Jump to content

Search the Community

Showing results for tags 'announcement'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Whitelist Applications
    • Accepted
    • Denied

Categories

  • Groups
    • Nations
    • Settlements
    • Lairs
    • Defunct Groups
  • World
    • Races
    • Creatures
    • Plants
    • Metallurgy
    • Inventions
    • Alchemy
  • Mechanics
  • History
    • Realms
  • Magic
    • Voidal
    • Deity
    • Dark
    • Other
    • Discoveries
  • Deities
    • Aenguls
    • Daemons
    • Homes
    • Other
  • Utility
    • Index
    • Templates

Forums

  • Information
    • Announcements
    • Guidelines & Policies
    • Lore
    • Guides
  • Aevos
    • Human Realms & Culture
    • Elven Realms & Culture
    • Dwarven Realms & Culture
    • Orcish Realms & Culture
    • Other Realms
    • Miscellany
  • Off Topic
    • Personal
    • Media
    • Debate
    • Forum Roleplay
    • Looking for Group
    • Miscellany
  • Forms
    • Applications
    • Appeals
    • Reports
    • Staff Services
    • Technical Support
    • Feedback

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Discord


Minecraft Username


Skype


Website


Location


Interests


Location


Character Name


Character Race

  1. Krimpgoth Announcement As the newly appointed Krimpgoth of the Iron Horde. I will ensure that all orcs within the horde follow the standards set by our spirits and by Krug himself. Any who dishonor the orcish grizh will have to answer to me and my fellow krimphai. Honoraries Honoraries have served to be an important part of the horde. As it stands, these honoraries are to be recognized as urukhim until otherwise stated. The only current honoraries in the horde are: -Minto'Lur -Obok'Ugluk -Slith'Ungri -Sally'Yar Whitewashes These specific orcs have shown that they do not honor the urukhim way and shall be hunted until they learn to change their ways. Current official whitewashes include: -’Yrmsik Fiyem’ of Kaethul -'Krognag' of (possibly) Petra Both of these lists will be updated as needed and posted on the notice board within Krugmar. Ang Gijak-Ishi, Gnarla’Vukh, Krimpgoth Of The Iron Horde.
  2. Orphanage of helious Over the years I have come to the realization that there are many needs in life. Food, water, education, and protection, The need that I come back to most tho is the same one i needed so long ago. A Home, A place to be safe and sound and away from all the dangers that Surrounded me. A place to come back to where there is always food and a bed. A place where I would be educated without having to worry over where I would go to sleep that night. I see a need for a place where Orphans, such as I once was, to be Protected, fed, sheltered and educated till they can be Matched with a set of Guardians or a single guardian who wants to build a family. Or until they have become adults and are then old enough to make their own homes. Therefore I am proud to announce the coming of an orphanage in Helios where all children that are lost, scared, alone, or hungry are welcome. no matter where they came from, who they are, or what they are. The First Orphanage of helious, Fox cubs orphanage, will accept them. the Grand opening of Fox Cubs Orphanage Will be announced as soon as possible. I will be building the orphanage with my own two hands. Once it is finished we will start accepting children Immediately. Signed, Aspin A. Munnel
  3. [!] A missive is distributed announcing the birth of a newborn Colborn. [!] A beautiful illustration of a young baby boy in the arms of an exhausted mother [!] Issued by the County of Malkovya On this day 16th of Sun’s Smile of 134 SA Va Birodeo Herzenav ag Edlervik, After a beautiful reunion of Lord Carolus Ivan Colborn and Lady Sierra Colborn, the marriage bears the brightest of fruits. Despite an arduous labor, House Colborn is joyous to present to our kingdom and its citizenry whom was born in the early hours of the 23rd of The Grand Harvest: First-born son of the wedded couple, EDVIN FELIX COLBORN Lady Sierra Colborn currently rests under the dutiful eye of our utmost skilled Surgeon General, Euleriphis Roui. Upon the recovery of Lady Sierra Colborn, she has invited those of the families of Colborn and of Weiss to make their first introductions to the young boy. Iv Joveo Mann, His Lordship, Carolus Ivan Colborn Her Ladyship, Sierra Colborn
  4. [!] The Following document would be mounted to the various sign posts and notice boards of the Realm. Hearken ye, hearken ye! It is with a heavy heart and the righteous fury of Knox, that I, Cyris, Shire-King of Bywater, must perforce declare war on the darkspawn of Almaris. The Iblees cultists who have fled our lands and sought refuge in the darkest corners of the realm shall not be allowed to continue their vile practices unchallenged. Thusly I do summon forth the Knights of Knox, and those with courage among our kin, to take up arms and defend our fair realm from the taint of darkness. Every able-bodied halfling of Bywater shall if they so desire, lay claim to a shovel forged from the finest Slayersteel, a noble weapon bequeathed unto us by our newfound allies, the Druids of the Vale. With these shovels in hand, we shall smite our foes and send them back to the very depths of Arugula's sea from whence they came. Let it be known that, as your king, I do not undertake these actions lightly, but we must safeguard our people and our way of life. We do not wish to stand alone in this quest, thus the Kingdom of Bywater beckons upon its neighbors to join this crusade against the darkness. Together, we shall exhibit to the darkspawn the might of our combined forces and banish them back to the shadows. May Knox bless Bywater and her allies with his cunning and wit, and may we emerge victorious in this righteous struggle. Let the foxes of the Shire roam free, and the frogs of Frogtopia sing with joy, for we fight for their liberty and the liberty of all decent folk. Signed, His Majesty, King Cyris I, Thain of Bywater, Liberator of Frogtopia, Father of Foxes, and Protector of the Realm.
  5. Royal Poetry Volume 3 - Katerina Foreword Upon closer correspondence with Haeseni Royalty and the people within Haense, Felyx becomes inspired to write yet another addition to the Poetry Series. This hobby of his has been expanding, and may be something serious simply by handing these works to their respective muses, who hold great power. Nevertheless, as the young Colborn sits down to put quill and ink to paper, he is reminded by the semblance that the name "Katerina" holds against his first poem's "Karenina", thus silently vowing to match his previous standards to fit at least a single aspect of the many diamond fractals of an equally incredible individual. 'Katerina' Waves and waves of light are shimmering Into which, no man may see. For the pond of life within this vessel As a fiery summer's breeze grow free. The eyes of the maelstrom The onion layers of sun will capture - Out of melted icy footprints The mind shall drift to what entraptures. Allusions of flame dancing on a red wall Bring forth slender fingers around gold to linger. Yet as men stand tormented in transparent halls, A graceful figure here shall make its stand. Age has a number that ripes like fine wine Which, as poured, pours into many souls in time, To form a web of fine gold strands - And band us together lest we fall from our climb. The slender hand arches up, to clutch her Lorraine For belief alone may keep us all sane - So our trust placed in her to guide us the way, By the mercy of God we shall not astray. Blunt as a mace, her protection can kill Those who threaten her kin of the Land. In snow-capped red dress, and golden necklace Her temper comes forth like winter's fury unmanned. In time the laughter-lines grow, A temper subsides and a gold heart does show, With firm slender hands she holds her Lorraine, Within her still waves, to lap up her pain. As strong as a comet, a will resolute Within you'll find diamonds before it is spent For within us she sees just who we are Through countless ages and not just one scar, So let yourself be healed by the Lady; "Katerina Ceciliya Barbanov-Bihar" Afterword There is only one copy of this poem in circulation (IRPLY) and it is the original, signed by Felyx Colborn himself. What has been writ cannot be undone, and more royal poems are sure to come... Signed,
  6. Felyx F. Colborn, a Voice for Reform! Simple contemporary oil painting of Felyx F Colborn Introduction Felyx, born in the Second age 64, did not come into the world in a noble household. He worked for everything he has gotten so far, and will continue to serve his Kongzem to the best of his ability. The combined efforts of House Colborn now mean that Felyx is granted a unique position to let his voice be heard. As a child, he worked to start the St. Carolus University which still exists today, has participated in medic lectures, climbed to the rank of Armsman and Officer Cadet by now in the BSK Haeseni Army, and is an avid Adventurer and Poet to the Royal Family. Felyx made many friends during his time, be it commonfolk and nobility alike, and has expanded his horizons by carefully listening to minorities such as Orcs and Elves in Hanseti-Ruska. This has given Felyx the confidence he needs to run for Alderman on this day. Aspirations and Pledges I, Felyx Francys Colborn, do so pledge to honour our community of evolving peoples in-tune with their conservative roots by working with the Duma to issue reforms that benefit the Kongzem in the long-term. I will be your elected dreamer of a brighter future for Haense and, with the know-how and tools I have amassed so far, vow to work hard to listen carefully to anyone who would give me feedback or advice, and implement reforms that I deem necessary for the prosperity of Haense to Krusae Zwy Kongzem! More specifically, I, Felyx will pledge to work on Seven primary points: Promote Crown-endorsed reforms to stimulate political interest of the People of Hanseti-Ruska. Introduce non-politically aligned Commonfolk Societies for greater multi-social representation in our Motherland. Stand for greater Diplomatic cooperation, including a Worker’s Exchange Programme between allied nations to foster more open-minded generations who are willing to accept the diversity of Hanseti-Ruska and Almaris as a whole. Promote theological debates led by the Church across various beliefs, using a novel, proposed technique, coined: “Deep Listening”. Work to integrate the aforementioned “Deep Listening” into the Duma, which will hopefully bridge divides between opposite opinions to reach compromises. Introduce a Koeng or Koenas Royal Jubilee, in coordination with the BSK, every 5 years to celebrate the efforts of the Crown. Introduce a “World Pilgrimage” with the consent of the Church, in order to become aware of different and opposing cultures and beliefs, to reinforce Godan’s virtues and learn to live harmoniously with others despite opposing views. These are just a chunk of ideas I have deemed worthy to put to paper. Being a soldier of the BSK, I find it important that we can avoid War as much as possible. However, peacetime is never a reason to stop training and drilling diligently. I will take my discipline and dedication from the Army when pursuing my goals within the Duma. With great Passion Felyx Francys Colborn stands by his values, and hopes to work alongside Duma members with his Aspirations, by the pleasure of the Electorates of Hanseti-Ruska!
