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Nozgoth

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  1. Nozgoth

    Some_Dunkus

    Changed Status to Under Review
  2. Goodluck, youve been a great leader
  3. Your actually right, well see though I guess
  4. Eternals Thousand-Leaf -Nozgoth Origin Eternals Thousand-Leaf is named after its very rare, seemingly impossible properties. The thousand-leaf is rumored to give someone a longer life, maybe even an eternal life, if consumed everyday, and properly. It was first found by explorers and scavengers, looking for fortune and fame. They had entered a blooming forest, with many different plants, trees, flowers, wildlife and more but, one plant stood out to them, it was the Eternals Thousand-Leaf. The plant stood about 1 foot tall, with bright purple tips and points. The explorers picked the unusual plant as they had never seen anything quite like it before. When they brought it back home, they showed the king, the king then ordered for a mage to look upon it, and see if it has any use. It turned out that the leaf could actually prolong death, although they did not find out that it had some nasty side effects, It would actually accelerate aging, if you were 50 and you took it everyday for a week, you would start to look as if you are 70. If you were already on the brink of dying from old age, or disease, you would just continue to look older and older, until you eventually just turn into a corpse, at that point there would be no going back. Description The eternals thousand-leaf has bright purple leaf with blue tips and accents. The middle area of the root is blue and the bottom part that would be in the bottom is brown. Accurate Depiction of the Thousand-Leaf Effects/Use Raw plant The eternals thousand-leaf adds twenty years to your appearance and physical form every seven consistent uses of the raw plant. It will make you live for a long time if you can bare looking 1000 years old. After about 350 uses of the raw plant it will add 1000 years, if you are a normal mortal race, at this point your body will start to break down and you will inevitably die. Also, for the death defying effect to actually work, you must take it every 24 hours, this means that after only a week of use, you will physically gain 20 years to your appearance and functionality. It is recommended to only take raw if you are trying to quickly extend a life, like if someone is dying of disease and more of that sort. You can consume the raw plant by eating the leaves or the roots. Brewed Plant Remedy If you want to prolong your life efficiently, it is recommended to brew a remedy out of the plant, by grinding up the root, and then grinding up the leaves separately. You then must take the ground up root, and let it sit in a bowl of water until the water turns into a bluish slush. You then put the slush over a fire, while slowly churning it, as you churn it you must add the ground up leaves slowly until it turns into a thick liquid. You can consume the remedy by drinking it. The effects of the thousand-leaf remedy are a lot less drastic than the actual raw plant, allowing for a sustainable life. You only have to drink the remedy about once a week, twice if you are battling a disease, though different from consuming raw, the remedy half prevents you from aging to the point where you decompose. Every week you consume one bowl of the remedy, and you only gain 10 years opposed to 20 that you would gain raw, Also you won't eventually die as long as you are constantly drinking it. Once your physical appearance is about 950 years old, all the remedy does is keep you alive, and prevents you from decaying any further. At this point you have to maintain consuming it once a week, if you miss even one week, you will die pretty much instantly. Habitat/Properties The Eternals Thousand-Leaf is a rare and valuable plant, it can be found in forests and swamps. The Thousand-Leaf is sensitive to heat, and only grows in shade or water. The leaves are prickly, and also leave blue stains on you when you touch them. Most animals and predators choose to stay away from the plant because of its prickliness. Most everyone considers it a value, and something that only royalty can get a hold of because of its value, Although it's been heard of for many witches and cults to use this as well and sometimes doctors have a small supply of it to use if a case becomes extreme. Redlines It does not make your character older, it just makes them appear and act a lot older. Once you start gaining years you should edit your skin every once in a while to show your new appearance You must rp consuming it, and making it Your character has to pk if you take it for a long time then suddenly stop taking it, unless you use some sort of magic or something that can prevent it Thanks for reading! I hope to maybe see this implemented! Created by SparkyWiz
  5. Merchants of Morsgrad ^^^[!] A flier would be posted on all the major cities reading…^^^ “The Merchants of Morsgrad is the official guild for merchanting, trading, import and export within Morsgrad. We accept any type of merchant’s - from black smithes to artisans. The Merchants of Morsgrad often go out on caravans and do many activities. Contact me, or come to the guild hall in Morsgrad. -Evindal” If you are looking into becoming a merchant, or are already a prospering merchant, either way Morsgrad is the perfect place for you. We encourage rp when trading and its overall a good experience. If your interested in joining contact me on discord (Nozgoth#5616) or find me irp or in the guild hall. There is always room for more!
