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About zortjr
- Birthday 02/03/1992
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Minecraft Username
zortjr
Profile Information
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Gender
Male
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Location
The Black Mountain
Character Profile
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Character Name
Skath Grandaxe/ Maygar Blackfist
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Requirements for crafting a Tinkers Post is now Redstone(2), Craftingtable(1), Glass(1), and Cocoa Bean?(1). Fixed! Don't know how cocoa beans got in there, haha. It's now Redstone, Crafting Table and Glass.
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Skath, pokes his head out of his study for awhile to notice the scroll. He arranges his schedule to attend. ((When is it?))
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((The King and the lords would be the one to discuss this with those from Isla Maurta. If this was in the form of a letter no one else would know of it; and if this was presented to the King, it would be highly improper to shout demands in his court.)) *Maul hears strange shouts coming from the castle while he is exploring the bazaar of stalls. / *Skath is roused from his sleep by the many shouts coming from the castle. ((He is not dead yep :P ))
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Can an Fm please move this to the Dwarven Roleplay section as not to confuse the newer dwarves looking for a clan?
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[start with looking at all the Clan lore written about the Paragons. Most of the clans were started by one of the sons of Urguan, many have things written about the Paragons. -Written by TEEbrown on my bro's comp]
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@Bofauk Irongut- There is no reason that he can't make a clan. Don't make nonconstructive posts. +1 to Bazian, Completely agree. @DeepHammer- There are three main points that I hope you take to heart. There is no need to come across as hostile. Most comments here are to help you, not simply criticize. It is true that some of the wording above could have been better written, but in whole the rp community will help with constructive comments. (A good hint to the few comments that aren't constructive would be those that are a sentence or less in length.) The main reason it was suggested that you join a clan first is to learn the way dwarven rp works on this server. Even if you are an veteran rp'r the lore and politics will take some time to get used to, this was just some advice to help you further understand our way of doing things. It was also not said to give up on your idea of a clan just broaden your horizons. (Also, from personal experience it is much more fun to not have a leadership role. It is a lot of work.) In the 3.0 map (Anthos) the lore has already been set that there will be no native inhabitants of dwarfs in the land. So from this all dwarfs will have came from Asulon. Dwarven linage has become a large part of our rp, each clan has very accurate family records dating back to Aegis (the beginning of this server). It has been a consensus that all dwarven families that exist within the empire are known and to make a clan within the dwarven lands you would need a proper linage. You can be a clan that lives outside the nation, but there are certain contingencies that you would have to adhere too. First you would need to explain how and why your clan came to live outside of the empire, second how your clan got from Asulon to Anthos (due to nations having private ships, your clan would need to hitch a ride on another nation's ship), and lastly how and why your clan will come back to the empire. If you feel that you are truly dedicated to creating this clan then go for it. There is no reason that you would not be able to make this clan, just know that it is a lot of work to make and maintain. If you want further help ask the community or use pm's to those that are willing to help. (I would not be opposed to you pming me for questions.) Good luck. ( Some examples of how you could explain where your clan came from: (You can mix and match these examples, they were just some ruff ideas.) DeepHammer clan broke off from another clan during the Orc wars. Lived in Alras after the battles there and never left, even after the dwarfs gave it up. Came over to Anthos by bartering passage with humans. Went to the dwarven nation once more but kept there new name as a new identity of their trials. A single dwarf (specify who) that ventured out of the nation, as a merchant or just traveling, settled in a foreign city and started a family. When coming from Asulon you can be inducted into the nation for passage. When you get to Anthos the policy for the nation you were apart of could change and be forced to leave. When you use another person's name or clan to branch off from make sure that you have their consent. Also make sure that your clan has some sort of connection with the clan that you branch out from, such as similar values or possibly exact opposite values do to a family problem. It is up to you, but you want it to flow and have a connection to the past. Look at other clan pages to see how a extensive the page is. The Edgehand clan and the Forkbeard clan both have ties to the Grandaxe clan and it shows in their lore. If you have any other questions just ask. )
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I wouldn't have as much a problem with it if I saw Doomforged, besides you darkjames, rping. I know that you have members in your clan but I never see them, ever. I have only seen a Doomforged assembly of greater that one at Mt.Ire. Even with eight half-dwarfs, doesn't sound like a large enough clan to have an entire hold. We had a much more substantial size of dwarfs when we had holds in Anart, Dwain, and Alras. Again I think the law needs to be changed to have a specified minimum population to have a hold.