  7. Royal Poetry Volume 1 - Karenina Foreword One day, when Felyx Colborn was attending a Royal Birthday, he happened to chance on the longest-reigning Queen of Haense; Emma Karenina Barbanov-Bihar. Inspired by the singular name: "Karenina", a poem enters the mind of the Colborn, itching to be written down. So, with the goodwill of the Prior-Queen, he sets to work... 'Karenina' Graced beauty kills the beholden. She is more deadly the longer she lasts. She is the Northern wind that tugs your clothes like an insistent lover. Her soul, a vast landscape with rays of sun illuminating the fractals of a thousand crystals. Ageing and Ageless her temporal eyes stare unflinchingly into the past. Her beauty is a curse that sinks wayward souls deep into an icy abyss. Her beauty is a blessing that keeps those who manage to endure afloat to marvel at her bliss. Yet those who stare deep into her soul have the bone hand of Death tugging them onwards. She has many children, to which she grants her good looks fatally as her icy kiss. Beneath the surface of her kin lie the currents of eternal layers. A heart locked within flesh and bone, its key locked deep within the crevice of the soul. Where the realm of intellect begins, names command her power. She knows; kin to the icy lady who resides in the halls of the onion towers. Her being, her spirit, her soul an onion of layers - invaluable to the support of the perennial Kings. Of which she is bound, a curse, a "God bless" to the golden marriage rings. A rosy smile behind a crimson scarf, as red as blood flashes by. Her own kin is the Land on which the wheels of her carriage roll smoothly, and her people whose spirits fill the entire sky. Her name, on the tip of your tongue as if from a childhood dream long gone by. "Emma Karenina" Afterword There is only one copy of this poem in circulation (IRPLY) and it is the original, signed by Felyx Colborn himself. What has been writ cannot be undone, and more royal poems are sure to come... Signed,
  8. ᛋᛟᚾᛋ ᛟᚠ ᚢᚱᚷᚢᚨᚾ DUNGRIMM’S LEGION. ᛋᛏᛖᛖᛚᛒᛟᛞᛁᛖᛞ ᚹᚨᚱᛗᛟᚾᚷᛖᚱᛋ The Sons of Urguan have forever relied upon Dungrimm’s legion should any conflict arise. Dungrimm’s Legion, defenders of Urguan, protectors of the Faith, guardians of the people. The sole purpose of the Dwarven Legion is to protect and serve the Grand Kingdom of Urguan. It is the main military force underneath the Grand Kingdom, and also one of the most prestigious and oldest militaristic guilds. The Legion is known for its notable order and discipline, excessive training and precise execution. Under Sigrun Ireheart, the legion is bound to prosper once more with these changes. The Commanding Ranks. Grand Marshal. The Grand Marshal is the disciplined and experienced leader of Dungrimm’s Legion, second only to the Grand King himself. He is expected to be the Grand leader all the legionnaires and dwarves look up to. He shall lead with courage and gallantry and shall be devoid of any cowardice. Disobeying the Grand Marshal is to be considered a terrible insult to the experience he has gathered. Commander. The Commanders of the Legion are the most confident, brave and cunning Thanes handpicked by the Grand Marshal himself. To be promoted to the Commander rank is a promotion of highest honour and courage. There shall be no more then two commanders at any given time. They are considered the Grand Marshal’s right hand men, and are the ones in charge if the Grand Marshal is absent. They are to be in charge of running their own trainings and events for the Legion, and are fully trusted to host them on their own. Lieutenant. Lieutenant is the lowest commanding rank in the legion, nonetheless it is a rank of great martial ability and prowess. Lieutenants have the duty of leading soldiers should the Grand Marshal and Commanders be absent. It is the Lieutenant's duty to make sure to lead the ranks of Dungrimm’s Legion and keep the Legion functioning. Brigadiers may also command cohorts if they desire to do so. The Soldier Ranks. Pridebearer. The Pridebearers of the legion are true veterans of Dungrimm. They are the most skilled and hardened warriors of the soldier ranks. It will often take Legionnaires decades to reach this rank, making it a position of true excellence in the Legion. Often Pridebearers are the first ones to be considered for Lieutenant. They are the ancient and undying defenders of Dungrimm’s Legion. Longbeard. Longbeards are proven soldiers and are amongst the most experienced and disciplined within the legion. Longbeards are chosen to become officers if there are no suitable Pridebearers ahead of them that can be chosen. Former officers or those who have held the Longbeard rank and above within the legion can return to this rank if they decide to re-join the legion either after retirement or if they were previously an officer who has been demoted. Ironguard. Members of the Ironguard are to be considered the true core of the Legion. True warriors that are dedicated to Dungrimm’s Legion and that have sworn their oath to it. They have been trained to the point of competency in their position and are on the path to hardened warriors. These legionnaires are expected to carry themselves with more composure and dedication then the Grunts below them, and should carry a presence that is not to be trifled with. Grunt. Grunt is the beginning rank of Dungrimm’s Legion, any dwarf can sign up and start their journey through the ranks as a Grunt. They will be trained in combat and discipline, leading to a quick experience as to how true Legion life will be. Once competent enough in listening to orders, combat and discipline Grunts will be promoted to the Ironguard after swearing their oath. Classes. There are various Classes a legionnaire can select to gain extra experience to their liking. Whether that be a Medic, Ranger, a Mage or a Beastslayer. These legionnaires get drilled and trained in their class, making them into an elite force used for specific duties alongside their standard issue legion training. Medic. Medics get trained to be an on the ground, hands on surgeon in the heat of battle. Medics are trained in their field to surgical precision. Their training is considered the most mentally straining due to the extreme multitude of scenarios they need to be prepared for, and for that reason they are heavily respected within the legion. Ranger. Rangers are the main scouting and stealth force of the legion. They are primarily trained to be self-sufficient archers who can whittle down an opponent from far away with arrows. They have been given the duty of scouting out the enemy ahead. Mage. The Mages of the Legion have been given training in general use of their magic, usually behind the main force in a more supportive role. The Mages are given the duty of targeting out the more powerful enemies with their spells, or using their spells as cover for the other legionnaires. Beastslayer. The Beastslayers of the Legion are an elite fighting force specially designed to slay unnatural and rare monsters ordinary legionnaires aren't trained for. The Beastslayers excel in fighting anything supernatural that may come their way. The Legionnaires Oath. Step forward, grunt [“Grunt’s Name”], and swear by the gods of Urguan, the manes of your ancestors, and your own honor an unbreakable oath that you will follow your commander wherever he may lead you. You will obey orders enthusiastically and without question. You will promise to serve under the standard of the Legion with honour. You will serve Urguan faithfully, even at the cost of your life, and will respect the law with regards to civilians and your comrades in arms.” “Congratulations. You are now a member of the Ironguard.” Legion benefits. While the Legion itself is an entirely selfless organization, focused on the protection of Urguan without expecting reward, there are nevertheless several benefits which come from joining the Legion. Equipment: Gear for combat and traversing the land is available to the forces of the Legion. Upon reaching a new rank a legionnaire will be given a brand new set of armour alongside a weapon, shield and ranged weapon of their choice. Gear is obtained from an officer and a member of the Legion may use his armor and weapons in whatever manner they wish after it has been provided for them. During times of war, equipment will be handed out on the eve of a battle if a legionnaire does not have their own gear to battle. A member of the Legion is entitled to keep whatever ‘spoils of war’ are obtained during battle. Free Barracks Housing: A new recruit may gain free housing within the barracks indefinitely should they stay active within the ranks, the recruit that partakes in this bonus will lose their lodging after purchasing a home of any type within the capital or in the kingdom’s surrounding lands. Legion Pay: The commanding ranks of Dungrimm’s Legion are expected to be grateful for the chance to lead the Legion, and are given no pay. This is the pay given to active Legionnaires judged by rank. Pridebearer: 20 Mina per year. Longbeard: 15 Mina per year. Ironguard: 10 Mina per year. Grunt: 5 Mina per year. Legionnaire of the Year: Legionnaire of the year is a rank granted down by the Grand Marshal himself, such ways to obtain this honour is by acting appropriately and showing discipline ((both in roleplay and out of character)), whilst performing diligently and accordingly within the Legion. Legionnaires of the week will be granted double their wages for that year’s payday.. For instance, if you are awarded Legionnaire of the Year you will get double pay for that year’s pay day. Legion Hall of Fame: The most decorated Legionnaires will have a chance at earning a spot in the Hall of Fame, located in the Legion’s Grand Hall. This is no easy feat, for a spot in the Hall of Fame is extremely difficult to obtain. A soldier who accomplishes something worthy of such an honour must receive a unanimous nomination by the Grand Marshal and both Commanders. Afterwards, the Grand King himself determines whether the achievement is considered legendary and historical. If successful, the legendary soldier will be granted a spot in the Hall of Fame. Traditionally, a ceremony is held in the Legion Hall to initiate a legend who will be eternalized in the Hall of Fame. Enlistment Requirements One must be at least eighteen years old. One must reside in Urguan. One must not be banished. One is expected to have a good grasp of Urguanic Law. Promotions. Every two years. (two weeks) the Grand Marshal shall host a promotion ceremony based off of the performance by the Legionnaires the past two years. The current ways to gain recognition by the officers are: Gate Duty Outpost Duty Patrol Guarding Meetings/Feasts Completing tasks assigned by officers Saving a fellow Legionnaire Attending a Training Guarding an important figure within the Kingdom Being critical to a successful mission Recruiting a Dwed into the Legion Winning a Legion organised tournament Attending Raids Attending Skirmishes Wear the Legion issued uniform Attending Battles Donating any of the following materials: Iron Gold Coal Leather Meat Golden Carrots Feathers Wood If Legionnaires want to get promoted, these are the things they should especially avoid doing. Refusal to address an officer or Legionnaire of higher rank with proper decorum while on duty or in a formal environment in the Legion Hall Cause the mission failure Misuse of Legion issued equipment: Speaking against an Officer during serious matters Harassment/Assault of fellow Soldiers Disobeying the orders of the Commanding Ranks Going Stark Raving Mad Refusing to wear the Uniform on duty Uniforms: (New skins will be posted here, wear the old ones for now.) Enlistment: Legion form.
