Jump to content

_Sug

Gold VIP
  • Posts

    1428
  • Joined

  • Last visited

Everything posted by _Sug

  1. Mcname(s): HugeWud Why he/she is blacklisted: Breaking FT Villainy Rule Added on Febuary 13th. https://gyazo.com/4ab5a1ee1a6df9901d6783ab17e1c07b Conditions of blacklist (temporary, permanent, until appeal, etc.): 4 Week Blacklist. Should you need to reach me with any comments/concerns my discord can be found in the LOTC Public Discord! 2 Week Appeal After the Ban has been served.
  2. Mcname(s): MinionMasterXXX Why he/she is blacklisted: Breaking FT Villainy Rule Added on Febuary 13th. https://gyazo.com/4ab5a1ee1a6df9901d6783ab17e1c07b Conditions of blacklist (temporary, permanent, until appeal, etc.): 2 Week Blacklist. Should you need to reach me with any comments/concerns my discord can be found in the LOTC Public Discord!
  3. Mcname(s): Micbox2 Why he/she is blacklisted: Breaking FT Villainy Rule Added on Febuary 13th. https://gyazo.com/4ab5a1ee1a6df9901d6783ab17e1c07b Conditions of blacklist (temporary, permanent, until appeal, etc.): 2 Week Blacklist. Should you need to reach me with any comments/concerns my discord can be found in the LOTC Public Discord!
  4. Changes have been made at the request of the LT!
  5. Towards the end of the lore it says anyone can learn it! Just gotta go about it through rp means. :D We wanted it to be a little under powered to start so that rp-ly we could develop it and additions could be added as the rp provided new discoveries.
  6. Rednecks are people too!

    1. _Sug
    2. _Sug

      _Sug

      Who hid Niccum's comment? That's how we rednecks respectfully communicate. You gentrify our race by hiding that silly FM.

    3. devvy

      devvy

      preach!! 

