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New Update Log to Wraiths if anyone cares: after much consideration, I decided to adjust how Magic interacts with Wraiths in this write. Non-fire evocations casted at T4/T5 can now harm wraiths that vibe more as intangible shadow monsters, as an example. I understand it was a sad concern and annoyance to mages that low tier spells being spammed was more effective at killing a wraith.
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CRP WAR | Ambush of the Valley [Narrative]
King_Kunuk replied to DarkxWalker's topic in The Church of the True Faith
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Random Call out: Anyone interested in playing a cool styled automaton? Looking to gauge interest people who would be interested in taking up such a character
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[Amendment] Prevent PrimnyaQuorum from Amending until Jan 1st, 2027.
King_Kunuk replied to Anbennar's topic in Miscellany
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waiter waiter, ten more Prime Slop Amendments to change lore that effects me in self serving ways!
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no...my forum poster ranking.........
16 minutes ago, Random said:tbf saying it in status updates is quite open
8 minutes ago, mothsthetic said:yeah pack it up man i'm sorry random ate u up w that one
he says other things he does not say publicly im encouraging him to repeat them
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Ya that you post slop power creep lore or reactionary nerf lore, ruined my boys stingyparots reputation with your azdrazi cope, and that ur what, stupid? Toxic? Annoying? Self righteous prick? Womp womp.
I got a whole ass list bro, don't think I'm not afraid to call out your shit to your face. I'm just tactful.
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[✗] [Amendment] More Cursed Children!!!
King_Kunuk replied to Ollie_the_rac00n's topic in Denied Lore
I was told they tried this but it got shut down. -
[✗] [Amendment] More Cursed Children!!!
King_Kunuk replied to Ollie_the_rac00n's topic in Denied Lore
Heh, now I can justify finding a mommy goth Zar'Akal GF. Thanks bud. -
[✗] [Amendment] Cursed Children are now a CA, not an FA
King_Kunuk replied to Slorbin's topic in Denied Lore
Think of the paper work that the LT will need to do if this goes in. Idk chief, they already take 3 days to sign an alchemy potion. 🤡 -
This is my domain. The Sun shall set a final time. The End shall come, but it will not be with glory. It will be slow, methodical, and wretched to be apart of. Come, child of Light; know the true meaning of Entropy within your heart. Reveal in its HOPELESS feeling. Rejoice in the OBLIVION to come. -Gravelord Adalmbhrun, the Witch King
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Today is a good day. Once more I hear my secret enemies take more Ls. Truly, the Age of Kunuk has come.
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Idiot moment I accidentally hid my comment about this so I'll repost it
@TheOnlyTuband I have consulted each other and decided to adjust wraith creation. Interested in hearing thoughts on it as it incorporates a spiritual inheritance from old Rthoriean Necromancy, but is now purely player driven instead of ET driven instead.
https://www.lordofthecraft.net/forums/topic/267791-undead-ca-the-slaves-to-darkness-wraiths/
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"and so, the curtain shall close upon this act in the dark. Let us see how it shall end as the spawned Lords of Hell do war with the Master over the Brood of Blood," the Gravelord of Necromancers would speak in the quite halls. "We shall be Witness regardless."
