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I was comparing LOTC to DnD and I wanted to ask a question/suggest something. Some experienced player or staff member create a guide/official rule on how many actions you can do per emote. I consider an emote to be one complete action in a turn by turn system. I suggest adopting the 1 major, 1 minor, and then free actions. This not only prevents accidental PGing but gives players more strategy if their RP. Thoughts?
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You actually are limited in a time bases. I guess this should be adopted as common way between players. This allows you to get the main part of your emote down before the other player gets a chance to respond. I see this mainly in combat where one player takes 2 long max chat sentences to describe exactly how he is swinging his sword only to find his response is *blocks with blade then does blah and if it blah does blah blah, and if that does blah... and so on. This actually happened to a gro...
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