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Found 24 results

  1. UnderRealmsofUrguan

    Dungrimm's Legion - The Dwarven Military

    Dungrimm’s Legion <=-<>-=> Dungrimm’s Legion, protectors of the Urguani Nation, guardians of the people and bastions of light. The mission of Dungrimm’s Legion is to protect and serve the Council of Rikkin. It is the main military force within the Underrealms, and also descends from the most prestigious and oldest military guilds to date. It is currently led by Grand Marshal Gimli Grandaxe. The Legion is known for its admirable order and discipline, and precise execution. Perks of Joining the Legion <=-<>-=> Equipment; Gear for combat and traversing the land is available to the forces of the Legion who have passed training (Grunt Rank) and can be obtained from the Grand Marshal or Commander, a Dwarf may only receive one off duty kit per Stone week and will by default receive a combat kit during times of war. Free housing; A new recruit may gain free housing within the barracks, the recruit that partakes in this bonus will lose their lodging after purchasing a home of any type within the capital or in the kingdom’s surrounding lands. Military Ranks The main body of the Legion consists of her Legionnaires. Dwedmar from Kal’Varoth with an extra urge to protect their home. Having the choice between Light, Medium and Heavy armour is left up to the individual but the ranks stay the same for each Dwed. -=<>=- Senior Offices xxxxxxx Grand Marshall <=-<>-=> First in Command. Leading the Legion in the name of King and Council. The utmost respect is paid to the Leading dwed and his voice ranks so high that it he even allowed to be seated on the council of Rikkin. xxxxxx Commander <=-<>-=> Second in command. These Dwed work as the Right and Left hand of the Grand Marshall and should be treated for they managed to obtain the rank. This legionnaire must be treated as the Thruum'Kazak, should he be absent or if he has chosen the Velerakian to give orders. Only two Dwarves may have this position at a time. Junior Officers xxxx Lieutenant <=-<>-=> Highly respected among the Legionnaires. Veterans and skilled fighters, the Barel'Rikkin are trusted the most. They may be chosen to lead squads or lead the army, should both the Velerakian and Thruum'Kazak prove absent. These Dwed often show exceptional fighting prowess or combat-leading capabilities. Only three may have this position at a time. Enlisted xxx Ironbreaker <=-<>-=> The Ironbreaker is the highest achievable Legionnaires rank. Often veterans within the Legion. They are some of the finest soldiers found on the field compared to any Nation. xx Ironguard <=-<>-=> The Ironguards are the Stoneguards who had proven their expertise. Either a display of discipline, bravery or fighting prowess has earned this Legionnaire a distinguished rank above the common soldiery. x Stoneguard <=-<>-=> A Stoneguard is the base rank for most Legionnaires. The backbone of the whole order. These are your average well-trained Dwed who know how the to fight. - Grunt <=-<>-=> A Grunt is the beginning Rank within the Legion. All Dwarves can sign up at any time to start their progress within the legion as a Grunt. These beginning soldiers will be taught all the basics they need within their military career. Auxiliaries <=-<>-=> Thorns of Hefrumm ϏIV The Thorns of Hefrumm is a unique group within the Legion for only the Forest Dwarves of Hefrumm can join them. These brave warriors of surface-dwelling kin are expected to guard their own town but fall under the direct influence of the Legion’s chain-of-command. The Obsidian Guard ΩVΣI The Obsidian Guard. The guards of King and Council. The strongest, the best of fighters and nothing but the best. These are the Legionaries that will protect the High King, the Rikkin and all of those who need extra protection. They are one of the few that may be armed around the High King and Rikkin. As the Most elite Warriors, the Obsidian Guards enjoy a respected status within the Legion and Nation. When not personally shielding the High King or Rikkin, they are tasked with guarding the key elements such as the Throne Room, Council Room and Upper Gates. Training <=-<>-=> Practice or Training one’s combat skills and labor talents is an important factor within the Dwarven Kingdom as well as the Legion. Formations and discipline are often the most stressed subjects as the Dwarven Legion is well known for its organization and discipline. Combat Training Military practice is often done once or twice every Stone Week to hone the skills of both recruits and veteran soldiers. It is also to ensure that siege weaponry is in working order. Practice also allows the legion to plan for their battles, and also to give newer recruits a chance to gain experience. Group Training Drilling (Training one’s fighting prowess.) Combat Practice (Fighting in Formations in Combat Scenarios.) Discipline and Order (Training soldiery) Personal practice Demonstration of Competency to be excluded from, or put in a educating role, in one of the fields of Group Practice. Guard Duty <=-<>-=> The Duty of Guarding is a crucial role within the capital, Militants within the Legion are expected to serve for one stone hour to protect the Hold, duties of guarding include: Gate Management Is the duty in which a Legionnaire is to protect the mighty stone gate way of the capital. In order to promote camaraderie it is recommended that more than one guard is on duty during shifts. During shifts legionnaires are expected to keep the gate open for Dwarves to pass freely in between, but be alert enough to shut the gates for outsiders so that the following questions may be asked (Name, Race, Reason for Visiting, and their home, weaponry/magic). Patrol Patrolling is vital to the Kingdom’s well being be it either; tunnel clearances (when a guard goes into the deep mines and disposes of creeps and critters who may harm the miners) or doing surface checks (where the militant will do tasks similar to the tunnel clearance but on the surface. This is usually the job of a ranger.) Any peculiar sightings are to be reported to the Legion Officers for further inspection. Surface Checks The Guard is to wander about the perimeter of the capitol where he or she will be charged with examining the wall that protects the Hold’s border as well as slay and critters who threaten travelers, any peculiar sightings such as wall breaks, mysterious structures, or brigand presence, is to be reported. Formations <=-<>-=> Vel <=-<>-=> - Vertical line. - Formation always has the leader in front - Line must not pass leader or break form during march - Not default stance when inactive Dree Vel <=-<>-=> - Multiple vertical lines. - Formation always has the leader in front - Line must not pass leader or break form during march - May be default stance when inactive if numbers exceed 8 soldiers - Continues going down in rows to accompany all soldiers Aemiz <=-<>-=> - Horizontal line - Formation always has the leader in front - Row will not be used during march - Default stance when inactive if number is less than 8 soldiers Tekom <=-<>-=> - Box - Formation has leader in the center - Important individuals will be hosted on the inside - Line must not pass leader or break form during march - Rarely used during march due to difficulty to maintain - Not default stance when inactive Uniforms & Rank <=-<>-=> Tailor Supplied Uniforms Enlistment Form
  2. (My custom thumbnail wouldn’t upload >:C) The very first Game Of Champions has commenced and your first champion has been crowned! Two stone days ago the Dwarves of Agnarum competed furiously within the deep roads for a place among history and a weapon of great power. Your very own Gamesmaster Kalgrimmor offered his own abilities up for the victor, the new Champion able to choose the make of their own Runic Weapon custom made to order, fitting their every need! Let loose from the first dwarven foothold within the deep roads, the many competitors flooded forth, tasked with laying waste to the undeath plaguing the darkness. With no rules and an unlimited amount of time, their only condition was that to complete the first game and be crowned Champion, they must return to their Gamesmaster and place within his hands a sack full of rotten flesh. Foul play is encouraged and nobody can be trusted! The games are a harsh challenge with no place for the faint of heart, calling the hardest of seasoned warriors to compete against each other. Congratulate Utak Ireheart! Your first Champion of the Games Your Grandmaster thanks you all for your participation in the first of many Games to come. Should you happen to be interested in participating in future games you would do well to keep your eyes peeled for a future announcement, and keep your blade sharp and ready!
  3. squishybear7

