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Sky

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Everything posted by Sky

  1. You put good work into this but as stated prior to this, there are a lot of magics similar to shade and this would be another to the bunch.
  2. Fire and water Fae make steam Fae!? (Sorry, inside joke.) Um, yes please. I love Fae!
  3. For one reason or another you find yourself writing a letter to the Adherence of Immortui in hopes to be among their members.
  4. I wasn't questioning why you made it. Though, I don't believe this is needed currently.
  5. Control of something you physically cannot see, even with the help of an Aengul this seems quite powerful. If you want to make illnesses and such, become a necromancer!
  6. I will only give support if you add this to the original post;
  7. Though that brings a good question, does that mean since there is no blood that the contract cannot actually enforce its will upon the victim? I mean ink is ink and doesn't connect the victim to the contract at all.
  8. The Transcended In Blood Few Dread Knights remain in this world. Even fewer roam it freely. The race as a whole, or the conglomerate, has gone near extinction multiple times. Rawraych before Verin revived his brothers and brought them back, Verin before Alexandros, and now the most bloodthirsty and unpredictable of the Knights leads his brothers and sisters to bring down the heavens and let forth the darkness. Lore and History of the Dread Knights Their creation came near to the beginning , after the first emergence of the Bloodmages. These men and women were one of the first few to make their stand, like many against the Bloodmages. Unfortunately for them... they got more than they bargained for. They were rash, some. Even going as far as to challenge Bloodmages in single combat. Going even as far as accepting the terms of combat that the mages gave... “If I was to so win this bout... Your soul will be forfeited to me until release.” So sure were these men and women of their own combat prowess that they accepted without hesitation, and the duel of fates ensued. Apon loosing the combat, the Bloodmage performed a rite of sealing apon the unfortunate near death warrior, binding his/her soul to the Bloodmage’s whim and freezing the warrior in place. A gaunt face overtakes their once proud looks as they become living statues. Doomed to watch over the Altars of the creator until needed. In all retrospect, this is a fate worse than death itself. The unfortunate Warrior is allowed to effectively “die” a slow and painful death within its’ own sealing’s. Flesh and bone allowing to decay as they stand dormant. But due to the sealings place upon them in life... they do not escape their fate in death. Their souls become bound to the armour they once wore. Even as it rusts and stains with age. Until effectively the Dread knight becomes the armour. The process is a form of “breaking” within its’ own right as well. Turning them till they are nothing more than harsh, life hating drones; “The perfect soldier “it seems. They hate and, love life with a passion. For they are not truly evil, just lost. They hate those that they once called kin out of jealously, that they should be able to live out their lives to the fullest whilst the Dread knight must live a submissive life as a slave. Bidden to do whatever his/hers masters tell it. But love it also, for they know that deep down, behind all the torment and bloodshed. They know that one day... it shall be life that sets it free from its’ shackles. It shall be life that challenges it to single combat, and it shall be life that slays it. They are relentless warriors, much like that of the fabled Paladins. Some even say that they are, or at least were paladins. Pushed into service as warriors of undeath. They will make up the main stay of militarian officer might within the Order of blood’s armed forces. Making blunt, horrific decisions that most right minded people would not. For the Bloodmages are still of our kind after all... they still feel emotion of all kinds. Granted there are some among them that have different ideas and morals, but that comes with individuality. As said before, the Dread Knight is a suit of armour. A walking suit of armour. Hollow within it walks this world as doom driven servants of the Order. So they do not take damage as how any normal person might. They will still feel the pain deep inside of them, that instinctive feeling of still being whole ever so mocks them. To the better part though, they cannot truly be killed by having their helmet taken off through decapitations or being stabbed with sword lunges etc… For if disassembled only slightly, but allowed to endure, the knight, with relentless zeal to carry out its’ master’s orders, shall rise again, rebuilding itself slowly, re-gathering the pieces of armour that make up its’ body and soul. Until it is finally again renewed. It stands to reason then that the only real effective way to “kill” a Dread Knight is to disable and separate each piece of the Knight. Until you are left with but a pile of broken armour. Allowing you time to escape, but slowly, and over time, it shall reform again anew... and ready to kill once again. Time went slowly in lythien, the plotting of the Bloodmages and the toil of their servants continued onwards, it was not until the Dread knights started to regain control of themselves that the tide changed. Rising up, they broke free of their shackles, a great battle rouse up within lythien as all things were put to the slaughter. Once the dust and fires died down, the remained but a few knights left standing, and no mages to be seen. Corpses littered the landscape around and little life was left to be seen. It was then that the knights departed back to their home land within the south of Asulon. It was not to be though, they were cast out by their kin, named "traitors" and "Heretics" and "unclean" by the new Religion of this Empire called "Oren". With a roar of rage they left the sounds of the life that was Oren. Left it far behind before coming across the forest path into Greywise. They vowed their revenge upon Oren, and swore upon themselves they would gain vengeance upon the simple beauty of life itself. The three existing Dread Knights made the trip to Anthos, and gathered slaves of mortal men to build a base of dread. Aelor, then began seeking out new Dread Knights, turning those that he found one by one. The old order then fell to pieces, decaying as they were hunted by Oren, and other assorted nations. As the generation of Dread Knights fell, only one remained. Rawraych, as his 'lord' did command, was groomed as the last of the true Dread Knights. He was given the honor, the glory, of ascension, and began his reign with the abduction of his eventual successor, Verin. More then him were kidnapped, and ten individuals were chosen from thousands. The ranks of the Knights resumed power. Rawraych, unfortunately, felt only anger and rage (as he should) as a dread knight, and showed it in his tactic. A just ruler, however, he was relentless in choosing his knights. Durn, Verin, Elbent, the pigman(who, against all reasonable odds, had a soul). Even then, this does not account for them all. Conquest upon conquest, death upon death, ashes fell upon ashes as the knights resumed their merciless slaughter of those who lived. Enemies of reality, enemies of life, enemies of them all. Beside the Dread Lord lay his knights, his cultists, and many rallied to him in this new regime he had made. The Necromancers, too, took a shining to this new dread lord as they had not to Aelor, and soon then did the two combine their mights into one. Attacks and raids beyond the imagination or horror of mortal men carried out without remorse by the Gravelord and his once mortal friend. But, as all 'good' things must end, so did this. Rawraych, like Aelor before him, and the other before him, and Bile too before that, he got tired. He began to groom Verin, one of the first knights he converted, to power. On a day forgotten, the nine knights who remained (and even then, some dormant due to inability of movement or rust), gathered or were lugged around to witness and exchange the move of power. Rawraych bound them to Verin, and Verin commanded them, for a time, to sleep. As was noted earlier, they awaken now. Verin, reigns over his knights and they begin the merciless slaughters of the past yet again. Without remorse, the Knights resume. Under a less kind, though more 'amiable'(as much as the hollow soul of a dread knight can be) leader. After a long time of leading his Knights to glory, the godlike Knights of Dread fell dormant, and their leader slowly losing his mind, and growing tired of the weight of leadership. He looked to one of his greatest, and most bloodthirsty Knights, Alexandros, to take up his mantle as Dread Lord. Alexandros graciously accepted, and transcended to godhood among his Knights. He would lead the warpath of bloodshed and ruin, returning the Knights of Dread to their feared position, making them ones that would make the mere mortals of Athera quake in terror. Alexandros, like his predecessors, eventually succumbed to the difficulties of leadership. Verin returned and seized his old throne, ruling over the Knights for a time with an iron fist. His long time as Dread Lord left him weary and damaged, and he appointed his most trusted lieutenant as his regent. Dread will reign supreme, and chaos will be left in their wake. Out of Character Information What are these things? Dread Knights are creatures created from the souls of the innocent (or the guilty, for that matter) They carry a terrible burden, a curse that most mortals cannot comprehend. They live a constant life in a state of anger, and in a state of agony. They are heartless, cruel, and do not act well around others. They are bound to the service of the Dread Lord that they follow. How do I become one? All of the roleplay will be done in character. Yet, you can post here with the application format below if you wish to become one so that we may arrange a time and date for the role play event. It must be done with the consent of the player, of course. You must be using an already made character. Dread Knights do not appear out of thin air. When turning your character, you must realize that there is no going back. Turning a Dread Knight is a life long thing, realize that. We promise to be fun if you decide to make this new experience fun, though. Do note, however, that you will first be initiated as a cultist and then you will be given tasks, and rise through the ranks of the cult. You will be considered for the conversion ritual depending on how much you roleplay as well as how well you roleplay. I CANNOT stress this enough, however, that we focus heavily on activity and roleplay with others, whether they be those in the Necro lands or even other people from other nations (Though I would advise roleplaying with other people in say, the streets or somewhere out of the way. Not a major city or village). We have far too many times fallen into inactivity. This is not meant to be an alt character you only get on when you're bored. As mentioned above, think before you apply. If I become a Dread Knight, how do I play it? You have to realize that a Dread Knight is a creature that has been cursed horribly, and that they are experiencing more pain constantly than a mortal could imagine. A Dread Knight would be cold, and unloving. You would mostly rely on emotes for playing a Dread Knight, because they are creatures of metal. Stealth does not exist for a Dread Knight, and you must always be fair with the people you are roleplaying with. Cultists Cultists are the hopeful mortals who wish to become a Dread Knight, and ascend to the ranks of the demi-gods he or she serves. New Cultists Returning Cultist/Dread Knight
