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King_Kunuk

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Everything posted by King_Kunuk

  1. "Quick, get the Union busters!" A panicked dark Lord declares.
  2. "THEY ARE MY ITEMS! THEY BELONG TO ME!" the templar cried as he got ratioed four times, now almost five.

    Crying Wojak Crusader Blank Template - Imgflip

    1. Show previous comments  9 more
    2. Metamancy

      Metamancy

      @spaazmatismagent, the ragebait has succeeded... again. 

    3. King_Kunuk

      King_Kunuk

      This entire thread exposes the immoral and perverse roleplayer who takes pixels to seriously @Metamancy. Truly the righteous battle against the spurgs never ends.

    4. spaazmatism

      spaazmatism

      i dont appreciate your ableism. u should stick to plagiarism it looks better on you

  3. I can't bear with it anymore!

  4. I can agree with some of these suggestions. When I specifically talk about the no movement part, I specifically say that in this post at least in terms of Undead (who can't feel pain or discomfort). On this end I would need to disagree, mainly because of my lame head cannon. I will implement a change for times it can be used per day. Limb reattachment I can see the hesitation on and I can see the reasoning behind it, but I am very fond of the idea of spells having impact in meaningful ways beyond "I threw a damage spell look at me." Hence why I wanted to suggest high for how impactful its effects can be, as I believe firmly in High Impact application. Onto your last part about healing spell, it was one of my favorite things in old lore necro which I believe can be retapped into without bringing back the negative and disliked aspects of old lore necro. It's a magic about life and death at its core, so why shouldn't it be able to bring people back from the literal brink of death if used properly? Least that's my opinion.
  5. Necromancy - Moulding the Undead and Surgon RP This amendment aims to clarify how exactly Moulding works upon undead which is its main purpose. Being creatures that cannot feel pain, and designed for the applications of Necromnacy, this amendment aims to allow moulding to have large and impactful effects; such as not letting them suffer from stuns and even restoring lost limbs. As well, I felt that the castling limit per day, being 2, was a bit low for a spell which I wish to push into a unique support role for inside and more importantly, outside of combat; thus I wish to propose increasing its casting limit per ooc day by 1 to 3. Additionally, of the fun and interesting things from old Necromancy which was lost in the rewrite was the unique ability for Necromancers to literally be THE BEST surgeons in LotC; implanting individuals with new lungs or stomachs should their current ones be greatly damaged. This amendment aims to bring back that fun, freeform, and funnily cruel doctor rp which Necromancy had a unique niche for, and still can hold if this amendment passes. ------------------------------------------------------------------------------------------------------------------------ WAS [Tɪᴇʀ I] Moulding - [3-5 Emotes] [Combative] / [Non-Combative] Stemming from arts first created by the Necromancers of Devirad, the woven Lifeforce’s ability to mold flesh and bone alike had found a higher purpose, through cauterizing searing and molding upon the wounds of the living; flesh and bone can be crudely warped together, haphazardly weaving sinew together with pain akin to searing needles threading the material back together. Mᴇᴄʜᴀɴɪᴄꜱ: Over [3-5] emotes, a Necromancer may utilize their lifeforce to either mold flesh together, or to sear wounds shut by blending sinew and flesh to seal wounds or act as a binding reagent. There are three means to Moulding, each with a different scale- Petty, Moderate, and Greater. » Petty: [Tɪᴇʀ I] [Combative] Over [3] emotes, a Necromancer is capable of using Moulding to seal Minor Wounds upon an individual by swathing their palm over all such wounds through the full span of emotes. This horrendously pains the target, and leaves them unable to move for [2] emotes afterwards in wreathing pain, and unable to sprint for the rest of the roleplay encounter. » Minute: [Tɪᴇʀ III] [Non-Combative] Over [4] emotes, a Necromancer is capable of using Moulding to seal all Moderate and Major wounds upon a target by swathing their palm over all such wounds through the full span of emotes. However, these wounds are merely sealed with flesh stitched on top of them- they are riddled with tumorous growths and molten-looking flesh, and do not replace lost body parts- solely Greater Moulding can do that. » Greater: [Tɪᴇʀ IV] [Non-Combative] Over [5] emotes, a Necromancer is capable of using Moulding to graft a foreign limb sourced from other means onto the target’s body. These limbs must be functioning appendages that properly fit the individual’s biology- in other words, they must be humanoid limbs and must be placed where limbs can only realistically be. Tɪᴇʀꜱ ᴏꜰ Wᴏᴜɴᴅꜱ: 🜋 Minor Wounds: Scrapes, Bruises and Lacerations. Everyday wounds that do not cause significant impairment. 🜋 Moderate Wounds: Gashes, Cuts, Punctures, Dislocations and Burns. Wounds that are debilitating and cause moderate impairment. 🜋 Major Wounds: Broken Bones, Impalement, Dismemberment and Mutilation. Wounds that are severely debilitating and can cause permanent impairment or death. Critically, however, Moulding cannot heal wounds caused by Aurum or Thanhium; the lingering traces of aurum or thaumburn instilled through that bloodstream meddle with Moulding, causing it to fail until over [1] OOC day has passed since the wound had been instilled since then. Moulding is unable to mend any damage to major organs such as the brain, heart, or lungs whatsoever, no matter how much lifeforce is woven into the wound. Moulding may only be cast [2] times per OOC Day. Rᴇᴅʟɪɴᴇꜱ: ⬢ Moulding, no matter what level it is used within, must be used to mend a wound, it may not be utilized to mold a victim’s flesh as a form of ‘attack’, nor can it be used to disguise individuals by morphing their face slightly differently. ⬢ Moulding may only be cast [2] times per OOC Day. ⬢ Petty Moulding may only be used on a target with OOC consent as it is unable to be utilized forcefully on an opponent to immobilize them. ⬢ Petty Moulding may only be used to heal Minor Wounds, requiring [3] emotes of sustained contact during which the individual being healed may not take any actions. Petty Moulding will only heal [1] minor wound at a time requiring the Necromancer to cast it again to heal more wounds. ⬢ Once healed via Petty Moulding, the target is wracked with heavy pain leaving them immobile for [2] emotes, and unable to sprint for the rest of the Roleplay Encounter. Unlike Minute and Greater Moulding, this may be used within combat, though while casting this the Necromancer’s movement is limited to [1] block per emote. ⬢ Minute Moulding requires [4] emotes to mend Moderate and Major wounds, and may only be used outside of Combat. Wounds healed via Minute Moulding are merely sealed shut, haphazardly molded with remaining tumorous growths with the flesh looking heavily scarred. ⬢ Greater Moulding requires [5] emotes un-interrupted to graft a an individual’s missing limb with another. It may not be used to add additional limbs beyond how much the individual bore, and the material utilized must match what was lost. This is to say that a Descendant’s arm must be replaced by a Descendants arm, and cannot be some other foreign object without a [MArt]. Greater Moulding may not be used to change the limb’s appearance at all, the replaced limb will look similar to the original, if not with heavy scarring or disfiguration showing from the molded wound. ⬢ Any would healed via Moulding is not perfectly mended, requiring [1] extra OOC Day to heal to a peak level of strength and dexterity. Solely individuals bearing Lifeforce may be affected/healed with Moulding- individuals without it will not be affected. ⬢ Wounds created by Aurum may not be healed within [1] OOC day after infliction. Moulding is also unable to heal any wounds to major organs such as the Brain, Heart, and Lungs. NOW [Tɪᴇʀ I] Moulding - [3-5 Emotes] [Combative] / [Non-Combative] Stemming from arts first created by the Necromancers of Devirad, the woven Lifeforce’s ability to mold flesh and bone alike had found a higher purpose, through cauterizing searing and molding upon the wounds of the living; flesh and bone can be crudely warped together, haphazardly