    Sutica Tax Laws

    *Throughout the City, citizens would find the following flyers posted on there home doors* Sutican Taxes As copied from the Codex, a reminder to the citizens of Sutica that tax laws are as follows a) Taxes will be levied at discretion of the Sutican Crown and Council. b) Taxes must be paid as specified, or seizure of property & goods may occur. c) Materials may be used in place of minas at discretion of the Crown of Sutica or Council d) Tradesmen must pay an additional tax and fill out a shop request form to sell goods from a city owned stall. e) Tax fraud shall be punished at a Class B level. ---------------------------------------------------------------------------- At the discretion of the Crown of Sutica, Trade Princess Lily Helenson-Anarion of the Federation of Sutica and her Council have decided to issue upon the citizens of Sutica a Weekly Tax Each Sutican Household must pay a minimum weekly tax of 100 mina, tax slips will be able to be purchased from a tax vendor. House that can hold an occupancy of 3 people or more must pay a minimum tax of 250 a week. Any house found to be below the minimum occupancy rate must pay an additional fee of 100 mina per person under occupancy limit, per week. These slips will be turned into the appropriate tax box for your house within the tax office. Vendors renting a shop stall from the city must pay a 250 mina fee to but the shop and an additional mina tax by-weekly. Tradesmen who sell from within their own home are exempt from this. Upon first failure to pay taxes, the household must pay the missed tax along with an additional 100 mina fine. Upon a second offense the household must pay a 300 mina fine. Lastly upon a third offense the household will be evicted from there home in Sutica. Any Citizen found producing or trading Fake/False tax slips shall be charged with Tax Fraud, Section IV Clause E of the codex. Signed, James K. Nevermore Minister of Trade, Trade Master of Sutica
  4. TheNanMan2000

    The Banishment of Clan Raguk

    Music to Accompany Reading The Banishment of Clan Raguk 13th of The Amber Cold, 1703 Deep within the Orcish deserts, north of the old sacked and pillaged Capital stands San’Khatun, the current refuge of Orc-kin. Within the City holds the Orcish Clans, and the Clans of Gorkil, Lur, Yar and Shrogo are bound together in a bloodpact. The Raguks, a Clan that has had a large impact on the Warnation stands with a dishonourable Wargoth, shunned by the other Clans. Many of it’s members are revered for their dishonour and disrespect for Krug’s Tenants. The blood of Shagarath and Groggnar are stained in the sand. A party of Raguks, including Krukleyd, Leydluk and Wurst gang up apon the duo with others such as Blogus the Black and Dr Sauerkraut. Blogus the Black, once the two had been outnumbered and butchered, cannibalized Groggnar’s corpse infront of all those present. Before such events, the Raguks once again gang up apon a half-blood Uruk. When contested by Groggnar, at that time their Wargoth, one of the Raguk Goblins fights him. Now with others watching, Krukleyd intervenes in the one on one fight by kicking his Wargoth in the ribs. Later, Wurst challenges Groggnar to a fight. The fight is accepted, however once Wurst defeated Groggnar, he declared himself Wargoth. No such agreement was made, and the Rex was not present to watch what is supposed to be a series of three fights. After such, Wurst then gives the title to Leydluk, his father. The Rex, Groggnar, and Wargoths of Clan Lur, Yar and Shrogo gather. Three times within a short space of time Clan Raguk has shown contempt for the code of Honour, and stood idly by and laughed as a whitewash Orc cannibalized another none whitewash Orc. Before these events, Clan Raguk has garnered disdain from the Clans through countless other acts of questionable care for Krug’s will. As such, the leaders came to a decision. “Az Krug watchez from dah Ztarguzh’Ztroh, agh dah Anzeztahz whu zpilt der bluud tu uphold dah Kode ov Honour, dey fear for dah future ov owah Kind. Whut kynd ov Rex am I tu ullow zuch dizhonour to be karried out freely wivout repent? Agh whut have we bekum for zuch ah fyng tu happun?..” the Wargoths present grip their spears, swords, shields and axes “If it were unleh ah few membahz ov dah Ragukz dat zhowed zuch dizhonour, it wuld be ah mattur ov whytewazhin’.. But der kontempt fer owah wayz haz gone far longur dan kan be ullowed. Dey replaze Honour wiv Powur. Dey replaze loyalteh tu lat’z kin wiv zelfizhnezz agh dah evur korruptin’ pull ov dah bloodluzt. Groggnar tried changin’ Klan Raguk, but dey have nub changed. Now, Klan Raguk iz banizhed. All thoze within’ diz Bloodpakt zhall ztand bezide me az ah baztion ov whut iz expekted ov Urukz.” He then writes down on a large piece of parchment, giving it to an Orc to be transcribed multiple times and then read out to all those within San’Khatun. “By dah dekree ov Rex Murak’Gorkil, agh dah Waghgoffz ov Klan Gorkil, Lur, Yar agh Zhrogo, Klan Raguk iz banizhed from Krugmar. Leydluk’Raguk, Krukleyd’Raguk, Wurst’Raguk agh Blogus ‘The Black’ are whitewazhed agh zentenzed tu flat. If kaptured alive, dey zhall bekum dah blood-eagul. Klan Raguk zhall be kompletely removed from Krugmar, agh dah memburz nub lizted muzt blah tu dah Rex, or dah Waghgoffz ov dah lizted Klanz, tu be ullowed bakk in dah Nayzhiun agh join ah new Klan. Ragukz whu du nub blah tu dah Rex or dah Waghgoffz zhall be konzidured whytewazh, ~Rex Murak’Gorkil” Beneath the letter is the seal of Clan Gorkil, Lur, Yar and Shrogo Within San’Khatun, warriors of the Clans would be taking to their weapons and armour. Clansmen are readying themselves in training grounds for a potential battle. Others would be forming hunting parties for to track down the recently whitewashed Raguks, some of the hunters may even themselves have personal vendettas against them. Krugmar is ready for a state of War.
  5. Sykogenic

