to each one’s shrine, A Hanyō are able to access more abilities and powers. Once the specific ritual has been performed, an A Hanyō gain’s access to these for the rest of their lifespan. Each A Hanyō must be taught of the requirements to attain these abilities through roleplay by a valid TA holder. Each Rite that is performed or “unlocked” by an A Hanyō not only adds on to the spiritual aspect of the A Hanyō, but the physical attributes of a shrine as well. With each Rite learned, a new decoration of feature will be made apparent. For example a fledgling A Hanyō may have a mere stone tower in the midst of a cave, while an ancient A Hanyō may have a massive temple that serves as their shrine. The Rite’s and their respective abilities goes as follows: [Rites serve as “abilities” for the A Hanyō. Each Rite “unlocks” different abilities that an A Hanyō may perform.] Rite Of Curses Ritual/Offering Requirement: To unlock the Rite of Curses, an A Hanyō must adorn their shrine with the blood of a Dark Creature aside from themselves. This includes the blood of any lesser or greater dark creature such as corrupted nephilim, inferi, etc. Nonoshiri (Minor) - Combative (One Channel - Two Cast) A Hanyō are able to perform minor curses on descendents and other humanoid beings as well as animals. Mechanics Minor Curses are able to be performed by A Hanyō onto any living thing. These curses are limited to hallucinations, mild sickness (fatigue, sinus infection, lightheadedness, drowsiness, & skin irritation.) These curses are only applied directly onto the receiver and cannot be attached to objects or areas. A Hanyō are able to do this through evoking their Yokai’s spiritual essence onto the body of the one being cursed. This is done through channeling it’s spiritual essence directly onto the victim for a course of 3 emotes. The range of this ability reaches outwards of 5 meters, and requires one casting emote, then two emotes of spiritual essence flowing from the mouth of the Yokai onto that of the victim. Should the victim leave the radius before the three emotes are completed or should the casting yokai be interrupted physically/magically the cursing will fail. The mist from an A Hanyō would feel warm, and emit a tingling sensation. Should one find themselves successfully cursed, they will carry this curse upon them for a course of 3 OOC days. A tell of this curse includes slight breathing out of colored mists akin to the color of the A Hanyō that cursed them. Curses may be cleansed by paladins or other appropriate lore pieces that would be able to remove curses from dark creatures. Sickness - The affected will find themselves experiencing symptoms of stomach ache, vomiting, cold-chills, sweating, and headaches. Fatigue - The affected will feel weak in their every move experiencing laziness, mild body pains, and overall tiredness. Hallucinations - Affected wil find themselves seeing cursed imagery of the animal that resembles the A Hanyō that cursed them. For example one may hallucinate seeing snakes slithering at the edges of the room, or hear the sounds of scales scraping across the floor above them. This is decided upon by the one cursed, not the A Hanyō unless dictated by the cursed player otherwise. Nonoshiri (Major) - Non Combative/Combative (One Channel - Four Cast) A Hanyō are able to perform major curses upon areas of their choosing. They are not however able to grant major curses upon living beings such as the lesser variant of this ability. Mechanics Over the course of five emotes, players may create a cursed area with the location of their choosing. RO permission is required should the area be a region. Similar to emitting mists from their body in lesser curses, players will do the same over a large area up to 20x20 blocks. Curses within this area unleash a part of the Yokai to necessarily “haunt” an area. This is primarily done around shrines to ward off players, however it can be utilized for numerous different reasons. Once an area is cursed, those who enter it will be within the domain of the A Hanyō. Greater curses are primarily hallucinatory curses where players will begin to see imagery of the Yokai in regard to the type of spirit that they are. A cursed area on the behalf of a tiger Yokai could result in the area containing low bestial grows, imagery of bear scatches upon walls, blood pouring over ledges, etc. Once created, A Hanyō cannot alter the curse and they last for a course of 2 OOC weeks. A Hanyō may only have one cursed area at a time, and after cursing they would find themselves extremely exhausted. Like minor curses, the greater one may be removed via paladin cleansing. Rite of Blessings Ritual/Offering Requirement: A Hanyō can complete this rite by making an offering of burning great amounts of incense at the site of their shrine, as well as medical tools such as splints, bandages, etc.. This is a significance of the lesser than evil side of the A Hanyō, however every blessing has its twist. Shukufuku - Non Combative (One Channel - One Cast) A Hanyō are capable of granting lesser blessings to their followers and other soul-bearing beings. Blessings are short, yet bountiful which often leads receivers of them to seek after A Hanyō and enter a cycle of service to receive them. Mechanics A Hanyō are capable of granting blessings onto other soul bearing beings as a means of trying to gain their favor, or even trying to conceal their corrupted nature. A Hanyō are able to do this through evoking their Yokai’s spiritual essence onto the body of the one being blessed. This is done through channeling its spiritual essence directly onto the them for a course of 2 emotes. The range of this ability reaches outwards of 5 meters, and requires one casting emote, then one emotes of spiritual essence flowing from the mouth of the Yokai onto that of the receiver. Should the receiver leave the radius before the emotes are completed or should the casting yokai be interrupted physically/magically the blessing will fail. The mist from an A Hanyō would feel warm, and emit a tingling sensation. Should one find themselves successfully blessed, they will carry it upon them for a course of 3 OOC days. A tell of this blessing includes slight breathing out of colored mists akin to the color of the A Hanyō that gave them the blessing. Blessings may be removed by paladin purging, the blessing of scorthuz, or any other respective ability in lore that would remove an effect from a dark creature. Life - The blessing of Life will make the receiver feel as if they are youthful and at the peak point in their life. As they breathe out the spiritual essence that inhabits them, the flora and fauna around them will take a liking to their presence. Animals would be attracted, plants would turn towards them or bloom around them, etcetera. Rite of Illusion Ritual/Offering Requirement: To unlock the Rite of Illusion, A Hanyō will need to imbue a mirror or a pool of water within their shrine with their soul essence, as well as 1 count of their blood. Henshin - Non Combative (One Cast - Passive) A Hanyō have the capability to create an illusion surrounding themselves using their spiritual energy. These illusions can be nearly any object or creature of their liking and are used to create a story telling aspect to the CA. Mechanics Exhaling large amounts of their spiritual essence, A Hanyō are able to cloak themselves and create an illusion by morphing the essence to their liking. This includes but is not limited to beasts, inanimate objects, monsters, etcetera. This is a freeform ability however it cannot be used in combat. This spell also is not able to “disguise” the A Hanyō as no matter what they transform into, it will be made of a glowing substance consisting of their colored essence. Should they be struck with an object or weapon it will shatter the disguise and deal damage to the A Hanyō accordingly. This cannot be used in combat. Illusions can be warded off via the blessing of scorthuz, as well as seen through by using a reflective surface such as a mirror. Rite of Combat Ritual/Offering Requirement: This rite is successfully performed by an A Hanyō placing a set of armor or a piece of weaponry acquired from a fallen enemy which has been successfully coated in their own blood, as well as spiritual essence from any A Hanyō including themselves. Supirittosōdo - Combative (One Channel - One Cast) Coating their sword with their spiritual essence, A Hanyō are able to create a spiritual weapon for a short period of time. Mechanics By calling upon their Yokai, A Hanyō are capable of forming a spiritual blade within their hands. This blade is a 2 foot long sword which may also be exchanged for a short dagger. These blades, whilst not physical, may still cause damage in the midst of a fight. Should it strike the body of a soul-bearing being, the affected area would begin to swell in immense pain akin to a hot blade being pressed upon their skin. This will not cause any physical marking or destruction of one’s flesh, merely a pain felt within them. This blade can however be blocked by the likes of thanium, blessing of scorthuz, or slayer steel. This lasts for the duration of 3 emotes in combat, and takes 2 emotes to summon. At the end of the three emotes the weapon will disappear just as it was summoned. The duration of this attack lasts for 2 emotes of pain, before it would fade away swiftly thereafter. Rite of Creation (TA) Ritual/Offering Requirement: Once an A Hanyō has mastered all other Rite’s and their respective abilities, they may perform a final ritual to unlock the Rite of Creation. This Rite will allow A Hanyō to apply for a TA and create more of their kind. Once this Rite is performed, it must be marked on the respective A Hanyō’s Creature Application. A Hanyō are able to create a total of three other A Hanyō at a time as a reflection of the low amount of Yokai that roam the realms of man. This must be taught to them by another TA holding A