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Gladuos

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Everything posted by Gladuos

  1. I'm looking to have this turned into a skin for me. If you're interested in this, I ask you to show me some examples of your work and we can negotiate a mina cost if I accept your offer. Only looking for people confident in their ability to skin armor and uruks, if at least moderately. Thank you. EDIT: We could also negotiate trade in RP items if it strikes your fancy.
  2. Smh Morgan no using it in combat you dummy.
  3. Hide it behind the veil of flavor all you want, I have no faith people won't abuse this to make new combative loopholes later down the line. Bird RP is already controversial and garbage enough as it is without us trying to add to the problem. Household magic shouldn't go beyond the bounds of actual voidal magics unless it is seriously its own thing. If you're going to invent new spells, don't claim it to just be that in the opening.
  4. Making household magic combat related in any way invites the precedent that more spells can be added for combat later, which is stepping on a seriously slippery slope. Inventing spells that can't even be done outside of household magic is poor to the original intent of the lore. Other magics outside of household magic are unable to make papers into airplanes which home into someone from across the continent. That's absurd.
  5. LT are gonna end up asking you to paste it on the forums because they can't control edits to lores on docs anyway.
  6. I'm finally free from work so I can give some time for a better response. Sorry for the messiness in my points below. I'm not a fan of the greater greater demon dragons, or what have you. I feel like they detract from the overall narrative of what inferis are supposed to be. Zentherak are the apex of all demonkind, nigh-deific entities with vast size and power while endless hordes writhe beneath them. I had some reservations even in current lore that because they're the tool to attain Zar'akal, people have sometimes not treated them with the reverence and fear they deserve IRP. If your demon-dragons are any more powerful than them, they're essentially aengudaemonic tier. I don't think that's a very good thing to have, but let's go further about this. Not only are they more powerful to the extent of a deity, but they subjugate the apex demons, and they have no work to get there by default of being draconic (Zentherak take centuries of soul gathering to acquire their power). I see this as detracting from the significance of Zentherak in favor of giving it to what is essentially drakaars version 2, now with more power. The narrative of inferis is about a chaotic climb for power, where even an imp with enough time and souls could become a mighty Zentherak. By subverting that in favor of what this is, I feel as though the original spirit of demon lore is being ignored. If I were to make a suggestion, I'd say to at least make the draconic demons on par with Zentherak and only subjugate lesser Zar'kiel. Hell, moreso just make them Zentherak themselves. Ideally, I'd say scrap the dragons and make this a set of boons bestowed by currently existing Zentherak. Mixing the themes of demons and dragons only hurts the overall narrative in terms of inferis. As I said, I'm not a fan of the dragon demons. At best, I'd think a dragon would start at Zar'kiel but by no means should surpass the true Zentherak. Maybe become Zentherak themselves, but certainly not what you have here. I see that you decided to keep the chaotic tongue unlisted from the lore. Why did you do this? Is there any legitimate reason to keep it secret? I don't think there is. I saw somewhere in the lore that something requires an extra magic slot to perform beyond the initial one used in Naztherak. As Zar'kiel players only have access to one magic slot, this would bar them from being able to use this. Was this intentional? If so, why? I haven't read the rest of the lore because these first glaring issues took up so much of my attention (mostly the first one). I'd appreciate if you got around to them, otherwise I can't say I support this lore.
  7. I liked Zentherak being the top dogs and infernal equivalent in tier and power to regular dragons. Not too much a fan of the obligatory "dragons are better than everything ever" in here. Just meh.
  8. I love this guide. I very much appreciate the resources you've linked near the bottom as well. As a craftsman IRP myself, I will indeed benefit from this. Mind you, I knew a lot of this already, but I'm certain others will have everything to learn! :] Take my rep.
  9. https://conorburkeart.deviantart.com/art/Ghost-King-490578791 @Zarsies For the wight
  10. All I see so far is mysticism merged with necromancy, and I can't say enough how MUCH I SUPPORT THAT. Conceptually the same thing: death magic. If holy magics are merging for being conceptually the same, dark magics should receive equal treatment. I may comment more as I get to actually reading.
  11. Just pointing out that you're ignoring the lore team's requests for what you feel is better, which they say will result in shelving multiple creatures. Hope you just understand and accept that. Also liches have been slaves here on LotC all along, but I'm just pointing out that I don't like it. You don't have to take that part seriously, but honestly liches deserve better conceptually. Nah I wasn't, just pointing out that that didn't count as separate creatures very much and thus doesn't count as "removing" anything. EDIT: Also there's more than the three creatures here. There are wraiths, which you can say doesn't count as being part of necromancy... But it does if you include it here as something attainable via it.
  12. Last time I checked whether or not something was limited wasn't the determiner for if it was an endgame. It most certainly is. Also, deathknights and gravecallers were just more advanced darkstalkers and liches. Which weren't removed.
  13. Doesn't answer the problem that necromancy is just being given more creatures instead of less, as asked by the lore team. Also doesn't really answer how I feel liches shouldn't be slaves whatsoever. If you want an endgame for necromancy, make them it instead of giving them wraiths.
