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Duarchist

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  1. History/Legend It is early morning on the twelfth day of Snow’s Maiden of Malin's nineteenth-and-seventh year. Several days ago I came into the full collection of documents that I will be presenting here; this is the first installment in a compilation detailing the findings of the ghost ship Vivacia, a 20-meter long cog ship owned by Burrich Blacke. The passenger manifest of Vivacia lists Burrich Blacke; Wladyslaw Ristovic; Stanij Draskovic; Rickard Kincarron; Helena Fischer; Aelien Tinuval and approximately thirty-two otherwise unnamed crew members. The records of Vivacia's voyages which are here collected were originally noted down in the journals of the named crew, and have since been preserved by various hands. They are not all of equal authenticity and even sometimes contradict each other; and it is in these cases not easy to elicit the truth. We must therefore examine each record with close attention to ascertain what reliance may be placed in it. But as we purpose to render such a review of our records as clear and intelligible to every reader, it is necessary first to give, as briefly as possible, a summary of Vivacia's career. The whole period of Vivacia's life as a seafaring vessel engaged in both exploration and trade extends over little more than four years, from the nineteenth-and-third year to present-day. The greater part of this time is filled up by four voyages, all of them undertaken in search of passages across the Misty Sea to the since-unnamed continent east of Almaris. Its maiden voyage occurred in the eighteenth-and-eighty-first year, for Almaris’ collective Grand Sea Trading Company. The second voyage took place two years later, also in search of a suitable passage, and likewise for the Grand Sea Trading Company. The third voyage was in the eighteenth-and-ninety-second year, at the expense of the Hanseti-Ruskan crown. Its starting place was Almaris, its original purpose still the search of an eastern route, but meeting an unbroken barrier of wreckage sea captain Burrich Blacke turned east in an attempt to look for a north-eastern passage. In eighteen-and-ninety-four, Burrich again sailed to the north-east in search of a passage, its expenses borne by three Haelun’orian gentlemen. Journal entries left behind by the crew suggest that she made a brief stop in Haelun'or sometime in the afternoon for supplies and then continued on eastward into the Misty Sea. As a geographical record, the journal of the Vivacia’s final voyage is of less importance than that of the prior three, but it is nevertheless of great value, because it was in this log-book that we find numerous accounts of encounters with humanoid aquatic figures in such a short span of time. The sixth, all day and night clear sunshine; the wind at east; the latitude at 75 degrees, 7 minutes. We held westward by our account 13 leagues. In the afternoon the sea was assuaged, and the wind being at east we set sail. This morning, one of our company looking overboard saw a creature, and calling up some of the company to see it, one more came up. By that time it was come close to the ship's side, looking earnestly on the gathered men. A little after, a sea came and overturned it; from the navel upward its body was as big as one of us, its skin very dark, with long hair hanging down behind of the color black. In its going down we saw its tail, shaped like that of a porpoise and colored like a mackerel. Their names that first saw it were Wladyslaw and Aelien. The seventh, clear weather, the wind being at east. From the last day til this day noon we made our way south and by east 9 leagues, and from noon to eight in the evening 6 leagues. Then we cast about and stood to the northwards. The eighth, clear weather, the wind at south-east and by east. From the last day til this day noon, our way was north-east and by east, at noon being in the latitude of 74 degrees, 40 minutes. At afternoon we crossed into green waters; here we saw whales, porpoises, and the sea full of fowls. From noon to midnight, north-east and by cast, when the sun was at lowest on the north and by east, we saw the creature again. Wladyslaw observed that there was something in the appearance of this animal akin to the sea-dragon. The ninth, stormy weather, the wind at south-east and by