Hanyō. Sōzō - Non Combative Using this ability, A Hanyō are capable of creating more of their kind. Mechanics (Copied from the Creation Category) The creation ritual begins with the summoning of a Yōkai. This is done through an A Hanyō giving an offering of Blood and Spiritual essence alongside a ritualistic prayer. Such a collection of forces acts as a lure for roaming Yōkai spirits. After one is lured, the descendent in question will consume the lured spirit through making a pact with it. Once a pact is made the descendant shall inhale the spiritual form of the Yōkai through “eating” its very being. This is done through the summoned Yōkai sliding up and through the nostrils and maw of the soon to be A Hanyō, another term for Half Yōkai. Once inside the body of the descendant the spirit will latch onto the soul and the transformation process will soon begin. Once complete, newly made A Hanyō will place a specially made mask over their face, known as a Kamen mask. Each Kamen mask is marked with the blood of the descendent partaking in the ritual. The marking of mortal blood acts as an anchor of the physical to the metaphysical and contains the Yōkai that they have just merged with, finalizing the bond between man and ethereal beast. After such, the new A Hanyō will collapse from exhaustion and need to rest for a minimum of 6 irl hours before being able to roleplay the change into a Half Yōkai. [Much like Druidic Attunement, the interaction between player and Yōkai is simulated by the valid TA holder to allow for a memorable interaction and freeform rp within reason. Aka. No blowing up a city or anything disastrous. Just have fun with it, if you have a question for an interaction simply verify the scenario with an LT beforehand.] 伝承 https://www.lordofthecraft.net/forums/topic/144122-the-godless-lodge-of-yulthar/?tab=comments#comment-1356070 https://www.lordofthecraft.net/forums/topic/194066-culture-oyashima/?tab=comments#comment-1790003 The conceptualization of this piece stemmed months ago when I was dwelling upon the interactions in roleplay I had throughout the previous year. In the past, encountering ghouls, gravens, and other spiritual-esque entities was so common from Athera-Axios and then there was a sudden and significant decline in interaction with “high-fantasy” CA’s that helped build the story of players and the CA’s themselves. Yet, after the lore games there was a cleanup that has diminished the more ethereal side of the server’s story and left storytelling elements in the rear-view in a variety of ways. Through pieces like Striga that try to hide themselves from the public, or those more dark oriented groups on the server with Polymorphing and husking and the sort, the interactions desired with ethereal aspects are relatively lacking as of late and hopefully A Hanyō can serve as a step back in the right direction. This piece is an attempt to regain that old mystique and story so that both culturally and rply the server can gain a new openly available interactive CA for those not seeking combative, secretive, or ‘gatekept’ experiences. Alongside this, we also hoped to create not only a new creature for the server but a creature that allowed the expansion of the ongoing story of the server. A Hanyō are not bound to play an asian or oyashiman character at all, and are actually encouraged to branch out! There can be viking A Hanyō that haunt forests and create bands of hunters to expand their territory, there can be snake A Hanyō that form a snake cult spreading their influence throughout the server. The possibilities of this creature are endless, however it will serve as a storytelling CA with a little twist of being a dark creature that creates all of these new stories or events using its own harnessed power. Credits : Sug, Qizu, Vallanor Redline Aid : Sorcerio / Pun, Sewer_Rat Proofreaders / Consultation : Jentos, Malaise, BlackBobRoss, Unwillingly, Minth, Allengator, Traveller, Ropceek, Dragoon, Guzr, Panashea, Olandyr, Imp, Jules, NLThomas
  10. Dropping the anchor on the ship the Uruk looked out at the sea before him with a grin, “More join tha’ horde! Itz’z a hozh tik to be an uruk!” the Dreggoth called out upon the crew before each of them grabbed their weaponry as they set off in the rowboats to pillage the town before him.
  11. Very true lots of the intended starting teachers gave up / quit the server and their TA's were shuffled around to where you ended up with someone like me who had like 3-4 of the T5's + TA's and it just wasn't enough to teach everyone. However it getting shelved allowed me to teach my other TA's out which I believe is the main reason as to why the Farseer line of shamans was so successful as I was able to teach some great people which carried it on from there! That being said, I think that when it's rewritten in should include all of the different elements in the same lore piece and MA. I'm always available to help with lore pieces if anyone ever wants to try and rewrite it.