  6. (Free Tay K) Evindal would inquire, “Hmm, this seems interesting”.
  7. imma buy every slave in the world, so the world aint go no more slaves
  8. Made By Nozgoth and Amber Haze “The Mark of Blackriver” https://www.youtube.com/watch?v=jSlYVW6o-4M ^^^Use This when reading! Sets the Vibe!^^^ The boy walked alone. The only thing accompanying him was the sound of the red ball bouncing off of the trees he threw it at - its bright red color a stark contrast to the dark sky, hidden by the even darker trees and thick, pale green fog. Thump. Thump. Thump. The rhythmic sound distracted the little boy from the unknown. Until it didn't. The boy cried as it rolled away, into the thicker patches of fog. He began to run after it, when an ice cold hand clamped down on his arm. He turned to see a hooded figure, their smiling mouth being the only part of their face. "Little boy, what are you doing so far from home?" The stranger purred. "Don't you know the stories? The danger~?" The boy looked at the stranger, finding himself unable to think of a reply. Yes, he knew the stories, who didn't? But still, his ball . . . "Return home child, this way, this way." He was turned towards where he first came, and quickly skittered away. As he left, another hooded figure emerged from the smoke. "You let him get away? How surprising." They said, seeming amused. "He will return, and the regret of knowing that he could have escaped will make it all the more . . . sweet." As legends go, there is a dark presence that lurks within Blackriver swamp. Known as the Mark of Blackriver, they are hunted by many, and hunters of all. The cult is known for causing terror, insanity, and confusion wherever they go. The perfect worshipers for Vaasek, also known as 'The Dark Star', god of fear, desperation, and betrayal - everything the cult represents. The Mark has few goals, though each one is as important as oxygen is to a flame. They aim to restore The Dark Star to his former glory so he may once again leave his realm. Above all else, they crave the chaos and fear they are so well known for creating. They follow no rules but their own, and those they follow well. Anyone who dares break the rules set in place by The Council of Envy are dealt with with terrifying efficiency. In the beginning, the cult was created by those who were once betrayed, left to their desperation, to rot in their pain. It is those lost souls who first started the cult, vowing to follow the ways of Vaasek, and to spread the pain they held so close to their hearts. In more recent times, some have distanced themselves from the original goals of revenge. Most members cause havoc for the sake of it, not driven by revenge but instead blood lust, or in some cases, insanity. The cult began small, but grew rapidly, gaining the attention of others. Concern quickly turned to terror as The Mark began to grow in number and in reputation, and a team was created to attempt to fight back. After years of being driven back, the cult retreated to Blackriver swamp and from then on out, they were unheard of, finding comfort in the shadows. Though they began to fade from the public view, the legend of The Mark grew, and by no means were they forgotten. The fog was heavy, the twisted fingers of trees reaching across the walls that surrounded the fortress to brush against its pale glow. The full moon was the only light to see by, and it was all that the tall cloaked figures that crowded around the altar needed. The usual sounds of the forest were muted. Instead, there was silence. Pure, untouched, heavy silence. As the moon rose up above to align with the alter perfectly, the crowd parted to make way for a dark figure. While the figure wore a cloak like the others, the air around them was . . . different. Authoritative. "It is time my children, bring the girl." The honey sweet voice, so perfectly out of place in the shadowed swamp, betrayed the stranger as a woman. The group of robed figures in front of her obeyed her command without thought, bringing forward a human girl wrapped in a red blanket. The honey voiced woman stroked the girls face, and smiled. "Good, good. Now Clement," she nodded to another robed figure, and gestured him towards the silent human girl. "It is your time." The robed man smiled as he took the girl, and laid her upon the altar. He began to chant, ancient words directed towards the god he was taught to worship. He raised a glittering silver knife into the air, and cried, "For Vaasek!" But the knife did