east. From the last day til this day noon we made our way north and by east 5 leagues, and from noon to eight in the evening 2 leagues, stopping when the tempest fell upon us fully. An excerpt taken from deckhand Helena Fischer's logs, dated 1894. In the winter months, cyclones over the Misty Sea are known to have winds with the strength to snap the masts of large ships and overturn smaller vessels. Accompanied by or following heavy rains, such storms can reduce visibility dramatically. Included below is a water-damaged excerpt detailing a strange occurrence following one such gale. … monstrous wave overcame us, and we lost Stanij over the side … the rain halted, and we saw the body floating atop the water, facing down, its bottom half too covered with blood for the original colors to be seen … the water began to glimmer, and a gray-skinned creature with glowing points in its hair came up from below the corpse … twinkling like stars … raised its head and hissed at the crew gathered at the rail. 'My god,’ one of them breathed … ‘My god,’ the creature echoed, deeper and throatier, with a lisp around the sibilants. ‘Help me, help me, okay, okay, okay,’ it said, then it launched itself back into the water and was gone. It was some days later that Vivacia encountered a floating island of manmade debris, which included ship wreckage, flotsam, netting, and so on. At this point, Burrich Blacke attempted to take his ship eastward; the following accounts for another confrontation with the still-unnamed creature. She was swimming about with all possible grace when he described her near the shore of the floating island of debris. Her large eyes, rather too round, her finely shaped nose, somewhat short, her well-formed ears, rather too long however, made her a very agreeable person, and her long hair imparted to her an original character by no means unattractive. Unfortunately the beautiful swimmer made a slip, and Captain Burrich, who had already begun to experience the first effects of love, discovered that from below the stomach the woman gave way to the fish. It is true that this fish had a double tail. When she smiled at the crew, gathered along the Vivacia’s edge with such fervor a middling wave may have knocked them into the depths, she revealed rows of teeth best likened to that of the great shark, then slipped fluidly back into the water and was not seen again. It was decided then, amidst the nervous ramblings of all those aboard who had witnessed the horror, that this creature was a monster of antiquity with a mortal's head and a fish's tail, and that further sightings should be recorded in as great detail as possible to preserve the authenticity for future seafarers. An excerpt taken from deckhand Rickard Kincarron's logs, dated 1894. No further logs were recovered. Vivacia was found adrift on the fourth day of The Deep Cold of the same year, approximately sixteen days’ travel off the eastern coast of Almaris. When boarded on the fifteenth day, the sail was in irons and thoroughly torn, the hold door hanging open, and the crow's nest heavily damaged. Several sleeping bags were set out for use along the deck, but all thirty-seven passengers were unaccounted for. A dozen personal flotation devices were found shredded or otherwise damaged beyond repair. As of the last day of The Deep Cold of the nineteenth-and-seventh year, searches for the lost crew were largely abandoned, as it was considered unlikely that anyone could have survived at sea for that period of time. Although Vivacia's logs provided hazy details as to these creatures of the depths, further investigations prompted by the crew's disappearance discovered at minimum three other passages, articles, et cetera detailing encounters with the half-fish monstrosities. These have been included below for credibility's sake, but their authenticity cannot be assured, nor can their points in the constructed timeline be made clear. Certain councilors of the court of Providence, sailing between Orenia and undisclosed eastern nations, discovered a man-marine or man-fish, swimming about, with a bunch of grass on his head. They threw out a bait to him with a fish-hook concealed therein. The man-marine was fond of good living, it seemed, like a Descendant man, and allowed himself to be caught by a slice of cured meat, bit it, and was drawn aboard. When he got on deck he began to speak most excellent