    Reformation of the Dâr ob Griish

    Dâr ob Griish [ ! – A Poster that Would be Found Throughout the Uzg. Translated to Common. ] Morug and Krukleyd, both of the glorious Raguk clan, Speakers of Gazigash, do hereby declare the official reformation of the Dâr ob Griish. Until the end of our days as those of Krugs blood we shall ensure that Gazigash be praised and weapons created in her honor. We who are blessed by her shall ultimately server no higher power when it does come to the creation of her blessed steel. No Rex, Wargoth or Elder shall demand, and then receive, even a shard of bloodsteel. Only those recognized by the Dâr ob Griish, and admitted as a devotee, shall be capable of creating steel worthy of Gazigash. We do hereby reject all smiths who do not adhere to the ways of the Dâr ob Griish, and deem their works inferior in every way. OOC Information Special Appearance: Aside from the typical appearance of the Raguk, the smiths of the Dâr ob Griish use tattoos and jewelry to represent the other aspect of Gazigash; that of bone. They will often mask themselves in white paints, representing the symbol of the Raguk clan, the open hand. Additionally, they will trace their bones with paint, so as to further represent the skeletal domain of their Spirit. Aside from this there is no stark contrast between a Raguk of the Dâr ob Griish, and one who has not been inducted into the group. The process by which one may join, and how to utilise Gazigash in the Smithing process remains a mystery, lost in time to only those within the clan. Group Structure: While truly no member of the Dâr ob Griish other than the Speakers is above any other, seniority is key. Additionally, various members may serve in different capacities and their usefulness may earn them more respect in the forges of the Dâr ob Griish. The following are the broad categories most members of the Dâr ob Griish find themselves in. - Speakers – These Uruks are the final voice in the blood halls. Their word is law and seek to fulfill Gazigash’s wishes with their every breath. - Shamans – These Uruks have devoted most of their life to aiding new members in communing with Gazigash to receive her blessings. - Smiths – Rather self explanatory, these are the Uruks who forge the blessed metal into weapons of war. - Glotters – These are the Uruks who are chosen by their fellow smiths to forge the glott currency. This is often seen as a position of honor, typically held by an older Uruk. - Crafters – Again, rather self explanatory, these are the Uruks who forge the blessed metal into whatever does not fit in the other two smithing categories, typically tools and everyday items. - Wrangler – These are members of the Dâr ob Griish whom have not yet communed with Gazigash and are in a trial period. They are tasked with finding sacrifices for the enlightened members. ((More will be added soon. This post should have been up weeks ago but RL can be distracting.))
  6. TheNanMan2000

    The Bloodpact of Krug's Kin

    The Bloodpact of Krug’s Kin 10th of Malin’s Welcome, 1700 The Orcish peoples live far in the desert, within the blistering heat and home to a numerous display of ravenous beasts lurking the dunes for prey, Krugmar stands as a bastion to Krug’s Kin, and the Clans that call it home Within the Temple of Enrohk, the Clan leaders gather, Akila’Lur, Nurena’Yar, Znitgit’Shrogo and Groggnar’Raguk stood together, along with the Rex of Krugmar and Wargoth of Clan Gorkil, Murak’Gorkil. Deliberating the future of the Nation, and it’s past falls, the Clansmen decided upon a bloodpact, promising to stand by each other’s side until they met their end. Stood in a circle, Rex Mûrak'Gorkil drew his weapon, the Sword of Enrohk, found inside Enrohk’s Temple inside the coffin of an Orc defiled by Necromancers. The boon of Enrohk within the metal boiled Mûrak's blood, and formed multiple lacerations on his arm, forcing him to with-hold the bloodlust. Stabbing it into the ground, the group clutched it’s blade, squeezing tight until blood dripped from their hands, soaking it’s metal crimson from each Wargoth. They gave out their oath, and with the Spirits and Ancestors as their witness, the bloodpact is sealed.
  7. Hot_Dip

    Winter is Coming

    Through the mountain passes of Atlas, columns of blue tattooed Dwedmar marched. They marched in unison - they marched with purpose. They marched with pride - they marched with vengeance. They marched to reclaim what they knew to be theirs. With the fall of Kaz’Ulrah a wave of disgust overcame the Frostbeard survivors. After spending years building up other lesser clans, they found nearly all of them to be weak-minded. Easily tricked and twisted, these clans fell to the smooth words of those who knew neither to lead nor build a nation. They spoke of a rosy future, a united dwedmar governed by a democracy in which anyone could partake - a future they could neither provide nor intended to provide upon taking power. After being disjointed for many years, the Frostbeard conscious was once again being awoken however. They longed for the thrust of a blade, for a proper battle, and for the blood of those who did not deserve the title of DWED. They longed for Grandaxe blood, for Irongrinder blood, for blood of all the petty clans which had risen and basked in Kaz’Ulrah’s kindness - only to turn their backs upon it for a craven led nation known as ‘Assgarum’. There would be no kinslaying this time - only massacres of kin traitors. There would be no peace talks either - only the sharp ends of axes. There would be no allied clans - only the Frostbeards and those who acknowledged their Brathmordakin mandated superiority. This time would be different - this time there will be justice. As the Frostbeards marched home from a successful raid on Assgarum and their petit military, they sang and chanted. They counted their loot and shared it amongst one another. They praised their leaders and their ancestors. They swore in the name of Kaz’Ulrah Frostbeard. By the time they had arrived to camp, word had already spread through Atlas. The Frostbeards had returned, and they had sent a clear message to those who had wronged them. There Will Be No Mercy
  8. Fimlin