  7. Update! +Fixed Major Strikes to be more balanced in Way of Sun (3 Lesser Strikes Rather than being able to do a full major strike at T2 and 3 Major Strikes at T3) +Fixed Minor Spelling Errors +Added additional info into Way of Turtle.
  8. A.) Way of Moon is the only healing method available and yes, through a major heal organs would probably be mended. B.) KBR answered it perfectly.
  9. Love me though. <3 What did you think of the actual lore itself? :D I'd love to hear your feedback.
  10. It simply means the original idea to submit the piece. Hahahaha everyone knows Chi was/is an actual belief and all that. No need to say it's ripped off and the like, because it was inspired by multiple different things. It was just his original idea to submit this lore.
  11. Updated! Added Amount of Usages allowed per Tier. Added What the abilities do/are used for above each Wayward path.
  12. Chi Manipulation: ____________________________________________________________________________ For thousands of years, the Hou-Zi of the isles of Axios have been able to tap into invisible reservoirs of magical residue and utilize their contents to bolster their martial arts and meditation prowess. Whether it be in the jungles of Asul or the mountains of Tahn, the Hou-zi sun-worshipping monks of various orders have been capable of drawing forth the magical remnants within these Chi Streams and performing great feats of strength, agility, healing, and resistance. This innate talent has always been part of Hou-Zi history: when Metzili lifted the primate apes of Asul into the sapient hou-zi, she imbued within Hou-Shen and his kin the ability to draw magic from their environments and use it to aid their efforts in becoming equals to the descendants. The monks dub the energy they recover Chi, and its reservoirs as Chi streams and Chi pools. The art of tapping into these depositories is known as Chi Manipulation. ____________________________________________________________________________ Chi and its Sources: Chi Streams are concentrated remnants of mana released by living beings, omnipresent yet invisible to the vast majority of people. They flow throughout Axios from Chi Pools, which are very large concentrations of magical energy. Chi Pools occur in place where mana is or has been in abundance. Chi pools can be found around arcane-utilizing civilizations, the ruins of such civilizations, natural mana fountains, and most commonly forests or other places where life is densely concentrated. Chi is distinct from mana in that it is a changed version of the magical compound. Chi is the residue coursing through a world resulting from the existence of life and the use of magic. As it is magical residue, it cannot be used to directly manifest objects or itself into the physical plane unless present in large amounts. Rather, it is channeled by monks into their existing bodies, to aid in mitigating physical damage and increasing strength and agility. The Hou-Zi received their knowledge and ability about Chi flows from Hou-Shen, who was given the ability to manipulate these streams by the Deamon Metzili, after it evolved the primates of Asul into the Hou-Zi. With instruction from one already proficient in the art, any person who does not use another primary source of magical energy can learn Chi manipulation. ____________________________________________________________________________ Chi Usage: Chi Usage falls into two categories: manipulation and meditation. Chi manipulation is withdrawing of Chi from streams and the implementation of this Chi through physical action. A martial practitioner of this art would use Chi to bolster his physical strikes, jumps, dodges, and so on. The more experienced a practitioner, the more Chi he or she can manipulate: therefore, the longer one has practiced the art, the more significant his implementation of Chi will be. Masterful practitioners of Chi manipulation can muster enough Chi to allow it to physically manifest, often weaponizing it alike fireball spells. Chi meditation is the withdrawing of Chi from its reservoirs and the retention of that Chi within the body. Chi meditation allows one to withdraw more Chi from Chi streams, but simultaneously requires the utilizer to remain in a tranquil and static meditative state, disabling him from weaponizing the Chi. When present, Chi can be redirected to certain areas of the body to heal wounds, increase bodily resistance, manipulate metabolism on will and provide nourishment. When in their meditative state, Chi users are often able to resist extreme environmental conditions and physical strains for extended periods of time. Chi servers as a preserving agent, allowing its entranced users to remain unharmed over a long period of time. Unless a Chi practitioner in meditation is murdered through instantly deadly methods such as decapitation, he will retain a large chance of surviving and recovering. In order to begin utilizing Chi, one must not be tainted by other magical sources. As Chi is the residue of mana, coexisting knowledge of the arcane, dark, druidic, and deic arts would prevent its usage as channeling such forms of magic prevents Chi from being channeled. A Chi practitioner would first need to be inducted by a more senior practitioner. As a large amount of Chi is needed to do this, groups of practitioners and masters often perform this ritual. The connection ritual involves the channeling of Chi outside of one’s body and into another, opening Chi utilization pathways in the inducted novice. The more the novice develops his skills by channeling Chi regularly, the easier it will become for him to channel Chi and draw larger amounts of Chi into physicality, allowing for greater manipulation and power. In time, masterful Chi utilizers also become capable of drawing Chi from living sources of Chi. Although never used casually, this ability can be used to excommunicate lesser Chi practitioners by a conglomerate of adepts. Chi-stream excommunication occurs when one Chi user’s powers are sapped by a more skilled group of Chi users, leading to the closing of their Chi pathways. This closing can be reversed if another