Common, and threatened to prosecute the whole ship's company. The sailors stared at each other in astonishment; and when, from words he proceeded to threats, their wonder turned into consternation; they hastened to throw the man-fish back into the sea, with the humblest excuses and apologies. Ludovici Allegri's 'Theater of Orenia: Volume One', 1831. ... furthermore, a water wraith was caught on the shore of the grand kingdom, whither the tide had carried her. She allowed us to dress her in women's clothes, learned to eat bread and milk, to knit very well, but always continued mute until her eventual disappearance. Clothes found shed in the coastal sands suggest her return to the sea, ... An Urguan notice written by one Mance Blackblade, 1901. Walking one day on the sea-shore with my wife, a party of fishermen came running up to us to invite Father Philipe to enter their barge if he wished the behold a prodigy. He accepted their invitation, and I accompanied him. There were sixteen fishers with mortal faces in the barge - nine females and seven males - all of which the fishermen had just drawn up with a single cast of their net. They dragged them on shore and we examined them minutely. Their ears were elevated like our own, cartilaginous, and covered with a fine skin. Their eyes were similar to ours in color, shape, and position; they were enclosed in their orbits below the forehead, furnished with lids, and did not possess, like fishes, different axes of vision. Their nose only differed from ours by its being flatter and partially slit up, like a bull-dog's. In all of them the mouth and lips were perfectly similar to ours. Their teeth were square and closely set together. The chest was broad and covered with a skin singularly white, which left visible the blood-vessels beneath. The females had round and firm bosoms which some of them appeared to be suckling their young. Their arms, two cubits in length and much fuller and plumper than ours, had no joints; their hands were joined with thin webbing. Lastly, the lower belly, beginning with the haunches and thighs, was divided into a double tail as we see in fishes ... Excerpt from a letter between Dr. Dimas Bosque and an unknown recipient, found inserted in the pages of Sanavia Ithryn's 'Sailing History of Haelun'or', 1843. This completes the first collection of information regarding the missing crew of ghost ship Vivacia and the aquatic aberrations found in the Misty Sea. As the last antiquarian of my bloodline, overcome by my madness, my grief, and curiosity, I feel it is my duty to carry on in the investigation and discovery of Vivacia's missing crew and the creatures of the deep. To my child, in case I am unsuccessful in my northeastern voyage, I want to leave you with the information you will need to understand the gravity of this investigation and the implications therein. If these creatures truly look like us, and talk like us, the world must know. I promise I will not endanger myself until you are born, but after this, if I am not wholly overcome with my love for you, or perhaps more so if I am, I will try to find a way to bring the truth to light. Use this information wisely. OOC Explanation These creatures, left unnamed here but soon to be known as Nøkal by way of an in-the-works event creature submission, aim to serve as a new and engaging addition to the server's lore that, without wildly differentiating from pre-existing beings and their respective lore, fill a niche that has predominantly gone untouched – semi-humanoid sea creatures reliant on biological evolutionary traits, as opposed to the magical or deific interference seen in past iterations of mermaids, sirens, drowned, and so on. Although the focus of this piece and the coming lore focuses on the impending travel from Almaris to the new continent, and thus the population of Nøkal that live in the Misty Sea, Nøkal are found in seas worldwide, and the legend is a widespread one; the creatures might be called Scions of the Misty Sea, Deep Wraiths, or Witches of the Long Dark, depending on where you hail from. Though their history borders on ancient, it is only recently that something has brought the Nøkal up from the depths... and so the legend churns anew, traveling from ports to cities to kingdoms by those fortunate enough to witness the horrors and leave with their lives. Citations
  2. Children of Haense (Scare them/Mild harm)