    Frostbeard Removal Act of 1698

    The Frostbeard Removal Act 8th of The Amber Cold, 1698 The War of Beards, otherwise known as the 4th Frostbeard Rebellion, was one that devastated the Dwarven Populace. With the Dwarves ununited, the Frostbeard Clan of Kaz’Ulrah caused mass deaths of their kin, either by killing them themselves, or by attempting to use outside support from other nations, the same thing they used in the Rebellion. Remaining Frostbeards after the fall of Kaz’Ulrah have continued their legacy of kinslaying and launch repeat attacks upon their kin. Recognizing how the clan can never adapt back into the Dwarven Populace, The Dwarves of Agnarum, Holm, and both Elder and Regular Clans, have decided to follow the banishment of the clan as stated by Azkel Frostbeard, the True Clan Father of The Frostbeard Clan. Alongside their removal from the name, The Dwarven Populace also has decided through The Frostbeard Removal Act to: -={}=- - All Frostbeards (not including Azkel Frostbeard or his Direct Line) are hereby banished from The Dwarven Lands of Agnarum, Az’adar, Holm, or any Signatories Holds. If any are to be found in the listed places, they shall be killed on sight or forced to leave, and the Hold’s owners shall face punishment. - An Exception from the Decision above, A Frostbeard may reenter the listed areas if they give up their Frostbeard name, and go under a Loyal Dwarven Clan. They are NOT allowed to become a Clan Elder nor Clan Father/Mother of such Clan, and if such is attempted, they shall be banished once more. - All Signatories and their respective clans shall show no support to any Frostbeards (not including Azkel Frostbeard or his Direct Line) in any way, shape, or form. If support is given to such Frostbeards, the members who attempted to support them shall face charges of Treason. - All citizens of Agnarum, Holm, and any other signatories holds must cooperate with the terms of this act. Any who fails to abide by the statements above shall be tried for treason. Those who signed below and the groups/clans they represent agree to follow the terms of Azkel Frostbeards announcement, and The Frostbeard Removal Act alike. -={}=- ~Azkel Frostbeard, Son of Rhewen Frostbeard, Clan Father of the Frostbeard Clan, Lord of Kal’Novlar, High Remembrancer of the Remembrance Guild, Headmaster of the Holm Academy, The Last of the True Frostbeard Line, Scholar of The Dwarven People. ~Ulhart Grandaxe, Clan Father of The Grandaxe Clan, Noble of the Consulary Republic of Holm, Rikkin at the Longbeard Council of the Elective Constitutional Monarchy of Agnarum. ~Darek Hammerfist, Son of Duren Hammerfist Clan Father of Clan Hammerfist, Lord of Kal’Nuram and Kal’Khron, Collector of Frostbeard Beards ~Bianca Ireheart, Clan Mother of The Ireheart Clan, Daughter of Danella Ireheart, Rikkin at the Longbeard Council of the Elective Constitutional Monarchy of Agnarum. ~Bjor Cottonwood, Chief of The Cottonwood clan, High Chief and Founder of Hefrumm, Rikkin at the Longbeard Council of the Elective Constitutional Monarchy of Agnarum. ~Gimli Metalfist, Clan Father and Founder of the Metalfist Clan, Son of Norkai ‘of the High Tower’, Steelheart, Rikkin at the Longbeard Council of the Elective Constitutional Monarchy of Agnarum, Commander of Dungrimm’s Legion of the Elective Constitutional Monarchy of Agnarum. ~ Egoi Stormfist, Elected Clan Father of the Stormfists, grandson of Baldin Frostbeard-Grandaxe, fifth patriarch of the redeemed order, Captain of the Unbrokenstorm, Lord of Stormkeep and Bailestrun, liberator of the Stormfist Clan. ~ Zahrer ‘The Merciful’ Irongrinder, Arch-Runelord of the Temple of Az’adar, Lord of Kal’Az’adar, The Citadel, Jarnstrand, Kjellingrad, Khaz’Varekan, and the Westmarch, Master of the Kal’Varak, Hero of the Brathmordakin, Father of Clan Irongrinder, Arbiter of The Age of Industry, Slayer of Setherian and The Dharok. Dwarger Silvervein, Clan Father of The Silvervein clan, Rikkin at the Longbeard Council of the Elective Constitutional Monarchy of Agnarum.
  9. Elite_Snipes_YT

    Challenge for Raguk Wargoth, V2

    Groggnar’Raguk, Dominus to the Rex Murak’Gorkil, strolls into the Central area of San’Khala, The campfires blade fiercely as the sand crunches beneath his footsteps, the sound of forges and anvils clanging and booming in the distance. He stands tall, chin jutting out in pride, as he yells to his Uruk brothers and sisters the message he had in store for them... “Iht Wuz ah Miztake vor Mi Givihn Uhp Waghgoff, Tu dah Cub ohv Leydluk. Mi Challenge Vur Waghgoff aginst Krukleyd’Raguk Vur da Title ohv WAGHGOFF! MAY DAH ZPIRITS BLEZZ MI WIF VICTORI!” With that, The proud dominus takes his leave in search of the current Wargoth , confidence emanating from his person as he goes... Best of Luck to you Rin!
  10. TheNanMan2000

    Challenge for Rexdom - Mûrak'Gorkil

    A New Challenger Approaches From deep within the Desert North of plundered Krugmar, a Challenger marches the waves of sand and sharp effaces of stone. A black furred Demigryph, decorated with scars from past hunts, with a brown skinned and equally scarred rider atop, wielding his famous Poleaxe. Beside him are his loyal Clansmen, Shakul’Gorkil, ex-Rex of Krugmar and devout follower of Azog, greatest Blacksmith and 2rd born son of Gorkil. Another, Nazark’Gorkil, a long-standing Farseer of the Clan who’s knowledge keeps us standing. Then is Skorkon’Gorkil, a past Ugluk, riding his own Ugluk Bull as a monument to his past Clan, dedicated to the 3nd born son of Gorkil, Ugluk the renown Warrior. So is Rokag’Gorkil, a Lutauman under the famed Falum’Lur and an Orc who’s legend is still in the making. The group of Orcs, bound by blood and the steeped history of Clan Gorkil, pass Krugmar’s battered walls and ransacked buildings on their march to Fort Stronk, it’s grim display a reminder as to the adversity Orc-kin face, and the result of falling to it’s foes. Such a fall shall not be permitted, an oath whispered by Murak, although fully knowing his Ancestors and the Spirits were listening. Finally reaching Fort Stronk, standing tall as a bastion of Orc-kind’s final stand and surrounded by the ocean, the group of Gorkils march through the camp and into the keep, declaring infront of all Orcs present “Ay am Mûrak'Gorkil, pazt Waghchief ov Klan Gorkil, loyal bruddah ov Waghgoff agh Targoff Vorgak’Gorkil agh pazt Waghgoff, agh Rex, Shakul’Gorkil, now Waghgoff ov Klan Gorkil, challungez all whu zeek dah title ov Rex to ah azh on azh, unarmed klomp in Zan’Khatun, dah Goi in dah Dezert!”
  11. ~~~~~~~~~~~~~~ Name of the Treaty: Vassalization of House Default ~~~~~~~~~~~~~~ Type of Treaty: Vassalization ~~~~~~~~~~~~~~ [Nation / Freebuild] [Name: ] The Holy Orenian Empire [Nation / Freebuild] [Name: ] House Default ~~~~~~~~~~~~~~ Date of Signing: 16th of the Deep Cold, 1689 ~~~~~~~~~~~~~~ , Beowulf Horen, True Emperor of oren under GOD on this fateful day welcome the men and women of the blessed house default unto the Holy Orenian Empire in which they may strive under god and rest with the saints in the Seven skies. This writ will be a eternal binding of the default house to the Holy Orenian Empire. The wheels have began to turn,those who accept I,the new emperor,and our Holy Empire will be blessed by the saints above us,and by GOD himself! IN NOMINE DEI HIS IMPERIAL MAJESTY, Beowulf I of the House of Horen, Emperor of Man, King of Renatus, Marna, Mardon, Salvus, Seventis, Savoy, Courland, Santegia, and Norland, Duke of the Crownlands, Cascadia, Avar, and Frederica, Count of Carolustadt, Alamar, Frederica, Thesmer, Thelen, Lorath, and Cantal, Baron of Darkwood, Gravelhold, Fidei Defensor, Protector of the Heartlanders, Highlanders, Farfolk, etcetera His Most Standard,Steve Default the 1st of the House of Default,Keeper of the Default lands and protector of the Default Way.
  12. AlbertoTC