  9. B.S.K NOTICE & ALL YE HAESENI CITIZENS ________________________________________________ (OOC: Such Noticeboard maye be found pinned across the streets of Haense) DEARE Citizens of Haense and Members of the Crown's Proud Brotherhood of St. Karl, It gives me great pleasure to announce a Joint-B.S.K and Colborn organised Beer Night and Brawl at the Old Stout Crowe Tavern. This is a chance to Drink and converse with Friends and Strangers, lift your mood, and partake in a jolly good fistfight supervised by the B.S.K. For the right honourable individuals less interested in a round of fisticuffs, ye shall have time to tell and listen to stories from many an individual, playe tavern games, and p'rhaps trade and make connections with people! There's plenty to go around! So do not forget to attend, and bring your friends for a spiffing time! (OOC: Event will take place in the Old Stout Crow Tavern in Haense at 3pm EST on Wednesday 29th of June, 2022 - Hopefully to be repeated :)) Signed Cordially,
  10. A New Lord and Lady [i] Hawks carry invitations to various citizens of Hanseti-Ruska. A sketch of Viscountess-Consort Eleanora Amador holding Lady Sofiya Marjoreya sits here. To the citizens of Hanseti-Ruska, Viscount Isaak Amador and Viscountess-Consort Eleanora Amador, are pleased to announce the births of their children, Lord Aleksandr Lukas Amador and Lady Sofiya Marjoreya Amador. In celebration of the birth of their children, Viscount and Viscountess-Consort Amador hereby invite the following parties as well as all citizens of Hanseti-Ruska to a banquet at the Viscounty of Aurveldt where the joyous parents will accept gifts on the twins’ behalf and name their godparents. FORMAL INVITATIONS WOULD BE SENT TO THE FOLLOWING: His Royal Majesty, Sigismund III Barbanov, King of Hanseti-Ruska and his noble pedigree His Grace, Ruslan Baruch, Duke of Valwyck and his noble pedigree His Grace, Ailred var Ruthern, Duke of Vidaus and his noble pedigree The Right Honorable, Johann Barclay, Count of Reinmar and his noble pedigree The Right Honorable, Jan Kortrevich, Count of Jerovitz and his noble pedigree The Honorable, Robert Ludovar, Viscount of Sesweck and his noble pedigree His Lordship, Stefan II Vyronov, Baron of Astfield and his noble pedigree His Lordship, Yvo Mondblume, Baron of Richtenburg and his noble pedigree His Royal Highness, Franz Morovar, Baron of Ghaestenwald and his noble pedigree PERSONAL INVITATIONS WOULD BE SENT TO THE FOLLOWING: Her Royal Highness, Petra Emma, Prinzenas of Hanseti-Ruska and Duchess of Karosgrad Her Imperial Highness, Charlotte Augusta, Princess of the Holy Orenian Empire Her Ladyship, Juliya Baruch Her Ladyship, Georgina Baruch His Lordship, Kaustantin Baruch His Lordship, Viktor Baruch and partner Gifts are appreciated but not required. SIGNED, The Honorable, Isaak Amador, Viscount of Aurveldt, Baron of Mondstadt The Honorable, Eleanora Helaine Amador, Viscountess-Consort of Aurveldt, Baroness-Consort of Mondstadt, Lady Chamberlain of Nikirala Prikaz [OOC: To be held on Sunday the 19th of September at 4 PM EST.]
  11. ARCHITECURAL PORTFOLIO Hello, if you are viewing this you must be interested in Otis' Architectural Services (OAS) These services include Interior Exterior Landscaping Demolition Beautification If you are interested speak to Otis de Rosius or leave a letter at Selm Nine! We will be happy to assist. You be given an estimate upon viewing the property. Our prices are the cheapest and most affordable in Almaris, below you will find customers reviews and architects sketches of their homes. Rochefort Street 2: https://imgur.com/wrT1hVg https://imgur.com/i5p61dP https://imgur.com/1eINvho Pompourelia Street 5: https://imgur.com/H6B8uT7 https://imgur.com/uarDbTB https://imgur.com/hl6VC3s Pompourelia Street 8: https://imgur.com/QNtIrxQ https://imgur.com/fQA4uyv https://imgur.com/d7SLikE Selm Street 8: https://imgur.com/QJXivz5 https://imgur.com/j1czev3 https://imgur.com/ch9taRV
  12. Last night, a ban report which was submitted roughly 3-4 weeks ago was responded to. This ban report was from a Princess of Helena who was banditted within her own Church. Me and Ed (Rayvnair) entered Helena around mid-day, looking for some Orenians to kill (Due to the obvious war). We found a man of the cloth and a Princess within the Church. This being a perfect opportunity to get some action, we pounced on them. I provided pretty poor CRP to the Princess, acting to slice off her head. However, she logged off at this point, screenshotting my emotes and sending them to the Forum banlist. She infarcted the rules and got me in trouble for it. VonAulus (Grool) decided to investigate this ban report, 3 or 4 weeks after it was submitted, perfect time to get me banned just before my Christmas break. I feel this was disgusting and the ban report should have been failed anyways as not many crimes were committed against LoTC rules, especially considering I was a new player learning the ropes. I have reached out to members of the GM team, members of the community team and my own friends (some enemies) on LoTC and no one has told me I’m in the wrong. After this RP was conducted, guards came and guard defaulted me and Ed, killing us both via execution. This I feel was sufficient to the RP, the minas we robbed from the Priest should have been given back in compensation of my death, as well as the Princess being warned for combat logging (even if I did mess up my emotes, I was new, she could have just /modreqed not left). A discord server for ban appeal systems has been put up by Nozgoth: https://discord.gg/4gHE4U If you wish to support me in my appeal, please comment on your experiences on LoTC with me and +1 this post to show my change to the Admin team. I feel like I have grown a lot in my RP knowledge and how to properly do villainy RP in the last 3-4 weeks, therefore leading to this ban report being pretty inaccurate. I am a believer of having single punishments for events, me dying to an execution, losing all my stuff and even being warned by GM’s over my actions was enough punishment for the “crime” committed (even if the RP should have been voided due to the logging). I think it is disgusting how Grool responded to me in discord messages, taking hours to reply to me and dismissing my points whenever I made them. In a ban report, including appeals made, both parties should be able to speak their mind and at least attempt to get their stories across. This was not an opportunity given to me, which is most displeasing. In terms of courtesy, I was given zero notice on this ban, logging in this morning to no messages, to find I could not get onto the server to run RP for a group called, Lorraine, which I am RPly invested into (again proving my point that my RP is very high quality now). I was also given zero evidence until I asked for it, I was given poor customer service from an Admin who dismissed my story entirely and pretty much ignored me on the whole. Additionally, I would like to say I offered a different route, offering to give 1k minas to the Priest as compensation if I upset him (I must have only robbed him for 200 minas or something and I was executed so I only kept half of it) and a formal apology letter to the girl involved. The Admin’s response was, “The apology letter would not be a sorry letter, but one to save you from being banned,” However I am always apologetic, especially if I’ve actually upset someone enough to ban report me for something. Most people would hate on the ban reporter in this situation, I feel I am being nicer than the mass majority, offering the Priest a significant amount of minas too! I have three things I wish to request from the people who run LoTC: Let me have an immediate appeal, discussing with the people involved, witnesses and people providing proof of me changing and growing on the server. I wish to discuss my appeal with a new member of the Admin team as I feel I am being discriminated upon due to not being Orenian. All future ban reports for players are discussed with the player prior to the ban (as it says in the terms of conduct for bans) and evidence should be provided to me prior to the ban. This includes a conversation with the GM/Admin as well as the person who ban reported the prosecutor. Screenshots have been provided below, showing the way I was treated and dismissed during this process. To conclude, the RP should have been voided from the Princess logging off, I got executed, warned by mods to not do what I did again, even though the logger went free of charge and this situation was sorted a month ago, it should not be being sorted a day before Christmas break. Signed, Stefan_Onfroi of Lorraine
  13. This is a series of entries in a journal that are written by a historian about Sirame Khel. They will be entered into the grand library of Dragur upon the event of Tide Falkmoor’s death or that of the order. (OOC: so you can't use this information until Tide Falkmoor has died) On the 15th of the deep cold, 1780, Sirame Khel was founded. There was no fanfare or celebration. This order would forever hide in the shadows, protecting itself from prying eyes. At the time there were only three dark elves whose only connection was their hope for the future and their belief in the honor of the Ashen Folk. Their names were Tide Falkmoor, Salaron Chaeydark, and Selmas Chaeydark. They pledged to change the world and the fate of their race. Salaron Chaeydark was a brazen, tall, and haughty ‘Ker. He believed that the dark elves should be proud and thought that an open assault upon the order of the realm would soon be necessary. He wore dark leather and carried with him a short sword. He spoke with great conviction of the plans of the order and was determined to see it as far as he could. Little did he know that his part in the story would end sooner then any would think. Selmas Chaeydark, the sister of Salaron Chaeydark, was a quiet, younger ‘Ker. She had a full and loving heart and wished to help the growth of Sirame Khel because her brother was invested and she believed in helping those poor and powerless. She would speak slowly as she then could not speak common as well as most but still understood more about the future of Sirame Khel then any other. Tide Falkmoor was a sly, quiet ‘Ker. He, unlike Salaron, believed that the authority of Sirame Khel and of the Ashen Folk could only be grown through slow and gradual growth. He was a poet, a singer, and an expert swordself. For Tide, the world changed through words and not actions. He considered fighting to be beneath him and through his methods, the power and influence of Sirame Khel would grow exponentially. His speech was always considered and careful. Yet beneath this veneer of genteel, cultured, intellectualism hid a vibrant, dangerous elf who, when faced with a challenge, would forge forward no matter what obstacles stood in his way. While not evil, Tide Falkmoor would never shrink from any method so long as he got what he wanted. This small group of dark elves immediately began building a network of elves and spies. At first success seemed inevitable. Elves flocked to join. Sirame Khel even made a deal with the leader of Ker’okarn to gain land in the city of Krugmar. There they began to build the tower of Sirame Khel. This would be the place where the members would meet met for many years. However, tragedy struck sooner than any would have expected. Salaron Chaeydark was slain during a moonless night by a faceless guard. This death destroyed Selmas Chaeydark. She had lost her father only a few years earlier. Now she was without family and for the Ashen Folk, family is everything. This also meant that the order of Sirame Khel had lost someone who was important to the cause. Tide Falkmoor was determined to continue the order in memory of his friend. He was now the sole leader of Sirame Khel and as a result, the methods of the order would from then on would follow only his philosophy of quiet subterfuge and would avoid antagonizing any group, race, or nation. However, Salaron would always remain at the heart of the order, leading it in his name. His excitable spirit would guide the order towards higher heights and would never be forgotten by those who followed the order. The Tide A poem written by Tide Falkmoor at this time. Roaring waves, Pouring over deep red stones. Slow water, Flowing into sharp wide cracks. For years, the tide has risen, Yet now waves lap on shores. Sparkling drops, Flying orange in bright rosy light. Streaming rays, Turns oceans to gold, Rocks to pillars, And fish to angels. When water hits a wall, Mountains move. Entry one of “The History of Sirame Khel and its Rise to Power” by Selion Drogon.