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((I will talk to Darkjames about the hold. But if anyone can get a hold that consists of only one or two people then the law needs to be changed.))
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((But the Doomforged is a clan and is made up of dwarfs. Also how many Dommforged actively RP as that character other than darkjames? From what I see this hold is unnecessary.))
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((The Doomforged have their own hold? Isn't Dormin Doomforge ((darkjames)) the only active Doomforged? What would be the purpose for this hold?))
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Inter-Workings Of The Councel
zortjr replied to zortjr's topic in Elysium and Kalos Roleplay Archive
((Today Wednesday, Jan 16, 2013 we will have our meeting at 6:30 P.M. EST. Make sure you are ready to discuss dwarven infrastructure. Noted that Thoak will be late.)) -
Inter-Workings Of The Councel
zortjr replied to zortjr's topic in Elysium and Kalos Roleplay Archive
((Bump: Apparently my reserving a spot was unnecessary. So much for planing adhead, :P oh well. Read the post above for new information about the King's counsel meeting.)) -
Inter-Workings Of The Councel
zortjr replied to zortjr's topic in Elysium and Kalos Roleplay Archive
((Edit:The Meeting will take place on Wednesday, January 16th at 6:30 P.M. EST. To anyone who isn't able to make it please pm or talk to me about your input to the meeting and I will relay your message. Please be prompt for the meeting and be ready for discussion on our collaboration. Thank you.)) -
((For all members of the 'Kings Counsel', I would like to talk about how money and items will flow between our perspective groups. If we can find a time that we can all get on TS and discuss this that would be great. This will be OOC and will be implemented into RP through letters from the 3.0 island to the 2.5 island.)) ((Time is 6:30 P.M. EST on whatever day we pick.)) *A very worn looking sea-bird flies into the halls of the Dwarfs. A younger dwarf sights the bird, and with a free dinner in mind, pounces on it. As the bird struggles the young dwarf notices a piece of parchment tied to one of its legs. He removes it and with a glance of its seal runs off to give it to the Kings Counsel.* Dear Counsel Members, With our advancements in this plentiful new land, I would like to discuss a few matters which will be necessary for the future of our kingdom's growth. First would be how our different organizations will be able to work for a mutual befit that would also engross the nation with minas. Secondly, I would like to make a strong effort to have our Legion constantly supplied with iron, and our Vault having a steady income of iron as well. Lastly, I would like to have a formal plan ready for any possible outcomes of our economic ups and downs. Please dwell on what changes will be necessary to make and compromises that you will be willing to settle upon. Our nation is changing and our infrastructure needs to be reorganized to fit our new nation. I hope to hear a prompt response. -Grand Merchant Skath Grandaxe (( Those that are in the 'Kings Counsel' are: Grand Marshal Kjell Ireheart [Charles_Grimlie] Forge Arch-Master Dormin Doomforge [Darkjames] Yemekar's Pick Thoak Goldhand [Thoak_Sludgefist] High Remembrancer Kilgrim Irongut [cgw123] Archbishop Phelrin Irongut [ChAnKoEr] High Merchant Skath Grandaxe [zortjr] Master Engineer: Dominic Irongut [Doom6153] )) ((All lords and the King are welcome to join as well. You know who you are.))
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*A letter sent to Rehki Irongut. "Thank you for your insight on the future of the dwarven economy. This proposal has already been under consideration for some time, as its success when it was implemented in Kal'Anart. Again I thank you for your consideration, and if you have any other questions or advice feel free to write to me. Thank you." -Grand Merchant Skath Grandaxe ((Ya bov, sorry to say that this was already thought of, but if you have any other ideas for the economy just pm me, we don't need a thread on every idea. Thanks again. :D)) ((Also Hebie, you have your own economic google doc? You have been holding out on me :P, if it wouldn't be too much prying I would like to see it.))
