The Clash of Holy and Taint "When you light a candle, you also cast a shadow." Light Defined as any force that originates from a holy patron, light magics are those that choose to combat the ever spreading dark. Every wielder of light knows, however, that the brighter the light becomes, the darker and longer the shadows it casts. Things considered ‘Light’ for the purpose of this lore are: -Xan Paladinism -Keepers -Tahariae Clericism & War Clericsm -Itharel/Venators -Ascended These are the magics that can be affected by the to-be-mentioned ‘Taint’ magics. Taint The origin of all evil, or so the light wielders would have you think, dark magics are usually considered as such due to their unnatural nature. The great variety of dark magics means they are usually hard to pin down, and more often than not the people who practice them originate from all walks of life. Things considered ‘Tainted’ for the purpose of this lore are: -Necromancy creations (not the caster or magic) -Soul Puppetry magic (not the caster) -Blood Magic creations (not the caster or magic) -Shades -Dread Knights -Wraiths -Necrolytes -Harbingers -Drakaar -Undead -Frost Witches -Mystics -Wights These are the magics that can be affected by the aforementioned ‘Light’ magic. When Light and Taint Interact It is well known that Holy magic, for a long time, has been made in such a way that it can completely stomp out Taint magics. The act of Light magic interacting with Taint magic would be something akin to: Light magic seeks out and destroys Taint. With this lore, this will soon change. The proposed change will be as follows: Instead of Light magic simply destroying Taint in a one-sided battle, what happens instead is a two sided battle. Light magics are purposed to destroy taint, whilst the corruption of taint attempts to take over the very magic that is trying to remove it. Quite simply, Taint 'fights back' against the destructive force of Light; Light and Taint now clash, instead of taint being washed over by the relentless force of light. The force of Light, however, has been designed to seek out the force of Taint. It is for this reason that, with the exceptions to be mentioned, a Light mage will be nearly on par with a Taint mage of the same power, but shall be able to overcome them with struggle. It is worth mentioning that certain sources of Taint and Light are more ‘powerful’ than others. From the list of ‘Light’ magics, the more powerful versions are beings that are: -Itharel -Venators -Keepers -Ascended From the list of ‘Taint’, the more powerful versions are : -Wraiths -Fully fledged Shades -Dread Knights -Undead -Drakaar -Harbingers -Wights In their own special snowflake (pun intended?) section are frost witches. This is because their internal taint is able to resist the effects of Light, but it isn't, in itself, powerful. The beings mentioned on both these lists have taint/lightness which is more powerful than the others not on this list, and thus ‘fights’ the battle against the opposing force more strongly. Additionally, these are beings that have taint/lightness WITHIN themselves that is more powerful, too (e.g. a ghoul might have taint within itself, but it does not match the taint inside a wraith). Other than that, the general rule of thumb is: T4 taint is almost a match for T4 light, but the light will usually defeat the taint with great struggle. T(tier number here) taint is almost a match for T(similar tier number here) light, but the light will usually defeat the taint with great struggle. T3 light will be able to dispose of T2 taint faster than the T2 taint corrupts the T3 light. T3 taint will be able to corrupt of T2 light faster than T2 light disposes of T3 taint. This does not mean there cannot be exceptions (like if a T3 light mage is weakened from battle and is attempting to resist a T2 taint. Then, it could be that the taint pushes through, but they will require more effort than the T3 light does). Other, more obvious exceptions would be a T3 taint defeating a T3 light with cunning combat strategies. Acknowledgements: Thank you to Triplewing, Charcoal (damn, son, you're helping out a lot with lore creation these days) and Cameron for the discussion and talking of ideas. Thanks also to Tsuyose for giving the lore a one-over before the posting! FAQ Q: Why aren’t there specific guidelines on which magic is more powerful than the other, and how they interact when clashing? A: Because I believe it should be up to the players to decide. A T5 cleric will have less trouble fighting the taint of a new shade, for example. If two equally matched oponents face off, it is completely up to the RPers to decide how it goes! This lore simply states what happens between the magics. -More will be added as questions are asked-