  14. Still not satisfied. Personally I feel liches should be necromancy endgame.
  15. I don't like that the slavery of liches is kinda more enforced with this lore. No phylacteries and necromancers can easily just PK them? Personally, I prefer it when liches have total free will and are moreso the epitome of necromancers, ones that have transcended mortality through wicked means. They are meant to be the masters in every other medium and I can't help but feel the concept is cheated here. Also it looks like the same huge number of constructs are still present here, not answering the LT's issues just because you "feel" like it. Not only that, but you've added more constructs by giving them access to wraithdom. Oy vey.
  16. At what point is a crystal that's resistant to heat useful, for example? Having a hard time imagining when these crystal environmental strengths would ever be used.
  17. Oh so the specialization of crystal doesn't matter in dust except for color?
  18. I love the tattoos. Are there any special properties to smithed items with special dust? Like a sword alloy with inferno dust makes it more resistant to heat?
  19. If that's the case then I'm very disappointed. My ideal feral involves using no magic period, and removing it from the clutches of the druidic playerbase which bastardized the original intent of the lore in the past iteration.
  20. Yikes, talk about endless fluff at the beginning. Maybe put that into a spoiler so it's easier to skim over the stuff that matters? I haven't read the whole lore yet, but it seems druid ferals have been entirely removed to begin with. It says in there that ferals cannot learn magic.
  21. MC ▫ Name ≎ NoSilhouette Sprite ▫ Type ≎ Complicated Animated Character ▫ Name ≎ Velulaei Elillera Character ▫ Race ≎ High Elf Reference ▫ Picture(s) ≎ You'll find this art page very useful. :^J
  22. I can't speak for Ascended because I'm not one but I don't think I've ever seen them legitimately regen a missing limb before. Besides that, there are a lot of ways to deal with missing limbs or permanent injuries that aren't directly healing methods like magic prosthetics. Those can be fun tbh, I wish clerics had some type of neat prosthetic.
  23. I don't believe there are any ways to regenerate entire missing organs or limbs without the use of resurrection from monks (not a player thing) or regeneration potions. I'm not an expert on Ascended, but I am a cleric. Clerics certainly cannot restore missing organs/limbs. That's fair enough, but I stand by my opinion that if you put a lot more time and effort into practicing a magic dedicated to RP, you ought to be better for it in some way or another than a common mundane healer. Clerics do actually do this, but the point isn't to be on par with alchemists but to be the healers on the server. That's what holies ought to be, and I think they should deserve it for all the months of RP and magic slot usage it takes to get there. Plus, some people really like the religious light magic style of healing things over gritty manual fixing things.
  24. I've had some time to sleep and recollect my thoughts, so here's a little more of my two cents. I'll admit that I was wrong about a few things in my initial comments throughout this thread. Also, I apologize for any aggressiveness towards people, including chon, regarding this. I was feeling very frustrated about what I felt was an injustice towards the RP I and many others regularly do. The following are just my thoughts, and not directed at anyone. Holy healing magic is incapable of regenerating lost limbs or organs, I'll note. I know many people have been bringing this up, so I'll clear it for you. If someone loses a foot, or a hand, a cleric won't be able to grow it back. They might be able to reattach it if they bring it soon enough, but that's about it. The only thing available to players which regenerates lost organs like that is the regen potion, an alchemical method. The truth is that mundane doctoring and alchemy are able to replicate everything clericism does with enough time and preparation, if not some what more due to the aforementioned potion. Sure, you might not be able to fix curses, but a potion could certainly be written up and submitted to address such. Like a "break curse" potion. I'd even be willing for such, I'm all for letting there be methods of healing certain things without the necessity of holies. I believe the only real difference in capabilities and limitations between mundane doctoring/alchemy and holy healing is that holy magic takes less time and preparation (like not needing extensive tools, materials, salves, potions, etc). This may seem unfair at a first glance, but let me explain my reasoning as to why I don't think it is. Anyone is able to make a "master alchemist/doctor" at any time. You can have one made in less than a day. As for mastering clericism? Six IRL months filled with progressing RP to acquire such. I believe that due to the large OOC barrier between being a regular character and learning the fullest extents of a holy healing magic is justification for letting it be some what better than mundane doctoring. People waste months and months of time RPing this, learning about how to cast the magic, using up one of their magic slots, often times researching anatomy. I feel like there's no reason their RP should be devalued by having their magic made worthless, all of those obstacles in the way only to be as useful as the alchemist someone made yesterday. Clerics and other holies are a lot about being dedicated to healing, and medicine RP. If they're not allowed to be exceptional for it because people are afraid of ignoring consequences, I don't know what to say. It seems like the equivalent of saying a problem shouldn't be able to be fixed because putting in endless time and effort is worthless in the equation. This is their main shtick, let holies do what they're meant to do. Fact of the matter is you can ignore their healing, and their healing isn't particularly better than mundane/alchemical healing anyway. Yes, anyone can OOCly choose how effective holy healing is on their character.
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