‘The word ‘Vizmak’ has no real meaning in any language. A neutral word which has no ties to any culture, creed, race, nor nation. As monster hunters, this fits us perfectly. To not let the ties of politics, religion, race, or culture get in the way of what we have to do. From aberrations to zar’kiel, whatever creatures cause issue in the realm are our quarry. Our duty is not one of heroes, we simply manage the realm of its monsters to make it a safer place for all of mortalkind.’- A quote taken from the original Vismak Handbook.
The Vismak Brigade is from where the Huntsmen descend, and from there, the Brotherhood of Beastarii came. The Brotherhood has two primary purposes. The first and original purpose is a focus on the research, and elimination, of various dangerous, and mystical creatures that roam the realm. The second purpose is mercenary work. As skilled monster hunters, the Brotherhood turned their talents from the sole hunting of monsters, to the inclusion of descendants. For a price.
The Brotherhood will take on mercenary and hunting work in places from the tallest mountains to the lowest valleys. As such, the members are expected to be able to handle themselves in a multitude of situations.
The Brotherhood is available for contracts ranging from protecting caravans, to fighting wars; from killing harpies, to fighting dragons and everything in between. Prices will be negotiated on a case-by-case basis. Factors include (but are not limited to): the difficulty of the job, the client’s relationship to the guild, the number of personnel needed, the length of the job, other complications. To contact the guild and/or ask for their assistance, speak to one of the council members (listed below).
These roles denote how you will spend your time within the Brotherhood. This specialization can be based on your current skill set, or on the skill set, you want to improve. These can be mixed and matched to suit your character.
Raedens: The most common role taken up by members of the guild, they are primarily trained to hunt different types of monsters, battle descendants, and take on other threats. Raedens are the first into combat and take on the greatest risks during operations. Outside of being combat efficient (whether it is in the form of physical prowess), they are expected to have the mental capacity to be able to improvise and adapt to different combat scenarios.
Magnus: The magic users of the guild, these are members already trained in the art. People in this sect have no obligation to teach, and those without magic should not apply to this role. Outside of combat, these members are trusted to use their gifts responsibly, a failure to do so may result in disciplinary action.
Medics: These entities will be trained in the arts of healing and anything medical including the knowledge of making medicine. They will be trained in-depth on how to treat (to the best of their current ability) broken bones, scrapes, gashes, poison, and other injuries or ailments.
Amiables: Those in the guild that wish to remain out of the fighting. These are the scholars, smiths, carpenters, and anyone else who wishes to be a part of the Brotherhood but does not take up, or want to take up a sword. These are the support staff to the guild, making technological advances and battle plans for the guild are just some of their possible duties.
This is the denotation of all of the ranks in the Brotherhood is set here from highest to lowest. Most ranks do not give power over the lessers. Harbinger’s form the leading council and the Vismak help them with their duties. Every rank beside those are merely denotations of skill.
Grand Harbinger: The leader of the Harbinger council, this is the official leader of the Brotherhood. In the council, the Grand Harbinger is the tiebreaker, if the other members of the council are at an impasse, it is his decision. Currently, there is no Grand Harbinger, as the current one (Tarin Loyola) has gone missing. Until such a time that he is found to be dead or alive, the position will remain vacant.
Harbinger: Forming the council that runs the Brotherhood, the Harbingers are the pinnacle of skill and strength and are models for the less able of the guild. There are usually four people in this position, giving the council an odd number (including the Grand Harbinger). Currently, there are three, Aladar Bell (Odium174; Odium#8956), Kayalo Hammerforge-Vulnear (DarkElfs; DarkElfs#1259), and Erebus Tartarus (Jenny_Bobbs; Jenny_Bobbs#0001). Any of them should be able to help you with things concerning the Brotherhood.
Vismak: Second to the Harbingers, the Vismak help them with their duties, and in emergencies lead the others of the guild into battle. A Vismak’s job is to advise the Harbingers and to keep the troops in line while the Harbingers are busy. This job would likely be a stepping stone to the Harbinger council, and as such, most of the Brotherhood will never hold this rank. These are the people who should be contacted if none of the Harbingers can be reached.
Veteran: These are experienced warriors who have been with the Brotherhood for some time. Though they are not officers, their opinions are highly respected, and their advice should be heeded by the Trainees especially. These warriors tend to be the first in line for a fight, and they survive fights more often as well. They will be considered to help with training and recruitment, especially if the Harbingers and Vismak are unavailable.
Adept: This is the most common rank of warriors within the Brotherhood. Adepts have shown they have skills at least to a degree. As the bulk of the guild, they will be the most common members to see on jobs. To be promoted farther, Adepts should volunteer for jobs, and help newer members get settled within the guild. As competent members, they have full access to the guild facilities.
Trainee: These are new members of the guild, or those with a complete lack of ability. The majority of the time, this position will only be held for a short period before advancing to the rank of adept. These members should look for chances to prove themselves, whether through jobs, hunts, or training. These members have access to guild halls, but not storage beyond their personal chest. This rank may be passed over for experienced fighters at the discretion of the council).
Prospect: These are prospective members, as they are not a true part of the brotherhood, they do not have access to the guild halls. They must be accompanied by a veteran or higher to enter the halls, and they must be supervised while inside. The prospects must interview with a Harbinger (or Vismak if there are no Harbingers available) to gain entry to the guild. After the interview, they will either be rejected, or they will be inducted into the Brotherhood as a trainee.
The Huntsmen are open to all genders and races. You can find a Harbinger in-game, or fill out the application below to join.
Credit to Odium174;
And everyone else who helped!
(And credit to the artists of the beautiful pictures)