    1. Herod

      Herod

      this is not true he actually tried to kill us lmao

  3. a handful of very simple pastel dresses i made while practicing & figuring out how i want to shade, all featuring some sort of embroidered design dont skin snipe lol i wont sell it to you once you buy the skin its yours, u can do anything (change model types, color adjust, lend to a friend, etc) EXCEPT claim u made it post bids in separate replies please :) BIDDING bidding starts at 300 mina minimum bid increase of 20 mina auction ends midnight saturday feb 11th ∘₊✧ ────────────────────────────── ✧₊∘ o o o Little Weeds o o o o o o Rosebush o o o o o o Grapevine o o o o o o Seashell o o o
  4. this is sooooo hot i cant believe i have to make a new character now
  5. Locked in a high stone tower, the heir apparent of a dead bloodline mourns alone. Her respect for the von Draco had come like a flower on a tree. A bud, gently forming — and now, an undying blossom; his sacrifice would not be forgotten, nor would it be in vain.
  6. Anguished screams break the silence of a restful Sedani night. The curious few who venture into the street find the air clogged with black smoke thick enough to water the eyes and pain the throat. The road is littered with shattered glass, and the Krüger home is a fire-licked beacon against a starless sky. It burns long into the next day, and only after the final sputtering breaths of flame does the carnage within the home reveal itself. Surfaces left untouched by the blaze are discolored or rusted in deep russet shades, suggesting great bloodshed prior to the burn. A gathering of mismatched bones found in the rubble and ash detail six deaths as a result of the slaughter and following inferno — four adults, two children. Amongst the onlookers, there was not a Krüger to be found.
  7. IGN: Fangliked Discord: murphy#8445 Skin: Yule Bid: 12 :) ps ily
  8. ℌ𝔬𝔲𝔰𝔢 𝔎𝔯𝔲̈𝔤𝔢𝔯 𝐅𝐈𝐍𝐃 𝐉𝐔𝐒𝐓𝐈𝐂𝐄 𝐈𝐍 𝐉𝐔𝐃𝐆𝐄𝐌𝐄𝐍𝐓 ● 𝐓𝐇𝐀𝐓 𝐖𝐇𝐈𝐂𝐇 𝐈𝐒 𝐖𝐑𝐈𝐓𝐓𝐄𝐍 𝐋𝐈𝐕𝐄𝐒 ℌ𝔦𝔰𝔱𝔬𝔯𝔶: House Krüger is a noble house rising from humble beginnings in the roots of Old Orenia, where they began as taverners and farmers under a steady line of work; as long as men waged war kegs needed to be built and ale needed to flow. Historical opportunists and trailblazers lent the family their name. Their first investment of note was a small tavern in the hamlet of Orenia, aptly named 'The Crow and the Bramble'. It was little more than a lean-to, and yet the diligence of their labors soon upgraded the tavern to an inn. Making a name for themselves as tradesmen, lumber smiths, and carpenters — the Krügers forged a handy reputation. Throughout the years, the humble roots have not been lost to time. Continued dedication to the craft of woodwork, Inn keeping, and carpentry kept the family steady until a handful of budding Krügers settled peacefully into Providence, and thus their first big move from tradition. Providence welcomed them warmly — and their contributions meant notoriety. The Le Fleur Theatre hosted the family's first works of music and of fine arts. Whilst their written works meant no calloused palms from hard labor, it signaled loyalty to the upper crust of Orenian society; the nobles found reprieve from politics in their music, and delight in the theatrics of their plays. When the city of Providence fell, too did the artists' work falter in favor of hard labor, as the throws of a crumbled city meant a significant move. The Krügers decided to take the gamble and settled in Joannesport, Sedan, where they began to bloom into a household name. Delighted with their assistance in the cities growth, the young Prince Frederick II bestowed upon them titleage, and it is here in the present day that the Krügers forge their future. ℌ𝔢𝔞𝔡𝔰 𝔬𝔣 ℌ𝔬𝔲𝔰𝔢: ➼ Patriarch of House Krüger and Baron of Vittalitze, Brandt Krüger, manages the family's internal affairs as its source of inventions, financial and territorial analyst, and unifier. He began his first notable line of work, playwriting, during his younger years as a nameless foot soldier for the Orenian Army. Passion for the written word and superior abstract and arithmetic thinking made him a potent portent of the Penultimate Art for the Orenian Crown as the Head of the Imperial Alchemist Cabinet; though he no longer brandishes this title, he's widely regarded as internationally recognized expert in all things alchemical. He is likewise characterized as a man of invention, genius and relentless ambition; rumor suggests he currently supervises the training of champions meant to fly the House’s banner during times of Hanseti-Sedanite crisis, the motive behind his latest absence. When Brandt Krüger undergoes lapses of adroit, erudite isolation that withdraw him from the public limelight, wife and political figurehead Vittoria Krüger and courtly daughter Dahlya Krüger act as pundits of his and the House's political and cultural doctrine. ➼ The current Baroness of the house, Vittoria Krüger of Vittalitze, maintains a figurehead status of diplomatic relations. She manages the inner workings of the home and acts as the public facing representative of their Noble House. It is her mastery of