  14. Corda’s Architect Services Currently : OPEN [x] Hours: MON-FRI 6PM-9PM / SAT-SUN ANYTIME Portfolio: https://imgur.com/gallery/uNZk1Lq What makes me reliable? I take passion in my projects and don’t stop fixing until it’s perfect. I’ve been a builder on servers and have won a contest in Keralis’ competitions [ 2nd Place but hey, that’s still somethin ]. I also have added a few photos of my previous projects. Services: Building Exterior/Interior on Homes Terriforming Rates/Packages: [ You MUST submit a 50% of your package price before I do your request. The other 50% you can give after it is completed and you are satisfied of the job. ] Small Homes [ 11x13 or lower ] – Exterior ONLY- 250 Mina Exterior/Interior- 500 Mina 25% off Coupon if provided materials Medium Homes [ 11x15 – 17x17 ] - Exterior ONLY- 750 Mina Exterior/Interior- 1000 Mina 25% off Coupon if provided materials Large Homes [ 17x19 – 25x31 ] - Exterior ONLY- 2000 Mina Exterior/Interior- 2250 Mina 25% off Coupon if provided materials Manor- [ 25x33 – 41x41 ] Exterior ONLY- 3500 Mina Exterior/Interior- 5000 Mina 25% off Coupon if provided materials Terraforming- 50 Mina / Stack of Mined Materials To submit a service form, fill out the requested format and send to me in Discord. I will then give you a ticket number and will notify you when I will be completing your project. Name: Package: City/Nation of the project: Date/Time Submitted: If you have any questions please ask me! If you would like to negotiate prices please PM me. Portfolio: https://imgur.com/gallery/uNZk1Lq
  15. The League of Assassins ATTENTION: Do you seek revenge? Does someone owe you minas? Are you looking to right a wrong that has been done to you? If so, then consider hiring an assassin from the League of Assassins (LoA). The LoA is a guild of highly trained assassins who carry out assassination contracts. Rates start as low as twenty minas and your contract is guaranteed to be fulfilled. No deed is too large or difficult to complete. If you wish to hire an assassin, then fill out this application. SEND YOUR APPLICATION TO THE MASTER ASSASSIN (ME) VIA A PM ON THE FORUMS. DO NOT POST IT IN THE THREAD HERE. ROLEPLAY INFORMATION ONLY: Name: Name of target: Purpose of assassination: Information about the target (what city, how old, what race, etc.): HISTORY AND DESCRIPTION Founded 121 years ago, the League of Assassins has maintained its secrecy and notoriety for quite some time. Several decades ago, the Empire was able to destroy the league, but it has been recently revived and headed by a new Master Assassin. Because of its profound secrecy, not much new information is known and disclosed. However, it is known that the League consists of men and women of all races and kind. However, no one knows where the main place of operations is located. The LoA is not necessarily an evil terrorist organization, as they simply fulfill contracts that carry out justice. They never harm an innocent citizen or bystander to take their minas or possessions. You are only targeted if your name is on a contract. If you wish to join the LoA, simply read what follows. DO NOT METAGAME THIS INFORMATION TASK The goal of every assassin is to complete a contract as swiftly and secretly as possible without stirring up too much commotion. Every move and action must be done with haste, intent and secrecy. RANKS (from highest to lowest) Master Assassin: The leader of the guild, as chosen by the guild members once every year. The Master Assassin oversees operations and assigns contracts to different members. Not much is known about the current Master Assassin. Disciple: Once you have proved yourself to be a worthy assassin, you become a Disciple. Disciples, along with the Master Assassin, organize contracts and train newer members. They are also given extremely important contracts and assume the role of the Master Assassin when he is busy or not present. Assassin: The classic rank and contractor. Members of this rank are given difficult contracts (which undoubtedly ends up with bigger rewards and potential repercussions) and have bigger roles within the guild. Novices report their scouting information to these Assassins. Assistant/Apprentice: After a few successful scouting attempts, you become an Apprentice and undergo extensive training. Then, you receive your first contract. If you successfully complete the contract, you become an Assassin. If not, you are banished from the league. Novice/Recruit: Upon being recruited into the league, assassins begin at the rank of Novice. Being only novices at this point, they usually only survey points of interest or gather information, interrogating suspects and pick-pocketing vital letters and documents; at the most providing this information to a higher ranked member for them to decide on how they would proceed in eliminating any assassination targets. NOTICE We are not a guild that simply trolls people. All actions and assassinations must be done with purpose and must involve some roleplay, we do not just randomly kill people. APPLICATION This application is for you to express your interest in joining and for us to determine whether or not we would take interest in your character. SEND YOUR APPLICATION TO THE MASTER ASSASSIN (ME) VIA A PM ON THE FORUMS. DO NOT POST YOUR APPLICATION IN THE THREAD HERE. Minecraft username: Why do you want to join?: Are you committed to roleplaying as an assassin? (you can’t just kill people right away on the spot): Discord Name: RP Name: Race: Age: Traits:
  16. THE LEGION OF URGUAN The Dwarven Legion, defenders of Urguan, protectors of the Faith, guardians of the people. The sole purpose of the Dwarven Legion is to protect and serve the Grand Kingdom of Urguan. It is the main military force underneath the Grand Kingdom, and also one of the most prestigious and oldest military guilds. The Legion is known for its notable order and discipline, excessive training and precise execution. Notable Battles Battle of the Ugluk Fort The Legion siege the Orcish fort of Clan Ugluk. The result is a Legion victory and the land is claimed for the Grand Kingdom. This particular land would become the site of Storm’s Crossing and eventually Kal’Ithrun. Battle of Indagolaf The Legion, pushed back from the trenches surrounding the remains of Thoringrad, entrench themselves in the depths of Fort Indagolaf, an underground superfortress. After a lengthy siege, the Legion forces emerge from the fortress in a charge that would route the human, orc, and elven forces Battle of Kal’Azgoth The Legion forces alongside their allies, led by a dwarf freed from the clutches of Ondnarch, make their way through the deeproads and into the sealed city. It is here that Igor Ireheart, wielding the Hammer of Baradin, sacrifices himself to destroy the essence of Ondnarch and free the trapped Aengul Wyvern. Battle of the Dreadfort Human forces backed by the Legion siege teams attempt to retake the Scourge-held fortress of the Dreadfort. With brilliantly engineered weaponry and the precision of the siege teams, the dwarves blast a path for the human infantry to retake the Dreadfort with their very own Commander Borin Grandaxe killing the Harbinger of Conquest. Battle of Vengeance The Legion and forces of the Treaty of Zion participate in an open field battle in the Orcish sands against the Orenian forces.. After the magic of the realm failed and many persons being teleported across the realm and the Zionists dominated the remaining human forces. Battle of Hiebenhall The forces of the dwarven legion defended the Irongut hold of Hiebenhall against the Kingdom of Oren. The fort was unable to be breached because of its strategic location and the might of the dwarven crossbowmen who kept the human forces at bay. Orenian forces eventually retreated for their inability to conquer the hold and their massive loss of numbers. Battle of the Grass Nearing the end of a bloody war, Grand Marshal Jorik Grandaxe and Grand King Balek Irongut led the first defense of their homeland against an Orcish Horde. With overwhelming numerical superiority, the forces of Urguan forsook their keep and charged the horde head on slaughtering all who sought to endanger their people. The battle marked the end of the war and a lasting peace for the people of Urguan. Battle of Khro'Nogaak The Legion, supported by the Horde of Dunamis and men following the good Faiz Kharadeen, banded together to protect Fort Khro'Nogaak from the Holy Orenian Empire. Pushing the human empire out of Urguan while the fort crumbled around the defenders leaving a mere hill to defend on. Fili Grandaxe and others descended down the mountain pouring alchemist’s fire on the attackers and repelling them decisively while outnumbered. Battle of Kal’Ordholm During the peak of the 18 years war, the dwarves had been driven from the isle of Avar and were fighting back on the mainland. After sustaining significant losses in each of the battles on Avar, the dwarves’ morale was faltering. The Empire of Oren sought to claim the Fort of Kal’Ordholm on the coast of the mainland. Grand Marshal Jorik returned from his injuries and took command at the fort. With the help of allies from Vandoria and Dunamis, the dwarves held a staunch defense and, under the lead of the Grand Marshal, charged out eliminating the remaining attackers and forcing the Empire out of Urguan lands. This battle is cited as a key turning point in the war and caused the Empire to entirely rethink their method of attack. Battle of Fort Dunamis After the brutal loss at the Battle of Kal’Ordholm, the Empire of Oren shifted its fronts to attack the stronghold of the dwarves’ trusted allies at Dunamis. Dunamis fort was then defended by the Legion, Orcs, and Dunamis. In a surprise attack, the defending forces sallied out from the keep surrounding the Orenian forces and absolutely decimating them on the field. In the fighting, both the Emperor of Oren, as well as its marshal were killed and the war quickly came to a close. Battle of the Bloody Brothers After the election for a new Grand King, Verthaik Frostbeard and his followers broke apart from the Grand Kingdom of Urguan. Following the rebellion, the Legion, still highly trained from the 18 years war, met the rebellion in the valley of flowers, slaughtering the traitors decisively. Although this would not mark the end to the Frostbeard’s attempts in the future. Battle of the Gorge With the Orenian Empire once again at the borders of Urguan in Vailor, the Legion was once again spurred into action by Grand Marshal Jorik Grandaxe. With their allies in Courland, Urguan in an unprecedented manner, repelled the Orenian invaders by taking advantage of the sheer walls of a valley. This marked the first time the Orenian Empire lost a field battle in many years. Battle of the Goldfields In arguably one of the largest battles in the history of the descendents, nearly 200,000 men on both sides from the Coalition, to the Empire of Oren met in the field outside the Barony of Cantal. The Coalition won a landmark victory which would eventually lead to the dismantling of the Empire of Oren and a clear victory for Urguan from the oppressing force that had plagued them