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Found 39 results

  1. Bobtacos

    Perthus Alabaster

    Perthus Alabaster Human – Heartlander Height: 6’2’’ Weight: 120 lbs General Attributes: Caucasian, gray eyes, white hair Age: 23 Left Arm is covered in a burn scar and the grip in his left hand is weak Chaotic Neutral Perthus is a very quiet man. When he does talk, his voice isn’t remarkable but still manages to attain a certain tone of authority. He friendly and conversable at most times, but few have the fortune of finding anything regarding his personal life. His father killed and his mother turned a drunk while he was very young, Perthus has never known the pleasure of good parenting. He was taught what he knows of courtesy and chivalry by an uncle who was killed by a band of thieves while on a trade run. He seeks no vengeance, but to help the weak and defenseless at any cost necessary. When protecting his charge, whomever it may be, the law is of no consequence. Only the greater good.
  2. NAME AND FORMALITIES Full Name: Yoshimi Otsugowara Nicknames: Chibi-Chan, Imoto GENERAL INFORMATION Age: 18 Gender: Female Race: Farfolk - Easterner Status: Alive PHYSICAL DESCRIPTION Weight & Height: 97 lbs, 5’2ft. Body Type: Petite Eyes: Dark Brown Hair: Black Skin: Sunkissed with rosy cheeks. PERSONALITY & MISC. Personality: Quite, protective, silly, charming, kind, optimistic, and a helpful hand. Alignment: Chaotic Good Religion: ??? Home: ??? Titles: Seamstress and Chef Voice Claim: 2B Japanese Voice Actress Theme Songs: At Peace Cutesy Song Finding Beauty Going to War Art & Face Claim:
  3. Background Music “OI!” A familiar voice would echo through the tavern as a knight in shining armor, atop an equally shiny horse, ducks under the entrance. “Hail all tavern dwellers! It ‘es I, tha mighty Ser Pandir!” The crowd would burst into cheer, flowers and mina bouncing off the chest plate of the newcomer. With a grunt, the man would hop off of his horse, applause still exiting the audience. The uproar would become a distant murmur as the valiant, mighty, some may even say EPIC, Ser Pandir landed. “I come before yah lot wit grand news! As good Darius’ time as Maer comes tah an end, a man o’ POWER mus’ come forth! Hopeful wos I, that a citizen would come forth n’ claim sucha position. But alas! No one I see ‘as tha STRENGTH or MIGHT tah do such! Padrick n’ Rodgers, men who ‘ave deemed it unnecessary tah defend fair Belvitz within tha ADR. Aleksei, but a mere footman!” As the wise knight spoke, the crowd grew into a sea of unanimous nodding heads. Even the candidate’s wives would agree! “So before yah good people I reveal my plans, that o’ which are tah make Belvitz tha true gem o’ tha Empire. Surely my word ‘es trusted, as much o’ tha people ‘ere tonight ‘ave been brought before Belvitz’s welcomin’ doors by my ‘and. N’ now, more than ever, shall I prioritize drawin’ in merchants, guards, n’ barmaids o’ all kind! Buildin’s that ‘ave long been inhabited by only dust n’ air shall be made into hospitals, theaters, n’ guild halls!” The once quiet crowd would burst out, tears of joy springing from their eyes. A chant ensues! “Go Pandir! Go Pandir! Go Pandir!” “Ha ha ha! Settle down, friends!” The humble knight would cry out. “Let me finish wot I wos sayin’. Fair Belvitz ‘es tha finest place in Atlas, yet, it could be even… FINER! Servin’ Adria fer nearly 20 years, I know wot ‘es best fer it n’ it’s people. Alongside good Cameron, Antanios, n’ Willbert, may he rest in piece alongside Saint Emma...” He’d take a quick break to kiss the tavern’s floor. “...we ‘ave come tah see many things durin’ our time in tha Gray Cloaks - a group not many candidates ‘ave even ‘eard of! Votin’ fer those who ‘ave merely waltzed into Belvitz not only hurts me, but yerself! Vote fer tha man that ‘as spent a lifetime ‘ere! A strong, handsome, valiant, n’ HUMBLE man that knows wot ‘es BEST!” At that, the crowd couldn’t contain themselves any longer! The mass surrounded Ser Pandir, lifting him above their heads. Shouts could be heard across the Baltas! “A LIFETIME!” “VOTE FOR SER PANDIR!” As the crowd whisked the knight off, a single, manly, tear left his eye.
  4. Ford

    The Plinkett Test

    The Plinkett Test is as follows: Describe a character without saying what they look like, what kind of clothing/outfit they wear, or what their occupation/profession is. Do this for your character. Use as many words as you’d like.
  5. nightlight12

    Al- Gul (Character sheet)

    AL-GUL BASIC INFORMATION: NAME: AL-GUL AGE: 35 RACE: HUMAN STATUS: ALIVE NICKNAME: Outlaw SUBRACE: Highlander DESCRIPTION: Body type: ATHLETIC EYE COLOR: DARK BROWN SKIN : WHITE HEIGHT: 6’2 PERSONALITY: Mostly cares about money and himself in situations. Inventory: A small dagger on his side A pouch of money A mask A short blade behind his back
  6. Hey I'm putting all my LotC videos as unlisted and wanted to make this post so that the links could be found without asking me. These videos start in 2013 when I joined and the last one I uploaded was last year in 2017. Green = Better quality / recommended videos. Red = Boring videos that I put in just for the record. Harbinger Fight (Anthos, 2013) Battle of the Nation's Crossing (Thorin's War, Anthos 2013) Battle of Shadowcastle (Pre-Trench War, Anthos 2013) Fall of the Cloud Temple (Anthos, 2013) Deeproads Breach (Ondnarch, Anthos, 2013) Battle of Thoringrad (Trench War, Anthos, 2014) Battle of Indagolaf End (Trench War, Anthos, 2014) Dwarves Help the Conclave (Anthos, 2014) Battle for Kal'Azgoth (Ondnarch, Anthos 2014) The Last Ice Morph (Ondnarch, Anthos 2014) Battle of the Dreadfort (Anthos, 2014) Welcome to the Fringe (Anthos - Fringe, 2014) Skirmish in Kaldonia (The Fringe, 2014) The Battle of Kal'Agnar (Athera, 2014) Battle of Hiebenhall (Athera, 2015) Battle of the Withering Woods Battle of the Melting Frost (1st Frostbeard Rebellion, Vailor, 2015) Dwarf vs Orc Wargames (Vailor, 2015) Battle of Khro'Nagaak (Vailor, 2015) Battle of Kal'Ordholm (Vailor, 2016) Battle of the Gorge (Dwarves & Courland vs Oren War, Axios, 2017) Battle of Goldfield (Dwarves & Courland vs Oren War, Axios, 2017) Skirmish of Johannesburg (Dwarves & Courland vs Oren War, Axios, 2017) Skirmish by Curon (Courland-Haense War, Axios, 2017) Mordring Attacks Bastion (Axios, 2017) Skirmish Outside the Krag (Dwarves vs Norland War, Axios, 2017) Battle in the Cultist's Lair (Axios, 2017)
  7. Cinnamonrolluwu

    Euter's grand skin plaza

    Due to popular demand, I’ve decided to open a skin shop to showcase all my skins for any buyers. Prices: Dress/nohead: 400 Armor/nohead: 800 Dress/withhead: 600 Armor/withhead: 1200 examples: Fill out application: IGName: User: Refrences: What you want: Special notes: Tips?? :’)):
  8. Paulobig

