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  1. ~ ~ ~ This is a character biography for Freya, not sure why I put so much work into developing it however I tend to enjoy doing artsy bio stuff when I’m bored, and LOTC is no exemption I suppose! So here is the Character Profile for Freya, and obviously any knowledge obtained here shouldn’t be taken In-Character without finding it out there! ~ ~ ~ Synopsis: Her upbringing, this does not yet follow events based on the server – but the prior. Most of Freya’s upbringing is heavily clouded, even to herself – as years passed by in seconds. Freya has no issues with her memory, however – a gap remains, a long period of time that was swept from underneath her. She was brought up in what could be consider solitude, knowing only her family and their close friends who kept her very withdrawn from the outside world. They’re known to live on the outskirts of Kadarsi Sultanate. From a young age Freya was locked away from the outside world – the few friends she had suffered the same. A notable period in this time is the loss of her farther, a master archer – someone who always shun the way her family lived and had wished for a better life for Freya, she saw him occasionally but very rarely. Promises of him teaching her the art of the bow always falling through. Eventually though, Freya began to move through her rebellious years and picked up a bow of her own – sneaking out at night and any opportune time to practice. Not for war, or hunting or even else defense – just something to do in an attempt to break through the solitude. Synopsis: Her upbringing continued, this does not yet follow events based on the server – but the prior. Time had passed, and a restless Freya was to encounter a new friend – an annual feast was in preparation at her prison-like village, the only event that Freya can remember in which the gates are open and outsiders are allowed in. Freya was to meet a new friend, Apphia – someone entirely contrasting all those who’d she had ever known. Apphia was educated, and literate just like Freya. However, unlike Freya she had a wealth of life experiences, exploration stories. Freya was told of mountains hundreds times the size of the biggest building in the town! Which was a modest church, whimpering compared to such a mountain. Cities filled with hundreds, thousands of people! Horses to ride, land to explore and friends to meet! Freya sat in awe of these stories, a mere dream for the life she’d lived, and a plan was made. Apphia would help Freya run away, they’d meet at dawn as the gates were to open and Apphia would be her guide to the new world. On this day, Freya was overwhelmed with excitement – and she ran. Under the gate she flew, and down the long road she never stopped. However, Apphia was absent. Freya waited days, and nights in their meeting spot; only to be shot with disappointment and worry. It was too late to go back now, Freya knew she must continue, in hopes to find Apphia – and explore this new world together. The travel began. Chapter 3, Part I Synopsis: This is Chapter 3 of her life, and Chapter 1 of the server time-line. This follows On-Server Roleplay. Time had passed – Freya grew restless of finding Apphia, and she settled. Along her long and windy travels towards the nations she met a somewhat strange individual ‘The Mad Poet’ he called himself. Intriguing character she had found herself running into – and someone who convinced her to settle. Days passed, and she began to feel at home. However, the sunlit cities – beautiful views were yet to be seen. Freya debated, had she been fed lies? This isn’t where adventure was supposed to bring her, a forest riddled with bandits, and cultists – Freya defenseless to it all. Hiding away in her home, scared. She’d lived her whole life a prisoner, and yet she resides stuck between four walls once more. Chapter 3, Part II The Black Guard & the City of Vintas – Freya found herself wearing the colors of black and white – standing along-side knights. She was recruited into the Black Guard, meeting their leader and quickly falling into rank. The self-defense she sought was here and she had a family to help protect it. Her quarters were modest in comparison to her grand home she had laid to rest with the Poet, but bells rang – the sound of a bard telling grand stories in the local tavern and the freedom to do whatever she wanted was falling into place, Vintas was a modest county – but it was now her home. For how long she doesn’t know, but this is where she rests. Freya still holds adventure in her heart, but for now the Black Guard is where she remains. All of these are written from the in-character perspective of Freya, and are noted in her in-character Journal. Character played by @simatra [ i ] First Impressions The Poet – a friendly and courteous individual, he brought me into his home and allowed me the guest room! Bless him, he was kind enough to sort me some planks and rocks for my own home! Oh dear though, how am I to construct such a thing? Well, I digress. – His poems are wonderful and he has some real talent! He warned me of nearby cultists and bandits, and was kind enough to sing me a poem. [ ii ] Continued Impressions The Poet is growing on me, a trustworthy friend indeed! I’m happy I met him out here in all this chaos. He has continued his selfless attitude and given more! I wish to repay him in the future, he seems loyal to his city in which he guards and I hope to visit it one-day, possibly with him. All of these are written from the in-character perspective of Freya, however are noted nowhere IC If a faction or race is not present, Freya is considered ‘Neutral’ with these people. And has yet to form any opinion. ~ Factions & Nations ~ [ i ] County of Vintas ♦ Citizen | ♠ Friendly I’m yet to meet many residents of this wonderful County – the guards have been nice in taking me into their ranks and I’ve already achieved a promotion. The County seems to side with the good and fight against the evil. [ ii ] The Black Guard ♦ Enrolled | ♠ Skeptical The Black Guard is an exciting prospect, I respect their rank and their leaders. I’m glad to be a part of such a brave guard. Everyone here seems friendly and open – however I notice a large lack of discipline in the ranks and a tendency to break formations, and sometimes it feels like we’re in school with the frequent mess around. I was shocked to see the guard so badly represented when inside of such a big, and respectable city.
  2. Zanthuz


    Butch General Information: Name- Butch Titles- Maer of Reza Traits: - Very emotional - Bi-Polar - Short Tempered Zodiac- Libra ♎ Age- 95 Physical Description: Race- Human ♂️/♀️ Gender- Male Build- Wide Chest w/ a large belly 📏 Height- 4’ 11’’ ⚖️ Weight- 235lbs Hair Color: > Butch has lovely white hair that is visible on the sides of his shiny head 👀 Eye Color: > Butch has beady black eyes that are quite large in dimension > He also wears the late Prince Georg Stanimar’s spectacles. Click here to see: ✋🏽✋🏿 Skin Tone- Pale like a Porcelain doll Face Shape- Round with a butt chin Scars/Tattoos- ‘Love Maltida’ tattoo on his left butt cheek 👕👖 Clothing: Butch wears beautifully tailored blue overalls with a pair of brown flip floppers. Dominant Hand- Right Personailty Information: Butch is a quite outgoing fella and is quite lovely to hangout with but, don’t push his buttons or he’ll make very unpleasant noises and may threaten to bite your toes courtesy of sending his best bud Gilbert out to nibble your toes! Personal Alignment- Chaotic Good Political Alignment- The Greater Elders of Haense Preservation Party Strength(s)- Bellybutton twirling Weakness(es)- Bellybutton twirling 🕇 Religion- Canonism 👫/👬/👭 Sexuality- Heterosexual 🤵👰⛪ Marital Status- Single Pringle 👬 Best Friends- Gilbert & his obese piglet named Wilbur [!] Above is displayed Butch--who is wearing a Blue Beret as he represents the Sanonist Republican Party giving Wilbur a shoulder workout. Background Information: Butch was born in a small village outside the former capital of Haense; Alban in the year 1629. He was born into a farming family with an obese mother and an obese father. At a very young age Butch was forced to take care of his family as both of his loving parents soon became ‘unfit’ to farm due to them consuming the majority of what they harvested each day they farmed--Doris & Howards both equaled the weight of 650lbs! Butch became well known among the other farmers in the fields. Years later, Butch would reach the age of twelve and would yet again faced with a challenge where a group of bandits raided the village he called home since birth. He single handedly defeated the thirty bandits with his trusty farming hoe. He would then from that day forward be recognized as the ‘Warrior King’ of the fields of Haense and the bandit ‘problem’ on the outskirts of Haense will soon be eliminated as his name was spread across the realm of Axios. 🧒🏻Childhood: - Grew up in a small village outside of Alban - Known as the ‘Warrior King’ and ‘Protector of the fields of Haense’ 🏘️Current Residence: The ‘Old Crow’ Retirement Home in Reza, Haense 🏘️Past Residence: Shed on the outskirts of the fields outside of Markev, Haense Shed on the outskirts of the fields outside of Reza, Haense 📚Current Occupation(s): Maer of Reza, Haense (3 Consecutive Terms) , Owner of the ‘Old Crow’ Retirement Home & Event Planner for weekly bingo nights! 📚Past Occupation(s): ‘Warrior King’ to the fields outside the kingdom of Hanseti-Ruska! Farmer Mother- Doris Father- Howard 💬Language(s): Common 👨‍👩‍👧 Butch’s Friends:
  3. 🎀 The Diary of Amalie Landes 🎀 This post will contain her diary entries as they are written. Amalie’s diary is an in-character item which she keeps privately hidden. The purpose of sharing her entries on the forums is solely to keep anyone up to date on her life (oocly) should they be interested. Also, this is a better way for me to document the progress she makes as her character develops over time.