across many lands. King Algoda Frostbeard followed by King Bastion Ireheart oversaw the collapse with help from a strong Legion led by Jorik Grandaxe. Ever since this dismantling, the Kingdom of Urguan has had remarkably better relations with any human empire that formed thereafter. Military Ranks Grand Marshal The Grand Marshal is the Leader of the Dwarven Legion, second only to the King. He is at all times expected to be an example to those under his command, to lead with gallantry and devoid of cowardice. Everything he says, everything he orders, will be upheld. Disobeying the Grand Marshal comes with terrible consequences. Commander Commanders are exemplary leaders and confident brave soldiers, they take commands directly from the Grand Marshal and convey them to the lower ranks. It is the Commander’s duty to manage the Legion in the absence of the Marshal, as well as organize training and manage patrols. As well as keeping the entirety of the legion functioning, they are also tasked with leading their own personal divisions. There can only be two commanders at any point in time. Legate The lowest officer rank within the Legion. Thane’s have proven both marital ability and the prowess to lead. Responsible for leading soldiers when a Commander or Marshal isn’t present. Typically, Legates lead their own centuries in their corresponding divisions while being overseen by their respective Commanders. It is the Legate's duty to ensure Legionnaires are consistently working to protect and serve the Grand Kingdom of Urguan. Pridebearer Pridebearers are the most skilled warriors and hardened veterans of the legion. Extremely competent in the field, they have proved their worthiness time and time again. Pridebearers are dedicated members of the legion and generally are first to be picked to become an officer within the legion. The Pridebearers are derived from their ancient duty of wielding and defending the banner of Urguan. Longbeard Longbeards are proven soldiers and are amongst the most experienced and disciplined within the legion. Longbeards are chosen from to become officers if there are no suitable Pridebearers ahead of them that can be chosen. Former officers or those who have held the Longbeard rank and above within the legion can return to this rank if they decide to re-join the legion either after retirement or if they were previously an officer who has been demoted. Ironbreaker Ironbreakers are experienced soldiers in the legion and have proved their battle prowess and loyalty to the Grand Kingdom. This is generally the lowest rank from which an officer can be appointed and is done under very rare circumstances as there must be no other higher ranking legionnaires worthy of the position. Stoneguard The Stoneguard are the core of the Legion, who have been placed into their division of interest. They have been trained to the point of competency in their position and are on the path to hardened warriors. These legionnaires are expected to carry themselves with more composure and dedication than the common Castakvel. Grunt A Grunt is the beginning rank within the Legion. All Dwarves can sign up at any time to start their progress within the legion as a Grunt. These beginning soldiers will be taught all the basics they need within their military career. Promotion Requirement Grand Marshal: Selected by the Grand King. Commander: Selected by the Grand Marshal, must be a Lieutenant. Thane: Selected by the Grand Marshal, must be an Ironbreaker or above. Pridebearer: 600 Honor, with the assent of the Grand Marshal Longbeard: 400 Honor, with the assent of the Grand Marshal Ironbreaker: 150 Honor Mountainguard: 50 Honor Grunt: 0 Honor Organization The Legion acts as a singular fighting army though it’s organization is split into a series of divisions who compose the military structure of the legion. The entirety of the Legion is led by the Grand Marshal, who is advised by his two Commanders. The divisions act under their respective Commander and are made up of a series of centuries led by Legates. Divisions The entirety of the legion is made up of a number of divisions. These divisions hold a large number of legionnaires who are grouped into smaller centuries. A division is led by a Commander who is helped by his commanding Lieutenants. Divisions may have established cultures and fighting styles or specializations as they grow in development. Centuries Within the grander and bigger divisions, co-inside the smaller detachments of legionnaires called Centuries. Centuries are commanded by a Legate and have their own individual Pridebearers who act as the Legates second in command. A sense of camaraderie is present between this tightly knit fighting group, along with a developed culture that can distinguish them from the other centuries. 1st Infantry Division: Century ΣI Century ΣII 2nd Ranger Division: Century ΩI Century ΩII Honor System In the Legion, prowess and competency can be displayed through the gaining of honor. Honor is gained by completing set tasks and reporting it to an officer. To achieve a higher rank, a certain amount of honor must be reached. If a Legionnaire is inactive, their honor will begin to decay. Honor can also be lost for foolish activity and disobedience. The ways to achieve Honor in the Legion are: Gate Duty: 5 Honor per hour (Max 2 hour a day) Patrol: 5 Honor per hour (Max 1 hour a day) Meetings/Feasts: 5 Honor Completing tasks assigned by officers: 5 Honor Saving a fellow Legionnaire: 5 Honor (Risking your life to save them 10 honor) Attending a Training: 10 Honor Guarding an important figure within the Kingdom: 10 Honor Being critical to a successful mission: 10 Honor Recruiting a Dwed into the Legion: 15 Honor Winning a Legion organized tournament: 15 Honor Raids: 20 Honor Skirmishes: 30 Honor Battles: 50 Honor Honor through craftsmanship: Donating a double chest of cobble to the legion: 5 Honor Donating a chest of food to the legion: 5 Honor Donating a double chest of stone brick to the legion: 10 Honor Donating a double chest of lumber to the legion: 10 Honor Donating a stack of Iron to the legion: 10 Honor Honor can also be rewarded for other exemplary actions. Dishonor: Dishonor occurs when a soldier in the service of the Legion refuses to do certain actions or shows disrespect to individuals of the Legion, in the event this occurs the Dwarf is to be stripped of hours and if the Dwarf is to drop below the requirements of the ranks he or she has earned then they shall be stripped of their rank and medal. Failure to complete mission: -10 Honor Cause the mission failure: -20 Honor Misuse of Legion issued equipment: -20 Honor Speaking against the Grand Marshal or Commander: -30 Honor Harassment/Assault of fellow Soldiers: -50 Honor Disobeying the orders of the Commanding Ranks: -50 Honor Going Stark Raving Mad: -100 Honor OOC: Spamming and trolling in discord or in game (oocly) during legion activities: -50 Honor Provoking legionnaires in discord or in game (oocly): -50 honor Attempted pugsying/actual pugsying: -150 honor Training Practicing or Training one’s combat skills and labor talents is an important factor within the Dwarven Kingdom as well as the Legion. Formations and discipline are often the most stressed subjects as the Dwarven Legion is well known for its organization and discipline. Combat Training Military practice is often done multiple times throughout the stone week to hone the skills of both recruits and veteran soldiers. It is also to ensure that siege weaponry is in working order. Practice also allows the legion to plan for their battles, and also to give newer recruits a chance to gain experience. Group Training Drilling (Training one’s fighting prowess.) Combat Practice (Fighting in Formations in Combat Scenarios.) Discipline and Order (Training soldiery) Trial of Combat Before a grunt may obtain the rank of Stoneguard, there are specific objectives he must complete to show his fitness, temperance, and obedience to his superiors. These are known as the Trials of Combat. Stage One: Training The legionnaire will be led through the default training program that all go through. The legionnaire will experience crucial fitness testing through long-route running and swimming, as well as lifting and throwing various objects. Then, the legionnaire will be given basic weapons training without person-to-person combat. Finally, the legionnaire will participate in basic fist-fighting with his fellows. Stage Two: Discipline The legionnaire will be tasked with remembering various codes, phrases, and rules that are associated with being a legionnaire. This is to ensure that all new bodies are appropriately educated in the ways of the Legion. Stage Three: Tactics The legionnaire will now be forced to learn the different formations, commands, and tactics employed by the Legion. This includes the various Vel, Dree Vel, and Aemiz formations. During this time, legionnaires will be able to finally participate in group v. group fighting. After their successful integration, they are considered Stoneguards. Duties Gate Management Is the duty in which a Legionnaire is to protect the mighty stone gate way of the capital. In order to promote camaraderie it is recommended that more than one guard is on duty during shifts. During shifts legionnaires are expected to keep the gate open for Dwarves to pass freely in between, but be alert enough to shut the gates for outsiders. When an outsider approaches the gates, the guard on-duty is expected to ask their Name, Race, Reason for Visiting, Where they’re from, and if they have any weaponry/magic). If they are wearing any face-covering masks, helmets, or hoods they must be removed. If the outsider refuses or fails to answer any question or comply with commands then they shall not be granted entry past the gates. Patrol Patrolling is vital to the Kingdom’s well being be it either; tunnel clearances (when a guard goes into the deep mines and disposes of creeps and critters who may harm the miners) or doing surface checks (where the militant will do tasks similar to the tunnel clearance but on the surface. This is usually the job of a ranger.) Any peculiar sightings are to be reported to the Legion Officers for further inspection. Surface Checks The Guard is to wander about the perimeter of the capitol where he or she will be charged with examining the wall that protects the Hold’s border as well as slay and critters who threaten travelers, any peculiar sightings such as wall breaks, mysterious structures, or brigand presence, is to be reported. Construction Should the nation undertake vast projects, it is the duty of the Legion to offer their assistance, be it in the actual building, or in obtaining the resources to do so. Formations Vel - Vertical line. - Formation always has the leader in front - Line must not pass leader or break form during march - Not default stance when inactive Dree Vel - Multiple vertical lines. - Formation always has the leader in front - Line must not pass leader or break form during march - May be default stance when inactive if numbers exceed 8 soldiers - Continues going down in rows to accompany all soldiers Aemiz - Horizontal line - Formation always has the leader in front - Row will not be used during march - Default stance when inactive if number is less than 8 soldiers Tekom - Box - Formation has leader in the center - Important individuals will be hosted on the inside - Line must not pass leader or break form during march - Rarely used during march due to difficulty to maintain - Not default stance when inactive Thrimmek - Arrow Head - Formation has leader in the centre - Is shaped like an arrow head - Officers form the outer points of the crescent - Used to absorb charges, primarily infantry charges Payment and Legion