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I think a more potent change to templarism would be to give them combative casting similar to scions rather then a change directly to the spells. Other brawler style magics and creatures as well should have something like that tbh
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[Undead CA] The Slaves to Darkness - Wraiths
King_Kunuk replied to King_Kunuk's topic in Lore Criteria + Submissions
<3 if i had 1000000 dollar's i'd beg and weep for you to do every art for this piece. Alas, I am poor (and M1919 said I could use it, goated individuals you both) -
[Undead CA] The Slaves to Darkness - Wraiths
King_Kunuk replied to King_Kunuk's topic in Lore Criteria + Submissions
Pink is for girls, and we don't need a repeat of the egirl necromancer situation purple is hard to see bone white is like, no colour bro. orange? orange is goated, and we need to reference the lack of dragon bones -
[Undead CA] The Slaves to Darkness - Wraiths
King_Kunuk replied to King_Kunuk's topic in Lore Criteria + Submissions
**** grey text I want to read it! -
Slaves to Darkness, The Doom of Men ═══════════════════════╬═══════════════════════ A Wraith, Exuding Its Dominion As the soundless cries roared throughout the blasted wastes of what was once Aegis, now the Abyss; the black desert seas which seethed with life force erupted forth during the cosmic upheaval, the scales of Xan’s Death, the reforging of the Black Nexus by Mordring, and the unleashing powers of Orsathiel liberation caused a great shift within that perished wasteland which saw the very Abyss reach out in its infinite malice to upend necromancers of the modern age. Yet it was ultimately The Black Nexus, a tool used by the Old Lords to steal Necromancy from the Betrayer and used in ancient times as a fount of Necromantic power erupted into a black storm of power that not even Mordring, its current keeper could contain. When the Drakaar-Lich fashioned the Black Nexus back together, he unwittingly gave freedom to the many lost wraiths of yore which were broken souls that were sealed within the shattered monolith, released now with a vengeance to rove upon the world, unburdened at last by the imposing will of the Lich-Drakaar that so dominated their kind in ages past. Since its inception as one of the first Dark Arts, Necromancy has held a unique association with Ruin and Preservation intertwined in a sick dance. The mighty clash of Ariel and Iblees at the end of Aegis cursed the land, creating what we now refer to as The Abyss; a pit within the world in which the natural flow of Life Force has been so utterly upended. Yet it acts as a fulcrum now to which the powers of Necromancy are spun, drawn from its depths through the invisible leylines which make up the fabled Life Banks. Yet as Necromancers lived and died, and their undead servants were made then banished; their tainted souls slowly converged down into the guts of the world, rather than flowing outwards into the Soul Stream. These souls, without purpose, stewed inside the sands of the Abyss; a dominant torment that eventually had its final straw when Mordring reforged the Black Nexus from the ground dust of dragonkin. An almighty howl like the winds rose up; and this collective subconscious of the thousands of dead occultists began to stir, invoking an almost living malice, yet unable to touch or act upon the world as God or Man can. The Abyss - Will of Living Ruin The Abyss now seethes as a twisted desire; lashing outwards to plunge more of the world into its diseased guts. To this end, it reaches out in some measure, infusing the will of those fallen that lament in its winds and sands to imbue them with both power and the insane drive to corrupt and defile the world so it can be twisted into its own image. Thus, did Wraiths come forward once more; echoes of the Abyss and heralds of its desire to consume all life. P u r p o s e ━━━━━━━━━━━━━━━━━━━━━━━━╋━━━━━━━━━━━━━━━━━━━━━━━━ Creatures born of Necromancers who have reached unparalleled mastery in their craft, Wraiths are not just mere mortals, but undead born from a singular and maddening purpose to spread corruption, ruin, and havoc across the lands of the living. Driven by an infinite hunger, to become a Wraith is to embody all the fatal flaws of Descendent kind. It is to be greedy, it is to be blood thirsty, it is to see oneself as the core pinnacle of all around you. They are mortal men who cast aside everything for vain power; and achieved it, yet are now slaves to a will all encompassing and unknown to them. 