  4. Delphina Del-Trix Married last name is Watanabe, Del-Trix is her maiden name. Age-Early 30s Race- High Elf Current work- Traveling Bard Height- 5’ 2” Weight- 120lbs Appearance- Delphina is red headed/blondish elfess, wearing blue and flowing clothing. Her face is often smiling or carrying a blank expression. She is rather busty, wearing a tight slip type of dress with an outer robe like covering. Personality- She gives off a rather high an mighty attitude at first but after talking to her for a few minutes, she will tend to drop it and be more naive and silly. Delphina loves to sing and dance- leaving for her to tend to lean towards being silent and instead, letting her thumb piano speak for her. Being raised by a fair racist High elf family has lead her to judge more often times than not. She does try to see all equally but, has her habits and in general holds Elves in higher regard that other races. Bio- Delphina came from a normal Mali'thill family, being taught to look down on others and given a sheltered life being her father’s only daughter. He was fairly protective of her and only taught her a few things about her culture but didn’t learn much other than that. Being trapped in her home in Tahn’siol, Delphina was curious and wanted adventure. She wanted to learn and be herself along with others she saw on the few times she was outside. Her father had been keen on keeping the “Pure” bloodline of their family and once a deal was made with a different family, she was set to marry the son. She was excited to meet others and to party but, seeing how she’d have to be married to a person she’d never met- let alone loved- scared her. She ran away from the alter, her father upset that so much effort was wasted. Seeing as he wasn’t going to let years of work and effort go to waste, he hired a band of trackers to hunt her down. Delphina had happily found herself in a band of traveling entertainers and became a bard of sorts. Her father had avoided being in the military by being an artist and a well known name to few, leading his daughter to learn many arts as well. Using her skills, she was welcomed into the group as they traveled about, meeting people and having fun as she learned of the world she never knew. On her travels, she ran into a sword for hire- Ren. The two fell in love and had a normal life, having a kid. Four years after the birth of her daughter, Her father had managed to track her down and captured her- using a firey accident as a cover up. Ren and his daughter had thought Delphina was dead and moved on. For another 12 years she was imprisoned, waiting to escape. She took her chance and began her travels again, looking for her family. When she had found them, Ren had remarried and Lina barely remembered her. Being hurt and wishing not to ruin his new life, She took to traveling again, staying around for Lina when needed. Skills and stats- STR- 3/10 Very weak, can at most maybe pick up and carry 75lbs DEX- 3/10 VERY VERY FRAGILE. She spent all her life studying, what do you expect? CON-5/10 Doesn’t get sick easily but will get a cold if the season comes about. WIS- 7/10 She is smart and knows how to use it. INT- 8/10 Delphina is well versed in the arts, healing, has studied a few combat scripts and even more. CHA- ??? This depends on how others feel of her. Combat- 1/10 Has never held a blade in her life Music- 9/10 Her whole life revolves around music and playing it along with singing. Cooking- 6/10 Can do some basic things but that’s it. Gear- Delphina carries a small pack with her and a few loose things on her person at all times -Thumb Piano -Tambourine -Ocarina -Food rations -Small pouch of Minas Relationships- Ren Watanabe- an old lover, she is conflicted but wishes to not interrupt his current relationship. Lina Watanabe- Her daughter, Delphina still sees her as her lil girl and has a soft spot for her.
  5. Due to popular demand, I’ve decided to open a skin shop to showcase all my skins for any buyers. Prices: Dress/nohead: 400 Armor/nohead: 800 Dress/withhead: 600 Armor/withhead: 1200 examples: Fill out application: IGName: User: Refrences: What you want: Special notes: Tips?? :’)):
  6. Hello. As some of you are aware I am going to win this months contest for having most modreqs completed this month. Not only am I going to be able to change Fireheart’s forum profile picture to what I want, I will also be able to change his discord profile picture. So this thread is here so that you, the people of LotC, can voice your opinion on what you believe his profile picture should be. The most upvoted ones I will add to a poll post at the end of the month, where i WILL choose the number one voted for option for his forum profile pic. I’m leaving the discord picture to myself. Rules: The picture can’t break server rules or community guidelines so obviously nothing graphic or super crazy. Below I will include a list I have created so far of my own pictures, let me know if you like any of them. 1: Bucket Baby 2: Bath Baby 3: Unpleasant to look at baby 4: Jiggly Trump 5: Melon baby 6: Mike Stoklasa 7: Rich Evans 8: Miniature Bill Clinton 9: Luigi Meme 10: Horse Baby 11: Very high quality Fallout meme 12: Chicken Little 13: Omar Grimmer’Lak’s pocket Admin 14: Tommy Pickles Please post any suggestions you may have!!!!!!
  7. AND TO THE MIRE, HE RETURNS ___________________________________ [!] A depiction of Kaer Glythen, the Aeldinic seat of House Grimm The war between the feuding Imperial Houses of Horen and Marna has claimed many lives as of recent, and families all throughout the two imperiums now grieved for lost sons and daughters - taken all too soon in the conflict. One such family is the noble House of Grimm, its members having learned of its patriarch’s death in the most horrible of ways; The Baron’s corpse was shipped to the stone-maken walls of Reza, confined to a wooden box devoid of any means to initially identify him. Eventually, however, upon reaching hold of Lady Grimm, authorities were able to properly identify the bloodied husk as her spouse - a man who had so chivalrously lived past his prime. As the family grieved together and sorted through the late patriarch’s belongings, a piece of parchment was found. On the paper lay dozens of crossed out lines of text, all discarded before the middle of the page. In there, a handful of lines remained, writing comparable to chicken scratch, though legible nonetheless. I remember my arrival upon Atlas hazily, though some memories do not escape me. The overwhelming fear of leaving my parents, and my eldest siblings, on their lonesome in Venerra. Thankfully, I had my sister Alana by my side throughout the voyage. Tempests raged about us as we ventured further into the murky waters, our vessel soon being consumed by a grey mist -- restricting our vision for a good while. In the days following, we could make out a jagged mountain ahead; Overjoyed, Alana and I leaped into the frigid waters and gradually arrived to Haeseni shores. As we made our way into the confines of Markev, we were greeted by our cousins, Emma Ludovar and her younger sibling, Jacob. My sister took the path of Chamberlain; I, on the other hand, pursued the path my father had always desired for me - knighthood. And so life went on for me: I had four beauteous children and a supportive consort. Alas, I write this for I have spent fifty-some years alive - Death encroaches, and rapidly at that. Should you find this and I’m deceased, my sole request is to be returned to my grand-nephew, William I of Venerra, where I am to be laid in our family crypts with my father Elias, my mother Selina, and my siblings. To the mire, I return. Credit to Axelu for writing the entire thing, I’m just here for the rep.
  8. **•̩̩͙✩•̩̩͙*˚Wren Vanvir Ashwood ˚*•̩̩͙✩•̩̩͙*˚ ♡ Given: Name Wren Amyuli Vanvir ♡Marriage name: Wren Vanvir Ashwood ♡Nicknames and titles: The wanderer, Bookworm, little bird, Love, Laurir’evar,Clan leader, Clan mother, ♡ Race: Full Dark elf ♡Gender: Female ♡Year of Birth: 1521 ♡Birth place: Enclave of Ker'nor ♡Voice Reference: Dodie clark: ♡Theme song: ♡ Build : 5’7 Short for an elf, and skinny. ♡Hair: Snow White hair flows down to her shoulders, a trademark to ful ‘ker. ♡Eyes: Tanzanite eyes. A blue purple that are filled with a glimmer of knowledge. ♡ Scars: Running down her spine are little knife marks. Burns running up her arms. Her throat laced in a clean motion of head chopped off. ༶•┈┈⛧┈♛Personality♛┈⛧┈┈•༶ ♡ Alignment:Neutral good. ♡ Political Alignment:Vira’ker ♡ Main Character Strength: The sympathy vote. ♡ Main Character Weakness : to trusting ♡ Religion : Vellulli and the ancestors ♡ Clumsy: Wren often get lost by not paying any mind to where she going. She has found weird villages by trying to go a simple Five minute trip. ♡ Free Spirited: Wren believes that everyone deserves a chance, even a runt like her. ♡ Trusting: Wren hold very few hard feelings towards anyone, she feels she should be able trust everyone at least once. Once that trust is used thats your problem. ♡ Oblivious: Wren is oblivious towards any and all type of flirting. Its wonder how she is married. (often having to roll to see if she understands) ✧・゚: *✧・゚:* Goals   *:・゚✧*:・゚✧ ♡ Find a house she can stay in. CLEARED ♡ Get married and have kids CLEAERED ♡ Find a Ker’wolf to train ♡ Finish the Council CLEARED ♡ Watch her kids get married ♡ Have a book written about her ♥Fears ♥ ♥Watching the death of a lover again♥ ♥Burning books♥ ✧༺♥༻∞Realtionships✧༺♥༻∞ ♡Marital Status: Married to Xavis Ashwood ♡Past lovers:Issarnoss of Norengrad ♡Parents: Fyre Vanvir & Brython Vanvir ♡Friends: Xavis Ashwood, Zatanaes, Mayan, Emelia Horizon, Ashlynn,Avon horizon. Hearth underson, Mhel Underson, Varan atmorice,Nilth, Barbarossa the bard, Dak’ineDex’nox, Morgana, emmalyn, Alfius elpyne, Annabelle, Paisley, Mustfasa, Fyme’saphf (Family, Good friends,Friends acquaintances,) 。o°✥✤✣ Current Home(s)✣✤✥°o。 Fenn (1 tathri ave.) Principality of Val’kir Ashwood house. Norengrad (15 Ruthyin way) if its still standing Warhawkes Nyfe’andria teh entirety of the land. **✿❀More info ❀✿** ♡Pets:Wren bird named Solstice, a little brown bird that will sing the lullaby of the moon when delivering a message, ♡ Languages :Common Elvish ♡Favourite Food: Mushroom stew like her mother used to make ♡Favourite Drink: carion black (FOR THOSE WHO GET THAT JOKE) ♡Favourite animal:The Quetzal ♡Favourite location: Sutica its so lively ♡Favourite activity: reading and listening to stories ♡Favourite flower: Foxglove ♡Favourite gem: Tanzanite ( the gem of her clan)  ♡Favourite color: Tanzanite This character Has been declared DEAD. If you have a “Wren” quote please do add it, She says some great things, and i have quoted on many occasions I love playing as her!