    The Yù Dinasty

    The Yú family, perhaps one of the strongest families in the past, with a great influence on the Chi Council during the two Great Wars, and perhaps one of the main reasons for the fall of the Hou-Zi during the Jade Wars because of their greed... One of the many Yù relics Family Information The Yù clan highlighted in the past the greed of its members, who valued wealth more than life itself. Focused solely on their own benefit, they fought against other noble families, leading to the destruction of their beloved empire, which they had defended with passion during the great wars against the elves, even dying for him many of their members, which would leave an internal hatre against that race that still lasts until our day Suspected of starting the Jade Wars, they had no mercy in destroying other families that got in their way, becoming very feared because the rumors about the horrific tortures they committed behind the government's back. The few who survived the Jade wars, went to the forests and jungles of the whole world, leading an austere life for the first time in many years and learning a great lesson of life that they would transmit to their descendants. Many years later, the construction of the empire has begun again, the descendants of those who once ruined their beloved civilization are prepared to fight for it and bring it back to glory, having learned from the past they will not make the same mistakes again... or maybe yes? The Yù clan has always had a somewhat different structure, even though, as in any family, everyone must obey the head of the family, he is not elected in a hereditary way, on the contrary, it is chosen by voting among all the members of the family, with the possibility of voting for oneself. Under the head of the family is his/her wife or husband (if he/she has one) and his/her children. It is not strange that the head of the family has several brothers, who could not inherit their position, not like their children who can be elected from the age of 25 years, although only one (the actual one) was chosen so young. There is a way for an outsider to join the family, in the old times it was enough to provide a huge amount of valuables, but now this is replaced by a challenge, to win the head of the family in a gongfu match , a martial art from which all family members begin to take classes from a young age Wealth and power to achieve immortality OOC Information: The post we will be improved by the time we get more members Joining the family is very easy, you only have to send a private message by Discord and we will agree on your rank within the family, your family ties... Discord: AlbertoTC#2262
  13. Arena

