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Twodiks

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  1. nice video, wonder what kind of video its based off of...
  2. hey guys when the re-do warclaim. i used this really handy guide by the60th to get more pvpers.

  3. remove the activity requirement and lets have some fun
  4. people are gonna find it real awkward when the new tech admin announcement comes out 2moro
  5. I can agree with a lot of the sentiment on the thread, but I'm going to be honest. I think I prefer a more Laissez-faire system regarding realms than being extremely restrictive about it. I get that its probably bad for the server for the player base to be rather spread out but I don't see forcing anyone to be under anyone due to a lack of choice is the solution to it. I'd prefer just more strict enforcement for failing nations. I think while many projects will fail, there will be some who stand out and become a unique place on the server. I don't really care if this is done through activity checks or some other sort of means. Either way I think there's no point in limiting player agency in terms of creating nations, when there's nothing forcing nation leaders to be accepting of groups. I think you kinda simplify the process of just folding into another nation of similar niche as well. Honestly back in the old system, I saw way too many cases of extremely clashing ideas for groups in certain nations that only happened because it was the only nation they could find who gave them land. I accidentally deleted this portion of my comment so I'll also just try to make it short. I think its easy to say people would be more than willing to give land if people just brought an active group and roleplayed in a manor in the city for a while, but I think the nation leader would be a bit hesitant if say they found out they person leading the group was someone who rebelled before or just had a bad history with them before. If we're supposed to limit people's choice in creating nations when say others serve a similar niche, I think it's unfair for them to have to settle in another nation when they can't find a place in the existing nation
  6. "These guys stopped me on the road and beat up my dog." said a sobbing man.
  7. we dont need a play pit like wz or beta for pvpers to keep them occupied, its like you're trying to paint an bad picture when others have made better points about pvps place on the server
  8. I think for better or worse, the server is untouchable due to a community unwilling to actually inconvenience themselves (i.e actually quitting when the server does something bad). But if anything, I think things really need to be shaken up a lot, even just for the sake of it. Despite a couple of shifts here and there, the server really hasn't changed over the past four years. The only noticeable change I saw in the server was when war was basically gone for 1-2 years, and that was unintentional afaik. Even CRP default hasn't really changed conflict too much and that's probably the biggest manmade change I can think about. I know thats its difficult and even dangerous to touch the status quo. But most if not all of these issues people have been talking about in this thread are far from new, and I disagree where people mention that the server has been on the downhill, I feel like its just dull as its ever been. hi frilliam
  9. just ban it, its not worth it. no need to retroactively punish people for something that was allowed before, no matter what assumptions you make of their intentions of using it
  10. "Truly, we never change." An unnamed Van Aert laments. He stares at an old painting, which portrayed his grandfathers perspective of a previous war.
  11. Agreed, Either no one dies or everyone dies. Honestly never really saw the point of this, I know for a fact, all it will result in NLs being pk'd in the first war they lose.
  12. this was the cringest shit i've ever read, did u acc write that seriously
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