  9. Delaselva Vientos Age: 17 Aliases: “Squirt” -given by his adopted great-grandfather Race: Human Titles: N/A Class: N/A Personality; Delaselva has shown to be a strong-willed, noble youth who’s built the tendency of being drawn to any and all extraordinary entities which linger amidst the realm, whereas he is also noted to be quite calm even in most arduous of circumstances. Delaselva is very eloquent whenever he is holding a conversation with someone though is prone to Improvise a lot at the spot, omitting his pacific characteristics where he could be found recklessly diving into helping others with their needs without much caution to his own well-being. Appearance: Delaselva is a young man of average height with an almost silver-”Mali’fenn” esque like hair though is considered to be having more of a “lighter blonde” texture which is shared with his sister; Shiera Vientos (Dovely)_. Delaselva is also noted to have a clean-cut, robust musculature and an Isomorphic physique accompanied with his exterior appearance leaning more towards of a pale-ish like color. Biography: Delaselva was born and raised in an distant continent of Aeldin and originates from a region known as Venerra, which was ruled by a Princely House known as Grimm, and growing up as their neighbouring cousin where he would receive proper education in terms of mathematics, cultural history and even politics until up to the point where they couldn’t afford to house him and his two sisters, which would ultimately result into them being transferred into the care of their great-grandmother, Victoria Vientos. (JoelTheGinger) Family: [!] Great-grandmother: Victoria Vientos (JoelTheGinger) Adopted- Great grandfather: Rickard Vientos (GildedDuke) Twin-Sister: Shiera Vientos (Dovely_) Father: Eirik Vientos (Deceased) Mother: Aelora Raven (Deceased) Cousin: Talia Sophia Vientos (Dasdi) Voice-Claim: https://www.youtube.com/watch?v=UZug7Ela4VQ Personality Traits: Ambitious Eloquent Bookworm Enduring Ingenious ( Be sure to contact in regards to any concerns or other technical Issues!)
  10. ((OOC: Sorry for posting this in a doc, but I wanted to use footnotes. My favourite passage I have posted here : ) )) ’Assembled brethren, let us make this our maxim: that whilst the STRONG do what they will, the WEAK suffer what they must. And them that are righteous are weak men. We should have it that we do our share of willing, and that others do the ‘suffering’ part - for a strong man is greater than a wise man, and it is workers of iniquity that are exalted on Earth. Therefore, let us kill this Guy, who in his righteousness is weak, just as we are in our ruthlessness strong. And so shall we rape Savoy of its laws and people, vanquish its customs and traditions, and say, in short, that whatsoever should prevail upon the Earth: Savoy must be destroyed.’-Chronici Sapaudia, 2.7 FRIENDS, let it be known that I have published the great work of my father, a most excellent historian of the highest quality, and have translated it into the Common language in order that it might be for the benefit of the whole Commonwealth. I urge you to read this most valuable and excellent work, which I have, with God’s help, faithfully and diligently translated. Erwin von Manstein. FULL Chronicle here enclosed. ((https://docs.google.com/document/d/1Oq--XHhFluH4mDD8pWIz7C00K2T-KCJa4KxHx_dvTKw/edit))
  11. Name: Rivádh Daeynore Race: Wood Elf Gender: Male Age: 83 ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Description: Rivádh stands roughly five foot seven, with deep bronze colored skin. While his normal hair is a dark auburn, Rivádh chooses to dye it an ivy shade of green in devotion to his wooded homeland. Eyes of gold, some elven merchants have claimed due their resemblance to two shining coins. His usual attire consist of an long indigo tunic, matching hood decorated with black feathers just above the ears, two gold bracelets, and pair of well traveled tan leather boots. On his shoulders, Rivádh carries large back pack that contain his tools of the trade, and basic traveling supplies. ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* History: Rivádh grew up in Dominion of Malin with his father and mother. His childhood for the most part was a pleasant one, except for time he fell ill from handling a poisonous tree frog by mistake. Now he refuses to handle any form of amphibian, and tries avoid them in general just to be safe. During his youth, he would watch his parents come and go from their sacred duties at shrine of Kwakwani. Rivádh’s father worked tirelessly as one of the watchman for the shrine, while his mother was an acolyte there. When not serving at the shrine his mother spent much of her time making pottery to sale in the local market place. As he got older, Rivádh helped his mother with glazing and painting the unfired pottery. Though he enjoy this greatly, yet he soon found his true calling. Raising his brush to canvas, he began his journey of painting people and world around him. Even with some nature talent, it took Rivádh several years to earn some level of mastery in his craft. After the Dissolution of the Dominion of Malin, he left his hometown to further study of the lands and people beyond. Returning only recently to his homeland, visit his friends and family there. ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Other Notes: Tends ramble on when intoxicated. While not a heavy drinker, he will not turn down a drink offered by a friend. While he doesn’t hate dwarves, he finds many of them to be uncouth beings. Though he won't openly admit it, Rivádh does greatly admire dwarven architecture. Suffers from Ranidaphobia (fear of frogs).
  12. *Credit to Alastorus for the format, really love it* ☷ General Information ☷ ☷ Full Name ☷ Ferek Frostbeard ☷ Age ☷ Born 1506 ☷ Race ☷ Mountain Dwarf ☷ Sex ☷ Male ☷ Physical Information ☷ ☷ Weight ☷ 170 lbs ☷ Height ☷ 4’10” ☷ Build ☷ A stout dwed, broad shoulders and legs like barrels, he is surprisingly quick on his feet ☷ Hair ☷ Jet black, with a graying beard to match ☷ Eyes ☷ Deep Blue, and growing deeper by the year ☷ Skin Tone ☷ Pale, but tanned from years of use and abuse ☷ Facial Features – Structure ☷ Ferek’s face is a testament to his years upon the world. Worn hard by a hundred winters, with war wounds to compliment it’s already leathery appearance, he’s not the prettiest dwed to lay eyes on. ☷ Scars – Body Marks ☷ Ferek’s left eye was damaged during his trial of initiation with his clan, the Frostbeards. He wears a simple black leather eyepatch to conceal what is left of his eyesocket ☷ Clothing ☷ Ferek’s garb is padded mail with black and brown leather, complimented by gauntlets and boots of plated steel. He wears his bearskin cloak proudly on his shoulders, it’s white sheen a visible distinction from his kin. ☷ Non-Physical Information ☷ ☷ Character Strengths – Positive Traits ☷ ♦ Hardy ♦ Confident ♦ Good with an axe ♦ Loyal ♦ Inquisitive ♦ Open-Minded ☷ Character Weaknesses – Negative Traits ☷ ♦ Loyal ♦ Fear of Swimming ☷ Personal History ☷ ☷ Humble Beginnings ☷ Ferek’s story does not start with his birth in 1506, it in fact begins much later than that. Ferek’s story begins in the year 1625, when he found his way to the city of New Jornheim. He had spent the past half a century wandering the world, collecting knowledge of alchemy, seeking wisdom in its practice. After his trial and earning his bearskin cloak, he set out on his grand adventure. But after years of diligent study, he desired to return to his clan, to his home. He came to New Jornheim and set about aiding in the administration of the city and it’s inhabitants. ☷ Fall of Urguan ☷ When Clan Frostbeard, and Kaz’Ulrah as a whole, called it’s banners for their assault against Urguan, Ferek answered. On the field of battle, Ferek held his own, but was forced to retreat after suffering major wounds. In the end, Kaz’Ulrah was victorious. Ferek would spend the next decade continuing his study of alchemy, and would run a semi-successful medical practice in Jornheim. ☷ The Long Walk ☷ A few decades after securing their kingdom, Ferek decided to travel the world, seeking this time to document the major events of the time. He was inspired by the events of the Fall of Urguan, and sought to document, with unbiased effort, the major events of the world. It was in 1665 when he left, and it was 1705 when he returned, but Ferek had no recollection of where he had been or what he had done. His memory seemed to have been altered by an outside force, one beyond his control. He sought to reconnect with his now far-strewn Frostbeard brothers, and to discern who or what had taken him in those years of wandering.