Bonuses The Dwarven Legion is paid on the representation of active service that is done per year, (weekly) the wage increases as one's rank increases as well thus allowing for a higher income on the well performing soldier's behalf. For legionnaires to receive their payment, they must attend at least 2 practices, 2 officer lead patrols and perform gate duty 2 times throughout that year. Wages Grand Marshal: At the discretion of the Grand King Commander: At the discretion of the Grand King Legate: 24 Minas Pridebearer: 20 Minas Longbeard: 16 Minas Ironbreaker: 12 Minas Stoneguard: 8 Minas Grunt: 4 Minas Legion Bonuses: While the Legion itself is an entirely selfless organization, focused on the protection of Urguan without expecting reward, there are nevertheless several benefits which come from joining the Legion. Equipment: Gear for combat and traversing the land is available to the forces of the Legion. Upon reaching a new rank a legionnaire will be given a brand new set of armour alongside a weapon, shield and ranged weapon of their choice. Gear is obtained from an officer and a member of the Legion may use his armor and weapons in whatever manner they wish after it has been provided for them. During times of war, equipment will be handed out on the eve of a battle if a legionnaire does not have any, however bonus honor will be given to legionnaires who bring their own gear to battle. A member of the Legion is entitled to keep whatever ‘spoils of war’ are obtained during battle. Free Barracks Housing: A new recruit may gain free housing within the barracks for two stone weeks, the recruit that partakes in this bonus will lose their lodging after purchasing a home of any type within the capital or in the kingdom’s surrounding lands. Legionnaire of the Week Legionnaire of the month is a rank granted down by either the Commanders or the Grand Marshal, such ways to obtain this honor is by acting appropriately and showing discipline ((both rply and oocly)), whilst performing diligently and accordingly within the Legion. Legionnaires of the week will be granted double their wages for the duration of the following week. For instance, if you are awarded Legionnaire of the Week you will get double pay for the next pay day. Legion Games The legion ‘games’ is like any other traditional practice, however, not involving any real goal for the Legionnaires to obtain other than simply having fun. Dwarfball Dwarf ball is a game which consists of two sides, each team has 3 players, the goal is to knock the opposing 3 players off of their pitch without crossing the middle line. The Dwarf Sprint The Dwarf sprint consists of a race between all of the legionnaires, the dwarf sprint can take place anywhere, however it is most notable for the mountain races. Beard Wrestling Beard wrestling is a game which consists of any number of Legionnaires (as long as it is an even number) and the way this game is achieved is by tying two legionnaires beards together and beginning a ‘tug of war’ with their beards. ((Each dwarf has to /roll 10, and the side getting the bigger overall number, wins.)) Legion Hall of Fame The most decorated Legionnaires will have a chance at earning a spot in the Hall of Fame, located in the Legion’s Grand Hall. This is no easy feat, for a spot in the Hall of Fame is extremely difficult to obtain. A soldier who accomplishes something worthy of such an honour must receive a unanimous nomination by the Grand Marshal and both Commanders. Afterwards, the Grand King himself determines whether the achievement is considered legendary and historical. If successful, the legendary soldier will be granted a spot in the Hall of Fame. Traditionally, a ceremony is held in the Legion Hall to initiate a legend who will be eternalized in the Hall of Fame. Uniform All Legionnaires are required to wear the uniform suitable to their rank. ((If you need your head placed on one of these skins, ask the officers or fellow legionnaires)) Skins can be found HERE: Enlistment Legion Application Form Legion Roster
  17. Hey! This has been a little while in the making, but we have finally finished revising and reworking our application and interview system. This was a project we started under the previous administration, something that @JuliusAakerlund and I wanted to change as soon as we became managers. As managers, we’re in a place where we feel like this system is better for evaluating candidates and gives people who have the creativity and experience an advantage. The application format questions have been changed and we have re-added the event prompts to the application. The event prompts aren’t hard, but do require the use of some creativity which is incredibly important for an ST member to have! The application is meant to find out if you’re qualified or at the very least can be trained to become a good actor. One of the biggest changes that we’re looking forward to is the reworking of our interviews. An interview intends to get to know the person and find out if they will be a good fit for the team and that kind of thing is best found out in a voice chat. So, with this system, story interviews for prospective actors will be done in voice. We want to move away from the idea that it is a list of questions and more of a conversation. The third and last big change, while it isn’t a permanent one, with the new application format we will be denying all previous ACTOR applications that were using the old format. Sorry if this is inconvenient, but it is necessary because we’re asking for more specific things on the newer application. It’s unfair to new applicants if we interview old applications that did not answer the prompts. We do this with the hope that everyone who has applied previously will re-apply! With these changes, we’d like to re-open recruitment for the Story Actors and we’re looking forward to going through your applications. We’ll be accepting more applicants as time moves on and looking for the absolute best out of the bunch. For the Lore side of the team, you will still need to apply with the old application under Applying for for Staff. [APPLY HERE]
  18. Hello there! It seems like I’ve been posting an awful lot recently, however this debate is strictly ooc ONLY and in my discord a lot of guys were concerned over this issue, so if you wish to participate I am more than willing to answer questions and debate in the comments down below. The “techlock project” is a project where people are trying to find balanced tools to use within LoTC which has the same technology as the times it is based in. For example, firearms is the most recent topic that has been put up for debate. As shown below, the votes have been flooding in and it seems like the mass majority do not care for guns within LoTC. Personally, I feel guns do not have a place in LoTC. My reasons for this are as follows, please feel free to agree or disagree with backed-up points down below! Banditry/Raids: I feel as if LoTC for many years has been a hub for those who wish to participate in bandit roleplay (as far as my experiences have gone). If you are to bandit someone on the road, you can either rob them or fight them, depending on how they respond to your actions. If guns were introduced to LoTC, I feel like banditting people on the road would become far too easy, using hostages and holding people at gun-point is far more effective than crossbows. This will lead to an imbalance in the bandit-victim success rate, heavily favouring those who are committing crimes. Additionally, Cities will have a large advantage too. The current raid rules state that you must ONLY raid with three or less people, which means it is already difficult to pull off with success. With the addition of guns, it will become near-impossible, with the guards being able to default CRP and hold your party at gunpoint for as long as they wish, possibly increasing the rate of meta rallies coming and slowing down the roleplay that could be happening if they were all using less advanced technology. Larger scale fights: How can we moderate the use of guns in larger scale fights? Currently in LoTC there is a 10+ PvP default rule, however if you were to fight with 9 or less people it would become increasingly difficult to moderate the use of guns within the fights. Would we need to load the guns and use multiple emotes like we do with crossbows? Or can people just have loaded guns all the time, preparing for combat if needed. I feel this will increase the amount of modreqs that go up, leading to more power-gaming, toxicity, and just an overall poor roleplay experience for those involved. The “dodge” mechanic: How does one use this mechanic if there are bullets flying towards your head? For a long time, you are able to /roll or crp dodging attacks, with a larger disadvantage if you lose your roll or the mod/people involved deems your dodge unrealistic. Just like an Olog charging into a human, you would be instantly killed and out of the crp if you were to encounter someone with a firearm, which I feel ruins the whole combat experience entirely and can lead to poor quality roleplay. Now I have expressed my final points, I would like to invite everyone who wishes to get involved to comment below and I’ll respond to you all. Troll/Toxic comments will just be ignored. Thanks, Swifty
  19. This is an announcement of my retirement from LoTC. Due to recent events, I will not be back on LoTC for many months and I have decided to try and combat my addiction by retiring from it entirely, so let’s roll back the memories: https://www.youtube.com/watch?v=SlPhMPnQ58k Hi there! My name for those who do not know is Swifty_Sam, my closer friends know me as James. For the duration of my LoTC journey, I have had a pretty shakey reputation and this will be explained in full to why I may have not had the best experiences at points, however in general my experience on LoTC in the past four months has been pleasant and enjoyable. My first week on LoTC: I was introduced to the roleplay server by a girl called, “Alicia” who showed me around Helena, Rubern (At the time it was part of the Empire), and Haense. After talking to a few Officers of the Brotherhood of Saint Karl, I was added to the guard of Haense, joining various discords and making a few friends who will be listed: StillAMiniGuy Erilobar Eddywilson2 Rukio (Witherly) Diaolos_ ThatDutchGuy TwanVanDijk Sorry to anyone I missed on that list, however I want to thank each and every one of you for making LoTC an enjoyable experience in my early weeks on the server. You all taught me how to use the commands, the lore behind all of the roleplay, and just basic tips that I would need to follow to get the most out of LoTC. My original persona was called, “Jakob Isaak Carter” who was a decently successful fighter and won the hearts of quite a few of the Brotherhood members, however I was taken by a bandit Nation called, “Ruswick” who were heavily involved with the “Reivers” (A mercenary bandit group). After being forced to change my name from “Jakob Isaak Carter” to, “Swifty Sam”, I was officially no longer a citizen of Haense. Lots of OOC backlash came from this, from hate messages, to being kicked from many of the ISA discords, to even blocking the people I once called good friends. While all of this was not really nice to endure, I don’t regret my decision as it brought an awesome narrative to my persona in the end. I would now like to list those who made LoTC enjoyable who were either Reivers or part of Ruswick before my reign: Sophia_may_sing Neopolatin TheBelidle MagicTurtle (Blackhand7) NOZGOTH (NOZGOD) Crimithy Livviez Mark2282 Diphz Chris Mickaelhz KunLunKungFu Werew0lf L_GS (Lord_GiacomoS) You guys were all pretty awesome irp and oocly, and helped me get into the role of