『 Redlines 』 S a c r a m e n t o f O l d K i n g s Creation Ritual ━━━━━━━━━━━━━━━━━━━━━━━━╋━━━━━━━━━━━━━━━━━━━━━━━━ A terrible ritual which came into the minds of Necromancers through terrible dreams and dreadful nightmares. Visions of the past melding into the future. The Sacrament of Old Kings is the most potent and greatest ritual within the occult art, for it is how a cunning Necromancer passes through the gates of Undeath and into Wraithdom. To create a Wraith, a Necromancer must first partake in what are called the Sins of the Old Lords, ritualized processes which must be completed in order to begin the Sacrament. ⟐ Sin of Malkaathe: The Land must be condensed and perverted. Unsullied, it does not hold power. Thus necromancers must first raise a Totem of Desecration, a terrible shrine to desolation. ⟐ The Nameless Sin: As war is sung upon lips, so to does a Necromancer require the remains of the most fierce creatures to act as a catalyst to hold the energies which shall transform them. The remains of a potent magical creature must be harvested and used as one half of the catalyst which shall usher the Necromancer's soul into the Abyss. The Manifestation of a New Wraith ⟐Sin of Dhurzumkal: As the Abyss rebels against creation, so too must the energies of the Light be swathed in the Dark. A relic of the Divine Arts must be captured and perverted to crack the skin of the world. This is the second catalyst which shall be combined with the first. ⟐Sin of Brandh: As a tree requires succor, so does the ritual need fuel. Four counts of Life Force harvested from the flesh of unwilling mortals must be collected and converged into a singular point. Once all the required ingredients are gathered, a Necromancer must begin in a long and drawn out ceremony with a coven to begin the process of transformation. Firstly, all of the ingredients are brought before the Totem of Desecration, where a conclave of [4] Necromancers will begin to imbue the Desecrated Totem with their energies, each one using one of the viles of liquid life force to empower the ritual site. With the Totem of Desecration imbued with power, the Wraith-to-be must then cover the Divine Relic with the remains of the magical creature their coven as slew, and then begin to absorb the energies within the totem; using the combined object before them as a means to control the flow of energies, stripping their soul from the flesh and bone as they slowly melt into shadow. When the ritual is completed, the collected items shatter into fine black powder; the soul of the Necromancer successfully sent into the Abyss to join with the other countless in screaming agony; leaving only a new born Wraith behind. 『 Redlines 』 P h y s i c a l i t y ━━━━━━━━━━━━━━━━━━━━━━━━╋━━━━━━━━━━━━━━━━━━━━━━━━ “The Brighter the Light, The Darker the Shadow” The Wraithlord Reinkor upon his release Unlike traditional undead creatures and even ghosts, Wraiths bear no true shape or form. Devoid of anything resembling a mortal body, they are literal shadows of what they once were; beings now of absolute entropy and decay that may occasionally glimmer with the vestiges of haunting colours which once might have been their magical aura. A pseudo specter, wraiths are formless black shapes that lack any true substance within them to keep them ‘held together’. Without anima or mana within their forms, they are unable to hold onto a true physical body, merely swaths of lifeforce which seethe and drift through the air like sentient clouds of smoke, existing in a loose tangible sense, yet not present enough to be considered “there” as any man could understand. Thus, wraiths often seek to possess vessels which can contain their forms, using them as makeshift containers to vaguely define their existence. 『 Redlines 』 『Incorporeal Creatures 』 Similar to phantoms and beings of ectoplasm, Wraiths are creatures which are wholly incorporeal in nature. Without a true physical body, a Wraith is incapable of properly interacting with the world unless they take up a shape by filling a corpse, armour, or clothed robes with their essence, henceforth referred to as a ‘Vessel’. While contained within a Vessel, a wraith is capable of interacting with the physical world around them, moving objects, touching creatures, and acting akin to a regular descendent. Yet without such a Vessel, a Wraith is incapable of physically carrying is anything with them. Their possessions being absorbed into their shadowy bodies until they can properly obtain a vessel. 『 Redlines 』 『 Physical Vessels 』 『 Shrouded Vessels 』 A fresh corpse, abandoned armor, muscle strewn and sinew sewn A tattered robe, a frayed cloth, blackened rags, churning bones Physical Vessels are defined as a container made of solid material; be it bone, flesh, metal, or tanned leather. From light armours to heavy armours, to a naked skeleton or half rotting corpse, these are bodies which the wraith floods their life force into to create an external ‘shell’ which can house the wraith. While puppeting these vessels, wraiths are augmented from what a Necromancer would normally be, and are considered to be at ‘Peak Human Strength’ for what they can move, lift, and wield. With such physical strength comes greater durability compared to a shrouded wraith, but also far more vulnerability in return. A shrouded vessel aligns more with what the wraith is as a creature. Using clothes, rags, or bits of bones to help give the wraith a loosely defined shape, a shrouded vessel is the embracement of a wraith's incorporeal nature. More attuned with such a side, a wraith is unhindered by the woes of the laws of physics. Metal swords harmlessly pass through them; gravity is a meager suggestion then a fact, and they may move through other creatures and occupy the same space as them without hindrance. However while in a Shroud, a wraith lacks the physical presence that a more solid husk can provide, and thus are as physically capable as a Necromancer was in life. 