  13. Nikolaus Kortrevich General Information: Name- Nikolaus Kortrevich Titles- Knight Paramount of the Marian Retinue Traits: - Well Spoken - Skilled in Swordsmanship - Short Tempered Zodiac- Libra ♎ Age- 42 Physical Description: Race- Highlander ♂️/♀️ Gender- Male Build- Broad Shouldered w/ V-Shaped Torso 📏 Height- 6' 1" ⚖️ Weight- 205lbs Hair Color: > Nikolaus has long dark brown hair that appears to well maintained in length 👀 Eye Color: > Nikolaus has brown eyes that glisten brightly when the sun beams towards them ✋🏽✋🏿 Skin Tone- Not pale, Not tan. Somewhere in between Face Shape- Chiseled Scars/Tattoos- None 👕👖 Clothing: Nik wears a Master-at-Arms variant of a tabard that reveal the Haenseti color pattern of black and gold Dominant Hand- Right Personailty Information: Nikolaus is quite independent and doesn’t appear to be the outgoing type although, once trust is gained Nikolaus becomes more transparent to who he is as a man; a kind, strong, diligent man with a heart full of love for family and friends. Personal Alignment- Lawful Good Political Alignment- Imperial Preservation Party Strength(s)- Well trained in swordsmanship Weakness(es)- Difficult to trust others 🕇 Religion- Canonism 👫/👬/👭 Sexuality- Heterosexual 🤵👰⛪ Marital Status- Lotte Rosendale Kortrevich Credit for this amazing art- Tigergiri (Lotte Kortrevich) Background Information: Nikolaus Kortrevich was born in the city of Markev in 1680, born into the Kortrevich family which has been known to be prominently a military family. At a young age Nikolaus faced sudden heartbreak as both his father and his uncle died in battle and years later his mother disappeared. Years have passed and Nikolaus is of age sixteen and is a grown teenage boy he sets off into the wilderness and wants answers for his mothers disappearance and to discover if he has any living relatives. Three years pass, and through travelling to city to city Nikolaus returns back to his home of Markev and would later find out his mother died of unfortunate sickness years prior to his arrival and he learns his last living relative is his cousin Otto. With Nikolaus meeting his new known relative he decides to stay and live in Markev with Otto. 🧒🏻Childhood: - Grew up in a small village outside of Markev - Well skilled in combat by his father and uncle 🏘️Current Residence: Reza, Haense – 9 Marian Avenue(Kortrevich Estate) 🏘️Past Residence: Markev, Haense – 1 Jan Road [Kortrevich Estate] 📚Current Occupation(s): Commander/Knight Paramount of the Marian Retinue, Sellsword 📚Past Occupation(s): Initiate, Footman, Man at Arms, Master at Arms Mother- Liliana Kortrevich Father- Henrik Kortrevich 💬Language(s): Marian 👨‍👩‍👧 Family Tree:
  14. Ali Bibi (Font will be weird until I can get this on the forums) ⸎ N A M E - A N D - A G E - I N F O R M A T I O N ⸎ ⸎ Current Full Name ⸎ Ali Bibi ___________ ⸎ Birth Name ⸎ Ali Bibi ___________ ⸎ Introductory Name ⸎ Ali ⸎ Nicknames (Favor to Disfavor) ⸎ o Habibi o Effendi o Any Racial Slurs ⸎ Titles ⸎ o Muharib ⸎ Traits ⸎ o Loyal ; If you end up on Ali’s good side, he will treat you like family and even try to kill entire armies to save you. o Suspicious; He is always suspicious around strangers and will normally only talk business to strangers o Stubborn; This man is stubborn in his ways and would sooner fail a million times before admitting he is wrong ⸎ Zodiac ⸎ Torus ⸎ Age ⸎ (Need to check game) ⸎ Age they appear ⸎ ~20 ⸎ P H Y S I C A L - I N F O R M A T I O N ⸎ ⸎ Current Race ⸎ Farfolk ⸎ Past Race(s) ⸎ Farfolk ⸎ Gender ⸎ Male. ⸎ Build ⸎ Tall and skinny ⸎ Height ⸎ 6’4’’ ⸎ Weight ⸎ 16Olbs ⸎ Hair Color/Length/Texture/Style ⸎ Ali has short dark brown hair, though it is clean it is usually unkempt leading to always appearing like he just gotten out of bed. ⸎ Eye Color/Type ⸎ His eyes are Brown and almost identical to that of a cow, if stared at long enough may provide a calming sensation. ⸎ Skin Tone ⸎ Golden Tan ⸎ Face Shape/Details ⸎ He has an oval face with massive bushy black eyebrows ⸎ Scars/Tattoos ⸎ o Scarring ; A freshly made scar on the right side of his jaw that he obtained in a training accident o Marking ; NA ⸎ Clothing ⸎ He normally wears whatever uniform the caliphate gives him, though he does have both merchant and peasant clothes ⸎ Hygiene ⸎ Fair, keeps Himself in the Good condition. ⸎ Dominant Hand ⸎ Right ⸎ P E R S O N A L I T Y - I N F O R M A T I O N ⸎ ⸎ Personal Alignment ⸎ Chaotic Good. ⸎ Public Alignment ⸎ Chaotic Good. ⸎ Political Alignment ⸎ Whatever benefits the caliphate the most ⸎ Main Character Strength ⸎ Making deals ⸎ Main Character Weakness ⸎ Not very sympathetic or empathetic. ⸎ Good Traits ⸎ o An Eye For Treasure ; Ali has a knack for spotting valuables in junk ⸎ Neutral Traits ⸎ o Suspicious; Ali is generally suspicious of others, making himself look a bit suspicious in the process ⸎ Bad Traits ⸎ o Distant ; Ali typically will say things that may seem brash or have no place to be said, much like an orc. He also does not relate to people or their emotions all the well. ⸎ Religion ⸎ N/A but goes along with the caliphate’s beliefs ⸎ Short Term Goals ⸎ o Get a house. [✓] o Get a job. [✓] o Focus on studying the art of medicine. [=] ⸎ Long Term Goals ⸎ o Find place in the realm. [⇄] o Get married or find a lover [=] o Become High Sarif[=] [✓] Achieved [✗] Failed [⇄] Constant [=] In Progress [-] Not Started ⸎ Fears ⸎ o Being Poor [Major] o Jesters [Moderate] o Drowning [Minor] o Getting things in eyes [Minor] ⸎ Sexuality ⸎ Heterosexual. ⸎ Marital Status ⸎ N/A ⸎ B A C K G R O U N D - I N F O R M A T I O N ⸎ ⸎ Childhood ⸎ Mother left him and his dying father for a high elf. He had to fend for himself for 6 long years. ⸎ Current Home(s) ⸎ o Kadarsi ⸎ Past Jobs ⸎ o Theif o Scavenger ⸎ Current Job(s) ⸎ o Muharib o The tunnel rat of Kadarsi ⸎ Birth Mother ⸎ Unknown ⸎ Birth Father ⸎ Unknown ⸎ Pets/Companions ⸎ o Jangles; Monkey ; A small Capuchin monkey that wears a brown coat with golden laces. ⸎ Deaths: ⸎ N/A ⸎ Languages ⸎ o Common ; Fluent ; First and only language. ⸎ P R E F E R E N C E S ⸎ ⸎ Favorites ⸎ Person ; Ibraheem Aladeen Food ; Cactus Green Brownies Drink ; Cactus Green Tea Location ; Kadarsi Activity ; Getting money Animal ; Monkey Flower ; Are Cactus Green a flower? Color ; Cider ⸎ Least Favorites ⸎ Person ; N/A Food ; N/A Drink ; N/A Location ; Belvits Activity ; Losing money Animal ; N/A Flower ; N/A Color ; ⸎ I N V E N T O R Y / S I G N I F I C A N T - P O S S E S S I O N S ⸎ Possessing - Given Away/Stolen - Destroyed ⸎ Jangles ⸎ OOC Item? ; --- Head On his person? ; --- Always Where? ; --- Anywhere ⸎ Name ⸎ OOC Item? ; --- On his person? ; --- Where? ; --- ⸎ R E L A T I O N S H I P S ⸎ Loved - Adored - Close - Trusted - Befriended - Liked - Neutral - Distrusted - Disliked - Hated ⸎ Ibraheem Aladeen, "You better void that." {A father figure to Ali} ⸎ ⸎ Tasoth, "I don't know about that one chief" {A good friend of Ali} ⸎ ⸎ Augustin, "Fine, 50 peanuts but that’s the highest I’ll go" {A trading partner that was befriended} ⸎ ⸎ Mustafa Aladeen, "" {Son of Ibraheem, like a brother} ⸎ ⸎ Benji Gershon, “I can smell spare change in your pocket” {The local shekel-meister} ⸎ ⸎ Abdullah kharadeen, “Ibraheem, can we use the gas chamber?” {Current Caliph} ⸎ ⸎ Auda Kharadeen, "DAMN IT GUYS! LISTEN TO MY KHUTBAH!" {Holy Profit} ⸎ ⸎ Osman Kharadeen, “I-Is t-that a-a g-ghoul! (talking about ali’s face)” {Son of Abdulla} ⸎ ⸎ Will, "So what does the caliphate want in return?" {Duke of Curon, and a good trade partner} ⸎ ⸎ Ashryn, "" {A Janissary in the kadarsi} ⸎ ⸎ Caiben, "Don't point a crossbow at a child!" {A Janissary in the kadarsi} ⸎ ⸎ Jarsek, "KEVIN! CLEAN THE BATHTUB!" {Blacksmith in the kadarsi} ⸎ ⸎ Ismen, "There are no rainbows in the desert" {Fiance of Mustafa} ⸎ ⸎ Elena Aladeen, "Insert ibraheem **** joke here" {Wife of Ibraheem Aladeen and breaker of jaw} ⸎ ❈ name, "quote." {relation} ❈ tag ❈ name, "quote" {relation} ❈ tag ❈ name, "quote" {relation} ❈ tag ❈ name, "quote" {relation} ❈ tag ❈ name, "quote" {relation} ❈ tag ❈ name, "quote" {relation} ❈ tag ❈ name, "quote" {relation} ❈ tag ❈ name, "quote" {relation} ❈ tag ❈ name, "quote" {relation} ❈ tag If you want a relation, just ask!
  15. Perthus Alabaster Human – Heartlander Height: 6’2’’ Weight: 120 lbs General Attributes: Caucasian, gray eyes, white hair Age: 23 Left Arm is covered in a burn scar and the grip in his left hand is weak Chaotic Neutral Perthus is a very quiet man. When he does talk, his voice isn’t remarkable but still manages to attain a certain tone of authority. He friendly and conversable at most times, but few have the fortune of finding anything regarding his personal life. His father killed and his mother turned a drunk while he was very young, Perthus has never known the pleasure of good parenting. He was taught what he knows of courtesy and chivalry by an uncle who was killed by a band of thieves while on a trade run. He seeks no vengeance, but to help the weak and defenseless at any cost necessary. When protecting his charge, whomever it may be, the law is of no consequence. Only the greater good.