being a bandit pretty well, considering I was extremely new to the server at that point, so thank you all. Moving on to my experience with the bandit Nation of Ruswick. The ruler was a man called, “Joel the Ginger” (Or at least he ruled oocly and led most of our raids/pvp battles). After a carpet ban had occurred, most of our members and leaders were banned for multiple months which left Ruswick pretty lonely for a small period of time. Livviez, playing a persona called “Lauriel Labdacus” took over the Nation, claiming the role of “Queen of Ruswick”. After many battles, many arguments oocly and irply, the members who were left as a part of Ruswick got sick of how she was running the group alongside Crimithy, however looking back at it the whole situation was very pathetic and probably should have been dealt with differently. However, in roleplay this revolution had to be carried through due to the backing it had. My persona Swifty Sam executed Lauriel Labdacus, claiming the role of being a “Bandit King” alongside other leaders such as Mark2282 and Nezuky. After many, and I mean MANY, arguments over leadership I eventually resigned and packed all of my stuff. Storing it all into my ender chest and other hidden locations, my persona became sick of life and returned with his tail between his legs to the gates of Haense to meet his makers. Soon after entering Haense, he was identified as “Jakob Carter”, a deserter, and was executed by multiple men of Haense in the cells. Following this, I made a PK post, and that was the end of my most influential persona on LoTC. I then made “Stefan Onfroi” of Lorraine. He was recruited to Lorraine by GGT (Lord of Darrowmere) and served as a squire for a few weeks. I will now credit those who made this Nation enjoyable during GGT’s rule as well as my rule of it: Sophia_may_sing Neopolatin Denset_x Xavier GGT Knight_Vector Dantezbluepotat Viggen (Valentin Castelo) Bestia (QuickLoTCRestart, or 32IrishCounties) Fieselena Whyflower Johann Plazma (The Rabbit) Stargush David666 (Ginfork2) Fish (LotsOfFish) Thank you to all of you guys for making Lorraine the BEST Nation I participated in irply and oocly. During Stefan’s stay in Lorraine, he was appointed as a Knight of the Order of the Rabbit. This was a highlight in my LoTC experience, as I felt like my hard work had paid off and I had accomplished something good at last through hard work instead of just couping a Nation. After this had happened, similar to the Ruswick situation, GGT was banned. This was incredibly unfortunate for Lorraine, as our numbers dropped and our morale was low. However, with the go ahead of the former leaders, I was appointed as the Marshal, alongside Fieselena as the Arch Chancellor. Together we raised Lorraine back up with more active players, with rp events and patrols. Stefan was then married to Alli Onfroi (Alli Ruse at the time), controlled by sophia_may_sing. Roughly a month later of rp events, skirmishes, and general day to day business, Stefan was caught within Helena doing a blackmarket mission. He was then sentenced to death, as he was appointed General of the AIS by Godric (Narthok), he was high on the priority list of men to kill for the ISA. Sticking to my PK rule of pking on first rp death, I made a post and got rid of the persona. My last persona, and current persona (if I ever do come back to LoTC, which is unlikely at this point in time), is called “Hadvar av Mitteland” who is a General of the AIS Cavalry unit. I will now list my boys from the AIS who have had the largest impact on my LoTC experience (There is a lot of you, so apologies again if I miss you out, I am listing those I was extremely close to, AIS and non-AIS companions): PlugThePugsy AuLune FlemishSupremacy Milenkhov Harrison Quantum QazTheGreat Simba Tornado Bardmainhere Cads Vic (Cowmunist) EliteSnipes Callum TryaxReck Cobbler (Arundlt) Ibraheemcninja Knightie (Chadmyr) Narthok (Godric) Dimitri OLOG!!!! (you know who you are) I could list names all day with the AIS, as it has so many people in it so if I missed you out, I am extremely sorry. Here are a few pictures that bring back good memories of LoTC: If anyone wishes to stay in contact oocly, or play other games, my discord is: Swifty#2017 Thank you, peace out.
  20. Hey everyone! I know most people already know, but just wanted to post that the box transfer is complete and functional. It’s not perfect, but it’s definitely an improvement as a whole. We’ve currently got one lobby and the war server running alongside the main server, so there shouldn’t be any noticeable change to your day-to-day experience. In regards to 1.15, the data is all there and ready to go. The old box just needs to be flushed so the extra servers (Dev, Build, Lobbies, etc) can be installed there, then 1.15 should be clear for take-off! I, however, will not be pushing it myself. I’ve put my best foot forward for all of this to be met with despondence and little to no communication for months on end when we needed it most. Everything has been rushed- including me being thrown a red tag simply for being the last man standing. I’ve made it abundantly clear that I did not want to be the only dev, and that I do not support the current server lead, nor the direction being pushed. Spending volunteer time for someone I do not support does not make sense. The server is in a stable state, and that’s the job I wanted to finish for the community. The 1.15 update is present and ready to go for LotC, no questions asked, but I will not push an update that I’m not going to maintain. That wouldn’t be fair to all of you if it ended up having issues and no one to fix them. It is time for me to rest after spending the entire 1.14 version putting out fires while trying to improve the experience for the players. GGs, everyone.
  21. I’d like to announce that FIRST BLOOD has been claimed on the new server box. So yeah, our new box is currently running. We’re finishing the last of the file transfer prep we need to do today, and tomorrow we’ll be looking to transfer the remaining data that requires the server to come down. You can expect the server to be down sometime between 8am-2pm EST tomorrow. The maintenance will last 1-2 hours, however be prepared for 3-4 hours of downtime in case something goes sideways while we’re transferring the data over. I’ll try to make an announcement in broadcast as we approach the actual downtime itself. Thanks again for all your patience, everyone! We’re doing the thing! EDIT: We’re done for the night, so feel free to use /server primary to test out the new server box a bit. It’s smooth.
  22. Hey everyone! I want to start by thanking everyone for their long awaited patience with the lag issues. It’s such an unbelievably obnoxious issue, but I’ve been so pleasantly surprised by the cooperation and lack of flame that has been thrown our way. Thank you all for holding in there with us. That said, obviously an update is in order. Is THIS the maintenance? Unfortunately, no. We’re currently experiencing some down time as the main server box shut down unexpectedly. Console, SSH, etc is all unable to be accessed. Tythus and Telanir have already been alerted, and it seems that neither of them shut it down early. This was posted a bit ago in our Discord, so if you’re not already in there, be sure to join so that you can stay up to date! We’re just going to have to be patient. With this down time I figure I may as well take the time to post an update on what is supposed to be happening instead so we’re all on the same page. The server is back up, everything else still applies, though! What in the blue blazes is going on? Like stated in my previous post, we’ve been waiting on some physical maintenance from our data-center to install some new parts. Their original ETA was the 24th – 25th , however they ended up being delayed and it was pushed back a couple days. With the physical maintenance nearing completion we’ll be installing the software for the new parts shortly and moving forward. We’re going to try to do as much work as we can before we need to bring down the main server to transfer over all the player and map data, then launch back on 1.14 and verify stability. So what about 1.15? The 1.15 update, while it is a good thing to do, we don’t want push in the same update. As such we’re going to be rolling out the server on the new parts, verify that it’s stable with what we currently have, then move to 1.15 so long as we didn’t miss anything. This way if there’s any issues with the 1.15 update we can isolate them quickly and efficiently. The update is coming, however one step at a time. As you can see on the timeline below, once we’ve installed all that we can, the server will go down for maintenance to transfer over what we currently have. At that point, it will launch back up on 1.14 to verify that everything was installed correctly. Once everything’s stable then we can push forward to update to 1.15 in full. So you’ve just been waiting?! Not at all, actually! While we’ve been waiting a couple updates have slowly crept their way onto the live server while revamping old systems. Probably should’ve made a post about them before, but I’m going to go over the main two feature updates. There have been other stability updates pushed here and there, bug-fixes and so-on, but the community doesn’t need all the nitty-gritty details on, say, a tag being updated to use Persistent Data Containers instead of Public Bukkit Values. That’s just boring. Check out the next pages for more details! Thank you to everyone once again for your patience, and I hope this post helps clarify the current timeline for server maintenance. If you have any questions or concerns please don’t hesitate to post or contact me directly if need be! Head Emporium The first major overhaul was to revamp our custom head shop. It wasn’t really setup for longevity, so it needed to be built from the ground-up to use our menu API, and to stop storing everything into a config file instead of an actual database. But what does this mean for the players? Mostly nothing. The head shop will work (mostly) as it did before with a few changes to command syntax. Why update Head Shop of all things, though? Head Shop was a plugin that I had done the update for from 1.13 – 1.14, however it broke entirely with the Tythan menu update. As such in order to fix the shop it ended up needing to be rebuilt. Rather than implement a half-baked fix or remake we instead decided it would be a more worthy investment to complete the overhaul that was scheduled on our to-do list anyway. As such there are some new features added on top of what the Head Shop used to be. Usage /heads – The base command for the entire head shop plugin now. Simply using the command /heads will pull up a list of sub-commands as well as descriptions for what each of them do. For example, /heads shop will open up the shop itself (previously /headshop). Here’s a quick list of all the sub-commands and what they allow the player to do. Keep in mind all of these format as /heads sub-command shop – As pointed out earlier, this is the main command to open up the menu to purchase new heads. When you select a head it no longer purchases it directly and instead pulls up a sub-menu in which you can select 1-64 as the amount of heads you wish to purchase at once, then simply exit the inventory or you can back out to continue purchasing heads. request – Want to request a player’s head? You want to request a lot of a player’s head? Look no further! With request you can enter a player name and the amount of heads you wish to request from them. Keep in mind you will be charged right away, and if they choose to deny the request you will not get your minas back. This is to help deter spamming someone with