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Rissing

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Everything posted by Rissing

  1. Can we still add possible ideas/solutions or is the vote too far in by now? (Currently out shopping, will check back later.)
  2. Hit the road Jack - Throttle, I totally ruined my feet dancing on this yesterday!
    https://www.youtube.com/watch?v=dwuVqVkOCv4

  3. I would quite like to be a part of this little group; if still possible. I've been among some of the earlier Villains in this server, I assume? Starting out around Aegis as a little worthless scrub that was horrid at roleplay. And I've learned all the way (Thanks Ever) till where I ended somewhere two years ago. Around the time that I quit I had one of the bigger cults, around 20 people permanently active. And about double that joined in now and then. Never had a comment nor a ban on roleplay related matters. And I think; If nobody went crazy on the Villain applications, that I still hold one of the larger ones. ( I was horribly elitist back in the day, rest assured I passed that part of puberty by now. ) Regardless; I think I have a fair grasp on what Villain rp should be like. I do however have a tendancy to be rather gory. (The ToS were changed in relation to some of my topics; If I am not mistaken. ) I seek to actively work on the Villainy of LotC and will soon be actively role playing amongst you all again. Villainy has always been my major interest because I heavily believe that there is simply a need for evil within any sort of world. (Role-play ones especially.) ( No light without shadows ) I also consistently manage to create threads without any flame, etc - since my return. And rule 3, on the new Villain rules was my little idea. ( As a point of showing it is a topic that truly interests me and I enjoy thinkering about it. Along with some of the other issues in LotC. Whom I am already talking about with some. ) Added privately in skype.
  4. I think limiting lockpicking of chests to heists is a horrible idea. I do think heists could be a thing, however I think it would be much more logical when a heist would be done on a Bank of some sort. As such I think all chests should be able to be lockpicked. Solutions to this can easily be found in roleplay. And people or cities can easily start up big banks to protect everyone'chest. If you can get into some home; there shouldn't be some magical rule-barrier preventing you from looting it.
  5. @Wrynn Chests may only be picked during a Heist? What is the logical reasoning behind this? @Wrynn Chests may only be picked during a Heist?What is the logical reasoning behind this?
  6. @Wrynn What are the current rules on lockpicking? ( Sorry, I'm not quite up-to-date. )
  7. Architecture/Design challenge: Design and create a chair within 72 hours. No help allowed, fully selfmade.
    Result: 



    Yes, I'm a tad proud. Hence why I am randomly sharing this here.

    1. Show previous comments  2 more
    2. Rissing

      Rissing

      @HurferDurfer1
      Just plain steel. Then cut with a plasma cutter, then welded all the flat plating against the tubes.
      Amoniak to get rid of all the grease, a good sanding over it as a whole.
      Air sprayed it fully with Satin black (primer, color, layer coat, anti-rust combo)

      Then for the seating I used double Linnen jeans texture tissue.
      The under structure for attachement is 8fold Linen jeans with 4fold stiching- Within the 8fold there is an aluminium tube through with a rope passes. As to keep everything nice and tight.

    3. Kaiser

      Kaiser

      thats a stool actually

       