  16. NAME AND FORMALITIES Full Name: Yoshimi Otsugowara Nicknames: Chibi-Chan, Imoto GENERAL INFORMATION Age: 18 Gender: Female Race: Farfolk - Easterner Status: Alive PHYSICAL DESCRIPTION Weight & Height: 97 lbs, 5’2ft. Body Type: Petite Eyes: Dark Brown Hair: Black Skin: Sunkissed with rosy cheeks. PERSONALITY & MISC. Personality: Quite, protective, silly, charming, kind, optimistic, and a helpful hand. Alignment: Chaotic Good Religion: ??? Home: ??? Titles: Seamstress and Chef Voice Claim: 2B Japanese Voice Actress Theme Songs: At Peace Cutesy Song Finding Beauty Going to War Art & Face Claim:
  17. AL-GUL BASIC INFORMATION: NAME: AL-GUL AGE: 35 RACE: HUMAN STATUS: ALIVE NICKNAME: Outlaw SUBRACE: Highlander DESCRIPTION: Body type: ATHLETIC EYE COLOR: DARK BROWN SKIN : WHITE HEIGHT: 6’2 PERSONALITY: Mostly cares about money and himself in situations. Inventory: A small dagger on his side A pouch of money A mask A short blade behind his back
  18. Hey I'm putting all my LotC videos as unlisted and wanted to make this post so that the links could be found without asking me. These videos start in 2013 when I joined and the last one I uploaded was last year in 2017. Green = Better quality / recommended videos. Red = Boring videos that I put in just for the record. Harbinger Fight (Anthos, 2013) Battle of the Nation's Crossing (Thorin's War, Anthos 2013) Battle of Shadowcastle (Pre-Trench War, Anthos 2013) Fall of the Cloud Temple (Anthos, 2013) Deeproads Breach (Ondnarch, Anthos, 2013) Battle of Thoringrad (Trench War, Anthos, 2014) Battle of Indagolaf End (Trench War, Anthos, 2014) Dwarves Help the Conclave (Anthos, 2014) Battle for Kal'Azgoth (Ondnarch, Anthos 2014) The Last Ice Morph (Ondnarch, Anthos 2014) Battle of the Dreadfort (Anthos, 2014) Welcome to the Fringe (Anthos - Fringe, 2014) Skirmish in Kaldonia (The Fringe, 2014) The Battle of Kal'Agnar (Athera, 2014) Battle of Hiebenhall (Athera, 2015) Battle of the Withering Woods Battle of the Melting Frost (1st Frostbeard Rebellion, Vailor, 2015) Dwarf vs Orc Wargames (Vailor, 2015) Battle of Khro'Nagaak (Vailor, 2015) Battle of Kal'Ordholm (Vailor, 2016) Battle of the Gorge (Dwarves & Courland vs Oren War, Axios, 2017) Battle of Goldfield (Dwarves & Courland vs Oren War, Axios, 2017) Skirmish of Johannesburg (Dwarves & Courland vs Oren War, Axios, 2017) Skirmish by Curon (Courland-Haense War, Axios, 2017) Mordring Attacks Bastion (Axios, 2017) Skirmish Outside the Krag (Dwarves vs Norland War, Axios, 2017) Battle in the Cultist's Lair (Axios, 2017)
  19. 𝕸𝖆𝖗𝖎𝖚𝖘 𝕯𝖊𝕹𝖚𝖗𝖊𝖒 ”Blood for Science. Death Before Dishonor." -------------------------------------------------------------------------------------------------------- General Information Full Name: Marius DeNurem Titles: Prince of Hanseti-Judah, Lion ov Judah, Hochmeister of the Steel Company 2-11, Director of the DeNurem Inc. Nickname/Aliases: None Important Information Age: Late-Forties Gender: Male Race: Human Sexuality: Heterosexual Languages Spoken: Common, Marian, and Flexio Physical Disabilities: None Jewelry/Accessories: DeNurem Ornate Circlet. Physical Attributes Body Type: Soldier physique Height: 6’6” Weight: 208 lbs Hair: Short silver-white hair Skin: Fair Eyes: Green Markings/Tattoos: Black cross tattoo on the back of the neck General Appearance: Marius appears older than he actually is, as his hair color resembles that of an elder. He often wore a neutral expression. Current-Attire: Regularly wears a full plated armor and a white cape over chainmail, the Black Cross of the Teutonic Order displayed on his tabard. Hygiene: An above-average sense of hygiene. -------------------------------------------------------------------------------------------------------- Present Current Location: Caius Circle 3, Carolustadt, Empire Of Man Religion: Canonist Personality: Formidable and wise when it comes to military actions, stern and quiet most of the time but capable of booming commands when the event calls for it. Battle-hardened and seasoned veteran of many wars, a realist and more acceptive towards reason and logic in his decision-making process. Occupation: Hochmesiter of the Steel Company 2-11 and Director of the DeNurem Inc. Moral Alignment: Lawful-Neutral
  20. “Cause life bi but a simulashin uv deat….” KALFU General Information Birth name : Valgarai Kenyatta uv Zailu Titles : Rakshasa uv Méllé, Champion of Southeron, Grand Chief of the Zailu Tribe, Scildan of Apo, Honourary Orc Age : 67 Date of Birth : 8th of Sun’s Smile, 1639 Place of Birth : Temple uv Zeal, Lakavo Status : Living Current Affiliations : Méllé Previous Affiliations : Krugmar, Ghanyah Gender : Male Race : Farfolk(Southeron) Sexuality : Heterosexual Culture : Ghanyan Languages : Caeole, Blah, Common Aroma : Smoke Alignment : True Neutral Appearance Height : 6’2” Weight : 180 lbs Form : Mesomorph Eye Color : Fawn Brown Skin Color : Deep Ebony Hair Color : Black Hair Style : Dreadlocks Markings/Tattoos : Greyish facial tattoos, Greyish tattoos on his right arm Clothing : A pale white toga with golden ends, a golden band on his left arm, aurum rings upon his dreadlocks – he is shoeless. Skills Fire Evocation : Highest Tier, TA Telekinesis : Highest Tier, TA Beast Smithing : Professional Black Smithing : Professional Wood Working : Intermediate
  21. "A single soul is bound to the hand their dealt, but what happens when would they seek to change fate?" -Thorvn Bronvyn Psychical description and basic Introduction: Before you stands a 5'6 onyx cloaked male, his stance having no bearing, no significance other than an observant nature, with no visibly descriptive facial features most would see a full covering grey mask. From anyone's perspective It would look to be Thorvn wouldn't attempt to stick out, unfortunately.. the golden decor covering around the highlanders collarbone shined bright in moderate occasions with plenty of sun would be like calling a pack of hyena's to a dinner-party, that's if the hyena's were brigands and the party was a single feeble being suffering from poverty- Alas, poor Thorvn. Under robe would be a plethora of burned scars, varying from malformed skin due to improper medical treatment to direct third degree burn-scars upon the upper body. The main lower-torso down seems wholesomely untouched due to sheer luck, as for Thorvn's face, it'd have the largest damage, the former feeble youth having little recognition compared to his younger years, long- charcoal black hair irony aside covered the main scar formation, two large blue globes on rare occasion seen throughout the shroud of soot, Thorvn was mainly a harmless being unless improperly provoked with enough spur. Mannerisms: Thorvn normally behaves in a more civilized manner compared to others, not one to throw insults like clumps of dust to provoke those quick to anger, more-so avoiding conflict entirely when It comes down to the general gist however, nae If anything when well being of himself or those he'd personally care for will act on prime wits rather than instinctive reaction, easier said the highlander is a 'think first' act later type. Personality: More of an intellectual than a brute fighter, Thorvn would've easily be mistaken for a scholar, a man of words that fought better with a quill than an actual blade. With those he'd find companionship would be significantly different in tone compared to those he'd find complete strangers would be probing, similar to a cat tapping at the water's edge to flush out their afternoon fish. Though it's easier said the feeble being's personality solely depended on the person, finding women much easier to talk to compared to men, mainly for the sole reason of knowing It'd be much more unlikely for a woman to strike him down for mispronouncing a name, or unintentionally insulting heritage. Equipment and inventory: Nae, the highlander had no pockets but from behind was a connective mid-back satchel to carry light encumbering belongings, varrying from a small amount of trinkets, parchment to the occasional purchased commodity (Holm Falafel bread) wrapped up in preserving papers. One might not noted at first that Thorvn kept his whole body within shroud for the sake of others, but upon further inspection there were slight indents above the wrist, under-body clothing had hidden two sheathed dagger-like hilts that could've been exposed with ease in a matter of flicking a wrist, to most else It'd require a sheer understanding of dexterity and blade-handling to be able to ready one of these four inch knives without injuring oneself, lest in both hands at once. The blades weren't designed to kill, but cripple whatever target would be upon the receiving end through a numerous of serrated edges that resided upon the blades tip, from the pommel down was a smooth blade, influencing a more muscle severing cut than pure jagged point that would leave the target moreso unable to use the limb rather than forcing a fatal hemorrhage, not that Thorvn was hesitant to kill, he just.. preferred not to unless It was absolutely necessary, after all the blades were under-performing unless you've had a professionals knowledge of where the connective limbs were most weakest. Strengths, Weakness's and on races: Not one to usually boast, Thorvn's Intelligence Is larger on average to others, not one to show unless the time arisen, mainly dulling his tone out to compensate, nor to confuse other people within the general vicinity, he's just that considerate~ Extensive tutoring on the human body has resulted upon Thorvn diagnosing Injuries within record time, this has been proven to assist in both medical knowledge, and the art of crippling an opponent, be It severing an essential muscle to semi-permanently cripple a foe, or target the lower-extremities to force a violent hemorrhage within, causing spontaneous death within a matter of minutes If left untreated. To compensate for extensive Intelligence, Thorvn's birthright had left the male on average less psychically powerful than the standard human, It'd be a miracle to win a fight by himself, lest a tavern-brawl with the local drunk, the psychical disability isn't on its own crippling, but- It doesn't mean the male would be able to do strenuous tasks for an extended period of time, to compensate this, Thorvn takes on occasion self brewed medicinal tablets created at home, being no more different than an (ooc based, vitamin) daily remedy. Due to lack of proper psychical prowess, the highlanders body is much more feeble, meaning much more susceptible Injuries, a great-hammer to the thigh-bone would be overkill, in short. (Due to the previous bullet) Thorvn compensates his lack of fortitude by taking an acuity to dodge blows, mind anyone else he'd not keep this up forever, or be able to properly evade arrows, bolts, or magic, but with enough practice, evading small arms could be second nature for some. Due to lack of experience with the majority of races, Thorvn isn't one to discriminate upon any of the beings