    Interte Trading Company

    10th of the Sun's Smile, 1678 "Inter te nosque" Trading Company More colloquially called "Interte Trading Company", the name means between you and us, and it signifies the privacy, easy communication, and care which the Company directs towards its clients. Originally established by the House of Churchill in 1604 at Axios with the intent of obtaining a cheaper method of transportation for raw and manufactured goods, the ‘Interte Company’ was a project that never took-off. Despite seeing some success with dwarven contractors for leather, the market soon slowed as the cataclysm that was to make Axios uninhabitable drew ever closer, its presence made evident through disasters gradually increasing in intensity. After years in Atlas, and having developed a particular affinity for the production and handling of goods, the Churchills decided to bring back their old project. This was encouraged by the current Patriarch of the House, Leslie, who having been one of the two siblings that founded the original Company in the old continent, implanted the proposition in the minds of his two nephews under his tutelage, Andrew and Falete Churchill. With renovated vigor, the two youngest members of the House and Leslie set off to work. Having begun the preparations for the foundation of the Company - its headquarters were promptly based on the family holdings of Tarraco, a fledgling hamlet on the outskirts of Senntisten, the capital of Renatus-Marna. With the headquarter's construction in progress, the Churchills arranged a meeting with their advisors to draw up the foundation of the Company. Thus, in a very productive session that went late into the night, one that was accompanied by tea and wine, the official and final charter of Interte was born. What does the Company do? The Trading Company is a provider of resources. It was rebranded as less of a transport Company and more of a production one, however it retains its culture of shipping goods to its clients at their request. It supplies its clients with a variety of goods, whether said client is an individual, business, or State. To this end, the Company is opening shops and stalls around the continent for the purchase of goods in low quantities. Given that one desires a larger quantity of resources, however, clients must contact the Company headquarters directly so that the goods desired may be purchased ‘in bulk’. All goods delivered to shops and stalls as well as to clients are done so with the use of trading caravans. Goods and Products Interte has a wide variety of goods in stock for their clients. Yet, it must be noted that some goods will only be available through direct contact with the Company headquarters at Tarraco. As per the date of its founding, the Company is experienced and will provide the following goods: Agricultural and Herbalist Goods and Products Most stalls and shops will have wheat (as wheat or hay-bales), carrots, potatoes and beetroots available, together with their cooked/elaborated variants, amongst which are bread, baked potatoes, soups and pastry goods. For the seeds, or any other alchemical herb, clients must contact the headquarters directly. Animal Husbandry Stalls and shops may provide meats, eggs and milk. Herds or individual animals can also be requested, however, the request would have to be made directly to Tarraco. Smithing Goods and Products Stalls and shops will sell short and longswords, for any specific sword design, a client must contact Tarraco directly. Armour will not be provided at shops, for sets of armour individuals must contact the headquarters directly. Mineral Goods and Products Stalls and shops will have iron and coal available. For any large quantities, Tarraco must be contacted. How the goods are produced Interte takes pride in the artisanship which is invested in the individual products which it sells. Much of the production of the goods that take a significant amount of skill, such as pastries and smithing, takes place in small businesses based in the territories of Tarraco. The Company leases the production of the good to these skilled producers, earning them a handsome pay, and the buyer an item of higher quality. Manufacturing can also fall onto the hands of Interte itself, however, this is particularly for goods which do not require a significant amount of craftsmanship, and can be undertaken by the versatile workers of the Company. A business currently associated with Interte is: Dirgesinger’s Smithing This letter was written by the current shop owner, Vraen Dirgesinger: "Here in Dirgesinger's Smithing, we have mastered the arts of the creation and repair of different kinds of armours and weapons. My abilities in this craft go back to my early infancy, when I went on to become the helper of the local smith in my old home; his name was Esteban. Through Interte Trading Company, we are able to get the best business without having to move too much as they become the middleman in many of our interactions, that is, unless a customer shows up to my smith directly, where I tend him myself! I hope I can be of service to you, and that my product is satisfactory!" - Vraen Dirgesinger Getting involved with the Company One can choose to collaborate with Interte in two different ways: as labourers, or as affiliated businesses. Those willing to join Interte as labourersare provided housing and a salary for their services to the Company. Upon joining they may choose whether to work for the “Armorum” or the “Ciborum”, indicating their area of specialty (more information is given once an individual joins). One can also choose to work as a Guard for the continual caravans resupplying the stocks of stalls and shops or the larger orders demanded by clients. Payments to labourers and guards come on a proportional basis, this means that one will be rewarded accordingly for the amount of resources they bring in, or the amount of caravans they escort until their final destination. Those willing to affiliate their current business to Interte must contact a member of the Churchill family (listed below), however, if one hasn't yet opened their business, and wishes to create it, and then affiliate themselves, they can contact the Company directly to receive a plot of land in the Barony of Tarraco, which is ideally placed on the road between the cities of Senntisten (the new and old Capital of Renatus-Marna) and the town of Belvitz. To make an order, or to affiliate oneself with the Company contact: Andrew Churchill (TheArena), Falete Churchill (erniberni) & Leslie Churchill (llucaxu)
  14. Edict issued by the Crown of the Kingdom of Santegia: Denouncement and Dissolution of House van Rothchild, 1666 His Majesty, Achilius Horen - de Savin y Esfandiyar , King of Santegia, Prince of Evreux, Duke of Savinia, Marqués of Seville and Ponzan, Count of Veldin, Castell and Moncloa, Lord of Biscay, Grand Knight of the Order of the Veldin, Sovereign of the Order of Eminence and the Order of the Golden Steed. The House van Rothchild is hereby stripped of its nobility within the Kingdom of Santegia. Any members of the house living within the Kingdom shall be recognized as common citizens. House van Rothchild is also stripped of all its lands, and all of their titles shall be dissolved. The following lands & titles include: Countess of Estrela Baroness of Highgarden Baroness of Mehran Membership to the Order of Eminence Any and all titles & lands under the domain of the Kingdom of Santegia not mentioned above. The traitor, Georgiana Alexandra van Rothchild, and the rest of House van Rothchild are now declared enemies of the Kingdom of Santegia. The crimes committed include: Failure to support / aid the Crown when called upon Plotting against the Crown Conspiring with known enemies of the Crown Written in witness of God, by the King himself signed with his own hand, on the 6th of The Amber Cold, 1665.
  15. Username Textarea, T69, lordsheen Age 27 Timezone EST Discord: Cancer Patient 0#6211 What map did you join during?: Athera Do you have access to a Microphone? No Average Daily Play Time? I probably have 0 hours played on the current map. I logged in 2-3 times after nexus was removed. Have you ever been banned before? Yep: https://www.lordofthecraft.net/forums/topic/142400-lordsheens-appeal-fiatluxsupremacyops/ (Textarea was previously named 000000000000000A) Have you ever held a staff position on Lord of the Craft? If so, for how long? N/A Why do you want to join the GM Team?: I don't know. Have you applied for this position before and been denied? If so, link the application: Newest to oldest: https://www.lordofthecraft.net/forums/topic/161104-deniedog-gm-app/ https://www.lordofthecraft.net/forums/topic/153619-deniedomar-grimmerlaks-trial-gm-app-repost/ https://www.lordofthecraft.net/forums/topic/151383-deniedomar-grimmerlaks-trial-gm-application/ https://www.lordofthecraft.net/forums/topic/136695-deniedillblade101-gm-application-2/ https://www.lordofthecraft.net/forums/topic/124979-deniedillblade101-gm-application/ Anything else you want to tell us?: Accept my application.
  16. Greetings LotC! You've probably noticed the forums aren't quite themselves today and I'm here to explain to you why. We've recently updated to the newest version of our forum software and our old "Theme", or the code behind the look of the website, is now incapable of running. This is rather unfortunate of course but it means two things; Due to the lack of a custom theme we've employed a new, temporary theme (what you're seeing on this post if you're looking at it on May 2nd or so) in order to at least prevent the eyeburn from the default white We're going to be commissioning a new, up to date custom website design! So with these two things out of the way now is the time that we're here to ask you - how do you want the website to look? What are your thoughts on the matter? The polls above are just to help us determine a general direction. Let us know what you like and don't like!
  17. InfamousGerman