『 Redlines 』 『 Woe of Light 』 Creatures of perpetual Darkness, Wraiths are things wholly anathema to Light, be it mundane or magical. Sunlight most of all is a searing agony which a wraith will take great efforts to avoid. Thus a wraith will seek to smother light in shadow, casting the area and their lairs in perpetual darkness. The only exception to this rule is Light which is sourced from unholy sources (such as Malflame, wisps of mysticism, blood magic, etc); in which case the Wraith will find no measure of discomfort. 『 Redlines 』 『 Misery of Gold 』 Since ancient days to modern ones, Gold has been known as a way to fend off the creatures of undeath, yet individuals rarely understood the reason why. It is not because gold is inherently holy, but rather due to its ability to interact with the flow of Life Force of creatures in undeath. True Gold is something which causes wraiths unnerving annoyance to be within the presence of (as detailed in mentality), but the true power of Gold comes on if it harms them. In addition to causing the normal amount of devastating damage, it will inflict upon a wraith what is known as ‘An Ethereal Wound’; a pseudo bleed which drains the Wraith of energy over a period of [4] emotes, with each emote causing the wraith to suffer one [1 point] of damage, even possibly demanifesting them should they have been destabilized enough prior. Yet when this occurs, the aurum weapon will blacken, becoming a sickly dark colour and lose its effects as gold for [1] OOC Day, returning to its natural state then after. A Miserly Wraith Suffers from an Aurum Stake While under the bane of their Ethereal Wound, these undead creatures will be incapable of calling upon any of their spellwork and crafts save for the use of Cannibalism which can both ease and help these undead overcome their pained woes. Additionally, should a wraith be unfortunate enough to be struck by a second Aurum weapon, the undead creature will be filled with a wracking sensation of overwhelming pain and fear; often encouraging these undead monsters to flee and escape their gold-wielding torments for the remaining duration of their Ethereal wound. 『 Redlines 』 『The True Sight Anomaly 』 The Visage of a Wraith to those with True Sight Although creatures of shadows and death, wraiths have a queer interaction when they are gazed upon by those who possess True Sight, the ability to see into the estranged wastes of the Elysian. To those who possess such an accursed sight, wraiths do not appear as odd formless shadows, but as greyed, transparent husks of the Necromancer they were in life, and are always seen in a manner of true nightmarish proportions indescribable by mortal tongue. Such is the deep abyssal well these creatures are that their presence warps and causes disturbances within the wastes. Most dreadful perhaps, as creatures devoid of the most base substances, while a wraith is not within any vessel, they are completely invisible to the eyes of Seers; to which are unable to preserve the shapeless smoke of intangible life force that seethes through the air. 『 Redlines 』 『 Durability and Destruction 』 An Idunian Ranger standing firm against a howling of Wraith Knights Like all creatures of undeath, Wraiths have a state in which their intangible bodies can no longer endure the physical woes of battle or natural disasters which will cause them to demanifest in a seething agony. In simplification, it is divided into three tiers of damage as detailed below. Unlike regular undead however, as beings formed of shapeless shadows, wraiths do not have durability for each part of their body. Instead they hold one massive ‘pool’ as the corrupted life force which makes up their bodies is physically stripped or burned away piece by piece. 『 Lesser Strikes 』 1 point 『 Moderate Strikes』 2 points 『 Greater Strikes』 3 points ⟐Weaker Projectiles (Shortbows, Hand Crossbows, Slings, Throwing Knives)* ⟐Mundane Weapons of [2] ingots or less and Sun Path Kani* ⟐Diminutive Voidal Energies (Spells of T2-3, excluding Fire Evocation)* ⟐Lesser Magics (Concussive Magics Malflame, Bardmancy, Shamanism, Mystisim, Druidism T1-3)* ⟐Heavier Projectiles (Longbows, Crank Crossbows, Javelins)* ⟐Thanhium, Aurum, Morion, and Magical Weapons of [2] ingots or less. ⟐Mundane Weapons of [3] ingots or more and Blasting Potions.