  9. Does contract magic affect Dread Knights? I have always assumed not due to no blood and such.
  10. Oh yeah, well... That's like... Your opinion man nailed it !!!
  11. Interesting, as far as I know the Itharel aren't wraiths but I could be wrong. I like it though.
  12. Edits have been made. Warclaim Type of Battle: Skirmish Time & Date: 17th of January | 5pm Pacific Manpower: Attackers: The Adherency of Immortui + Allies Defenders: Laurehlin + Allies Location: The red leafed forest. Terms: Attacker Victory: If the defenders are all killed or driven out of the battle area. Defender Victory: If the attackers are all killed or driven out of the battle area. Rewards: Attacker Victory: Winning one of the needed skirmishes for a siege upon the city. Defender Victory: Laurehlin may not be warclaimed for a month. Rules: Server rules apply (Duh.) No team killing No falsifying status No salty attitudes No PvP inclined plugins
  13. I will respond to this and then take you into a Skype group. It's a little unfair to simple not accept simply because we are a player run cult. What makes us different? You are a player run city, hardly a nation unless numbers count then, can we be counted as a nation? We have similar numbers. Also, what do you mean an unfair use of tech team sponsored PvP plugins? Yes we have powerful users of Dark Arts and you have powerful users of Light Arts and Nature Arts, etc. We don't have a plugin, who ever told you that we do is lying and you shouldn't believe that.
  14. Damien of the Dread Knights finishes his regular march of the swamp, entering into the hold of Embermoore and eyeing those who have gathered, a rather small gathering of seven adherent’s and with a firm confirmation of the security of the swamp, he marches into the main keep and into the study of the Gravelord. Around a bone trimmed table stands; Gravelord Vinzakura, The Dread Regent, Heinrich and Nicholas. Upon the table lays several documents, sprawled over the surface and the most noticeable document would be that of a map of the swamp with red circles, inside of which are written numbers. “The deed. Is done.” the pained echo of Damien emits from his now hollow suit of armour. “You have done well my knight.” The Dread Regent returns, before awaiting Vinzakura’s command. “Let us show them but a small piece of our power.” Around the swamp, a great fog begins to sweep in and dark shadows of figures begin to show themselves. As if marching towards the green and life driven world, quite a contrast to what lurks within the swamp. Before anything is realized, a large screech emits from the swamp, alerting many people’s attention to the swamp and to the dark figures approaching the land. OOC: Warclaim Type of Battle: Skirmish Time & Date: 17th of January | 5pm Pacific Manpower: Attackers: The Adherency of Immortui + Allies Defenders: Laurehlin + Allies Location: The red leafed forest. Terms: Attacker Victory: If the defenders are all killed or driven out of the battle area. Defender Victory: If the attackers are all killed or driven out of the battle area. Rewards: Attacker Victory: Winning one of the needed skirmishes for a siege upon the city. Defender Victory: Laurehlin may not be warclaimed for a month. Rules: Server rules apply (Duh.) No team killing No falsifying status No salty attitudes No PvP inclined plugins
  15. I would like an official answer from the Lore Team about the following. With the current new generation of Blood Magic and the already existing Dread Knights, there is some worry and a thread has only prodded the flames. Can the new generation of Blood Mages create Dread Knights?
  16. With mechanical standard on lore, if a new kind of magic can be explained through the use of mechanics, does this mean that the magic can be role played without the need of lore approval from the Lore Team, or would lore still be required to be written up and then judged by the team? On an equal note, if magic cannot be explained through the use of mechanics and lore is written, are there still chances that the lore can be accepted if written well and if fitting into current lore? Why does gold affect dark beings? Does gold burn, or does it simply allow the item to affect them? As in, hitting say a dread knight with a normal sword wouldn't do much damage but a golden sword would do damage, because the gold allows it to hit. Or, does the gold sword simply touching him, burn?
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