    Marius DeNurem

    𝕸𝖆𝖗𝖎𝖚𝖘 𝕯𝖊𝕹𝖚𝖗𝖊𝖒 ”Blood for Science. Death Before Dishonor." -------------------------------------------------------------------------------------------------------- General Information Full Name: Marius DeNurem Titles: Prince of Hanseti-Judah, Lion ov Judah, Hochmeister of the Steel Company 2-11, Director of the DeNurem Inc. Nickname/Aliases: None Important Information Age: Late-Forties Gender: Male Race: Human Sexuality: Heterosexual Languages Spoken: Common, Marian, and Flexio Physical Disabilities: None Jewelry/Accessories: DeNurem Ornate Circlet. Physical Attributes Body Type: Soldier physique Height: 6’6” Weight: 208 lbs Hair: Short silver-white hair Skin: Fair Eyes: Green Markings/Tattoos: Black cross tattoo on the back of the neck General Appearance: Marius appears older than he actually is, as his hair color resembles that of an elder. He often wore a neutral expression. Current-Attire: Regularly wears a full plated armor and a white cape over chainmail, the Black Cross of the Teutonic Order displayed on his tabard. Hygiene: An above-average sense of hygiene. -------------------------------------------------------------------------------------------------------- Present Current Location: Caius Circle 3, Carolustadt, Empire Of Man Religion: Canonist Personality: Formidable and wise when it comes to military actions, stern and quiet most of the time but capable of booming commands when the event calls for it. Battle-hardened and seasoned veteran of many wars, a realist and more acceptive towards reason and logic in his decision-making process. Occupation: Hochmesiter of the Steel Company 2-11 and Director of the DeNurem Inc. Moral Alignment: Lawful-Neutral
  9. Saharan

    KALFU

    “Cause life bi but a simulashin uv deat….” KALFU General Information Birth name : Valgarai Kenyatta uv Zailu Titles : Rakshasa uv Méllé, Champion of Southeron, Grand Chief of the Zailu Tribe, Scildan of Apo, Honourary Orc Age : 67 Date of Birth : 8th of Sun’s Smile, 1639 Place of Birth : Temple uv Zeal, Lakavo Status : Living Current Affiliations : Méllé Previous Affiliations : Krugmar, Ghanyah Gender : Male Race : Farfolk(Southeron) Sexuality : Heterosexual Culture : Ghanyan Languages : Caeole, Blah, Common Aroma : Smoke Alignment : True Neutral Appearance Height : 6’2” Weight : 180 lbs Form : Mesomorph Eye Color : Fawn Brown Skin Color : Deep Ebony Hair Color : Black Hair Style : Dreadlocks Markings/Tattoos : Greyish facial tattoos, Greyish tattoos on his right arm Clothing : A pale white toga with golden ends, a golden band on his left arm, aurum rings upon his dreadlocks – he is shoeless. Skills Fire Evocation : Highest Tier, TA Telekinesis : Highest Tier, TA Beast Smithing : Professional Black Smithing : Professional Wood Working : Intermediate
  10. Melkor__

    A Prologue

    I've been flirting with the idea of doing my own writing thingy for a while but never did. I feel like I started this off really well and I feel like as time went on, the writing got more sloppy, but whatever. That's what running on 3 hours of sleep does to ya. Anyway I hope whoever reading this likes it or finds it interesting at the very least. -=-=-=-=-=-=-=-=-=-=-=-=-=-=- The day was young. The sun shined bright over the forest. The grass that day seemed as green as ever and it was complimented by the various patches of vibrant flowers that were scattered about the clearing. There was a light breeze and with that came the calm rustling of the trees above. The wildlife was also quite alive that day. Squirrels and chipmunks scurried about through the grass and a family of rabbits had lived in a patch of bushes towards the edge of the treeline. Deer would often pass through for short times to graze and sometimes the occasional fox would also arrive. The birds above sang in perfect harmony. Robins, sparrows, cardinals and bluejays alike. Far down at the end of the clearing, one could see a gap in the trees that would show a beautiful scene of the Silver City far in the distance with the ocean at its side. Gray stormclouds lingered over the ever so distant horizon. The day was young. The day was beautiful. "Illiran!" A voice called. Illiran turned around when his name was called. He was relatively young Mali'aheral, with long silver hair that was well kept. He had bright yellow eyes with a look of confidence in his eyes. The look that all young men have in their early years. He was in his early two-hundreds, relatively young for a high elf. (though of course nobody that looked at him would be able to tell the difference). "Maln needs you. Come home, brother." "No." Illiran shook his head and turned away at that "I'm not coming home. Not after that." "Illiran!" His brother shouted before he'd be interrupted "No, Haldir. Just leave me be. I'm not coming back." Haldir would step forward, putting his hand firmly on Illiran's shoulder. Illiran would pull away, turning around once more to face his brother. "Don't touch me." "You aren't well, Illiran... you've been angry.. reckless, even. It's frightening. We worry about you. Please come home, brother." "No." He'd pause "Now get away from me." "I can't do that..." Haldir takes a few more steps towards his brother. The tension between them at that would get even stronger between them. Illiran sighs, glancing briefly to the ground and then back up. His brother would begin to take strides towards him and Illiran would immediately begin to rush forward, plowing into his brother. Haldir was brought to the ground as Illiran would begin to pummel him. The two fought for a few moments, Illiran having taken nearly equal damage. Ultimately, Illiran had found himself looking down on Haldir with his hands gripped tightly around his throat. He struggled to make his brother, Illiran, let go. He clawed at his face. And then at the soft grass below him. Illiran's psychotic eyes stared down. Haldir's blood ran cold. He was no more. Haldir was never seen again. The last person having saw him was the very man that took his life. His brother, just before he let the corpse disappear into the ocean. Illiran left for the road that continued on away from the Silver City. After some time, minutes, maybe even hours, another young 'Aheral would cross his path. She was quite small with long white hair, except she had light blue eyes. Many small scars and lacerations would be scattered all over her face and her arms. She'd smile up to him "Hello!" she'd say. "Ah, hello.." Illiran would reply "Are the gates in the city open?" He asked, looking up to him. He wouldn't comment on her scarred appearance. "No, I don't think so." He shakes his head "You seek entry?" "I do." She'd say rather plainly, "Anyway.. I'm Ro'ya." "I'm.." He'd think ".. Melkor.." He'd mutter out, reluctantly, knowing he'd have to travel under a different name so that his family may not find him. "Good to meet you, Melkor!" He smiles once more "Anyway.. I could be going now." The elfess would nod and continue off down the road "Van'ayla!" Illiran nods and also goes his own separate way. The day was coming to an end now. The sun was setting. The clearing in the forest was silent now. No squirrels or chipmunks or rabbits now lingered there. The storm clouds over the sea now drew closer. The night was quiet. The night was cool. It was beautiful.
  11. jdesarno