* ⟐Calamitous Voidal Energies (Spells of T4-5, Fire Evocation T2-3) ⟐Calamitous Magics (Concussive Magics Malflame, Bardmancy, Moon Path Kani, Shamanism, Mystisim, Druidism T4-5, Necromancy Maledictions, and Heraldry) ⟐Lesser Holy Energies (Cleric and Templarism T1-3) ⟐Fire Sources (torches, Alchemical Flames, etc). ⟐Devastating Projectiles (Ballistae, Trebutchets, Cannons, Alchemical Bombs)* ⟐Thanhium, Aurum, Morion, and Magical Weapons of [3] ingots or more. ⟐Ruinous Flames (Fire Evocation T4-5, Dragonsfire). ⟐Ruinous Holy Energies (Cleric and Templarism T4-5). Wraiths possess different amounts of pools for their durability based upon what kind of vessel they have chosen to occupy. A shrouded vessel possesses [9 points] of health while a Physical Vessel possesses [15 points] instead due such vessels acting more akin to a physical casket to hold the Wraith. As voracious consumers of life force all around them, wraiths are capable of feeding off the ambient essence of life within their proximity, granting these terrible undead creatures a mild regeneration which is represented as the restoration of [1 point] to their durability every [4] emotes. Should a wraith be exhausted of all of their health points; the creature will violently and agonizingly demanifest as they are torn into the Abyss to slowly regenerate (see death for details). 『 Redlines 』 『 Mentality 』 As creatures wholly broken to be a void of life force, their minds are ones twisted by an uncanny malice and desire which propels them forward on a never-ending quest to spread corruption, decay, and abject ruin across the realm. As manifestations of the core desire of man twisted to an unsightly shape, they are dark, corrupted things prone to insanity and madness, yet keyed with an acquired clarity which helps them shape their destiny. Having lost all the sensations of mortality, wraiths find themselves uniquely compelled to spread ruin, corruption, and devastation across the lands. Compelled by ideology or not, the Abyss imbues these creatures with its unique 'natural malevolence' that drives wraiths forward on these never ending quests. Satisfaction for the consumption of life force, destruction of a foe, the development of aged schemes which span decades. All of these are aspects which no wraith can ever escape; and it drives them forth on both a stoic wickedness or mad gibbering. Wraiths also possess an innate fear of PURE GOLD and FIRE. Aurum as a material holds unique interactions when exposed to life force, capable of halting or even storing it in strange quantities. Yet to a wraith, aurum is something which causes great pain and mental stress when within the presence of. Rumours abound of priests holding up crosses of gold towards these fell creatures, believing that it was the symbol of GOD rather than the gold is a common misinterpretation of this rumour, along with simple peasants chasing off these creatures simply because they thrusted forward torches of fire, unaware that it was the seething light which caused these creatures agony instead of the flames itself. 『 Redlines 』 A b i l i t i e s ━━━━━━━━━━━━━━━━━━━━━━━━╋━━━━━━━━━━━━━━━━━━━━━━━━ As undead creatures, wraiths would be truly terrifying foes for any brave and bold warrior to face down, yet these dreadful monsters are nothing short then unbridled terrors which possess dreadful, tangible effects which exist around them as a natural aspect of their very existence tied to the the Abyss. Wraiths possess a myriad of passive abilities which define them as entities entirely different from Darkstalkers and Draugur, along with a few combative techniques which are natural results of their existence rather than being invoked through any existing MAs. Passive augmentations and unique rituals and powers which a wraith can unleash upon the world. For any instances in which a Wraith spell is labeled as ‘combative’, it is considered T5 Dark Magic for the purposes of interacting with other lores. All wraith spells, as natural products of their existence do not require a wraith to focus as greatly as a Necromancer during casting; and are able to take defensive actions during any charge emotes save for the actual cast emote (and any emotes of sustaining the spell). 『 Dominion 』 [Passive, None-Combative] A Wraith is a focus-point for an unholy amount of tainted Lifeforce- and, obviously, they retain great control over it. Perhaps as a tool to cow subjects, or for simple necromantic pettiness. Exalting this through mental pressure, withering forces, and twisting the undying flora and fauna alike- those of Wraithdom hold a bitter dominion over their surroundings. Mechanics As creatures of an unenviable amount of power and energy, Wraiths exude a natural aura and presence which taints their surroundings very subtly. A freeform state which is constantly applied around a wraith, any area within twenty meters of these fell undead slowly begin to wilt, wither, coak, and die. Plants turn to withered sludge, corpses begin to twitch and spur with unlife as though under the effects of a Necromancer’s Vassalage of Harrow spell, and the air seems perpetually shrouded in a hazed black smog that waters the eyes. Wraiths may focus these energies into a more focused point as well, inflicting a feeling of pressure upon those they draw their focus upon. Knees begin to buckle slightly, bodies feel weighted down by some metaphysical density. 