weaving sinew together with pain akin to searing needles threading the material back together. Mᴇᴄʜᴀɴɪᴄꜱ: Over [3-5] emotes, a Necromancer may utilize their lifeforce to either mold flesh together, or to sear wounds shut by blending sinew and flesh to seal wounds or act as a binding reagent. There are three means to Moulding, each with a different scale- Petty, Moderate, and Greater. » Petty: [Tɪᴇʀ I] [Combative] Over [3] emotes, a Necromancer is capable of using Moulding to seal Minor Wounds upon an individual by swathing their palm over all such wounds through the full span of emotes. This horrendously pains the target, and leaves them unable to move for [2] emotes afterwards in wreathing pain, and unable to sprint for the rest of the roleplay encounter. Additionally, should Petty Moulding be preformed upon a Ghoul, it can be imbued with more rushed and haphazard work compared to the careful skill needed to mould the living; and [1] limb or the head can be reattached to the torso of the undead servant. Should the undead be instead the Ghoul’s far more durable Darkstalker and Draugur cousins, [1 Greater] would can be moulded instead; or a limb with the durability of [1 Moderate] wound remaining can be restored to the undead should the appendage be recoverable or a new one proffered for use. A Necromancer is incapable of moulding together the torso of these undead should it be shatter, and should the skull be broken, the undead would have perished and thus cannot be moulded back into life. » Minute: [Tɪᴇʀ III] [Non-Combative] Over [4] emotes, a Necromancer is capable of using Moulding to seal all Moderate and Major wounds upon a target by swathing their palm over all such wounds through the full span of emotes. However, these wounds are merely sealed with flesh stitched on top of them- they are riddled with tumorous growths and molten-looking flesh, and do not replace lost body parts- solely Greater Moulding can do that. When performed upon the Undead, Minute Moulding can be used in a far range of effects, capable of fully restoring one appendage, the torso, or the head to any pre battle damage state; which although can be performed with marginally less care then upon the living, still requires a greater degree of focus which cannot be held under the stresses of combat. » Greater: [Tɪᴇʀ IV] [Non-Combative] Over [5] emotes, a Necromancer is capable of using Moulding to graft a foreign limb sourced from other means onto the target’s body or conduct mighty feats of surgery. These limbs must be functioning appendages that properly fit the individual’s biology- in other words, they must be humanoid limbs and must be placed where limbs can only realistically be. When performed upon the Undead, Greater Moulding can be used to fully restore an undead from any amount of damage so long as its skull is intact. For example, should the undead creature be completely sundered into a pile of broken bones left to wallow, Greater Moulding can be used to fully reshape them from the ground up rather then just a singular limb or the torso, provided enough material remains of the undead in question. Tɪᴇʀꜱ ᴏꜰ Wᴏᴜɴᴅꜱ: 🜋 Minor Wounds: Scrapes, Bruises and Lacerations. Everyday wounds that do not cause significant impairment. 🜋 Moderate Wounds: Gashes, Cuts, Punctures, Dislocations and Burns. Wounds that are debilitating and cause moderate impairment. 🜋 Major Wounds: Broken Bones, Impalement, Dismemberment and Mutilation. Wounds that are severely debilitating and can cause permanent impairment or death. Critically, however, Moulding cannot heal wounds caused by Aurum or Thanhium; the lingering traces of aurum or thaumburn instilled through that bloodstream meddle with Moulding, causing it to fail until over [1] OOC day has passed since the wound had been instilled since then. Moulding is unable to mend any damage to the brain, but uniquely compared to other forms of healing; a Necromancer may carefully mend the broken organs of a mortal back together through pain staking surgery through the use of Greater Moulding. Moulding may only be cast [3] times per OOC Day for combative uses, or [4] times per day outside of combat. Rᴇᴅʟɪɴᴇꜱ: ⬢ Moulding, no matter what level it is used within, must be used to mend a wound, it may not be utilized to mold a