    Thorvn Bronvyn: The burned

    "A single soul is bound to the hand their dealt, but what happens when would they seek to change fate?" -Thorvn Bronvyn Psychical description and basic Introduction: Before you stands a 5'6 onyx cloaked male, his stance having no bearing, no significance other than an observant nature, with no visibly descriptive facial features most would see a full covering grey mask. From anyone's perspective It would look to be Thorvn wouldn't attempt to stick out, unfortunately.. the golden decor covering around the highlanders collarbone shined bright in moderate occasions with plenty of sun would be like calling a pack of hyena's to a dinner-party, that's if the hyena's were brigands and the party was a single feeble being suffering from poverty- Alas, poor Thorvn. Under robe would be a plethora of burned scars, varying from malformed skin due to improper medical treatment to direct third degree burn-scars upon the upper body. The main lower-torso down seems wholesomely untouched due to sheer luck, as for Thorvn's face, it'd have the largest damage, the former feeble youth having little recognition compared to his younger years, long- charcoal black hair irony aside covered the main scar formation, two large blue globes on rare occasion seen throughout the shroud of soot, Thorvn was mainly a harmless being unless improperly provoked with enough spur. Mannerisms: Thorvn normally behaves in a more civilized manner compared to others, not one to throw insults like clumps of dust to provoke those quick to anger, more-so avoiding conflict entirely when It comes down to the general gist however, nae If anything when well being of himself or those he'd personally care for will act on prime wits rather than instinctive reaction, easier said the highlander is a 'think first' act later type. Personality: More of an intellectual than a brute fighter, Thorvn would've easily be mistaken for a scholar, a man of words that fought better with a quill than an actual blade. With those he'd find companionship would be significantly different in tone compared to those he'd find complete strangers would be probing, similar to a cat tapping at the water's edge to flush out their afternoon fish. Though it's easier said the feeble being's personality solely depended on the person, finding women much easier to talk to compared to men, mainly for the sole reason of knowing It'd be much more unlikely for a woman to strike him down for mispronouncing a name, or unintentionally insulting heritage. Equipment and inventory: Nae, the highlander had no pockets but from behind was a connective mid-back satchel to carry light encumbering belongings, varrying from a small amount of trinkets, parchment to the occasional purchased commodity (Holm Falafel bread) wrapped up in preserving papers. One might not noted at first that Thorvn kept his whole body within shroud for the sake of others, but upon further inspection there were slight indents above the wrist, under-body clothing had hidden two sheathed dagger-like hilts that could've been exposed with ease in a matter of flicking a wrist, to most else It'd require a sheer understanding of dexterity and blade-handling to be able to ready one of these four inch knives without injuring oneself, lest in both hands at once. The blades weren't designed to kill, but cripple whatever target would be upon the receiving end through a numerous of serrated edges that resided upon the blades tip, from the pommel down was a smooth blade, influencing a more muscle severing cut than pure jagged point that would leave the target moreso unable to use the limb rather than forcing a fatal hemorrhage, not that Thorvn was hesitant to kill, he just.. preferred not to unless It was absolutely necessary, after all the blades were under-performing unless you've had a professionals knowledge of where the connective limbs were most weakest. Strengths, Weakness's and on races: Not one to usually boast, Thorvn's Intelligence Is larger on average to others, not one to show unless the time arisen, mainly dulling his tone out to compensate, nor to confuse other people within the general vicinity, he's just that considerate~ Extensive tutoring on the human body has resulted upon Thorvn diagnosing Injuries within record time, this has been proven to assist in both medical knowledge, and the art of crippling an opponent, be It severing an essential muscle to semi-permanently cripple a foe, or target the lower-extremities to force a violent hemorrhage within, causing spontaneous death within a matter of minutes If left untreated. To compensate for extensive Intelligence, Thorvn's birthright had left the male on average less psychically powerful than the standard human, It'd be a miracle to win a fight by himself, lest a tavern-brawl with the local drunk, the psychical disability isn't on its own crippling, but- It doesn't mean the male would be able to do strenuous tasks for an extended period of time, to compensate this, Thorvn takes on occasion self brewed medicinal tablets created at home, being no more different than an (ooc based, vitamin) daily remedy. Due to lack of proper psychical prowess, the highlanders body is much more feeble, meaning much more susceptible Injuries, a great-hammer to the thigh-bone would be overkill, in short. (Due to the previous bullet) Thorvn compensates his lack of fortitude by taking an acuity to dodge blows, mind anyone else he'd not keep this up forever, or be able to properly evade arrows, bolts, or magic, but with enough practice, evading small arms could be second nature for some. Due to lack of experience with the majority of races, Thorvn isn't one to discriminate upon any of the beings of Atlas, be It elves, dwarves, fellow humans or even orcs. This may subject to change, but this is mainly due to inexperience. (This part may be updated.) History of the burned (Thovrn's history, and how his form came to be): In the year 1627 In the Kingdom of Hanseti-Ruska, a pair of rose entwined lovers attempted to concede a child, the mother wanting a beautiful, robust girl to call her own while the father wished for a son to bear the family name of Bronwyn and pass down years of experience to a healthy child that'll ensure their future as a fledgling armor-smith. The Bronwyn family served three generations of service with the Holy Orenian Empire, primarily in chain and reinforced hauberks that saved countless lives during the great northern war, unfortunately their line was quickly driven out of work when the wars ceased, leaving the family in a state of poverty for years to come. An unshared experience with Thoromir's town mainly kept secret that his wife, Gretchen was mostly infertile due to birth defects, meaning the chance of bearing his child or in this case anyone's was slim to none, everything they've tried- constant attempts in secret, tonics that would most people retch, herbal teas, you name it, they desperately seeked for an answer, the whole town knew of their shared conflict and had no answer for them. Another few weeks pass, the couple was only after the assistance of a town-faring alchemist that allowed Gretchen to finally squeeze out enough fertility for one child, and his name was Thorvn. To the relieved couples shock several months prior to planned birth that Thorvn came early in-rushed miscarriage, most would've assumed that a child In such harsh environments would've perished without proper care, the funding- the savings to raise a child, the two were no more than 12 years apart from one another In age at the very least Thoromir had an actual professional background, assumed dead the couple rushed the blanketed infant to the local soothsayer, It was found that Thorvn had survived, barely- to their surprise such a petite baby was crying out under the rough-spun blanket, weighing little over an ounce the miracle child that had come to be was their own rightful heir to the family name like it or not.. they had properly given care to a progeny. Several years pass, struggled attempts to treat Thorvn's 'condition' leaving little success, having Gretchen hopelessly tend to the boy while Thoromir made ends meet gave little time for family bonding between father and son, Thorvn struggling with crippling psychical disability could do what only most bed-ridden folks could do, read! Taught by his mother on occasion and with a hell of a-lot of practice the inspiring cripple had developed a knowledge that would surpass all but the wisest within the village. Read, practice walking, watch snow, eat, sleep, repeat: This was Thorvn's daily routine until he could finally walk without assistance at the age of ten.. in another note, the same year the local residential district found Thoromir's body in the snow, frozen to the bone, skin white as porcelain presumably working himself to death to feed his family, the renowned retired smith was barely recognizable , not even to his psychically inept son. Another few years pass, Thorvn completely oblivious to the blacksmith's profession had taken up apprenticeship in alchemy, to his mentors surprise coming on quite fast compared to previous pupils, It was easier said they'd have a mutual relationship in the forthcoming years, seeing the wiser apothecary more as a father that taught basic life lessons than his previously deceased Thoromir, in time forgetting the name entirely, as for Gretchen- her life fell to pieces within the prior year, committing what sounded to be a mercy for herself- and the intellectual Thorvn, burning the house down while he'd sleep- setting herself ablaze, running off and meeting the same fate, the struggling Thorvn had no Idea of what happened.. until at least the fire reached his face.
  12. NotEvilAtAll

    [Character] Bom Tombadil

    Bom Tombadil Physical Description: He is too tall for a halfling, yet to small for a man, and thick and sturdy are his hands. His coat is blue, his boots are yellow, his hat is brown with a big bright feather. He wears a belt buckle of golden brass, and has a beard long and thick as grass. Mannerisms: He hunches over with a cane like he is old, yet talks fast and proud like he is young. He often breaks out into a sing-song sort of speach in the middle of a conversation, which others find quite annoying and childish, and he is rarely on time for anything at all, always preferring to be at least a few hours late. He has few acquaintances, and even fewer friends, and it is rare to see him emerge from his little hide-y hole in Old Dunshire Forest. He keeps to himself most of the time, reading any books he can get his hands on, and spends most of his time outside his home watering and caring for local plants and fungi. Other than that, there is little of interest about this character. Equipment: Bom Tombadil rarely carries anything threatening. The only weapons he ever carries are basic gardening tools that he uses to defend himself if threatened. As for other items, Bom usually has a few random oddities in his pockets, be it grass, hay, dandelions, the book he had been reading, and other random objects of Bom Tombadil's daily life or the Forest. Strenghts: Bom Tombadil is known to be somewhat wise. While he is no Wise-Old-Man-Sitting-On-Top-Of-Mountain-For-Adventurers-To-Contact-For-Help sort of person, locals have been known to seek him out for help on personal problems. Also, Bom Tombadil is at least somewhat bright, and appears to have had at least a little bit of education (which is odd, since it seems like he's lived in the woods all his life). Finally, Bom Tombadil has all the Dexterity that is expected of shorter folks like halflings. Weaknesses: Bom Tombadil is physically weak, weaker than most halflings even. It is said that he has lost wrestling matches against squirrels and rabbits. Also, Bom Tombadil lacks social connections. Only a few people know he exists, and he is intent to keep it that way. Due to this lack of social connections, it would be hard for Bom Tombadil to gain any sort of political influence. Finally, Bom Tombadil is rather pacifist. He doesn't believe in violence, and tries to run all the way to his home in Old Dunshire Forest whenever the slightest threat is sent at him. He only ever fights if cornered.
  13. Kersley