not fall into the girls chest. A longsword was buried into the man instead, and the honey voiced woman whispered, "Those who betray the betrayed will be betrayed in turn . . . for Vaasek indeed. " While The Mark of Blackriver is dedicated to chaos, there is order in everything, even chaos. For those in the mark, that order is established by the Council of Envy. There are only up to 5 council members at a time, and all of them go by names given when they are first appointed. Council members are not always very public figures, throughout the history of The Mark, some choose to remain unknown by everyone but the other council members. Council members are elected by other council members, whenever the previous member dies, or is voted off of the council by the others. Being removed by vote has only happened once or twice in the councils history. The Council is revered by the cult members, as they are seen as those closest to Vaasek, and are seen as the most powerful figures in The Mark. The rules enforced by the council are few, and simple, but have severe consequences. 1, Do not betray The Mark. Breaking this offence will get you an audience with the council, or if you try and flee, a kill on sight order. 2, Killing or stealing something of value from another member will get you an audience with the council. 3, When not on a long journey, members are expected to report back to The Marks tower at least once every other day. 4, What a council member says is expected to be followed. Appearance The shadowed cloaked that stalked the streets were an omen of what was to come. The cults uniform consists of a black robe that reaches down to the wearers feet, accented with red highlights. Generally the placement of the red accents can differ slightly, but maintain the same base. Those in the council have white accents along with red, and their cloaks are slightly more personalized. Last but not least, members might choose to wear a mask to conceal their identity if they wish to have a life outside of the cult. Masquerade masks are most common. Rp Behaviour If someone who isn't part of The Mark enters Mark territory, any cult members that come across them are expected to attack them on sight, or bring them in and notify a council member if they seem to be someone of possible interest. Members shouldn't just go around killing people - raids on a larger scale will be planned out and organized by the Council, and members will be notified if something is being planned. The Mark will often go out on 'hunts' together to find a good person to sacrifice, if they best the person in combat they will return to the base with them and perform a ritual. Rituals are directed by either a Mark Priest, or a member of the Council. Finally, Members of The Mark of Blackriver are allowed to have a normal life outside of being a cult member - but they are expected to always put the Mark before all else. Initiation {How to Join!} The Ceremony The ceremony is called the Foul Circle. Every time a new member joins, this ceremony must be completed. During the foul circle, all present cultists band together in the swamp and form a circle with the newcomer in the middle. The new member must have bread in their left hand and a ceremonial dagger in the other. The circle begins to chant when the moon gets to its peak and the newcomer must spill their own blood onto the bread. After this they must eat the bread. Once the bread is fully consumed, the chanting ends and the person is now a member of the Mark. OOC: Thanks so much for reading! I hope you are interested in joining! -Sparkywiz There are various different ways of joining the cult but a nearly surefire ticket into the cult is to submit an application down below in the comments, we accept any build, race or gender, pretty much anyone can join as long as they know what they are talking about. APPLICATION (Copy and paste this format and send it to me on Discord) OOC Username: Discord (example#0000): Brief Desc. of Your Characters Traits: (eg. Cunning, smart, evil, rowdy) Roleplay Name: Age: Race: Why do they want to join?: Once you are accepted, you can contact me on discord and we will schedule an irp meet up to hold the initiation ceremony. Discord: NOZGOD#5616 ALSO FEEL FREE TO COMMENT SUGGESTIONS AND CRITIQUE IT!
  9. WE NEED MORE SWAMPS! I think we definitely need more swamps and like spooky areas! We literally only have one spooky area in the whole map! Also add more stuff to the roads, they are just bland forest paths.