『 Redlines 』 『 Abyss Walker 』 [Passive, Active, None-Combative] Creatures not native to the wider material plane as we understand it, wraiths hold a distinct and unique connection with the Abyss that spawned them. Through means completely blasphemous, a Wraith can phase through the subtle network of energies which interlock all life in the world to transport themselves into the Abyss and back again, seemingly at will. Mechanics Over the course of [3] emotes, a Wraith may melt, mold, or vanish into shadowy mists as they transition from the material world and into the Abyss or return from the Abyss to the mortal world. During these periods in the Abyss, a wraith is encouraged to create forum posts to detail what kind of adventures and trials they undertake there, provided such forum posts do not infringe on important world lore. This should be used as a means to discover how they must perform the Rite of Crowning in addition to other roleplay avenues a wraith will take. There are additional uses of Abyss Walker which can only function within the boundaries of approved Event scenarios. The first and most basic use is for a Wraith to act as an estranged barrier to help ward off the dreadful influences of the Abyss and other deathly anomalies which would be lethal to mortals. Creatures within [7] blocks of a Wraith will not suffer from the adverse effects of the environment of the Abyss and similarly deadly locations within the realms (such as the Nether or Eberities). Finally, with approval of [ET Management], a coven of Wraiths and Necromancers can gather together to create great occult passages which bleed through the bowels of the earth and into the Abyss. These “world wounds” are intense, localized storms of Abyssal Power that cannot be formed on some meager whim, but intense coordination and effort to fashion; needing [10] Necromancers in total, one of which must be the Wraith who will lead the ritual. 『 Redlines 』 『 Cannibalism 』 [Combative, Active, 2 Emotes] A perversion of creation, wraiths are known for one thing above all others in dreadful tales of woe and destruction; and that is their innate desire and ability to consume all life in an unending crusade of the most reviled of gluttony. To this end, Wraiths often take time to encourage upon the flesh and souls alike of those who meet an untimely end by their hand, supping upon the very life flesh and leaving shambling husks in their wake. Mechanics Cannibalism takes [2] emotes for a wraith to perform (1 charge 1 cast) in which they must physically grasp upon the corpse of an individual who was recently slain. By enveloping these remains in a black shroud of sorts, lowering their ‘mouths’ to feed on it, or grasping it with a hand, a wraith rapidly drains vast sums of what remains of life force from the flesh, and in return enter into a drug-like state which can be described as a euphoric high. Once completed, a wraith gains the following benefits. ⟐ Bloated Life Beacon ⟐ ⟐ Euphoric High ⟐ ⟐ Unholy Rejuvenation ⟐ Imbued with great swaths of power, a wraith’s innate attunement to channeling abyssal energies for rituals increases drastically. For [1] OOC week after a wraith cannibalizes an individual, they count as [2] Necromancers for the purposes of conducting rituals instead of 1. ⟐ Brimming with power, Wraiths who consume life force from the recently killed enter a drug like state as these creatures of undeath are spurred onto a rampage. For the rest of the combative encounter, Wraiths no longer feel any mental anguish for being in the presence of gold or fire, and increase their movement speed by 1 block, or 2 blocks if they sprint, but become crazed and reckless in a sudden frenzy to feed and consume more life force in this manner. ⟐ Dreadfully, wraiths that consume life force from the recently killed regenerate [4] points worth of damage to their forms. ⟐ 『 Redlines 』 『 Presence of Fear 』 [Combative, 2 Emotes] Doom is often what heralds the approach of a wraith, and these monsters often wield fear as much as a knight may wield a sword. Although always present among wraiths, these undead creatures can focus this presence they exude into a heavy air which hangs around them, driving off those who lack the heart and courage to stand before these harbingers of the apocalypse. Mechanics Presence of Fear takes [2] emotes to channel then cast, in which the Wraith will slowly draw into themselves the looming ‘fear’ aura they possess before exerting it outwardly through a combative application of their Dominion Spell. All creatures and within [10] meters of the wraith are then struck by a nearly physical blast of chilly, stagnate air which bombards their minds. Those caught within this fear aura must then roll a d20, requiring an 18+ on the roll to successfully overcome this unholy aura. Yet the bold and the brave may overcome this hurdle through means of preparing themselves adequately. The following criteria can augment their