victim’s flesh as a form of ‘attack’, nor can it be used to disguise individuals by morphing their face slightly differently. ⬢ Moulding may only be cast [3] times per OOC Day for combative uses, or [4] times per day outside of combat. ⬢ Petty Moulding may only be used on a target with OOC consent as it is unable to be utilized forcefully on an opponent to immobilize them. ⬢ Petty Moulding may only be used to heal Minor Wounds, requiring [3] emotes of sustained contact during which the individual being healed may not take any actions. Petty Moulding will only heal [1] minor wound at a time requiring the Necromancer to cast it again to heal more wounds. ⬢ Once healed via Petty Moulding, the target is wracked with heavy pain leaving them immobile for [2] emotes, and unable to sprint for the rest of the Roleplay Encounter. Unlike Minute and Greater Moulding, this may be used within combat, though while casting this the Necromancer’s movement is limited to [1] block per emote. ⬢ Due to their undead nature, Ghouls, Darkstalkers, and Draugur are incapable of registering the pain and agony which normally comes with moulding; and thus do not suffer from the immobility and stunning effect which normally comes with it. ⬢ Greater forms of moulding preformed upon undead outside of combat are capable of fully reconstructing these undead, due to the more free form application a Necromancer, completely restoring a singular limb or the torso for Minute Moulding, and completely restoring the undead in question with Greater Moulding. ⬢ Minor moulding can only restore limbs that have been sheered off during combat, returning them with only [1 Moderate] wound remaining. Should the torso of these undead be shattered however, a Necromancer is incapable of forging such a large and more complex structure back together during the midst of combat, requiring the applications of Minute or Greater moulding depending on the severity of the damage. ⬢ Moulding cannot be used to return undead back to life if their skull is shattered. ⬢ Minute Moulding requires [4] emotes to mend Moderate and Major wounds, and may only be used outside of Combat. Wounds healed via Minute Moulding are merely sealed shut, haphazardly molded with remaining tumorous growths with the flesh looking heavily scarred. ⬢ Greater Moulding requires [5] emotes un-interrupted to graft a an individual’s missing limb with another. It may not be used to add additional limbs beyond how much the individual bore, and the material utilized must match what was lost. This is to say that a Descendant’s arm must be replaced by a Descendants arm, and cannot be some other foreign object without a [MArt]. Greater Moulding may not be used to change the limb’s appearance at all, the replaced limb will look similar to the original, if not with heavy scarring or disfiguration showing from the molded wound. ⬢ Due to the influx of foreign life force in greater quantities compared to Minor Moulding; while performing Minute or Greater Moulding upon an individual, such subjects are entirely incapable of perishing of any means as the foreign life force forces the individuals to stay alive despite the agonies they are kept in. Additionally, Harrow can be casted in none combative settings alongside moulding while a Necromancer uses both spells in conjunction to perform surgeries. This is purely for an aesthetic flare for the rp. ⬢ Any would healed via Moulding is not perfectly mended, requiring [1] extra OOC Day to heal to a peak level of strength and dexterity. Solely individuals bearing Lifeforce may be affected/healed with Moulding- individuals without it will not be affected. ⬢ Wounds created by Aurum may not be healed within [1] OOC day after infliction. The only organ to which Moulding is incapable of healing is the brain, due to any changes in the very make up of that organ causing irreparable damage to the individual, and thus killing them shortly after Addendum: the amount healed can be adjusted at LT's discretion. IE: Greater can instead be moderate. A limb can be restored with only 1 minor. Etc
  6. **** trying to do something cool with an MArt. "Waa waa he wants to use morion" go **** yourselves for thinking it was a bad idea. I don't need to vague post shit you know who you are you smooth brained larpers.