the Fine Arts that lends her a unique presentation; she lectures at the Celia’nor branch of the Bard College, where she covers a broad span of painting and artisan courses. Vittoria is also an avid musician and master cellist, whose musical talents have been bestowed to the daughters of the House — one of whom serves as a Royal Hanseti Musician. Additionally, she is a master of design and carpentry, and it is through her spatial manipulation and visionary pursuits that any house they reside in is transformed into a home. Practicality is at the forefront of her mind at all times, and this is demonstrated in the finery that her family wears, which is oft tailored or entirely crafted under her attentive hands. Vittoria is known to be a woman of honor, great intellect, and great diplomatic talent with respect to her multicultural expertise. ➼ Heiress-Honorable Dahlya is the eldest child of the house. Beloved daughter to the Baron and Baroness, Dahlya is a woman becoming of the Krüger name, serving as a Royal Musician in the city of Haense, a Lady in Waiting of Princess Niamh de Joannes, and a confidante of Prince Frederick II of Sedan. Dahlya is a refined young woman and sports equally refined interests. She is often found tending to the Court equines and is knowledgeable in their care. Lady Dahlya expresses interest in reading and writing — not all that dissimilar to her father — and is likewise apt to political and diplomatic interests who shows great promise as Heiress to the House; the worldly grapevine regales that Dahlya's courtly expertise is echoed throughout the political realm, despite working solely within Sedan, suggesting international pupils. Despite her recent widowing, those who know her would say the Heiress-Honorable is of great wit, remarkable kindness, and undying fealty to her those she considers family. 𝐇𝐨𝐮𝐬𝐞 𝐊𝐫ü𝐠𝐞𝐫 𝐚𝐭 𝐭𝐡𝐞 𝐞𝐧𝐝 𝐨𝐟 𝐭𝐡𝐞 𝟏𝟏𝟎𝐭𝐡 𝐝𝐞𝐜𝐚𝐝𝐞: ♠ ✞ Baron Brandt Krüger, Baron of Vittalitze. A renowned alchemist and former playwright. @champ Succumbed to fire in 1906. ♠ ✞ Baroness Vittoria Krüger, Baroness of Vittalitze. Master of oil painting and fine arts. Professor of Fine Arts at the Bard Institute of Celia’nor. @Pompilidae Succumbed to fire in 1906. ➼ Lady Dahlya Krüger, Heiress-Honourable of Vittalitze, their daughter. Hanseti Royal Musician and Lady in Waiting of Princess Niamh de Joannes of Sedan. @Fangliked ➼ ✞ Lady Eurydice Krüger, their second daughter. @Levicourpos Succumbed to fire in 1906. ➼ ✞ Lord Bastien Krüger, their youngest and only son. @Towers Succumbed to fire in 1906. ➼ Lady Elzebeth Krüger, their granddaughter. @jingleebelle ➼ Abbess Johanna Krüger, sister of Brandt. With unspecified or indirect familiar relationship with the main branch, other Krügers include: ➼ Castiel Krüger, godbrother to Brandt. @Unwillingly ➼ Yelisaveta Krüger, goddaughter to Brandt. @doreebear ➼ Rhaenor Py'rlie, confidante to Dahlya. @Kiiztria Household: ➼ Lucien, their in-house Butler. A man of refined manner and presentation. @Bonito ➼ Alyssa, a close family confidant and kind face to the youngest children. @Smol Historical Members: ➼ ✞ Lord Seneschal Bartram Krüger, founder of the house. ➼ ✞ Lady Belladonna Krüger. A becoming poet and renowned archer of her time. A fine craftswoman, known most notably for her coveted invention of the alliterative technique in writing. ➼ ✞ Karla Krüger. A potent magician that aided in the emancipation of upwards of thirty-thousand slaves during the Inferic Invasion of Atlas. Undone by Voidal poisoning. ➼ ✞ Dalton Krüger. A musician with a knack for triumphant and patriotic music, underpinned by only recently rediscovered and politically-charged sheet music criticizing the monarchy. Succumbed to a plague of assumed necromantic origin.
  9. Happiness, laughter, joy. With it comes a child’s harmless bombast. The elated immortality of youth. The Heiress grins with her teeth when she shows her father the missive. He smiles back distractedly, placatingly, and asks, "When is Lucien next available? Tell him we need space on the eastern wall - and a varnished, oakwood frame. We, before anyone else, should honor him first."
  10. Wind whistles over the hillside, telling of a coming storm, and the chill is cutting as a knife — but Sedan stretched below the Krüger family and their horses is a broad bowl of white and gold, with just the distant hint of a wet and mild season. The lake behind it reflects the sheet of sky, the sun set but the amber light lingering on the bowed horizon. The silence between them grows charged, thunderstruck. The sort of silence they are prone to more and more. The youngest among them casts an uneasy gaze over the Lord and Lady of the house.
  11. not sure if it counts but i briefly played a frost witch and got so bored so fast. they're very cool thematically and i adore the ones i know who rp it well, it just wasn't for me. otherwise ngl humans probably? i almost exclusively play elves bc i like the longevity they offer compared to the other three races; i like to build a character over months if not years of rp and find myself unable to do that the way i enjoy when playing a human
  12. Hello,