    Alma Kersley

    Alma Kersley (A. Kersley, head acquisitioner of Arbor, 1666) ((art is mine, btw)) Theme? ~Essentials~ Name: Alma Kersley Age: born in 1628, because of the way humans age she looks roughly 25-30 year old Gender: Female Race: Human, highlander Quirks: + Seasoned mariner. Alma is skilled in naval affairs, including navigation and ship maintenance. - Inept soldier. Alma isn't very capable in any kind of combat, especially melee. That does not mean, however, that she is a pacifist. - Fearful of death. Alma is obsessed with overcoming death and, as a result, is horrified of it. = Macabrist. Alma is gravitated towards the mystic and macabre. She is interested in dark arts and necromancy, but tries to conceal it from others. Also, her sense of humor is rather awkwardly dark and cruel. = Pretender. Alma is, generally, not a very good person. She hides her negative traits behind a mask of politeness and integrity, letting her guard down only when she does not fear consequences of doing so. Archetype: Explorer, a bit of the Magician. She strives to unfold universe’s most covert secrets, those concerning matters of life and death. Simultaneously, Alma aims to be free from any kind of conformities/attachments/moralities and to be true to herself and herself only, to live in a way that befits her wishes the most and offers no hindrance. (check this for further reference) Alignment: Chaotic Neutral/Lawful Evil. From the former Alma inherits individualism and a specific type of freedom, which dictates her to stay loyal only to herself and use such categories as ‘good’ or ‘evil’ for her own whim, to succeed herself in the society, but never to hinder her. From the latter Alma inherits innate strive to use law and orderly society to her own benefits, regardless of whether they are malicious or not. She tends to use law/order as a protective measure from those who could oppose/confront her on moral grounds, therefore Alma aims to impose and bend any form of order whenever she can. (check this for further reference) ~Physical appearance~ Height: 174 cm (5’8.5”). Weight: 66-69 kg (145-149 lbs). Skin: Pale white. Hair: Black, a bit more than shoulder length. Tied into a bun with a few strands sticking out. Eyes: Light-blue, more grayish than not. Other defining features/extra anatomy: Has a burn mark in the form of … on her right palm; Habits: - tends to shrug a lot; - accustomed to greet people with a specific bow (basically this minus the outstretched leg); Gestures/Mannerisms: - unconsciously hides her gloved hand behind her back when lies or when around nobility/superiors; - rubs her chin when is interested in something; - raises her chin when confronted/threatened; - squints and frowns when suspicious/wary; - crosses her legs when sitting; - assumes a ‘oh really’ pose/expression when suspects someone of lies. This includes crossing her arms over her chest and/or raising an eyebrow; - throws her arms a lot when angry/frustrated; Demeanor/Carriage/Gait: Alma lacks common feminine gait (swaying hips, placing feet on a straight line, bending arms and extending them to the sides etc), unless she assumes it on purpose (which she almost never does). When focused, she tends to minimize her arm movements and half-turn sideways when she walks. Otherwise her moves are relaxed, without being too feminine or masculine alike. When around nobility she tends to straighten herself, placing her feet closely together, and raising her chin. In addition, she overdoes bows and courtesies. When angry/frustrated she tends to rub the bridge of her nose or forehead, gesticulate sharply, throw her hands to her front/sides/upwards. Voice: Her voice is calm and steady. It wouldn’t give away that she is lying, most of the times. (basically something like Bastila Shan here but may change if I find better example) Normally she tends to complicate her speech in a semi-aristocratic manner, although she couldn’t help herself but slip a few pirate-ish words (aye, bugger, cap’n etc.) into her language. When she becomes angry/threatened her speech becomes more pirate-like than aristocratic. Style: Ranging between elegant and restricted. (Eh?) Clothing: She wears mostly travelling attire: knee-high leather boots, patched up pants, a worn gambeson with a cotton shirt under it. Her right hand is always gloved, left – rarely so. She wears bracelets with odd inscriptions on each of her arms. ~Personality~ ~~Part I: Essentials~~ Loves/Favorites: - witnessing how seemingly good people show the worst part of their nature; - steering a ship, especially during storm; - listening to/telling horror stories; Hates: - alcohol and profuse alcohol drinkers; - overly honorable/religious people; - hopeless optimists; - insects, worms and other squirmy abominations; Hobbies: - eavesdropping on rumors and dramas; - mapmaking; - drawing ships/planning her own ship designs; - organizing and reorganizing her notes/journals; Talents/Skills: - journeyman carpenter; - capable mariner; - rookie swordfighter (1 lesson from Max Braveheart); - basic first aid (1 lesson from Vitalius Maarsen); - wannabe watermancer (being taught by Morgan Hallowfall); Hopes/Dreams: - to get her own ship and crew; - to live forever; Fears/Nightmares: - death (duh); - drowning in the sea of bugs/worms; Best Quality: Judicious. She is inclined to think things through and come up with the best approach. You won’t see her being reckless or act hastily. Greatest Flaw: Selfish. She is rather indifferent about others. Her interest in other people is dictated by how useful they can be to her. She may hold the ‘good person‘ façade for a while, but if someone knows her long enough – they will see through it. Strengths: + Sharply minded. She has witnessed people lie and lied herself a plenty. Her shady line of work in the past made her attuned to subtle things about the ways people talk and gesture. + Agile. The sea does not pity those feeble and weak, who gets easily sore! Climbing the rigging, lowering sails, rowing boats: she has done plenty and could do plenty more. Weaknesses: - Inept at combat. She took every opportunity she had to avoid fighting. Even if she knows which side of the sword to grab, or how to do a convincing stance, she simply has little to no experience in melee, archery and hand-to-hand combat (and wearing armor exhausts her very very rapidly). - Easily bored. When she is not interested in things, she can’t pretend otherwise. She will have a hard time reading a book irrelevant to her goals and hobbies, she will slack on a job in which she has little point and interest doing, she will zone out of conversation that bores her. This hinders her learning to some degree and makes her a hard pupil to teach in some occasions. Quirks (secondary): = Secretive. No matter what clothes/armor she wears, she always seems to cover her right arm; = Hands off. Gets angry and annoyed when people touch her in a frivolous manner without her permission (which she never gives); = Insomnious. Tries to sleep as little as she can to avoid missing her already not too long life; - Arthropod hater. Can’t stand bugs/worms and everything remotely similar/related to them; - Moderately paranoid. Assumes worst of people and always stays on her guard. Believes in conspiracy theories; = Picky with colors. Tends to choose blue-ish or black-grey attire; - Resentful. Never forgives and never forgets unless she receives a sufficient apology; = Night owl. Acts and thinks faster after dusk; = Casual liar. Lies about unimportant things simply to test her skills; + Navigator. She knows her way around and can always figure out where north lies. Geographically aware; = Pessimistic. The world is grim and full of anguish; = No, you. Tends to answer a question with a question; One thing he/she is and one thing he/she is not: Polite but not kindhearted. What he/she wants (ex: move towards) and doesn’t want (ex: move away from, avoid): + She wants to get high standing in the society, or, as another option, to become powerful enough to create and support her own small society, a group of loyal comrades/servants; - She does not want to simply form a family and give up her life and dreams in order to raise her children properly; + She moves towards getting her own ship and participating in naval trade/combat; + She doesn’t mind affecting political situation in subtle ways, perhaps becoming an advisor/ambassador or even a spy/assassin. Anything that gives her power but keeps her out of sight is a plus; - She avoids fighting on foot and joining regular armies. She can't imagine herself participating in full scale wars for the rest of her life; ~~Part II: In-depth analysis~~ How does the character picture himself/herself? - Good liar and impersonator; - Shrewd and perceptive, able to see through other people’s lies; - Looks and talks like a person of high standing/has a very good manners; How do others see him/her? - Sly, secretive and insincere; - Insensitive and coldhearted; Five adjectives that he/she would use to describe his/herself: Cunning, judicious, insightful, resourceful, adaptable. Five adjectives others would use to describe him/her: Shrewd, insensitive, reliable, polite, damsel. Most valued possession: Darkest secret and/or treasured memory: Most proud accomplishment and or greatest failure: + Sailed the seas on a proper ship; - Got imprisoned because her lies failed her; Is he/she motivated by possibility or necessity? She considers finding a way to escape death her biggest necessity and an only true goal to pursue. Any other things she do are either meant to aid her in the main goal, or to conceal her true intentions. Current motivation: Ultimate survival, which is complemented by gaining power. How does he/she view the future and/or the past? - She either views herself finding a way to live forever through dark magic, or simply dying of old age, slipping into oblivion; - She regrets not starting to learn about life, death and souls earlier; - She regrets being a human in opposition to other long-living races; What is his/her philosophy on life and death? Alma views death rather simply: it is the end of consciousness, personality and being. Therefore, death is not an option for her. No matter how hard, horrible or twisted her existence becomes, she intends to grasp it tightly and never let go, because ‘life is suffering, and if you don’t like to suffer as much as you like pleasure, you don’t like living’. What kind of energy level do they usually have? Calm, more rarely tired and somber; How does he/she show and/or handle: love, affection, grief, pain, anger, sadness, conflict, change, loss? - Love does not interest her much, because it leads to nothing of which she wants to achieve; - She abstains herself from being affectionate, because she wants to be ready to sacrifice everyone on her way to get what she wants. Although, sometimes she can’t help herself to consider someone a friend, even if she tries to convince herself otherwise; - Being selfish and insensitive, Alma rarely feels grief, unless towards her relatives and very close friends. She will portray grief on public, however, to blend in and appear as a good person; - Pain angers her and boils her blood. She will try to overcome it until she loses conscience; - Alma gets irritated or vindictive, rather than angry. If pushed over her limits, however, she will cuss like a hardened mariner and attempt to mutilate the offender in the most cruel way possible, physically or psychologically; - She succumbs to apathy and despair when she sees no way for her to progress towards her goals, or if she feels that world is moving on without her and time is slipping by aimlessly; - Alma is the kind of person that would try to solve conflicts without being exposed to danger. She prefers talking her way out of sticky situations by lying, threatening, deceiving and bargaining with her opponents. In a verbal conflict she will try to expose her opponent’s flaws and use the ‘ad hominem’ on him/her; - Alma has travelled for a long time from place to place, having no home besides a bunk on the lower deck. She is not tied to anything and anyone in particular, even if she does not appear so. She is not a stranger to changes, you could even say that she is used to them; Does he/she have a temper? The little temper Alma has she conceals well enough from anybody. How does he/she respond to the surrounding world, the ‘unfamiliar,’ and other people in general? Alma is cautious of others and tends to assume the worst about people, allowing them to slowly grow in her eyes afterwards. She will conceal her true intentions, origin, manners etc. at first, testing and attuning to the stranger. Polite or rude? Polite Stingy or generous? Stingy when she does not care about her reputation, generous when she has to appear so. What kind of ‘public’ face does he/she display? Alma will try to appear as noble/valorous/loyal/generous as she can among those who hold power/can influence her greatly. She rarely puts away that mask, doing so only in front of those she don’t care at all, or closest comrades, who wouldn’t mind her true personality. Leader or a follower? Hard to choose between the two. It is unlikely that she is a ‘follower’ type because she lacks loyalty to anyone, even though she appears to be otherwise. More happy by themselves or in a group? By themselves. Does he/she have any addictions/dependencies/fixations/fetishes/ or other strange behavior? - attracted to macabre and dark stuff; What is his/her sexual preference/experience/values? - Alma is heterosexual, for the most part. - She is more attracted to elves than to, per say, dwarves. - Orcs and khas are a no-no. ~Background~ Setting: Born in Axious, moved to Atlas where she lives till today. Occupation: - Since Malin’s Welcome 1663 an Arbor Acquisitioner (recruiter). Educational background/other learning experiences: - Common tongue and a bit of Haenseti (taught by parents); - Writing and grammar (taught by mother); - Manners and high-social behavior (taught by mother); - Basic rhetoric (taught by Brug and Willghar); Intelligence Level: Average, I guess? She’s not a dum-dum, but not a genius either, only shrewd and perceptive. Short Term Goals: - Achieve high standing in a society; - Learn some magic; - Learn how to swordfight; Long Term Goals: - Buy/assemble a ship and gather a crew to run it; - Escape death; Backstory: Alma was born in the Kingdom of Santegia, Axios, in 1628, during the brief time of peace after a treaty between Oren and Coalition of the three has been signed. She was raised in a family of two Haenseti refugees who walked with Barbanovs to the Mardon, were oppressed and drowning in poverty under the rule of Orenian empire and lastly, after all the political disputes, settled in the outskirts of Santegia. Herfather was a carpenter, her mother – a housewife and an artist. Being torn away from their culture, Alma's parents changed their family name to Kersley in order to appear more heartlandish and avoid further discrimination. At long last they decided to have a child so it could grow in her own home, not forced to change allegiance from one king to another. The next few years after Alma’s birth were alike to a humble heaven. Alma’s mother taught her how to be a lady and her father told her tales of All-father and the Long Dark. Alas, in 1637 her father was drafted into the army due to the military reformation and expansion. In 1639 he returned after the victory over an Urguan Kingdom, yet he was missing his left arm. From now on Alma had to help her father in his trade so that they could earn money to afford food and taxes. She was getting more skilled in carpentry, her da was getting weaker and her ma was getting more depressed. 5 years after migration to Atlas her father could not work anymore and was chained to bed with his wife having to take care of him. This is when Alma departed home in order to get a profitable job and afford an expensive healer for her father. In 1646 she came upon a suspicious haenseti sailboat owner who was hiring folk for an even more suspicious task. The man happened to be so called Willghar the Yellow Crotch, a former privateer and heavy ale drinker. Alma accepted his offer and soon discovered that Willghar’s line of work was, to put it lightly, not quite lawful. With a help of a dwarf named Glass-Eyed Brug Willghar was smuggling contraband across riverside settlements. Brug was skilled in calligraphy and jurisprudence, so he was forging various documents in order to sell their goods without suspicion. Alma, being somewhat skilled at carpentry, travelled with Willghar and Brug, fixing their boat when it needed fixing. After some time she began to partake in Willghar’s negotiations with traders and coastal guards, getting experienced in rhetoric (see: profuse lying). All this time she was sending part of her earnings back to her parents in Santegia-Haria. In 1649 Willghar, Brug and Alma had enough funds to afford a proper ship and hire a crew, which they did. The vessel was an old schooner, but nevertheless Willghar lovingly named it ‘The Rotten Martlet’. For a few years Rotten Martlet sailed around the Atlas and Willghar continued his dirty work with Alma as his first mate. On their travels she met a lot of different people and heard a lot of myths, legends and tales, paying more attention to those revolving around death and afterlife. In 1656 Willghar got drunk (even more than usual) and damaged the steering wheel of Rotten Martlet, which led to the ship crashing into the reefs somewhere around Golf isles. Majority of the crew sank to the bottom of the sea, and even though his body was never found (not that anyone was actually looking) Willghar is considered to have met the same fate. Alma and Brug, however, managed to survive and sailed back to the continent on the first passing ship. They were headed to the Kingdom of Haense, home of Willghar and motherland of Alma’s parents, when in 1657 some disgruntled merchants (see: ploughin' bastards) recognized her and reported to the city guards of Marna. While awaiting her trial in prison Alma had a long talk with her cellmate, a dark she-elf called ‘Dipsy’ (hopefully just a nickname).Dipsy pitied Alma for being a human and having such a short lifespan, but also suggested that it could be helped by magic, most likely the dark type. Idea stuck to Alma and after a few months, when Brug finally succeeded in getting her out of jail (not without some elaborate document forgeries and few old acquaintances), she decided to fight death as long as she can. Alma had finally reached Haense with Brug in 1658, where she found some leads to the ancient places of mysterious power. Then she parted with her dwarven friend and decided to visit her parents before embarking on her new quest. In 1659 Alma reached her old home in the outskirts of Santegia only to find an abandoned cottage with boarded up windows. Neighbors told her that her father died in 1654 of some illness despite the efforts of local doctors, and her mother was becoming stranger and stranger since then until vanishing without a trace in 1658. Without a trail to follow Alma decided to stay a bit longer in Santegia to mourn her parents and gather resources to embark on her quest towards mysterious and unknown. Soon she realized that no captain would venture where she wishes to go, therefore it became obvious that Alma had to finally get herself her own vessel and a loyal crew... ~Combat~ Physical Strength: Just enough to make her not useless at her job. Nothing worth noting. Coordination/Reflexes: Rather good, she has a strong survival instincts and will act fast to escape life-threatening hazards. Fighting Style: Considering how little she knows about combat in general, Alma will try to mostly defend herself and wear down/disable her opponent if she can. This means that her tactics in a fight is to parry/evade/riposte/increase distance, even though she is not skilled at either things. In an open fight she’ll use her surroundings to stall her attacker and take a safe/better position or to escape whatsoever. Best case scenario for would be distracting her attacker, stabbing him with a dagger and retreating. Unusual Abilities/Powers: Nothing Weapons/Other Gear: She always carries a few daggers and wears a rapier by her side, mostly to show off. ~Afterword~ Welp, this turned out to be quite a wall of text, it seems. The main reason I've used so much text for describing Alma persona is to define her character as much as I can, set a specific 'rulebook' for myself to reference and follow when I struggle to roleplay her correctly. The second reason is because I found a specific reference sheet template, which I liked very much and wanted to fill. Unfortunately, it is not perfect (because nothing is), so there are quite a few repeats in Alma's profile and, very very likely, a lot of contradictions. Also, and this goes without saying, this topic should contain a handful of grammatic/orphographic mistakes. If any of you will care enough to read all of this (which I do not expect, frankly) then I would be more than welcome to face criticizm and suggestions for improval.
  14. EtherealRemnant