  12. Dinok Yah Hi A fiery light would shine within the skies of southern Almaris as a great rage overcame the desert lands. Those near the volcano would hear shouts of agony and pain alongside cries of rage. A loud voice boomed out towards all of the southern cities. “The coward shall cry within my grasp, for he has wronged my people and my followers. The coward shall live in fear of his life for it will be claimed by me and me alone. My talons will rip apart his flesh, my teeth will dine upon his bones, and my fires will claim his soul. Bring Vladimir to me, a great reward is in store for his capture.” Shortly after such an occurrence large masses of Heralds would begin to place fliers around different cities. They would include the name “Vladimir” alongside a picture with the text below it reading, “For his capture and in a breathing state, the reward of One Boomsteel Ore will be granted to the capturer. Bring his living body to the southern Volcano when captured, and send a bird to the one known as Morur’ei the Noble Dragon. He wears armors and usually hats that cover his mohawk, he has dark hair, pale skin, brown eyes, human male.
  13. Clan Dregort was founded upon the basis of expanding the orcish race onwards into the sea that surrounds not only the orcish lands but many of the different nations and kingdoms upon Almaris. Descending from the son of Krug Dregort, this clan takes many sea-like aspects into its culture such as sailing, ship building, pillaging, and trading. The task given to this clan not only of the Uzg but of their ancestral lineage is to protect the harbors and docks of the Uzg alongside expanding the might of Krug throughout the seas. To Join clan Dregort is a merely simple task. You will need to first locate one of its members. From there they will lead you to the location of the current Dregoth. Upon meeting the Dregoth you will be given a task to complete. Upon completion you will then be initiated, however be wary as the tasks given are quite challenging as they not only test the strength and the charisma of the challenger, but the morality as well. Discord Link : https://discord.gg/KThjVyWRve Rankings within the clan are broken into three separate tiers. At the top of the chain is the Dregort themselves. The Dregot is the most prestigious orc within the clan and is given to the orc that is the strongest, and most dedicated member of the cause. To replace the Dregort one would need to coup the position with the support of a majority of members within the clan. Below the Dregort are the captains. The clan is made up of a large fleet of ships with each one led by its respective captain. Working together the captains create a network of power that can spread across the entirety of the sea. Finally there is the Corsair, which is the label given to each member of Clan Dregort. The Corsairs of Clan Dregort can take on many different appearances, however those born through the lineage of Dregort himself often take up a semblance that consists of grey/blue skin, red eyes, and white or ginger hair. As for clothing however, many adorn themselves with not only spoils from pillaging, but also of hunts. Bones, jewelry, and scars are worn proudly and displayed with great pride. As for clothing, members were at most light-armor alongside multiple cloth garments to support their duties whilst out upon the sea. Multiple members of the crew also find a liking to covering their body with tattoos, many are often personal semblances of their sea natured life or beasts they have slain in the past.
  14. Skin Name : Doomer, Hound Knight, Black Knight Discord: Qizu#0001 Bid: 15$ on all
  15. OOOO CLOAK WOWWW & CAPE IS KINDA FIRE Qizu#0001 20$ on both If you outbid me your gay <3
  16. Wouldn’t it be better to just get an admin instead of letting hero kill it?
  17. "You sly f*cks." a boisterous mali'ker called out from his cave. "What can I say, they probably interbreed between elves and humans anyways."
  18. A hollowing rumble sound would sound in the distant edges of the forest surrounding Elysium. Such a sound has not graced the edges of a city for quite some time in the western regions of Almaris, the sound of war drums is one that many pray to never hear in their lifetime, Boom. Boom. Boom. Boom. Boom… Within the city of Elysium they would soon be able to hear screams and the clanking of metal as the sound of drums drew closer. There would be chants in Ancient Elven, there would be rumbles as machines of war neared closer. For those that looked out into the forests they would see light blue wisps gathering in the shadows, Boom. Boom. Boom. Boom. Boom… It grew closer and closer, the sounds of hundreds of soldiers would be heard within the Elysium walls, the cries of war and wrath encroached upon their lands. The drumming would intensify, rapidly booming through the forests but not a single soldier would be seen. The Drumming Stopped. [!] A lone Voice yelled through the pine forests surrounding the great city. THE AWAKENING IS HERE! To all Loyal brothers and sisters of malin, you are to flee the city. For the people of Elysium have not only committed crimes of disgust and ill-nature, but of half-breeding and plaguing the elven race with the curses of man and dwarf. The time for their punishment has come, the time for cleansing, the time for the Awakening. You have until nightfall. [!] The voice halted and the forest grew quiet once more, where did they go? Are they still out there? Had they left? Only time will tell.
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