requests. Additionally, if you request your own head or the head of an alternate account that’s linked then it will auto-accept it so you don’t need to jump around between accounts to accept your own head request. Each head costs 25 minas to request. You can still use /koplushead after executing someone to request their head for free if you wish. from64 – This allows you to request a head based off of a skin value such as those shown on Minecraft Heads. Usually this is denoted in a value box with a weird garbled line of text. This is information stored in Base64, hence the name of the command, from64. You can also specify the amount, and much like request, it charges you right away. The difference here is that it must be approved by moderation before it can be added to your inventory. This is to ensure that everything being imported into the server is appropriate, at the very least. approvals – When you receive a request, you can approve/deny them in the approvals section. Keep in mind you will only see the approvals if the player is currently online. This is to ensure that they are able to receive the head item if you accept it. All the other sub-commands are for staff use and not something you’ll need to worry about. On the next page I’m going to dive into the changes to /edit! Item Edit Previously /edit used to run through a module for Obelisk called Moniker. Moniker wasn’t really built to handle all sorts of signatures and such, so it’s slowly deteriorated into a spaghetti mess and was due for an overhaul. Much like the Head Emporium, Item Edit mostly adds some quality of life changes and bug fixes to help streamline the process. Why update Moniker of all things, though? As the date for the physical maintenance closed in, I wanted to choose a small project I could bang out relatively quickly while not losing any quality. In addition, the removal of Obelisk modules is on our to-do list as well, as such it made sense to get it out of the way to slowly free up the to-do list for other projects in the future. Keep in mind that during this we were still pumping out bug fixes for various issues when they took precedent. Usage Item Edit should remain familiar with the base command being /edit still. As with Head Emporium on the previous page one can simply use the base command of /edit to pull up a list of sub-commands and descriptions for what each one does, such as /edit name which will change the name of an item, only charging the player a token if the item hasn’t already been edited previously. Here’s a quick list of the sub-commands for Item Edit. Keep in mind these are all formatted as /edit sub-command tokens – Shows how many tokens a player has, and how long until the next refreshes if one has VIP renames. Edit Methods Any time an item is edited with the sub-commands below, it is marked as edited. Any amount of edits on a singular item stack only ever takes one token to complete, regardless of what kind of edit it is, or what VIP level the player is. The only exception is adding description to paper. Editing anything else still costs tokens. name – Changes the name of a current item. color – Changes the color of the current item’s name. desc – Adds lore to an item. There is no /edit moredesc anymore, as you simply use /edit desc multiple times. In addition you can use the flag -newline to skip down to the next line after whatever description you just entered. The description can be empty so you can skip down multiple lines for formatting purposes. glow – BedrockVIP+ feature. Applies an enchantment-style visual effect to an item. This no longer requires vote tokens to use. sign – Signs an item with one’s username, or alternatively with one’s roleplay name if using the -rp flag. See the next page for signature types. Clearing Methods By making everything cleaner, the ability to clear information in case you made a mistake is something that was quick to implement. If an edited item has been cleared, it still maintains it’s edited status and doesn’t cost an additional token. If an item has been signed by someone other than yourself, you are unable to clear any information on it without a moderator overriding it. This can also be done for legacy items. All previously signed items can now be unsigned, but only by someone with moderator permissions. clear signature – Removes the signature of an item. clear desc – Removes the description and signature of an item. clear all –Removes the description, signature, name, color, and glow effects from an item. Maximum Length & Width The maximum length of a description is based on the amount of lines it takes rather than the character count. By default everyone has access to 15 lines of description on an item. BedrockVIP and AetherVIP get 20 and 25 lines, respectively. This is to streamline what length means, since previously you could spam line breaks to make obnoxiously long descriptions. The width of an item is based on the character count. We allow 50 characters per line. If you manage to use a word that’s larger than 50 characters then it will break it up and hyphenate it automatically. With the length and width set, these numbers should be approximately what was available beforehand for description lengths. Legacy Voting Tokens Unfortunately pulling the previous voting tokens has proven difficult, but it’s something I’ll continue looking into after the current priority maintenance. Apologies for the inconvenience! Signature Types There are now additional signature types! 26 in total, currently, including staff signature types. These signature types are available starting at BedrockVIP and up and are purely cosmetic. You select your type via /edit sign type, and every signature can have the -rp flag added to it. Here’s a quick rundown of what you might see floating around; Staff Non VIP Signatures PLAYER, ROLEPLAY DiamondVIP+ Signatures DIAMOND, CURRENCY, PLUS, TRIDENT BedrockVIP+ Signatures CROWNS, TWINKLE, FLOWER, STAR AetherVIP Signatures FLEUR-DE-LIS, ORNATE, SNOWMAN, MUSIC, SNOWFLAKE, SUN, PEACE, SKULL The MUSIC signature with the -rp flag;
  23. Hey everyone! After some major back-and-forth I’ve finally gotten a more concrete timeline to provide in regards to the lag issues and the fixes therein. I’m also going to take some time to address a few things that I imagine might crop up as a result of this, so let’s get to it. Why is your server running off of a potato? This comes up a lot that the server is inadequate to be able to handle what’s going on. While an upgrade is coming, rest assured that the amount of memory and power we have allocated is not the root issue for just how bad it’s gotten. So why is it lagging, then? Essentially what’s going on right now is our system is getting hung up on waiting to read or write to our discs. Before it can load that chunk for you, it needs to get in line and finish loading that chunk for someone else. That said, this shouldn’t be happening, and is one of the things we’re profiling to see what’s causing the issues. Unfortunately we rushed to update to 1.14.4 when the issue initially popped up in 1.13.2 rather than working it out back then, so now we’ve got a whole heap of possible things causing the lag. As such pinpointing the exact thing that’s causing the lag has been a major pain. So when can I get back to my mineman experience? Right now we have to unpack it like an onion, eliminating possible lag sources one at a time until we find the root issue. Having SSH access is going to make that possible, however bare in mind that I am still learning how everything is setup. A task a previous dev took a year to do completely. That said, I mentioned a time frame earlier. After a talk with Tythus we’ve spoken to the data-center in which our host box is located, and once they perform some maintenance the main server will end up going down for temporary maintenance while we resolve what we believe is the biggest problem, currently. The current ETA given by the data-center is within the next two weeks they can do said maintenance. As such, we’ll have to wait to provide a more concrete date and time. How about 1.15? The CHUNK FIX? 1.15 is a more optimal build to run off of, but from all testing I’ve done the lag issue definitely stems from the issue that popped up near the end of 1.13.2. The update to 1.14.4 has exemplified it, so while I finish up the last of 1.15 testing now that I can do so myself, we’ll look to launch on 1.15 when the data-center maintenance goes through to minimize downtime. I keep dying to Soulstones. H e l p. Soulstones are still not completely fixed, and it’s recommended that players avoid them for the time being. There are warp signs at the Cloud Temple, and the Home Soulstone will always work. Apologies for the inconvenience, but it’s easier if we just don’t use them to avoid people losing items in the meantime. Nexus 2.0 pls Stop calling it Nexus you boomers. What you describe is a professions system, call it as such.
  24. Company of The Rose (Depiction of the Rose Company harassing members of other lowly bandit groups) What it is: The Company of The Rose, is a ‘free company’ a band of gentlemen who appreciate the word of minae more than the word of a King. The term ‘free company’ began catching on after the Lothragnian’s stooped to banditry during the Emperor Alexander’s reign. When Lord Protector Adrian began his ever vigilant watch over The Empire; many hedge knights, ex-footmen, and cavalrymen got the good idea of finding a legal way to provide for themselves and their families. So, over a tankard or two, a hardy group of men decided to write up a precursor for what would become the Codex for the men of the Company to follow and abide during their employment under Julius Franz. The Free Company Codex: Orenian Imperium Edition First Law: The murder of innocents for one’s own selfish desire is strictly prohibited. Second Law: Any sort of harassment towards local organizations or in-fracturing armies, without the probable contract, documentation, and a ranking member to oversee is strictly prohibited. Third Law: Petty theft from those can not afford financial loss, is strictly prohibited. Fourth Law: Allowing a Destrier to be lost in battle is strictly prohibited. Fifth Law: Failure to abide by these laws is strictly prohibited. Sixth Law: Failure to adhere to this new standard of ‘Free Comapany’ will result in immediate termination, of position, and life as you know it. Hierarchy: Grandmaster Contractor: Oversees all operations within the Company, ensures no man within the Company falls beneath standard. Lord Contractor: This position is reserved for those that provide payroll and employment in the Company. Cataphract General: Leads the Companies cavalry regiment on the battlefield and off of the battlefield. Field Marshal: Commands the infantry and shock troopers on the battlefield and off of the battlefield. First Hand: Second in command to both Field Marshal and Cataphract General, is in charge of organizing rallies and training. Cataphract: A mounted soldier of the Company, a key component in the Companies battle strategies. Shock Trooper: Heavily armoured soldier, often a veteran of many battles and has the most renown on the battlefield. Initiated: Learning their ways of rapidly swinging a sword into the battlefield still, but have proved themselves trust worthy. Rando: Entry level position meant for those who are still feeling out the Company and undecided if they wish to join. APPLICATION: MC Username: Character Name: Race: Specialty (pvp, cooking, farming, mining, etc.): (Also the Company has build in progress, it’s glorious so, please contain yourself when finished) ( POST IS STILL A WORK IN PROGRESS: FEEL FREE TO ADD ME ON DISCORD @hotboss_monk#8587 to make an inquiry to join)
×
×
  • Create New...