    ~-=-~The Sorceress of Sutica~-=-~

    ~-=-~Leyunia Karin Zyltris~-=-~ (W.I.P) (Not my art nor a request, I simply found it. SouOrtiz is an amazing artist.) "She whom kindles the flames of knowledge." ~-=-~ -=-The Card-=- Full Name(s): Leyunia Karin Zyltris Nickname(s): Leyu, Yun, Little Ward. Titles(Current/Former): Librarian(Current), Steward(Current), Headmistress(Former), The Lorekeeper(Former) Occupation: Steward & Librarian Voice Reference: Ciri(The Witcher 3) Gender: Female Race: Elf Age: 200 something Hair Color: Dark Auburn Eye Color: Forest Green Skin Color: Pale Peach Height: 5ft4' Weight: 130lbs Body Build: Curvaceous Alignment: Chaotic Neutral Visible Disfigurements: Scar across her left eye. Visible Tattoos: None. -=-Attire-=- -=-Inventory-=- -=-Personality-=- -=-Strengths-=- -=-Weaknesses-=- -=-Lineage-=- -=-The Past-=- -=-The Present-=- -=-Art-=-
  15. MoistWater

    Lathai

    Lathai Backstory: Lathai's date of birth isn't exactly recorded in a history book, nor his parents. The only information we have about his age is from just looking at him, doing so he looks as if he is around 12-13 years old. Lathai was found in haystack outside an unknown village by two guards (likely a human one), growing up within an orphanage a human one. He was regularly discriminated and segregated from the other human children. He usually kept to himself doing what he could to gain knowledge, reading whatever he was able to sound out at the time, eventually, he gained a lot of useful information for his age. When Lathai wasn't alone he enjoyed playing with his fellow elves, pretending he was a prestigious knight in a human kingdom. After one night he left the orphanage seeking a better life away from the discrimination and racism, he left his friends a note behind telling him where he'd go. Personality: Lathai is normally calmed in nature talking softly and carefully when he feels comfortable around someone he will more likely show off his energetic side talking at a much faster pace, with plenty of voice cracks. Though of low-birth, Lathai carries himself highly more than some nobles at times, even coming off as a little prideful, which makes him seem meaner than most. Lathai likely will treat people the way they treat him,(allow me to put this in perspective if someone approached Lathai in a rude way, he would most likely show the same amount of rudeness) Though this isn't very often. Lathai enjoys learning things and plans to continue learning until he dies. Lathai very rarely will back down from fights, unless told to. Even going into a fight head on without planning ahead which sometimes makes him a liability. Appearance Description: Lathai doesn't have many distinct elven features these features consist of his ears, which are small in width but are quite long, and his skin which is fair similar to most elves but with a human skin tone. From a distance, Lathai could perceive as a human due to his height and stature, along with his hair which he kept ear length, and his pale blue eyes which were like looking into a snowstorm or ocean. Present Time & Motive: Currently, Lathai resides in Stangeia, but he plans to move to Arbor a barony within Renatus-Marna. He plans to move there to further improve his training as a knight, alongside with Ser Magnus Ironwood who he hopes to take him on as his squire. This forum will be further edited as the character gets even more fleshed out and older.
  16. Beorn15

    Alkheim's Orgin

    Alkheim, of the house of Alsteim, the descendant of Alkheir, the Bowman, the Hunter, or among the creatures of war, the terror. Alkheim lived with his mother and father in the kingdom of Renatus. They dwelt in peace in this town for a long time. However, since an Orc settlement was close by, the Orcs had become more than a mere nuisance to traders and travelers, they were becoming a threat. Knowing that the Orcs and Goblins were both very warlike and territorial, Alkheir knew that it would start weighing heavily on the kingdom eventually if the trades were raided continuously. Alkheims father, Alkheir saw the grievance the Orcs, Goblins, creatures caused, so, he went to the king of Renatus, asking for permission to protect these traders and caravans. The king understood the reason for Alkheirs wants to do this; people were dying due to these constant raids. However, Alkheir reminded the kind of the house of Alsteim, that in the days of old, they protected the king, they were his elites. When the king found out that Alkheir was speaking the truth, he named the group the group of old, the rangers. It only seemed fitting, since the line had descended from the house of Alsteim, and they had practiced the skill for generations, still being amazing Bowmen, trackers, etc. When Alkheir had permission, he took his men and created a group to defend the travelers and traders from the Orcs This made these creatures fearful of Alkheim the terror, but, they also hated him.Soon afterward, more Orcs began attacking these caravans of traders, knowing that if enough attacked, the defenders would be overwhelmed. The numbers of them were to great and Alkheims father perished, and the caravan was plundered. When Alkheim heard of this, he grieved greatly, he gathered many of his friends who were warriors or archers as himself. Being a successful tracker, he tracked down the murderous Orcs and attacked with his men. Unfortunately, the Orcs were too strong for them, they slaughtered his friends and injured him greatly. Alkheim barely escaped with his life. After healing himself and fully recovering from the wounds inflicted upon him by the Orcs, he discovered that his face was mauled and scared, forcing him to hide his face in a deep cowl. Alkheim did not desire to live in a kingdom with so many sad memories, he wandered about, trying to uphold justice, and running from the tragic sorrows of his memories. Never would Alkheim forget the deeds that the Orcs committed. Give me any suggestions, do you like it, should I add something. I would like the lore team to look at this to see if there are any lore errors. Also, maybe adding some lore to the house of Alsteim.
  17. RavenKing