    1. Show previous comments  13 more
    2. Random

      Random

      1 hour ago, King_Kunuk said:

      While probably true, carb and drac are also like 10x better 

      Idk about MArt reviewers, but if I were one I wouldn't even allow a MArt that creates the lowest tiers of ST Materials

    3. KeiaTypeBeat

      KeiaTypeBeat

      I stan with Kunuk. Passive ST resource collection is the future; we're just not ready for it yet 

    4. spaazmatism

      spaazmatism

      yes bro yes . chud out because ur not allowed to spawn in morion for free

      absolute genius here

  7. "another tome for my collection," a deathly scholar rattles, peering at the papers; understand of his tutor and the philosophies he worked to now coming forth in grim understanding. "The Fifth Lord remembers all; for he is Witness to all that has been, and all that will be. Shattered, he gave his memories to the world in which we now exist within the perpetual lie of flesh and bone and sinew alike. The only way we can achieve freedom; true freedom unblemished is annihilation of all; to strip it bare to what has been before perversion of the Miss Guided Custodians, bloated soul things they are, ruined a perfect plan; for they are no better then I, for they are akin to men still; both more evolved and devolved"
  8. An aged weaver reads the manuscript and ponders. He would need to seek out this elder in person, sometime, perhaps.
  9. Smol once more saving the crafter experience.
  10. what is with elves and using communism propaganda. . . wait. . . no its just a high elf thing across all their sub cultures
  11. The purpose of this amendment is to balance out how sundering functions upon the CA undead. As darkstalkers and draugur sundering can be undone by three necromancers, I felt it would be approperate to lower the amount of Necromancers needed to smash the emergency 'oh shit' button down from 5 T5 necromancers to 3 T5 necromancers. This amendment comes in from a purely practical prespective which was discussed among the grandfathers in the past, but never addressed with an amendment until now. This amendment also works to clarify that a sundered darkstalker/draugur requires a new momento mori or the existing one to be present to resummon them should it be destroyed. Please note, this isn't made with the intention to use the spell; merely addressing a practical issue of internal magic 'balance' as the work of 5 people who must align their times can be undone by 3 people. All changes have been put in bold and underlined Was [Tɪᴇʀ V] Sundering - [5 Emotes] [Disconnection] [5 Necromancers] Sundering was, initially, created for a far different purpose than the one it currently serves. A small coven’s leader, unwilling to pass into Wraithdom and thus become immortal, was set upon by his allies, the leader of whom devised this ritual to steal his old master’s magical prowess for himself. Unfortunately, the stolen sproutling of Abyssal magic faded before the transfer was complete- leading to the discovery of the art of severance. Mᴇᴄʜᴀɴɪᴄꜱ: Over [5] emotes, a tribunal of [5] Necromancers- all of which must know the ritual of Sundering- can gather before a bound Necromancer, performing a freeform rite to strip forth the Abyssal taint which mars and twists upon their soul- leaving the soul mangled and worn, yet incapable of performing Necromancy, rendering their [MA] denied. Sundering may also be used upon Ghouls, Darkstalkers, and Draugars; if used upon any of these undead, it irrevocably drains all abyssal influence from their form, pitching their soul into the depths of the Abyss- soft-PKing them until Transcension is done to resummon them from the Abyss' depths. Rᴇᴅʟɪɴᴇꜱ: ⬢ Sundering is the Disconnection rite for Necromancy, and cannot be inferred or observed passively, and must be acquired through direct teaching. This rite must be marked on the Necromancer’s [MA] in order to perform it. ⬢ Sundering when used to disconnect an individual requires [5] Necromancers, all of which bear knowledge of Sundering. They may in a freeform ritual exhume a bound and captured Necromancer of their blessing, rendering their [MA] denied; this does not require OOC nor IRP consent. ⬢ A disconnected Necromancer irrevocably loses all [3] slots dedicated to the magic, which are irreclaimable without a [MArt]. They may be reconnected to Necromancy only once at [Tɪᴇʀ I], but if ever disconnected again are rendered incapable of learning Necromancy ever again. ⬢ Upon being used on a Ghoul, Darkstalker, or Draugar, they are cast into the Abyss and Soft-PK'd; the rite of Lesser/Greater Transcension may be performed by any group of Necromancers to dredge their soul back to the mortal plane oncemore, reviving and un-PKing them from this. ⬢ Knowledge of Sundering must be taught by a valid TA in roleplay, and in tandem must be marked on the Necromancer's MA. If a Necromancer with the knowledge of Sundering is Disconnected then later Reconnected, they will NOT keep the knowledge of Sundering. Is Now [Tɪᴇʀ V] Sundering - [5 Emotes] [Disconnection] [3-5 Necromancers] Sundering was, initially, created for a far different purpose than the one it currently serves. A small coven’s leader, unwilling to pass into Wraithdom and thus become immortal, was set upon by his allies, the leader of whom devised this ritual to steal his old master’s magical prowess for himself. Unfortunately, the stolen sproutling of Abyssal magic faded before the transfer was complete- leading to the discovery of the art of