Roleplay wise the attitude of Voidal magic has shifted completely. There's a noticable lack of quality from voidal mages that I've seen I mean shit I've been given three slots of it (joking of course). The quality of player has diminished, and powergaming the magic happens frequently to a point where it's a common occurence.
I've seen a strikingly few amount of insane/mentally crazy scions because it simply 'fits a theme' they want to play. They want their own direction for roleplay that the scion lore simply doesn't have or write for. My character himself is crazy, and people oocly are super confused when I freak the **** out ic because nobody roleplays that side effect of the magic. I think personally the aspect of a voidal scion should be explored a lot more, by not only the players who play them but in the esoteric (poorly written) lore guide for the class.
And finally, I do agree with that last point. Everybody is in such a rush it feels like to get the most broken, min maxed character with all slots filled with the most unbalanced magics. (Air, Translo, and Water come to mind as insanely strong not to get side tracked, air has a ridirect spell that is REALLY strong). It seems like each group desires to find the strongest crpers to win, rather than experience the world through the lens of a character. I remember back in Atlas, I was a little dominion fleeper and I saw someone with ONLY lightning evocation. Super bad ass encounter, where he slung spells that won a combat roleplay encounter for his side. with just ONE! (strong) magic! Nowadays, that shit just doesn't happen. You have to have a gazillion spell slots to keep up with everyone, and I think the reason for that is teaching slots being three people.
I've seen few people actually take advantage of the teacher-student roleplay, and the roleplay they offer is EXQUISITE! I only wish that players wouldn't abuse the 3 ta slot system for that shit. Def we should have a 1 ta slot system, and it's not possible but put the cat back in the bag.