    Armaedik Berr'ante

    Full Name: Armaedik Ceru Berr'ante Nicknames: Armae (Don't use it if you want to live) Race: Wood Elf Occupation: Virarim Age: 37 Alignment: Lawful Good Status: Alive, Virarim Seed: Berr'ante Height: 5’2" Hair Color: Light Brown Eye Color: Dark Green Siblings: Drua Berr'ante (Deceased) Parents: Merekec Berr'ante, Joaline Berr'ante (Deceased) Other Family: Brat'ek Berr'ante (First Cousin) Children: None Wife: None Demeanor: A soldier willing to fight for his kind. Although kind at heart, he may be brash, arrogant, reckless, and full of himself at times, and aspires for glory. Attire: Basically always wears the Virarim uniform. Description: A slender 'ame with slightly paler brown skin, green eyes, and light brown hair. Bears a line and semicircle tattoo on his neck, while an arrow on his left shoulder and a bow on his right. Skills: Highly skilled with the bow, as well as skilled with creating them. Is also decently agile.
  18. ashenyx

    Simon Birchenwald

    Appearance- Simon is tall and wiry, without much muscle and with even less fat. He has a large, thick mane of dark blond hair, which he usually pulls back into a ponytail. Thanks to his father’s genetics, the hair is fast greying. He has really awful facial hair (think Van Hohenheim, but with a horrible, scraggly goatee as well as weird sideburns). Simon is usually seen wearing a frayed dark blue waistcoat over a white shirt, with brown trousers and dark grey boots. He also has disproportionately large hands and long fingers. He looks to be in his late twenties or so. Height: 6 feet, 4 inches Weight: 170 lbs Hair color: Dark blond, sparse grey streaks Eye colour: Reddish brown Age currently: 37 Simon (pronounced SEE-moan) was born in 1639 in Norland, the illegitimate son of a Heartlander citizen (Ellen Sterling) and an Adunian named Andreas. Shortly after Simon’s birth, Andreas vanished from Norland in such haste that he left his jacket on Ellen’s bedpost. Ellen kept it in a drawer for seventeen years afterwards as a sort of memento until Simon took it as he fled the country. Simon was teased by other children and called names for being fatherless. One such name (Birch-forest, for his thick golden hair) stuck, and Simon took it as his surname. He grew to be a reasonably healthy young man, with nimble fingers and skill in brewing and cooking. When Simon turned 17, a family tragedy was blamed on him. Having watched what little reputation he had left crumble, Simon became a nomad until his 22nd year, when moved to Haense. He lives in Markev at 2 Red Square and owns a restaurant aptly named “SOUP AND PIE”. It sells soup and pie, among other things. Traits: Physically weak- Simon is, to put it simply, a wimp. He cannot lift heavy things or fight well. His only strength on the battlefield is archery. If made to fight against any random bandit, Simon would lose very easily. He can, however, run fast. Impulsive- Simon is rather intelligent for his species, though he sometimes (lots of times) lets his impulses cloud his judgement. He tends to do whatever he thinks sounds fun at the moment, and to throw caution to the wind. It’s not like he doesn’t recognise the risk- it’s that he simply does not care. Chef- Simon has a knack for cooking, which he has taken advantage of with his restaurant. His specialties are stews and pumpkin pie. Introverted: Though he doesn’t mind getting together with friends sometimes, Simon will usually be found sitting in his house above SOUP AND PIE, drafting poetry and experimenting with recipes and attempting to play his recorder (when he isn’t working, that is). Amateur poet- Simon has written several short poems in his spare time, and translated one song. He is actually a fairly good wordsmith, but is a bit too self-conscious about his work to sell any of it- at least, not under his own name. Loud- Simon tends to speak loudly, especially when drunk. Random fun facts- Simon has a faint German accent, which tends to thicken the drunker he gets. Simon is extremely protective of his awful facial hair, and thinks that it makes him look stylish. Others do not share his sentiment. Simon taught himself to read and write. He has awful handwriting and spells things wrong. Simon is bisexual.
  19. IGN(s): Veist, AerialKebab, WrothfulKebabu Age: 18 Timezone: PST Discord: el#2182 What map did you join during?: Asulon Do you have access to a microphone?: Yes. Average daily playing time?: 2 hours a day. Can be more depending on my schedule, I am also up late all the time and can cover Aussie hours. Have you held any LotC staff position(s) before? If so, for how long?: GM - I enjoyed helping people and genuinely wanted to better player experiences on the server. FM Director - You guys all know this part. You're a cool crowd. ET Manager - I enjoyed working with other ET to create complex storylines and foster character development. MT - I have nothing positive to say about my time on the Magic Team. Just that Jax was the only good lead that team had. Why do you want to join the GM Team?: I have witnessed sufficient change in how the team is managed and run by its present lead and have decided to toss in my services once again, if you would have them. My key objective is to facilitate roleplay, discipline problematic players (ideally without bans), and participate in discussions regarding rule changes and developments. Many would argue against my re-addition. But most people can attest to the fact that while I am not infallible and I am human, I can perform the role of a modreq monkey fairly proficiently as I have done in the past. Have you applied for this position before and been denied? If so, link the application: I've made apps before and been accepted. Yeah, one or two got denied after, not my fault. Anything else you want to tell us?: I was just banned for 3 weeks, pretty sure you know that.
  20. Oermeling