severance. Mᴇᴄʜᴀɴɪᴄꜱ: Over [5] emotes, a tribunal of [5] Necromancers- all of which must know the ritual of Sundering- can gather before a bound Necromancer, performing a freeform rite to strip forth the Abyssal taint which mars and twists upon their soul- leaving the soul mangled and worn, yet incapable of performing Necromancy, rendering their [MA] denied. Sundering may also be used upon Ghouls, Darkstalkers, and Draugars, but only requires [3] Necromancers to be present instead of the [5] needed to disconnect a Necromancer from their [MA]. If used upon any of these undead, it irrevocably drains all abyssal influence from their form, pitching their soul into the depths of the Abyss- soft-PKing them until Transcension is done to resummon them from the Abyss' depths. Rᴇᴅʟɪɴᴇꜱ: ⬢ Sundering is the Disconnection rite for Necromancy, and cannot be inferred or observed passively, and must be acquired through direct teaching. This rite must be marked on the Necromancer’s [MA] in order to perform it. ⬢ Sundering when used to disconnect an individual requires [5] Necromancers, all of which bear knowledge of Sundering. They may in a freeform ritual exhume a bound and captured Necromancer of their blessing, rendering their [MA] denied; this does not require OOC nor IRP consent. The ritual can also be preformed upon Darkstalkers, Draugurs, and ghouls, but only requires [3] Necromancers to perform Sundering instead of [5]. ⬢ A disconnected Necromancer irrevocably loses all [3] slots dedicated to the magic, which are irreclaimable without a [MArt]. They may be reconnected to Necromancy only once at [Tɪᴇʀ I], but if ever disconnected again are rendered incapable of learning Necromancy ever again. ⬢ Upon being used on a Ghoul, Darkstalker, or Draugar, they are cast into the Abyss and Soft-PK'd which is denoted upon their CA that they have been Sundered; the rite of Lesser/Greater Transcension may be performed by any group of Necromancers to dredge their soul back to the mortal plane oncemore, reviving and un-PKing them from this. For both Darkstalkers and Draugur, this requires the forging of a new Momento Mori, or the use of the old one if it still exists. ⬢ A sundered Paramount Darkstalker or Lich-Dragaur does NOT lose this elevated status if returned to the mortal plane, their souls already dredged and empowered by the excess life force ⬢ Knowledge of Sundering must be taught by a valid TA in roleplay, and in tandem must be marked on the Necromancer's MA. If a Necromancer with the knowledge of Sundering is Disconnected then later Reconnected, they will NOT keep the knowledge of Sundering.
  12. slorbin, you could always use gilding on a gore smithed item (as there is no redline under gilding saying you can't gild them). This amendment is literally pointless. I stand corrected. Idk what is w people these days making lore say "can only be used with MY lore". Giga cringe.
  13. Undead servants scatter throughout the lands to aquire these particular manuscripts for their dread master.
  14. Now watch this get unironically approved just like my cleric grandfather
  15. Death of a Witch, Rise of a King It was a brisk night within the far north of the Witch Kingdom of Rimglem. Felix, the Witch King, staggered up to his chambers to rest from a long days work of rituals, crafting and diabolical scheming. The Dark Lord took of his slippers, removed his crown, and put on his night cap and closed his eyes as he tucked himself into bed; a thick wool blanket embroiled with skulls keeping the Witch King comfy as he drifted off into sleep. "Arise, son of Horen," a angelic voice spoke to him softly in his sleep. "Your duty is not done" "What?" the Witch King would sputter in his dream-like state as a bright light washed over him. "Who is this? "I am the one who defines the Just from the Unjust. The Pure from the Impure, and you, child Felix, have lost your path." "No, that is impossible!" Felix spoke, unbelieving, "You would never" "It is not MY place to choose, lost child, but I have sought fit to redeem you of the burden and torments of your Sin. Go forth, as my champion, and bring down the true corruption which plagues this world, and be rewarded in thy faith as have should have been long ago before you stumbled onto the road of damnation." The 'Witch King' woke with a start, realizing that the pains of old age had vanished. Instead, he was in a body more youthful, twinkish and ready to face the uncertain future, no longer even Felix Wick, but somethign new. The Witch King was no more, the Cleric King had come.
  16. I would switch and put rebound under moon, and then pressure point under sun. Only for some internal balance of how these techniques work in relation to the given path. Perhaps rebound could even work on spells if you cast it with moon eye up.
  17. Looking for a gang of gangers who wanna play scary themed Animatii for the purposes of being scary skeleton roboes. If you are interested hit me up with a DM on discord (kunuk!)

  18. The Witch King seethed within his fortress, his forces pushed back by the frankly astounding masses of imperial forces. Thankfully, the empire did not have the resources, nor the acute desire to engage in a prolonged siege in the most frozen northern citadel of the Black Sepulcher; such a campaign would undoubtably bring a great cost of lives to engage with. So for now, the Witch King merely plotted for the inevitable time to which he may strike out once more with his forces.
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