    My name is Murphy. I found you on Masteroverwatch as one of the top mercy's and I think that's great! I like my women skilled at something and still know their place. (Let's be honest if you played a skillful hero like genji or widowmaker, you wouldn't be 4th)

    From now on you'll be my duo and girlfriend. You'll pocket me.

    This comes with some conditions:

    You'll be required to send me snaps of you every morning, noon and evening.

    You obviously wont be allowed to stream any more and talk to other guys.

    If you please me, I'll buy you an occasional loot box or two.

    We'll skype everyday, make sure to buy a high definition web cam soon.

    Here are my contact details: steamcommunity.com/id/minecraftmom007

     

  13. Character pages are cool, but sometimes you want a little more - a little reactivity, a little pizzazz. For $10 measly bucks, I'll make a fully customized character profile for you, as vague or complex as you desire! An additional $5 will get you custom graphics edited to your liking in photoshop. Prices might vary slightly depending on the complexity of your requests and my availability. Payment will be taken through PayPal or CashApp. IMPORTANT: As direct transfers require both parties to hold a paid account, you will be required to sign up to the carrd website and give me your login (use a bum password!) in order for me to make you a site. CURRENTLY ACCEPTING COMMISSIONS: 2/5 slots taken. To fill a slot, comment below or message me on Discord! First come first serve basis. WAITLIST: COMPLETED COMMISSIONS: Dahlya Kruger | mine! Brandt Kruger | @champ Vittoria Kruger | @Pompilidae Castiel Kruger | @dragonwound im lazy ill add the gif tomorrow
  14. In the verglas lands, the howling blizzards stirred.
  15. how am i supposed to facilitate french goth cowboy rp in this economy

    1. monkeypoacher

      monkeypoacher

      i mean leather is the #1 valuable commodity on lord of the craft you could pull it off

  16. what if i created a cowboy settlement.... haha jk.... unless?

  17. IGN: Fanglike Discord: fang#0644 Likes: art, skins, rp items, yada yada Dislikes: god i dont know lol Are you willing to spend USD on a gift or In-Game only?: in-game or make it myself (photoshop graphics, a carrd, a playlist, etc)
  18. Underfoot a compilation of ribboned clothes and ribboned skin lays steaming in the snow, blood coagulating under the fallen Archigilant's fingernails. She can taste the conflict between every beat of the 'fenn's heart and the undulating pulse of red spilling down her chin. Determination at odds with ruin; life opposite death. A smear of bloodline crimson is left in a hand-shaped print 'pon the missive pinned to Birth. Jagged teeth, slick with feed, part to address another: "Their hunt has been muzzled for now, but frightened dogs rarely lose their hunger for flesh finer than their own. When the time comes — may they take solace in facing defeat at the hands of Wyrvun's betters."
  19. Do you know what it feels like to cleave a loyal man's head from his body? Sister never really manages to explain the complexity of the spine. The sturdiness of each vertebrae. Nevermind the anguished silence from those unfortunate onlookers. The former Archvigilant expires a glacial breath, gaze glancing 'pon the missive under the absent flame of an unlit candle. "'Prince in the North' weighs differently when the throne is propped up in blood, doesn't it?"
  20. oliviaaaahr is being cancelled

  21. "Tuvyic rex est," echoes the fledgling Barrow, who drapes a blanket over the slumbering form of her father. Though he departed before she could say — watching him fearlessly command a presence 'pon that stage is not something she'll soon forget.
  22. Some words are untranslatable - not in that there is no way to redefine them, but sometimes they simply lose meaning. Sometimes they gain meaning. The same could be said of these two who sit across from one another, both bodies twisted into something new and different, parts of their old selves lost in the translation. "If I tell them of my suffering, will they sympathize?" A low, throaty chuckle from the dusk-eyed elfess. Across the table, her confidante drawls amusedly, "Perhaps they will tell stories of your pain and they will feel sorry for you." Then they laugh, together, in that hive of unbridled hedonism, for what bewitching predators need to leave a space for thought of the scared bleating of sheep and sycophants? And yet - ... a bitterness rises, unease climbing the length of her throat.
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