    Patchnotes 6.1e

    Hello everyone, There have been a few minor changes made to the live server. Showhealth, MC/RPnames and Nameplates now persist over logouts and restarts. To configure what you'd like as the default login settings for your account, simply run the commands you normally play with after the restart. - German Polling no longer reminds you on multiple accounts. - German Staff lists have gone an overhaul. They display similar to /modlist and you may hover over an online member's name to see their role. - Llir Fixed voting bugs, and improved reminders and reward system. - Awe and Tofuus Improvements to Hawkeye logging. - Llir Other bugfixes. - Tofuus, Awe, Llir Thanks, The Game Development Team
  18. Prince Alfred I on a hunting trip, circa 1657 Everything would seem as if a normal day in Cyrilsburg until a bell would be sounded from one of the highest towers, as the citizens along with the Southern Brigade would gather around the square looking up on top of a balcony where her Serene Highness Linette Eliza Devereux would appear looking down at the Curonic people of Cyrilsburg. _____________________________________________ "It is with great sorrow that I come before you today to announce that our beloved Prince Alfred, my husband, has been brutally murdered on his quest to hunt the Great White Stag. Just this morning, his squire returned to Cyrilsburg; bloodied, beaten and speaking of the undead attack that had left Alfred and his attendants slaughtered. It is apparent that a small horde of undead had set up upon the Prince and his hunting party. Alfred carried an aurum weapon which he then slew many of the creatures in an attempt to valiantly hold them off in order for his squire to tell the tale. During this time of mourning, we must make certain the undead do not cause any more harm than they already do. From henceforth, I will make it my duty to ensure all undead are to be slaughtered on slight. For far too long have their crimes against Humanity and the Church been dealt with leniently. In the wake of these events and the lack of all other candidates for leadership, I will be ending my Regency in order to declare myself Rightful Ruler of Curon, in my new role as Princess Regnant. During my short Regency, Curon has seen a boost in her economy, military, and the general populace - Along with the new Privy Council and reformed August Administration, Curon will flourish once more." Ave Curonia! Written by: Legoboy7984, Samuri_Baked_Pie and Imibee
  19. Username Xarkly Age 19 Timezone GMT Discord Conor#8203 What map did you join during? Axios Access to a microphone Yes Average daily playing time 2 - 4 Hours Previous Staff Experience Event Team - March 2017 to September 2017 Game Team - April 2017 to September 2017 Game Team Manager - May/June 2017 to September 2017 Event Team Manager - August 2017 to September 2017 War Team Leader - Summer 2017 Why do you want to join the GM Team? I originally came to Lord of the Craft after my old RPing home on Runescape dipped into irreparable inactivity, and in the process I discovered somewhere where I could really enjoy roleplay in an environment like no other. Needless to say, I fell in love when I first joined, and despite the server's flaws that have become apparent over time, I still love it. I've only really been an active participant on the server since October last year, but in this last year and a month I've had an absolutely great time on this server. I'm applying now for the same reason I applied last time, back in March; I want to give something back to this server, and I want to help give newcomers the same feeling I experienced the first time I began roleplaying here. Additionally, I have an innate respect for the GM Team and the work that they do. I spent a lot of 2017 on the Team, since passing my trial in May and being promoted to Manager by June, so sufficed to say I have a dedicated history with the GM Team and, even during my hiatus this Autumn, I continued to check in to see how things were doing. It's true that I can be critical of some policies or decisions, as if evident by my post on the last GM Update Log, but that's because I want to see the Team continuously thrive and improve -- which is another reason why I'm applying. Finally, I'd like to be able to contribute to the development and implementation of new systems and rules on the new map. Previous Applications N/A Additional Information Should've kept the song question this application is horrifically boring without it
  20. The air is getting colder, the water is turning to ice and the smell of cinnamon fills the settlements. Krugsmas seems to be near! And what comes to town along with Saint Krug? Events and other fun activities for you to participate in, such as snowball tournaments, special lore items and far more. As such we are happy to announce this year's Krugsmas festival! Said festival will take place on our new fairgrounds, which was designed by one of Saint Krug’s Helpers, called @TheAlgoda and @Ragnio. Said helpers handled most of the building work, such as building giant snowman... And other amazing stuff, allowing you to explore and enjoy the fairgrounds! With Krugsmas the Event-Team always tries to bring as much variety to players as possible, may it be events, tournaments or just relaxing roleplay. However, to allow the maximum of enjoyment this year’s Krugsmas will not only be handed by the Event-Team, but also the Media-Staff and the Lore- Team. Together we tried to mix up the events for the upcoming festival, allowing everyone to enjoy it equally! Starting at the 22nd of December a series of funny minigame-events, fighting events and even a snowball tournament will take place over the course of several days, ending on the first of January. However, we won’t tell you which events will take place, else it wouldn’t be as much fun, right? What we can tell you is the general time events will take place, often being at around 2-3pm EST and 5-6pm EST. As such two events are likely to take place per day, allowing you to time your own schedule a lot easier. With the beginning of the festival temporary booths will open up, allowing you to buy interesting items, such as food, drinks or even clothing! How about you taste one of the new delicacies? It will be worth the money! As said earlier in this post we will also hold a snowball tournament, yet, how would we handle such a tournament? It’s rather easy! Groups of two players will be able to sign up for the tournament and each of those groups will be placed on a tournament bracket. As soon as the tournament starts two groups will fight each other, trying to knock the opponent down from a icy platform. To make it even harder to stay on said platform several holes were drilled into the ice, creating a rather unstable terrain for you to stand on and limiting your free movements by quite a lot. The last team alive will be the winners of the tournament and receive a special price! The tournament will take place on the 27th of December and will hopefully start at around 2pm EST, allowing not only our EST-players to take part in it, but also those in the GMT-timezone. To sign up for the tournament send @Ragnio a message on the forums, stating your groupname (Please keep your groupname appropriate), the names of the two players and what team color they would like to wear while the tournament is going on! The bracket will then be released one day before the tournament begins! We hope to see you all around and hope that you will enjoy this years festival! The Lord of the Craft-Staff is also wishing all of you wonderful holidays!
  21. 501warhead

    Introducing the Vault!

    Greetings! Have you ever thought about “What would I ever do if a sudden apocalypse came and washed us up stranded in a foreign landscape with no supplies or trade skills?” No? Well why not! It’s certainly a possibility but never fear! Vault-Tec has you covered. With some of the recent developments of science and a dash of magic Vault-Tec brings to you today the latest creation: The hand held /vault! This marvel of the world has the power to transcend time and space, allowing you to store a few precious items to take into the wonderful unknown to build your life back out of. Please do not try to insert a living creature into the vault, the results have been disastrous. Usage Using your personal vault has never been easier! All you have to do is open up your chat box and type the following: /vault And like magic, the vault opens before your eyes! In here you can safely store your items for the inevitable end of the world so that you may begin anew in the new world! Now, consider carefully what you wish to store in here. You may need to carry life saving supplies, mementos to remind you of why you should strive to do your best, some all powerful relics, or something else of great significance. The possibilities are endless*! "You never know, there could be a dirt shortage" *possibilities are not actually endless but equal to 27x where x is number of items available. You can only store, in each slot, a maximum of one item due to the limited space of the personal vault. In addition, certain items of value must be approved by Vault Staff in order to be stored in your personal vault. Elytra cannot be stored in the vault and Diamond Armor must be approved by Vault-Tec Administration. Weapons and Armor will lose their bonus % roles when stored in the vault. This is non-reversible and Vault-Tec does not take responsibility for any mistakes. If you try to store multiple copies of an item only one will go through. Don't store duplicates. Preserving the written word In the effort to ensure that we carry as much knowledge over to a potential new world as possible your personal vault is also equipped with the book vault 1000 which allows you to store as much of your books as you would want! Use this to carry over the tomes of infinite arcane knowledge, a biography to remind you of who you once were, secrets of a fallen empire, or something even greater… "You never know when you might need to crack a terrible pun." Simply hold the book in your hand and type /storebook and it shall vanish, disappearing into your personal book vault 1000! Vault-tastic! After the inevitable doom falls upon our fair world you can simply type /restorebook to fill your inventory with as many books as you can carry of your stored collection. Good luck! You can type /storebook all to store all books in your inventory. Availability Best of all: It’s free*! That’s right, starting now everyone can use their vault, but remember: The apocalypse doesn’t wait, and neither should you! *For the low price of ownership of your soul. -- Vault-tec Administrator & Developer, 501warhead
  22. Ragnio

