Original Lore:
Rite of Consumption
Though the will of the mortal spirit often far exceeds corporeal limitation, the road may be tread for only so long upon the shackled feet of man. In a perilous effort to undo this wretched fate, a devout mystic may seek to achieve a greater state of undeath alike to the very phantoms they commune with; assuming a higher role at the cost of their oneness.
Change too:
Rite of Consumption
Though the will of the mortal spirit often far exceeds corporeal limitation, the road may be tread for only so long upon the shackled feet of man. In a perilous effort to undo this wretched fate, a devout mystic may seek to achieve a greater state of undeath alike to the very phantoms they commune with; assuming a higher role at the cost of their oneness.
Reasoning: I have been reading over the lore and the change of opinion around phylactery mechanics for a while now. And think this is a better choice for Wights' playerbase. One, so there aren't random vaults that no one will ever find, and two, to have real punishment for Wights fighting other Wights, as currently it's a stalemate unless they somehow find the super-hidden vault of their statue. As well as the fact that someone can just stumble upon it and just hard PK a character with no interaction. The lore is just dated and doesn't reflect current lore sentiment on phylacteries or Hard PK mechanics. In all just a small change, just making it so there is more ways to deal with Wight's.