    Nodian Elric

    This is just a brief Biography of Nodian to give a small introduction into my main Persona Basic Information Full Name: Nodian Elric Year of Birth: 1638 Place of Birth: Unknown Race: Halfling Gender: Male Appearance Height: 2'9 ft / 0.83 m Weight: 70 lbs / 32 kg Eye Color: Mix between gray/blue Hair Color: Blonde Hair Style: short curvy other: always wears a gray scarf Personality Likes: new environment, adventures, meeting new people, reading, writing Dislikes: rude language and deep water Personal goal: gettin famous with writing General Attitude: very openminded, kind and also pretty naive Brief Biography Nodian never met his parents, as baby he was left in front if the door of a small farmer family in the Kingdom of Marna, he was raised by humans and got taught like every other human child. In early years he found interest in reading and writing and so his dream of gettin a famous writer was born. In the age of 21 he decided to start his own adventure and left his home, but after some weeks he decided to settle down in an actual Halfling town to learn from the Halflings and to start his career as writer and author. Now he got his new home in Dunshire, where he got his own little burrow.
  21. Hello my friends. Due to the Forum's templating and general lack of appealing formatting, please refer to this link to view my Character Sheet. Enjoy! https://tinyurl.com/yalkqdq3 Wiki Link; https://wikia.lordofthecraft.net/index.php?title=Prince_Henry_Richard
  22. IGN(s): AwakenMyLove Age: 19 Timezone: PST - Pacific Standard Time Discord: Final#1122 What map did you join during?: Anthos Do you have access to a microphone?: Of course. Average daily playing time?: A couple hours a day. Have you held any LotC staff position(s) before? If so, for how long?; Media Team: For however long it lasted for the first incarnation. I was also there when we had players developing their own media teams. Application Team Manager(1.5Y?): I was an AT Manager under the leadership of Tau, Fireheart, and Harrison, I think? Event Team Manager(8M)/Event Team Member (8M+): Freema and Arockstar were the leads. Global Moderator(2Y?): I don't remember who the leads were. Why do you want to join the GM Team?: I'm a veteran when it comes to Lord of the Craft and what needs to be done as a staff member. Both in and out of character I strive to be a role model for people. I try my best to be the good-guy and well-liked by everyone. I understand that what I strive for is nigh impossible, but I'd like to believe that I'm viewed in a positive light by most of the community. Those that have a problem with me and how I moderate are free to PM me or make a public complaint that I'd happily address. Far more recently, I've heard various complaints [mostly from me, honestly] that Mod-reqs are taking longer and longer. It should not take any more than three minutes for a modreq for an Event Team member to be put in creative when there are over four members of the GM-Team on-duty. It's a one-line command that doesn't require any verification. Furthermore, a handful of members on the current GM Team are inexperienced and need proper hands-on training. There's a GM (who'll remain nameless) that I had to teach how to define, expand vert, and name a region. I would've had them add region greetings and exits with colors and etc. but I didn't want to overload them. To think my previous application was denied, but these other GMs were accepted is absolutely astonishing. Honestly, I'm almost insulted that I wasn't considered further past the interview. But I'm applying again. This time I'm cutting the memes, I'm cutting the bull-**** and I'm cutting the sarcastic diversity card. I've played on this server since Anthos and I've seen everything from GizzyGazza to some of the worst in-game cyberlogs you will ever lay eyes on. Most of the time I spend on this server is hosting events, and building, or helping out players in general. I have no qualms with abandoning my personal roleplay habits to further aid the community through Game Moderation. It's something I've sacrificed before and I'm at a time in my 'LotC Career' that I'm more than willing to do so again. Have you applied for this position before and been denied? If so, link the application: I've never been denied. I'm just that good. Anything else you want to tell us?: Tythus LTD. is on my resume: Clearly, I have a good sense of humor.
  23. Naivara Amakiir - Lady of the forest MORE INFORMATION WILL BE ADDED AS TIME GOES ON | NAME INFORMATION | | Current Full Name | Naivara Amakiir | Nick Names | * Vara * Kiir | Titles | * None | Traits | * Naivara Feels far more comfortable around animals then people. After leaving her family to explore the fast open world, she has quickly learned that peoples values and actions are that of mindless animals, and had quickly taken to the company of the forest creatures. * Naivara remembers things very easily, and does not take kindly to insults thrown at her. She hold grudges fairly easily. *Don't expect Naivara to trust so easily into you when only just meeting, she is very wary of other races besides the wooden elves. | Zodiac | Cancer | Age | 109 Years of age | Age she appears | Early to mid 20's | PHYSICAL INFORMATION | | Race | Wood Elf | Gender | Female. | Build | A small and slender young lady with subtle curves. | Height | 4'9" | Weight | 11Olbs | Hair Details | Naivara has Dark red stands that fall well past her shoulders, and is usually left free to blow in the winds. She rarely pins it up,but when she does its usually when battle is on the horizon. | Eye Details | Her eyes are a light emerald hue that almost shines when the suns rays pierce them just right. | Skin Tone | She has spent a lot of time outdoors, so her skin is a nice light tan all the way around. | Scares and Tattoos | * * | Clothing | Naivara has the usual clothing from her people, including some spare shirts and undergarments. Nothing special. | PERSONAL INFORMATION | | Character Strengths | * Naivara has a very strong will, and will try and try again before giving up on something or someone. * She is very loyal to the friends and family she cares about, though you have to get her to trust you first. * Flexibility is no issue for Naivara, physically and mentally. She can get out of some pretty tight situations. | Character Weakness's | * She has very deep trust issues, and it will take a lot to get her to accept you as a friend or acquaintance. * Despite her will to see the lighter side of things, she always turns to violence before communication. * To top everything off she hides her shyness with a harsh temper, and when in situations she deems you not a threat she will shy her speech unless addressed. Once she becomes accustom to you though she has no issue voicing her opinion. | Religion | * Growing up as a wood elf she prayed daily to the goddess Cerridwen. | Fears | * Naivara has a strong fear of water, and will only swim if her life is in the balance of death. | Primary | *Naivara is very distant to people, but when she makes friends she fears loosing them. She does not want to be alone. | Mild | *Death is always a fear on her mind, but in the end she knows everything dies. She is scared but accepting. | Lesser | | Sexuality | Heterosexual. | Marital Status | * Single | Personal details | * Naivara, though later in life, wishes to have children. | 1-2 | * She is mainly attracted to the opposite sex, and only in certain races. | humans / elves | * It will take a lot more to try and whoo her if you are any other race listed. * * | BACKGROUND INFORMATION | | Home Locations | * Her only real home is Laureh'Lin * She has no other home location yet. | Past Jobs | * None | Current Job(s) | * None at the moment. | Mother | Keyleth Amakiir | Father | Quarion Amakiir | Pets | * Name - Species - Rank * * | Companions | * Name - Race - Rank | Pet/Companion/People Deaths | * Name - Race - How - When | Languages | * Elvish - Fluent - Main Language *Common - Mostly Fluent - Secondary Language *Dwarvish - Knows some - Rarely used | Alignment | * Chaotic Good | PREFERENCE DETAILS | | Favored | Person: * She dislikes most people at the moment Foods: * vegetables * Breads * Sweets Drinks: * Herbal teas * Water * Some forms of Alcohol Locations: * Any peaceful forest * Laureh'Lin * Personal Activities: * Drawing * Reading * Practicing her archery and swordsmanship Animal: Wolf Color: Red | Distasting | Person: * Foods: * Lots of meat * Raw anything Drinks: * Heavy Alcohol Locations: N/A Activitys: * Killing without a cause Animals: N/A Color: Overly dark colors | INVENTORY DETAILS | In Use - Inactive - Destroyed * Name - Item - Details | RELATIONSHIPS | Loved - Trusted - Close - friends - Acquaintance - Neutral - Distrusted - Enemy's - Hated * Name - Race - Relationship - Rank - Details
  24. ThumperJack

    Vosirk

    Vosirk Blackaxe-Grandaxe The Iron Druid -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Gender: Male Race: Mountain Dwarf Status: Healthy Height: 5'0 Eyes: Brown Hair: Dark Red Skin: Light-skinned, slowly gaining a tan Markings/Tattoos: Various scars, most noticeable being over his eye. Dwarven-styled tattoos in the color of raw iron ore along his right arm. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -==Everything beyond this point cannot be known unless learned through rp interaction with my character, metagaming this will not be tolerated==- Nicknames: Firebeard, Vos, Iron Age: 240 Birth Year: 1401 Health: Healthy Personality: Generally light-hearted and is most often seen with a calm, content expression. He enjoys being a helping hand to friends and kin. Inventory: Longsword, Oak Staff with dwarven symbols and words carved into it, Some kind of food, two flasks of ale and water Parents: Fimlin Grandaxe, Unknown Mountain Dwarf Siblings: Torvin Blackaxe Spouse: None Children: Velatha and Anita His Story: WIP Artwork:
  25. Vailon Hel’Spire ---<General Information>--- Name: Vailon Hel’spire Gender: Female Race: Dark Elf Age: 21 Other Names: Vail, Valior, Titles: None ---<Personal Information>--- Birth date: ??? Birth Place: Somewhere outside of San’Torr Likes: Alcohol, Friends, Lich’s, Racial Equality Dislikes: Racistem, betrayal ---<Mental Information>--- Languages: Common Tongue Alignment: Lawful Chaotic Hoppies: ---<Social Information>--- Emotional Stability: Mostly very stable can take almost everything you throw at her, that’s a almost though. Sense of Humor: Very sarcastic, Sometimes dark. Reputation: N/A ---<OOC Information>--- Goals: I wish too Vailon have a very intense rivalry with her sister. Also sometime be turned into a Lich, Pale Knight, or a Golem and lead a undead legion. Very odd and hard goal but it’s a bit different then my usual personas . Username: Apolleyen Skype: Rivside Talrift
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