  10. Fliers would be posted at every major city and town all across the Arcas. One flier stuck out because it had a strong scent of fresh herbs.The flier was in pristine condition as if it had never even been touched.The flier would be in a fancy font and perfectly printed. The flier read: “Hello to everyone that is reading this I am Kekzo, just a normal snow elf looking for some minas. I can do anything as long as payment is in the equation. My skills include fighting, I am 5”10” with a medium build and skill with a blade. Also I can do labor like gardening, mining, building and more. Anything you need done, I can do it. This will be temporary work until I reach the amount of money I need. The choice is yours... OOC: Thanks for reading! If you are interested in hiring my character message me on discord N-Vious#5616 or my in game name is SparkyWiz and full character name is Kekzo Umresuc.
  11. I say you should add a new desert somewhere or expand the Korvassa desert. The Korvassa desert is fairly small and It doesn’t really have much to it.
  12. Created by Sparkywiz, took inspiration from many sources. Sazukoth, The Corrupt Ones After a long trek, Almuin reached the cozy hamlet he had been searching for. He looked around because it was odd that nobody was outside. As Almuin got closed in on the village a man with white hair and brown robes ran up to him, “Ello, What brings you to the village?” said the man. Almuin replied “Hi I am Almuin, I presume It was from you?, It said that there was a monster?”, “The man said, A monster of sorts yes, nobody knows what it actually is, my inhabitants have been claiming they see bright green lights outside at night and we have had multiple cases of missing people”. “Say no more” replied Almuin. He then set up a small camp near the town and slept until night. Almuin woke up to the crunching of leaves outside his shelter, he took a peek outside and saw something… someone that would change him forever. The Sazukoth, are poor souls who have been corrupted by an ancient relic. The Sazukoth’s sole purpose is to spread chaos and corruption. Some believe this relic was created by accident by a necromancer from ages long ago. Although there is some speculation, nobody knows what this mysterious object is, because anyone who has seen it is now one of the Sazukoth. Nobody knows the whereabouts of this object, Most that have heard the tale don’t fear coming across the relic, they fear coming across one of the corrupt. Physical Description A Sazukoth typically has heavy, black, hooded robes and some armor on top. Under the hood is a face with green substances seeping out of the mouth and other openings. The face of a Sazukoth would look like whatever the person looked like before except with corrupted features. Many corrupt ones wear golden masks, crowns or other trinkets like necklaces over their robes. Also, Sazukoth’s usually have a greenish glow coming off them. Finally, All Sazukoth carry a blade with them. Sazukoth’s are very weak to magic, and can be temporarily defeated with it. Most people are not capable of beating one without magic though, it is possible. Also, they have very weak eyesight so they are easy to hide from. This looks similar to what a male would look like, except they would have less armor and more visible corruption spots on the face. Mental Status The mental status is the main flaw in the Sazukoth’s especially when there are multiple of them. First of all Sazukoth’s have no recollection of their previous life and their existence of being an actual person. Sazukoth’s are mindless and have only one goal, to spread the corruption. Also, when there are multiple Sazukoth’s in the vicinity they think like a hive mind, only one of them talks and it speaks for all of them. The longer one stays a Sazukoth the more it loses its self to the relic. Also a Sazukoth will never attack on sight, it first seeks to manipulate and persuade, if it feels someone or something is a threat it will then attack. Abilities The Sazukoth’s have heightened speed, but can only call upon the power at night time. In rp they would be able to do more impressive attacks that not any normal human would be able to do (Nothing op, just a small advantage). Also Sazukoth’s are never truly gone, they will always come back unless someone of high magical power banishes them from this plane (A potential pk clause). Finally this race falls under *Grouping C Standard Creatures* Corruption Process Since there is no sign of the relic that formed the original ones, the Sazukoth’s promise victims of eternal life and wealth. Once they have their victim convinced, they gift the victim a trinket or piece of jewelry of their choice. (This item can be anything as long as long as it was made by a Sazukoth). The victim will put the item on and they will slowly get attracted to it and won’t want to part with it, although it is possible to overcome the temptation. Once the victim puts the item on they will instinctively stay near the Sazukoth until they turn. It takes about 2 IRL hours for the full transformation. For the first few in game days of being a Sazukoth they will still partly have their mind and have recollection, it's not too late to seek help from a healer. *Disclaimer get permission before corrupting!* Red lines/Restrictions Don’t power game and abuse the powers. Get permission OOC to convert someone to a Sazukoth. Don’t kill everyone for no reason and don’t run around in towns during the day looking like a Sazukoth because that defeats the purpose. Purpose (OOC) The purpose of Sazukoth’s is to add an element of fear to players in the world of LOTC. There is no current reason to be scared at all and there is barely any active evil presences. I think this adds a reason for players to keep vigilant when travelling at night. Also it adds a fun role play experience for players to enjoy. Discord: N-Vious#5616 Feel free to contact me and leave feedback! Thanks for reading!