chances of succeeding. ⟐ Wielding any aurum weapon or wearing a visible gold trinket adds a +2 to the roll. ⟐ Being a Holy Divine Mage, near or within Lore Signed Structures associated with Holy Divine Magics, or within close proximity of a Holy Divine Mage adds +3 to the roll. ⟐ Those who have felt the touch of a wraiths fear aura before adding a +2 to the roll. ⟐ Those who possess True Sight incur a -3 penalty to the roll. Should an individual stand their ground against the wraith, they will find themselves heartened and unaffected, save for the follow up chill which occurs and cannot be affected by any Wraith’s Presence of Fear for the remainder of the roleplay encounter. Yet, should an individual fail this roll, they will be struck with overwhelming terror, encouraged to try and escape from the wraith as fast as possible for the next [3] emotes, fear and terror overwhelming any capacity for rational reasoning. 『 Redlines 』 『 Black Breath 』 [Combative, 3 emotes] Creatures of seething life force, a Wraith is capable of exhuming the black smog within them in a tangible cloud of terror and death around them in a miasma of fog or as a short range stream in a cruel mimicry of a dragon's breath weapon or a voidal flamethrower. Terrifying to behold, those who are caught within this abysmal breath begin to occur a growing fatigue and drowsiness until ultimately the victim is ensorcelled into a magical sleep which all but dooms. Mechanics Over the course of [3] emotes (2 charge 1 cast), a wraith may begin to manifest their Abyssal haze in a churning mass around where in theory the wraith’s mouth would be. On the third emote of charging, the wraith may choose to exhume a blackish smog in one of two ways. ⟐ Cloud ⟐ ⟐ Stream⟐ The Wraith expels the Black Breath in a pitched fogged area which extends in a four meter radius around the wraith, remaining stationary and lasting for [5] emotes before dissipating. ⟐ The Wraith expels the Black Breath in a noxious stream of miasma in a [2x8] meter cone centered on roughly where their ‘mouth’ is or an extended hand for [5] emotes. ⟐ The Black Breath is a horrid measure of life force which imbues upon the victim a magical fatigue and exhaustion which can accumulate to lay a victim into an enchanted sleep as they suffer from the black magic over long periods of exposure. ⟐ On First Emote… … a victim would feel perhaps slightly drowsy, but find no impairment. ⟐ On Second Emote… … the victim begins to feel the fatigue of the black breath begin to build up, reducing their movement speed by [1] block and preventing an individual from sprinting. ⟐ On Third Emote… … an individual will find the magical fatigue to have become even more overwhelming as their movement is reduced now to half of their movement speed, and to wield heavy weapons becomes too heavy from weary muscles. ⟐ On Fourth Emote… … the victim crumbles to the ground as the black magic takes full effect, plunging the victim into a deep, magical sleep which they will awaken from in [5] emotes; doubtlessly dooming the victim to the mercies of the Wraith. Sometimes, rarely, victims of the Black Breath never awaken from this ensorcelled trance, stuck in a strange coma in which they cannot die from, captured in a perpetual stasis until saved by the divine miracle of those who can purge curses from the mortal coil. 『 Redlines 』 Harbingers of the Apocalypse ═══════════════════════╬═══════════════════════ Fabled among the ranks of the Abyss’ dreadful inhabitants, woe are the creatures known in fear induced whispered as Wraith Lords. Terrible and dreadful heralds of the Abyss, and more intune with its ever malevolent nature, a Wraith Lord is forged when a wraith undergoes a blasphemous ritual known as Crowning to adorn them as masters of their dread craft and occult nature. A Shrouded Wraith Lord 『 Crowning 』 [MArt Ritual] Crowning is a complex, and highly detailed ritual performed by wraiths seeking Lordship among their kith. Unlike the daunting and complex Sacrament of Old Lords, the Rite of Crowning is a dreadful sacrament which requires wraiths to spend long years of study, the gathering of power, and numerous other factors which must be determined before it may even be attempted. Ultimately, the Rite of Crowning is tailored specifically to each wraith; unique to their very essence and soul to help elevate them to higher powers; yet there are some similarities known across all rituals. Firstly, a wraith must garner the support of several followers, often needing a coven of [4] Necromancers who can provide them with the necessary ritualized power to begin the process. Secondly, a wraith must have collected [6] vessels of Liquid Life Force which are used as an additional catalyst for the ritual beyond what the wraith has discovered and designed for themselves; yet these rituals are often very dangerous, and the Wraith risks their very existence in undeath to perform it. Thus, these rituals are never taken lightly or without deep consideration. Beyond these two aspects, the Rite of Crowning takes many years to discover, and only the most elder wraiths ever scheme successfully for the payoff of Lordship. Often, along with the boons described below, Wraiths which become lords will have tailored through their ascension a unique power which they can manifest; a signature spell or ability of Necromantic prowess which demonstrates their mastery over all others. 