of Atlas, be It elves, dwarves, fellow humans or even orcs. This may subject to change, but this is mainly due to inexperience. (This part may be updated.) History of the burned (Thovrn's history, and how his form came to be): In the year 1627 In the Kingdom of Hanseti-Ruska, a pair of rose entwined lovers attempted to concede a child, the mother wanting a beautiful, robust girl to call her own while the father wished for a son to bear the family name of Bronwyn and pass down years of experience to a healthy child that'll ensure their future as a fledgling armor-smith. The Bronwyn family served three generations of service with the Holy Orenian Empire, primarily in chain and reinforced hauberks that saved countless lives during the great northern war, unfortunately their line was quickly driven out of work when the wars ceased, leaving the family in a state of poverty for years to come. An unshared experience with Thoromir's town mainly kept secret that his wife, Gretchen was mostly infertile due to birth defects, meaning the chance of bearing his child or in this case anyone's was slim to none, everything they've tried- constant attempts in secret, tonics that would most people retch, herbal teas, you name it, they desperately seeked for an answer, the whole town knew of their shared conflict and had no answer for them. Another few weeks pass, the couple was only after the assistance of a town-faring alchemist that allowed Gretchen to finally squeeze out enough fertility for one child, and his name was Thorvn. To the relieved couples shock several months prior to planned birth that Thorvn came early in-rushed miscarriage, most would've assumed that a child In such harsh environments would've perished without proper care, the funding- the savings to raise a child, the two were no more than 12 years apart from one another In age at the very least Thoromir had an actual professional background, assumed dead the couple rushed the blanketed infant to the local soothsayer, It was found that Thorvn had survived, barely- to their surprise such a petite baby was crying out under the rough-spun blanket, weighing little over an ounce the miracle child that had come to be was their own rightful heir to the family name like it or not.. they had properly given care to a progeny. Several years pass, struggled attempts to treat Thorvn's 'condition' leaving little success, having Gretchen hopelessly tend to the boy while Thoromir made ends meet gave little time for family bonding between father and son, Thorvn struggling with crippling psychical disability could do what only most bed-ridden folks could do, read! Taught by his mother on occasion and with a hell of a-lot of practice the inspiring cripple had developed a knowledge that would surpass all but the wisest within the village. Read, practice walking, watch snow, eat, sleep, repeat: This was Thorvn's daily routine until he could finally walk without assistance at the age of ten.. in another note, the same year the local residential district found Thoromir's body in the snow, frozen to the bone, skin white as porcelain presumably working himself to death to feed his family, the renowned retired smith was barely recognizable , not even to his psychically inept son. Another few years pass, Thorvn completely oblivious to the blacksmith's profession had taken up apprenticeship in alchemy, to his mentors surprise coming on quite fast compared to previous pupils, It was easier said they'd have a mutual relationship in the forthcoming years, seeing the wiser apothecary more as a father that taught basic life lessons than his previously deceased Thoromir, in time forgetting the name entirely, as for Gretchen- her life fell to pieces within the prior year, committing what sounded to be a mercy for herself- and the intellectual Thorvn, burning the house down while he'd sleep- setting herself ablaze, running off and meeting the same fate, the struggling Thorvn had no Idea of what happened.. until at least the fire reached his face.
  22. Bom Tombadil Physical Description: He is too tall for a halfling, yet to small for a man, and thick and sturdy are his hands. His coat is blue, his boots are yellow, his hat is brown with a big bright feather. He wears a belt buckle of golden brass, and has a beard long and thick as grass. Mannerisms: He hunches over with a cane like he is old, yet talks fast and proud like he is young. He often breaks out into a sing-song sort of speach in the middle of a conversation, which others find quite annoying and childish, and he is rarely on time for anything at all, always preferring to be at least a few hours late. He has few acquaintances, and even fewer friends, and it is rare to see him emerge from his little hide-y hole in Old Dunshire Forest. He keeps to himself most of the time, reading any books he can get his hands on, and spends most of his time outside his home watering and caring for local plants and fungi. Other than that, there is little of interest about this character. Equipment: Bom Tombadil rarely carries anything threatening. The only weapons he ever carries are basic gardening tools that he uses to defend himself if threatened. As for other items, Bom usually has a few random oddities in his pockets, be it grass, hay, dandelions, the book he had been reading, and other random objects of Bom Tombadil's daily life or the Forest. Strenghts: Bom Tombadil is known to be somewhat wise. While he is no Wise-Old-Man-Sitting-On-Top-Of-Mountain-For-Adventurers-To-Contact-For-Help sort of person, locals have been known to seek him out for help on personal problems. Also, Bom Tombadil is at least somewhat bright, and appears to have had at least a little bit of education (which is odd, since it seems like he's lived in the woods all his life). Finally, Bom Tombadil has all the Dexterity that is expected of shorter folks like halflings. Weaknesses: Bom Tombadil is physically weak, weaker than most halflings even. It is said that he has lost wrestling matches against squirrels and rabbits. Also, Bom Tombadil lacks social connections. Only a few people know he exists, and he is intent to keep it that way. Due to this lack of social connections, it would be hard for Bom Tombadil to gain any sort of political influence. Finally, Bom Tombadil is rather pacifist. He doesn't believe in violence, and tries to run all the way to his home in Old Dunshire Forest whenever the slightest threat is sent at him. He only ever fights if cornered.
  23. Alma Kersley (A. Kersley, head acquisitioner of Arbor, 1666) ((art is mine, btw)) Theme? ~Essentials~ Name: Alma Kersley Age: born in 1628, because of the way humans age she looks roughly 25-30 year old Gender: Female Race: Human, highlander Quirks: + Seasoned mariner. Alma is skilled in naval affairs, including navigation and ship maintenance. - Inept soldier. Alma isn't very capable in any kind of combat, especially melee. That does not mean, however, that she is a pacifist. - Fearful of death. Alma is obsessed with overcoming death and, as a result, is horrified of it. = Macabrist. Alma is gravitated towards the mystic and macabre. She is interested in dark arts and necromancy, but tries to conceal it from others. Also, her sense of humor is rather awkwardly dark and cruel. = Pretender. Alma is, generally, not a very good person. She hides her negative traits behind a mask of politeness and integrity, letting her guard down only when she does not fear consequences of doing so. Archetype: Explorer, a bit of the Magician. She strives to unfold universe’s most covert secrets, those concerning matters of life and death. Simultaneously, Alma aims to be free from any kind of conformities/attachments/moralities and to be true to herself and herself only, to live in a way that befits her wishes the most and offers no hindrance. (check this for further reference) Alignment: Chaotic Neutral/Lawful Evil. From the former Alma inherits individualism and a specific type of freedom, which dictates her to stay loyal only to herself and use such categories as ‘good’ or ‘evil’ for her own whim, to succeed herself in the society, but never to hinder her. From the latter Alma inherits innate strive to use law and orderly society to her own benefits, regardless of whether they are malicious or not. She tends to use law/order as a protective measure from those who could oppose/confront her on moral grounds, therefore Alma aims to impose and bend any form of order whenever she can. (check this for further reference) ~Physical appearance~ Height: 174 cm (5’8.5”). Weight: 66-69 kg (145-149 lbs). Skin: Pale white. Hair: Black, a bit more than shoulder length. Tied into a bun with a few strands sticking out. Eyes: Light-blue, more grayish than not. Other defining features/extra anatomy: Has a burn mark in the form of … on her right palm; Habits: - tends to shrug a lot; - accustomed to greet people with a specific bow (basically this minus the outstretched leg); Gestures/Mannerisms: - unconsciously hides her gloved hand behind her back when lies or when around nobility/superiors; - rubs her chin when is interested in something; - raises her chin when confronted/threatened; - squints and frowns when suspicious/wary; - crosses her legs when sitting; - assumes a ‘oh really’ pose/expression when suspects someone of lies. This includes crossing her arms over her chest and/or raising an eyebrow; - throws her arms a lot when angry/frustrated; Demeanor/Carriage/Gait: Alma lacks common feminine gait (swaying hips, placing feet on a straight line, bending arms and extending them to the sides etc), unless she assumes it on purpose (which she almost never does). When focused, she tends to minimize her arm movements and half-turn sideways when she walks. Otherwise her moves are relaxed, without being too feminine or masculine alike. When around nobility she tends to straighten herself, placing her feet closely together, and raising her chin. In addition, she overdoes bows and courtesies. When angry/frustrated she tends to rub the bridge of her nose or forehead, gesticulate sharply, throw her hands to her front/sides/upwards. Voice: Her voice is calm and steady. It wouldn’t give away that she is lying, most of the times. (basically something like Bastila Shan here but may change if I find better example) Normally she tends to complicate her speech in a semi-aristocratic manner, although she couldn’t help herself but slip a few pirate-ish words (aye, bugger, cap’n etc.) into her language. When she becomes angry/threatened her speech becomes more pirate-like than aristocratic. Style: Ranging between elegant and restricted. (Eh?) Clothing: She wears mostly travelling attire: knee-high leather boots, patched up pants, a worn gambeson with a cotton shirt under it. Her right hand is always gloved, left – rarely so. She wears bracelets with odd inscriptions on each of her arms. ~Personality~ ~~Part I: Essentials~~ Loves/Favorites: - witnessing how seemingly good