  13. This Guild has been abandoned! -Sparky Im back, the guild is still abandoned but if anyone wants to do something with this just let me know -Sparky History The Disciples got their name from the Daemon Llahir or “The lost Daemon”.Llahir is the Daemon of trickery, thievery and luck, all of which are required from someone who wants to become a Disciple. Purpose and Details The Disciples of Llahir can be called upon by anyone, anywhere, The caller can request for someone to be assassinated or for something to be stolen from someone. The caller contacts the Receiver who then tells the Disciples, any Disciple can claim the request. After the mission is done, the Disciple who completed the mission and the Receiver discuss a price depending on the factors of the mission, that the person who called them has to pay them. The Receiver gets a cut of the pay, but the Disciple that actually executed the mission gets 85% of the money. If the caller refuses to pay, then anyone from the guild is obligated to hunt them or steal from them. Roles There are many roles within the Disciples of Llahir and each one is very crucial for the guild to function. Son Of Llahir Disclaimer: The Son of Llahir is not truely Llahir’s son. The Son Of Llahir is the leader of the guild, they oversee all major operation and make decisions within the group. They also recruit new disciples if there is no present Outrider. Also if there is no present Receiver they may do the Receiver's job. The Son Of Llahir may claim requests. Receiver People can contact anyone in the guild but if someone else other than the Receiver is contacted they must forward the message to the Receiver for them to look over. Once the Receiver deems the request possible, they share it with all the disciples and someone claims the request. Receivers are not allowed to claim requests. Outrider The Outriders should have a lot of connections with in the world. They are the ones that recruit new people into the Disciples of Llahir. Outriders are allowed to claim requests as well. Assassin The Assassins may only claim assassination requests. They are good at fighting, killing and trickery. Thief The thieves can only claim thievery requests and they must be good at breaking into homes, stealth, trickery and persuading. Recruitment The Disciples are open to any race and gender. Fill out The application to join. Contact N-Vious#5616 on discord for questions. Also note that you should have a disguise assassin skin to use when you go on missions. Finally, there may be a chance you come across an outrider in the Arcas and they recruit you. OOC Username: Discord (example#0000): Timezone: Roleplay Name: Age: Race: Desired Role: (Son Of Llahir is taken) Founded By SparkyWiz or N-Vious
  14. Nozgoth

    SparkyWiz

    As soon as Neculai was born his parents chuckled in glee as they noticed he was a good looking boy, Neculai’s Parents Norrix and Magena brought him into the kitchen and began feeding him his first ever fresh corn right after the harvest. He was born in a ceremonial cave filled with family heirlooms right outside the house. Neculai grew up on a farm maintaining it while his parents were off, doing other things. The farm was not far from the realm of Skjoldier. He often got into arguments with his parents because he wasn’t happy that he was isolated from everyone else on a farm, he just wanted to be a normal kid in the city. At school he had few people that talked to him, he was always a lone wolf. Also he grew up as an only child so that didn’t make it any better. He did well in school but he didn’t have any ambitious goals, he planned on just continuing the farmer legacy. His father always told the tale of “The Curse of Nemiisae”. After he was finished school he decided that his life should be more interesting and he got into bad habits because of it. Neculai started sneaking into houses and stealing from people because he felt that his life did not have enough action. Now he is 23 living on a farm distant from where he grew up (in the world). Neculai tries to steal less but when he sees something shiny he cant resist because he is on the hunt for wealth and prosperity.
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