    4. HurferDurfer1

      HurferDurfer1

      **** man you can weld steel? thats p neato, plasma cutters are fun to use

  8. Exactly why I wrote solution 3 out like that. As long as you can be good at being bad, you're good to go! ; )
  9. This is going to be a really shitty post but. And do mind; this is all stereotyping. 1: People are not putting an effort in their Villain rp. There used to be this thing where you actually had to work to get Villain rights. It took an effort, was it hard? No, not at all. It simply took an effort and a well thought out character. The quality of villain rp has been on a steady decline ever since the removal of Villain Applications. And I honestly am baffled that while everyone sees this. And everyone is noddig their heads "Oh, villain rp so bad." None actually supports the idea of reintroducing the one thing that stopped all of these issues. You've tried giving everyone the permission to be a villain; it clearly didn't work out. So why not revert the change and start up: New Villain Applications. Yes, I know it'd be shitty to write those applications out again. But wait, there's more! (Input cheesy salesline.) The Solution! How to introduce New Villain Applications: Nobody has to make a Villain Application. Yes, you read that right. No villain applications for anyone! Unless you get: Reported, Banned, Blacklisted, Strike reported, Warned, Lackluster rp, ... (The Staff can set these rules out.) So what does this means? Everyone can play as a Villain. Nobody is restricted in their actions. However once you've been reported and found guilty you actually have to make a Villain application. We are not talking about an Appeal here, we're talking about a legit Villain Application. I have this hobby of skimming through the bans and appeals, let me tell you. They're '******' zero effort. So rather than having this 'formality' because that's what it is. The Appeal is simply a formality. Rather than having this formality, you actually get really punished. Or rather you have to show the staff you're capable of playing as a Villain. You'll have to write a Villain application. What does this means and how will it impact me as a player: This will have no impact on you if: You are a regular player. You are a white knight, guard, ... and act in good nature. You are a villain and roleplay properly. This will impact you if: You are a villain and are horrible at roleplay. You are a villain and always force PvP. End.
  10. Frankly it should of never gotten on the server like so many other things. And as it stands now; it is on the server and most likely will remain like that. However I do think the staff (or the community as a whole) needs to make a rule or statement around this. Because honestly we might just see Nazism as the next step. (And no I'm not comparing islam and nazis to eachother, nor putting them in the same box.) There simply has to be a line that we all can agree upon; not to cross.
  11. Brings tears to my eyes.. not sure whether this is good or bad. Silently weeping at the VA part, I loved writing those. (sad face) PS: Settle for me, is seriously quite good! I love it. Dancing in my chair here, lol. Satan' beef? Wtf... ;)
  12. I see why you bring the magic point up, there indeed isn't any other way to act besides through rp. It's a pity that bandit rp is subpar (in most cases). So either improve the bandit' side of rp.. or take away the incentive for banditry in the first place. Though truth be told I'm not a fan of the latter one it would by far be the easiest way. Though with the downside of losing rp and a sense of fear on the streets. Perhaps it'd really be worth to start up another thread centered around Bandit-role play. Who knows what'll come from that! PS: Thanks for your time and input.
  13. So then they cannot and are forced to roleplay it out, right? Or do they (or have they) found a loophole?
  14. That is a pity. Perhaps there's a way to create a more enjoyable experience for both parties in that case. After all everyone joins this server with the main goal of engaging in roleplay. ( Possibly an idea for a future thread! ;) )
  15. Bandits are PvP? Considering they are the assaulting party, the defender has the right to call for pure RP at any time. Or am I reading these rules wrongly? ( The Rules: Combat Rules - Defender Default )
  16. That sounds quite logical yes. I think one of the issues is that you have three 'origins' of villains. Namely: - Out of OOC needs. - Born evil (Evil from the very start of character creation or a few weeks after) - Turned evil, due to events. And just as you stated I, too, think that the only proper way to a strong (well made) character and a unique oppertunity for role play as well as interaction with the opposer. Is to have a character that has turned evil. As such they have seen both sides of the coin as well. And know what it's like or what they may bring down upon their victim. A swift question; Are bandits still that present at this moment ? Are they the majority right now ?
  17. 10/10 'rose' roses loving hypptop.... Hippopotamus. (Yes, I did google that.)
  18. You've got a point with the being outnumbered. A very valid one which indeed is kind of a pitty that they have to. However the second point was adressed though. ;) We're mainly talking about the autonomous-villain. But solo villain is easier to get the essence of the poll. But I get what you mean with 'being outnumbered', yeah.
  19. What about the monks and the healing process ? I remember people actually being healed by the monks in the sanctuary (cloud temple). And in most cases they'd get a whole roleplay around that. And people visiting as well as most likely role playing some recovery the week(s) afterwards. Some even chose to keep physical reminders of the incident.
  20. But shouldn't their character age, regardless of the auto-age function? I understand that some people don't want to use it due to the bug(?) with it. But that shouldn't keep them from aging their characters, right ? Reaching out as in asking them to revert their age to a younger one or as in telling them to round up their character story and work towards their death?
  21. Wondering the same as well, I wouldn't mind to be honest. It'd cause a constant flow of new characters. And with that new stories. All characters, in general, progress as they grow older. And we end up with too many high-ranked members. Which continiously elevates the level of what is regarded as within the limits of what a player can do. (unintentional-powergaming) What once was powergaming now becomes the new standard due to some characters being massively old. Ofcourse it's justified when you have a massive amount of time. But in the end we all end up as magical sages and what not. Not to mention I actually checked through some lore and noticed that there are some who don't age. Whilst it's cool, I'm unsure if much thought went into it when that got accepted as lore. And probably there was a lot of thought behind it, but as the server ages and so do the character. More slots of these 'oddities' fill up and there is an overflow. So whilst I think this should be something that's being checked. And which I think would be healthy for the server and flow of new and fresh roleplay. I do think there should be no exceptions, regardless of whichever oddity preseveres you.
  22. It is a poll out of my curiousity for: "What the player thinks of the solo-villain and it's saturation at this moment in time." If anything it shows a number around these things. Which I myself was interested in as there are no threads that went into this with the explicit mentioning that they were for Solo-villainy only. Which is a big factor for as far as I can see after skimming through the forums the past few days. So honestly, simply out of genuine interest.
  23. Depends if it was intentional.. and how much toilet paper you hung there! ;)
  24. Solo-villains: Players that play their character in an autonomous manner. This does not exclude them from being part of a group or aiding a certain group. However they are not bound to this said group or follow it's command. Autonomous: Ex: An assassin that works for a company to execute a kill is autonomous, he leads his own affairs. Ex2: An orc that goes to steal some goods and does this alone and solely for his own interests. Not-autonomous: Ex: A ghoul that goes out to cause destruction because his leader ordered him to. Ex2: A warrior that goes to reclaim his old land and does this together with the rest of the army, lead by a Captain. Hard cases: Ex: A man that sets out to kill something in order to sacrifice it to Iblees. Yet has no connection to Iblees. Is autonomous. Ex2: A man with an illness and sets out to do something because he 'believes' that something is ordering him to. Yet this is only within his own mind, is still autonomous. Ex3: A man that desperately wishes to regain his homeland joins the army. -> Autonomous discision. ( However once he sets out together with that army to rid the evil from their homeland, he is no longer autonomous. For he follows the lead of a captain. ) Ex4: A warlock joining a Tea-party to discuss common ideals is autonomous. !!! As long as he does not take commands from any of those others. !!! You are free to state any sort of clarification about your chosen answers to this poll. However please abide by the small guideline(rule) posted below. Please refrain from Namecalling, calling out people or starting a furious discussion below. This thread 'only' talks about the Solo-villain. This is not the place to state your oppinion on other matters. And I pray that you would be so kind to follow this small guideline as to keep this thread unlocked. I thank you kindly.
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