people show the worst part of their nature; - steering a ship, especially during storm; - listening to/telling horror stories; Hates: - alcohol and profuse alcohol drinkers; - overly honorable/religious people; - hopeless optimists; - insects, worms and other squirmy abominations; Hobbies: - eavesdropping on rumors and dramas; - mapmaking; - drawing ships/planning her own ship designs; - organizing and reorganizing her notes/journals; Talents/Skills: - journeyman carpenter; - capable mariner; - rookie swordfighter (1 lesson from Max Braveheart); - basic first aid (1 lesson from Vitalius Maarsen); - wannabe watermancer (being taught by Morgan Hallowfall); Hopes/Dreams: - to get her own ship and crew; - to live forever; Fears/Nightmares: - death (duh); - drowning in the sea of bugs/worms; Best Quality: Judicious. She is inclined to think things through and come up with the best approach. You won’t see her being reckless or act hastily. Greatest Flaw: Selfish. She is rather indifferent about others. Her interest in other people is dictated by how useful they can be to her. She may hold the ‘good person‘ façade for a while, but if someone knows her long enough – they will see through it. Strengths: + Sharply minded. She has witnessed people lie and lied herself a plenty. Her shady line of work in the past made her attuned to subtle things about the ways people talk and gesture. + Agile. The sea does not pity those feeble and weak, who gets easily sore! Climbing the rigging, lowering sails, rowing boats: she has done plenty and could do plenty more. Weaknesses: - Inept at combat. She took every opportunity she had to avoid fighting. Even if she knows which side of the sword to grab, or how to do a convincing stance, she simply has little to no experience in melee, archery and hand-to-hand combat (and wearing armor exhausts her very very rapidly). - Easily bored. When she is not interested in things, she can’t pretend otherwise. She will have a hard time reading a book irrelevant to her goals and hobbies, she will slack on a job in which she has little point and interest doing, she will zone out of conversation that bores her. This hinders her learning to some degree and makes her a hard pupil to teach in some occasions. Quirks (secondary): = Secretive. No matter what clothes/armor she wears, she always seems to cover her right arm; = Hands off. Gets angry and annoyed when people touch her in a frivolous manner without her permission (which she never gives); = Insomnious. Tries to sleep as little as she can to avoid missing her already not too long life; - Arthropod hater. Can’t stand bugs/worms and everything remotely similar/related to them; - Moderately paranoid. Assumes worst of people and always stays on her guard. Believes in conspiracy theories; = Picky with colors. Tends to choose blue-ish or black-grey attire; - Resentful. Never forgives and never forgets unless she receives a sufficient apology; = Night owl. Acts and thinks faster after dusk; = Casual liar. Lies about unimportant things simply to test her skills; + Navigator. She knows her way around and can always figure out where north lies. Geographically aware; = Pessimistic. The world is grim and full of anguish; = No, you. Tends to answer a question with a question; One thing he/she is and one thing he/she is not: Polite but not kindhearted. What he/she wants (ex: move towards) and doesn’t want (ex: move away from, avoid): + She wants to get high standing in the society, or, as another option, to become powerful enough to create and support her own small society, a group of loyal comrades/servants; - She does not want to simply form a family and give up her life and dreams in order to raise her children properly; + She moves towards getting her own ship and participating in naval trade/combat; + She doesn’t mind affecting political situation in subtle ways, perhaps becoming an advisor/ambassador or even a spy/assassin. Anything that gives her power but keeps her out of sight is a plus; - She avoids fighting on foot and joining regular armies. She can't imagine herself participating in full scale wars for the rest of her life; ~~Part II: In-depth analysis~~ How does the character picture himself/herself? - Good liar and impersonator; - Shrewd and perceptive, able to see through other people’s lies; - Looks and talks like a person of high standing/has a very good manners; How do others see him/her? - Sly, secretive and insincere; - Insensitive and coldhearted; Five adjectives that he/she would use to describe his/herself: Cunning, judicious, insightful, resourceful, adaptable. Five adjectives others would use to describe him/her: Shrewd, insensitive, reliable, polite, damsel. Most valued possession: Darkest secret and/or treasured memory: Most proud accomplishment and or greatest failure: + Sailed the seas on a proper ship; - Got imprisoned because her lies failed her; Is he/she motivated by possibility or necessity? She considers finding a way to escape death her biggest necessity and an only true goal to pursue. Any other things she do are either meant to aid her in the main goal, or to conceal her true intentions. Current motivation: Ultimate survival, which is complemented by gaining power. How does he/she view the future and/or the past? - She either views herself finding a way to live forever through dark magic, or simply dying of old age, slipping into oblivion; - She regrets not starting to learn about life, death and souls earlier; - She regrets being a human in opposition to other long-living races; What is his/her philosophy on life and death? Alma views death rather simply: it is the end of consciousness, personality and being. Therefore, death is not an option for her. No matter how hard, horrible or twisted her existence becomes, she intends to grasp it tightly and never let go, because ‘life is suffering, and if you don’t like to suffer as much as you like pleasure, you don’t like living’. What kind of energy level do they usually have? Calm, more rarely tired and somber; How does he/she show and/or handle: love, affection, grief, pain, anger, sadness, conflict, change, loss? - Love does not interest her much, because it leads to nothing of which she wants to achieve; - She abstains herself from being affectionate, because she wants to be ready to sacrifice everyone on her way to get what she wants. Although, sometimes she can’t help herself to consider someone a friend, even if she tries to convince herself otherwise; - Being selfish and insensitive, Alma rarely feels grief, unless towards her relatives and very close friends. She will portray grief on public, however, to blend in and appear as a good person; - Pain angers her and boils her blood. She will try to overcome it until she loses conscience; - Alma gets irritated or vindictive, rather than angry. If pushed over her limits, however, she will cuss like a hardened mariner and attempt to mutilate the offender in the most cruel way possible, physically or psychologically; - She succumbs to apathy and despair when she sees no way for her to progress towards her goals, or if she feels that world is moving on without her and time is slipping by aimlessly; - Alma is the kind of person that would try to solve conflicts without being exposed to danger. She prefers talking her way out of sticky situations by lying, threatening, deceiving and bargaining with her opponents. In a verbal conflict she will try to expose her opponent’s flaws and use the ‘ad hominem’ on him/her; - Alma has travelled for a long time from place to place, having no home besides a bunk on the lower deck. She is not tied to anything and anyone in particular, even if she does not appear so. She is not a stranger to changes, you could even say that she is used to them; Does he/she have a temper? The little temper Alma has she conceals well enough from anybody. How does he/she respond to the surrounding world, the ‘unfamiliar,’ and other people in general? Alma is cautious of others and tends to assume the worst about people, allowing them to slowly grow in her eyes afterwards. She will conceal her true intentions, origin, manners etc. at first, testing and attuning to the stranger. Polite or rude? Polite Stingy or generous? Stingy when she does not care about her reputation, generous when she has to appear so. What kind of ‘public’ face does he/she display? Alma will try to appear as noble/valorous/loyal/generous as she can among those who hold power/can influence her greatly. She rarely puts away that mask, doing so only in front of those she don’t care at all, or closest comrades, who wouldn’t mind her true personality. Leader or a follower? Hard to choose between the two. It is unlikely that she is a ‘follower’ type because she lacks loyalty to anyone, even though she appears to be otherwise. More happy by themselves or in a group? By themselves. Does he/she have any addictions/dependencies/fixations/fetishes/ or other strange behavior? - attracted to macabre and dark stuff; What is his/her sexual preference/experience/values? - Alma is heterosexual, for the most part. - She is more attracted to elves than to, per say, dwarves. - Orcs and khas are a no-no. ~Background~ Setting: Born in Axious, moved to Atlas where she lives till today. Occupation: - Since Malin’s Welcome 1663 an Arbor Acquisitioner (recruiter). Educational background/other learning experiences: - Common tongue and a bit of Haenseti (taught by parents); - Writing and grammar (taught by mother); - Manners and high-social behavior (taught by mother); - Basic rhetoric (taught by Brug and Willghar); Intelligence Level: Average, I guess? She’s not a dum-dum, but not a genius either, only shrewd and perceptive. Short Term Goals: - Achieve high standing in a society; - Learn some magic; - Learn how to swordfight; Long Term Goals: - Buy/assemble a ship and gather a crew to run it; - Escape death; Backstory: Alma was born in the Kingdom of Santegia, Axios, in 1628, during the brief time of peace after a treaty between Oren and Coalition of the three has been signed. She was raised in a family of two Haenseti refugees who walked with Barbanovs to the Mardon, were oppressed and drowning in poverty under the rule of Orenian empire and lastly, after all the political disputes, settled in the outskirts of Santegia. Herfather was a carpenter, her mother – a housewife and an artist. Being torn away from their culture, Alma's parents changed their family name to Kersley in order to appear more heartlandish and avoid further discrimination. At long last they decided to have a child so it could grow in her own home, not forced to change allegiance from one king to another. The next few years after Alma’s birth were alike to a humble heaven. Alma’s mother taught her how to be a lady and her father told her tales of All-father and the Long Dark. Alas, in 1637 her father was drafted into the army due to the military reformation and expansion. In 1639 he returned after the victory over an Urguan Kingdom, yet he was missing his left arm. From now on Alma had to help her father in his trade so that they could earn money to afford food and taxes. She was getting more skilled in carpentry, her da was getting weaker and her ma was getting more depressed. 