    Atlas Q&A Stream

    Logo made by @TorkoalTom “It’s time to turn on the PC! The stream is about to start!” Due to the amount of questions that we received on our last Atlas-Newsposts the Media-Staff and the Administrators are happy to announce that we will hold a Twitch-Stream at the 9th of December! By holding this Stream we would like to answer some of your previously asked questions and some of the ones you post while we hold the stream. However, this doesn’t mean that we will answer all of the questions. Some questions will be ignored, due to us keeping them a secret until Atlas is being released, so that you guys can explore the world by yourself instead of being spoiled by us. The stream will start at around 4pm EST and will go on for at least two hours, or even longer! While the stream goes on we will try to answer the questions made underneath this post and also those that are asked while the stream is live, summarizing them afterwards into a video for our YouTube-Channel. As such you can watch the summary of the stream afterwards and get your questions answered even while you weren't around for the actual stream! The Lord of the Craft-Staff hope to see you around and feel free to post your questions below! You can find the recorded stream on our Twitch-Channel, the link to the recorded video is: https://www.twitch.tv/videos/208167216
  23. Ragnio

    Atlas Trailer - Holiday Competition

    The rays of sunlight are raining down from the clouded sky, covering the land in a field of golden light. Birds start to chirp again, an unfamiliar sound after all those battles and the screaming of the soldiers. It appears if a new era is about to start soon. As such we wanted to announce the release of the Atlas-Trailer, giving you the first inview into the upcoming world! Since we released the official date of the grand opening of Atlas we received many questions about how Atlas will look like and we decided to create a Trailer to give you a first look upon the mysterious lands of Atlas. Since the builders started a work Atlas transformed from a rather blank area into a wonderful scenery, one that holds far too many secrets to count and far too many areas to show you. However, we tried to show you our favourite ones and we hope you will love them as much as we do. The lands of Atlas posses fruitful lands full of opportunity, all sprawled into different biomes for all the creatures needs. The bitter blizzards whip through the frosted mountains, the heated rays beam against the grains of the dusted deserts - though such lands that offer much opportunity can also be done so by you! The media team would proudly like to present, the official Atlas Trailer! (Art by @Jollybee) In the Media Staff, we encourage creativity, so we bring you a christmas screenshot competition which will start today, and end on the 20th of December. However we will be adding a twist and giving you an outline of what you are required to include. We will ask you to include “The Golden Ratio”, or the “Rule of Thirds” depending on what you screenshot. You may do any area, and you may edit your photo to give it a higher saturation and brightness. Winners will be announced on Christmas Day! To submit these, simply send a private message to @Rella101 on the forums. Prizes First Place: An animated pixel art of your character holding a trophy, and your picture submitted to the twitter. Second place: A non animated pixel art of your character holding a trophy. General rules Do follow the general idea of the Rule of Thirds, or the Golden Ratio. Do not center your focal point. You may submit multiple photos. You do minor photo edits. You may not use text or the LOTC logo. You may not use screenshots from other servers. You may use any texture pack, and shaders you wish. Example of "The Golden Ratio" Example of "The Rule of Thirds"
  24. The Lion

    Steel Company; 2-11

    Steel Company; 2-11 Follower Of The Son "And you will know my name is THE LORD when I lay my vengeance upon thee." Zanira Almasi turns away, feeling a chill run through her. Grand Master Lion sits back down. The room returning to normal lighting. Flushed with passion from reciting the monotheistic Church-verse. He composes himself. Balling his fist towards her with a promise, "She will not kill you... Without my permission." Zanira freezes up once more unable to speak. She glances back to him briefly. A look of fear on her face; she is open and honest in that. The Lion breaks the silence, "IF you intend to poison and destroy my brothers and sisters. You will not be spared. At my behest, you will be harvested like a crop." Zanira instantly retorts, "Why would I harm anyone?" Lion responds, "The reasons, I cannot see. However, I believe none are exempt from being perverted to evil. That which is all around us. Waiting to decay our minds if given the slightest chance. Best to see through the visages of other people. Look at the truth of their actions. Do not be blinded by the propaganda they herald." The two sit in silence. Lion considers how he himself may be spewing propaganda. He counters his virtuous rhetoric with a self-countering point. "Today I killed a man." Zanira quietly responds in a matter-of-fact way, "You did." He continues, "And tomorrow I will save a man. I couldn't say if I've killed more men or saved more men. Yet my intention remains the same. Stick to my code." She retorts, "Doing good doesn't outweigh wrongdoings." Lion considers this as well. Answering in a train-of-thought that will eventually get to the point, "You saw me show evil. A contained force of death and aggression. Locked away by the order of my good willpower. The universe will do unto me as I've done unto it. Doing good and evil deeds do weigh. They weigh on our souls. I could choose to be evil and pick you up. Slam you into that wall. Thrusting your skull back and forth till there was nothing left to crush upon the cobble. Or I could choose to be good. Remaining seated. Offering you the tools to articulate your freedom of expression, your medical pursuits. Good and bad DO have weight." Zanira weighs that herself. Telling Lion, "Those actions don't erase past actions." The Grandmaster nods, "Tis true. We all must live with our pasts. Hopefully letting those actions and experiences appoint you to create your moral code. In your own words: I choose to be good as much as I can, but I'm not perfect. Even when I asked you for your honest opinion about where I stood on the morality spectrum, you responded; neutral. Weighted. Balanced. You are right in saying actions do not erase past actions. Yet, we can only choose how we make future actions. Will you feed the evil inside you; corruption or will you feed the good inside you; virtue. These choices are entirely up to you. Good or evil. You decide every time." He lets that settle in. Zanira remains in thought for some time, Lion takes the formative moment and adds, "My view might just be darker than yours, but it's not hard to objectively see our intentions align. The only difference between you and I is my choice to pick up a warhammer and your choice to pick up a medical satchel. War and peace both seek the same end." Zanira rubs her hands down her face, silent. Her eyes slip shut. The scene fades out as she continues to discuss his company, "Orym doesn't want me to associate with your company, you know." (It’s been a while, but I think I’ve found a place to call home in Axios. A company of heroes, scoundrels, scholars and swordsmen. Together, we’ll be great. Let this serve as the first episode in a series of non-chronological tales surrounding actual In-Game RP surrounding the master guild, 2-11.) Date: The Amber Cold, 1630.