『 Redlines 』 『 Shadow's Crown 』 [Passive, Augmentation Aura] Harbingers of the Apocalypse, Wraithlords exude a most terrifying and dreadful presence which can be more acutely witnessed. Those who draw close to a Wraithlord will intrinsically be aware of its presence should the Wraithlord act openly. The sky will darken, hazy fog will fill the air, the sun may be blocked by a looming shadow. Fear is tangible and lurks within the air as a choking miasma, as though the very Abyss lingers within the back of the mind. Wraithlords possess an inherent Aura that reaches out to #s range of tangible power. The sky darkens and the rays of the sun become dimmer. As a result, Wraithlords and Wraiths who act within this area of baleful influence no longer suffer from the durability decrease as seen within Woe of Light. In addition, with the influence of their very presence, a Wraithlord has more freedom when performing Necromancy’s Revivify ability when casting it upon Abyssal Undead. Not only can the Wraithlord reach out to revive these creatures should they be within [20] blocks of it, but Necromantic Undead subjected to Revifify by a Wraithlord no longer perish after [5] emotes, but instead persist indefinitely. Should combat end, these raised undead will return back to ‘life’ (as they have it) within thirty OOC minutes as though they had gone through the CA’s normal revival process. 『 Redlines 』 D e a t h, R e b i r t h, S e a l i n g ━━━━━━━━━━━━━━━━━━━━━━━━╋━━━━━━━━━━━━━━━━━━━━━━━━ Although immortal, Wraiths can be temporarily sundered. Should their physical forms be sufficiently damaged, the magic which sustains their shadowy essence unravels as they are viciously recalled back the Abyssal Wound. Whenever a wraith demanifests, it is a rather spectacular sight as air is sucked into a vacuumed space as the life force which makes up the wraith collapses in; often sundering whatever husk they were using at the time if one existed over a slow and painful process as the Wraith wails in agony. On Death… On Sealing… Perishing often has catastrophic, albeit temporary woes upon the wraith as they must slowly dredge themselves out of the very guts of the world wound that is the Abyss. Slowly, over the course of [3] OOC days, a wraith will pull itself out of the sands of lost Aegis before they then return to the lairs on whatever continent they haunt through Abyssal Walker, often with thoughts of revenge on those who slew them. A Wraith-Lord, having suffered critical damage, catastrophically and violently sunders its form. A more cruel fate however for a wraith is a ritual known as The Rite of Sealing. Held closely in hand by great wraith lords, this ritual is used to punish wraiths from the mortal world through an unholy act. A Wraith Lord who knows both the ritual, along with a coven of 3 Necromancers, all who must gather around the location in which a wraith has recently perished, during its [3] emote having death throws. Through a prepared crafted relic of Aurum, the Wraith Lord and Necromancers undertake a [6] emote ritual in which they entrap the drifting essence of the Wraith before it ventures into the Abyss, preventing the Wraith from taking part in the ritual of rebirth and sealing the Wraith away. To break the seal, one must simply crush these objects, known as Reliquaries, with [2] strikes from any weapon which can deliver a [Greater Strike] to a Wraith. Reliquaries appear as black, murky objects seething with dark shadows. The wraith sealed within is able to communicate with those outside of it, and vice versa. Often, wraiths will use this to try and convince individuals to free them from their imprisonment to a variety of success. 『 Redlines 』 A f t e r w o r d & C r e d i t s ━━━━━━━━━━━━━━━━━━━━━━━━╋━━━━━━━━━━━━━━━━━━━━━━━━
- 18 replies
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Life Corruption Lore, already approved
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[Amendment] Arcane Hindering
King_Kunuk replied to TrisTheWarrior's topic in Lore Criteria + Submissions
The enlightened man says "all magic uses mana" and therefore you can hinder any magic. Necromancy, nazthrak, blood magic, Kani, etc. -
[Amendment] Wight creation and destruction
King_Kunuk replied to MysticalWeasel's topic in Lore Criteria + Submissions
I highly doubt the intent of this amendment is to let one coven mass PK all other wights. Frankly I never seen more then two wights in one location, let alone 4 or 5 -
[Amendment] Wight creation and destruction
King_Kunuk replied to MysticalWeasel's topic in Lore Criteria + Submissions
Slop Level: Mystical! As cool as phylacteries are I get why no one likes them in modern LotC. So approved by me.