5 years after migration to Atlas her father could not work anymore and was chained to bed with his wife having to take care of him. This is when Alma departed home in order to get a profitable job and afford an expensive healer for her father. In 1646 she came upon a suspicious haenseti sailboat owner who was hiring folk for an even more suspicious task. The man happened to be so called Willghar the Yellow Crotch, a former privateer and heavy ale drinker. Alma accepted his offer and soon discovered that Willghar’s line of work was, to put it lightly, not quite lawful. With a help of a dwarf named Glass-Eyed Brug Willghar was smuggling contraband across riverside settlements. Brug was skilled in calligraphy and jurisprudence, so he was forging various documents in order to sell their goods without suspicion. Alma, being somewhat skilled at carpentry, travelled with Willghar and Brug, fixing their boat when it needed fixing. After some time she began to partake in Willghar’s negotiations with traders and coastal guards, getting experienced in rhetoric (see: profuse lying). All this time she was sending part of her earnings back to her parents in Santegia-Haria. In 1649 Willghar, Brug and Alma had enough funds to afford a proper ship and hire a crew, which they did. The vessel was an old schooner, but nevertheless Willghar lovingly named it ‘The Rotten Martlet’. For a few years Rotten Martlet sailed around the Atlas and Willghar continued his dirty work with Alma as his first mate. On their travels she met a lot of different people and heard a lot of myths, legends and tales, paying more attention to those revolving around death and afterlife. In 1656 Willghar got drunk (even more than usual) and damaged the steering wheel of Rotten Martlet, which led to the ship crashing into the reefs somewhere around Golf isles. Majority of the crew sank to the bottom of the sea, and even though his body was never found (not that anyone was actually looking) Willghar is considered to have met the same fate. Alma and Brug, however, managed to survive and sailed back to the continent on the first passing ship. They were headed to the Kingdom of Haense, home of Willghar and motherland of Alma’s parents, when in 1657 some disgruntled merchants (see: ploughin' bastards) recognized her and reported to the city guards of Marna. While awaiting her trial in prison Alma had a long talk with her cellmate, a dark she-elf called ‘Dipsy’ (hopefully just a nickname).Dipsy pitied Alma for being a human and having such a short lifespan, but also suggested that it could be helped by magic, most likely the dark type. Idea stuck to Alma and after a few months, when Brug finally succeeded in getting her out of jail (not without some elaborate document forgeries and few old acquaintances), she decided to fight death as long as she can. Alma had finally reached Haense with Brug in 1658, where she found some leads to the ancient places of mysterious power. Then she parted with her dwarven friend and decided to visit her parents before embarking on her new quest. In 1659 Alma reached her old home in the outskirts of Santegia only to find an abandoned cottage with boarded up windows. Neighbors told her that her father died in 1654 of some illness despite the efforts of local doctors, and her mother was becoming stranger and stranger since then until vanishing without a trace in 1658. Without a trail to follow Alma decided to stay a bit longer in Santegia to mourn her parents and gather resources to embark on her quest towards mysterious and unknown. Soon she realized that no captain would venture where she wishes to go, therefore it became obvious that Alma had to finally get herself her own vessel and a loyal crew... ~Combat~ Physical Strength: Just enough to make her not useless at her job. Nothing worth noting. Coordination/Reflexes: Rather good, she has a strong survival instincts and will act fast to escape life-threatening hazards. Fighting Style: Considering how little she knows about combat in general, Alma will try to mostly defend herself and wear down/disable her opponent if she can. This means that her tactics in a fight is to parry/evade/riposte/increase distance, even though she is not skilled at either things. In an open fight she’ll use her surroundings to stall her attacker and take a safe/better position or to escape whatsoever. Best case scenario for would be distracting her attacker, stabbing him with a dagger and retreating. Unusual Abilities/Powers: Nothing Weapons/Other Gear: She always carries a few daggers and wears a rapier by her side, mostly to show off. ~Afterword~ Welp, this turned out to be quite a wall of text, it seems. The main reason I've used so much text for describing Alma persona is to define her character as much as I can, set a specific 'rulebook' for myself to reference and follow when I struggle to roleplay her correctly. The second reason is because I found a specific reference sheet template, which I liked very much and wanted to fill. Unfortunately, it is not perfect (because nothing is), so there are quite a few repeats in Alma's profile and, very very likely, a lot of contradictions. Also, and this goes without saying, this topic should contain a handful of grammatic/orphographic mistakes. If any of you will care enough to read all of this (which I do not expect, frankly) then I would be more than welcome to face criticizm and suggestions for improval.
  24. Lathai Backstory: Lathai's date of birth isn't exactly recorded in a history book, nor his parents. The only information we have about his age is from just looking at him, doing so he looks as if he is around 12-13 years old. Lathai was found in haystack outside an unknown village by two guards (likely a human one), growing up within an orphanage a human one. He was regularly discriminated and segregated from the other human children. He usually kept to himself doing what he could to gain knowledge, reading whatever he was able to sound out at the time, eventually, he gained a lot of useful information for his age. When Lathai wasn't alone he enjoyed playing with his fellow elves, pretending he was a prestigious knight in a human kingdom. After one night he left the orphanage seeking a better life away from the discrimination and racism, he left his friends a note behind telling him where he'd go. Personality: Lathai is normally calmed in nature talking softly and carefully when he feels comfortable around someone he will more likely show off his energetic side talking at a much faster pace, with plenty of voice cracks. Though of low-birth, Lathai carries himself highly more than some nobles at times, even coming off as a little prideful, which makes him seem meaner than most. Lathai likely will treat people the way they treat him,(allow me to put this in perspective if someone approached Lathai in a rude way, he would most likely show the same amount of rudeness) Though this isn't very often. Lathai enjoys learning things and plans to continue learning until he dies. Lathai very rarely will back down from fights, unless told to. Even going into a fight head on without planning ahead which sometimes makes him a liability. Appearance Description: Lathai doesn't have many distinct elven features these features consist of his ears, which are small in width but are quite long, and his skin which is fair similar to most elves but with a human skin tone. From a distance, Lathai could perceive as a human due to his height and stature, along with his hair which he kept ear length, and his pale blue eyes which were like looking into a snowstorm or ocean. Present Time & Motive: Currently, Lathai resides in Stangeia, but he plans to move to Arbor a barony within Renatus-Marna. He plans to move there to further improve his training as a knight, alongside with Ser Magnus Ironwood who he hopes to take him on as his squire. This forum will be further edited as the character gets even more fleshed out and older.
  25. Alkheim, of the house of Alsteim, the descendant of Alkheir, the Bowman, the Hunter, or among the creatures of war, the terror. Alkheim lived with his mother and father in the kingdom of Renatus. They dwelt in peace in this town for a long time. However, since an Orc settlement was close by, the Orcs had become more than a mere nuisance to traders and travelers, they were becoming a threat. Knowing that the Orcs and Goblins were both very warlike and territorial, Alkheir knew that it would start weighing heavily on the kingdom eventually if the trades were raided continuously. Alkheims father, Alkheir saw the grievance the Orcs, Goblins, creatures caused, so, he went to the king of Renatus, asking for permission to protect these traders and caravans. The king understood the reason for Alkheirs wants to do this; people were dying due to these constant raids. However, Alkheir reminded the kind of the house of Alsteim, that in the days of old, they protected the king, they were his elites. When the king found out that Alkheir was speaking the truth, he named the group the group of old, the rangers. It only seemed fitting, since the line had descended from the house of Alsteim, and they had practiced the skill for generations, still being amazing Bowmen, trackers, etc. When Alkheir had permission, he took his men and created a group to defend the travelers and traders from the Orcs This made these creatures fearful of Alkheim the terror, but, they also hated him.Soon afterward, more Orcs began attacking these caravans of traders, knowing that if enough attacked, the defenders would be overwhelmed. The numbers of them were to great and Alkheims father perished, and the caravan was plundered. When Alkheim heard of this, he grieved greatly, he gathered many of his friends who were warriors or archers as himself. Being a successful tracker, he tracked down the murderous Orcs and attacked with his men. Unfortunately, the Orcs were too strong for them, they slaughtered his friends and injured him greatly. Alkheim barely escaped with his life. After healing himself and fully recovering from the wounds inflicted upon him by the Orcs, he discovered that his face was mauled and scared, forcing him to hide his face in a deep cowl. Alkheim did not desire to live in a kingdom with so many sad memories, he wandered about, trying to uphold justice, and running from the tragic sorrows of his memories. Never would Alkheim forget the deeds that the Orcs committed. Give me any suggestions, do you like it, should I add something. I would like the lore team to look at this to see if there are any lore errors. Also, maybe adding some lore to the house of Alsteim.
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