conglomerate of skilled users convene to perform a re-initiation. A re-communicated user will not have the same powers as he did before, but in time is able to fully recover his former ability. Very adept Chi users are able to manifest Chi by channeling large amounts of it into reality in tangible shapes. If channeled with anger, Chi will manifest as volatile and dangerous, much alike flames. If channeled in a calm state, Chi will appear as a healing energy. Chi cannot be manifested in large sizes and bent as evoked arcane material, but it can be thrown and physically manipulated to a small extent. Masterful practitioners also use their sapping ability to daze their opponents: masters will often hit their attackers and upon contact sap any Chi present in their bodies, leaving voids of energy which often daze the victim into a state of temporary stupor. As Chi is magical residue, it is significantly weaker than other sources of magic. Although it can be used to strengthen the physical body, it can never be used to summon forth flames and more material spells. It functions poorly as a source of energy for anything other than sustenance, and disappears quickly. Chi evoked forth from Chi streams must be used instantly, or else it dissipates. However, an advantage of this is that, being a weaker magic, Chi has little effect on the body, having no negative effects on physique, and in some cases, acting as a bodily preservative. ____________________________________________________________________________ General Progression: Chi manipulation has a static progression pattern, meaning that a student must start from the basest forms of Chi manipulation. This process often begins with the ritual performed on the novice which enables them to become sensitive to Chi and its pools throughout the realm. From there, multiple different techniques and exercises are practiced by the novice in order for them to learn how basic connection and manipulation works. However, the novice would no yet be able to manipulate Chi into their perspective school just yet. As the Novice studies tomes and various techniques from their perspective school of instruction on how to harness, connect, and manipulate Chi, the now adept student can begin to learn the basics of their school of teaching. Through this, minor abilities become unlocked to the practitioner very much like beginner spells in other various types of magic. From this point the rigor of Chi manipulation only will increase. As the Adept continues to practice their entry level techniques. Their abilities beginning to noticeably change and adapt to the user’s style of manipulation although the amount of Chi able to be manipulated is only slightly higher than that of a novice, more abilities and enhancements become available to the trainee. From here more powerful forms of Chi manipulation can begin to be unlocked through rigorous training as they begin to more freely tap into Chi pools and Chi streams. The next step towards mastering the art is that of a Promising Aspirant. Their skills have vastly heightened since they’ve begun to learn of manipulation and further meditation. Tapping into Chi Streams and Chi Pools with more ease than ever, the Aspirant is now able to heighten their abilities from their perspective school to almost a masterful level. Their Chi pathways have become used to the process of handling Chi and the Aspirant is able to harness more Chi because of this. Enabling them to store more Chi than before. The Aspirant is now able to study two forms of Chi manipulation yet only master one. Masterful Chi Manipulators or Enlightened Ones sit at the pinnacle of this artform. Able to conjure vast amounts of Chi into their form, their pathways have expanded and developed to allow their body to retain and use more Chi than the average user. They’re able to tap into raw amounts of Chi and use their stored Chi and that Chi within their surroundings to influence their specific form of manipulation. Masterful Chi users are the only ones able to open Chi pathways to prospective students and allow them to begin training through the induction ritual. ____________________________________________________________________________ The Four Wayward Paths: The Wayward paths began as experimental forms of manipulation, spawning from different forms of deep meditation practices based from ancient Hou-zi preparatory meditations before the great wars. From this intensive state of meditation came the ability for Chi Feeling. The process of seeking out streams and pools of Chi around the meditative being. Hou-Shen was given the ability to manipulate the streams by the Deamon Metzili but it was not until the beginning of the age of prosperity in Jing-Taiyun that the Four Wayward Paths were created. Their beginnings have been told in many different stories by tell-tale of oral documentation. The most common belief is that the Four Gilded Monks were the first ones to create the paths. These four were a mixture of Fei-Zhu and Laobai-Zhu, whose minds had been tested and strengthened by immense amounts of meditation and focus. Each Hou-zi a different stylist from the other when using their Chi Manipulation. The ways in which they summoned forth and reached into different Chi pools were vastly different yet one in the process of Chi Feeling. ________________________________________________________________________________ The Power of Chi Strikes Chi Strikes are strong due to the Chi's effect on the body, as such a Major Strike which is a fully Chi Forced Strike, can cause injuries like compound fractures and internal bleeding to targets and minor fractures to armored individuals. Lesser strikes can cause things like hairline fractures, nerve damage, and ruptures to targets whom are unarmored and bruising and minor stuns. The power of the Chi remains the same from T2 When strikes can be used, however as the Chi within an individual grows, so does the amount of strikes able to be used before spending all their Chi. ________________________________________________________________________________ The Way of Sun The Way of the Sun is based on a form of Chi Manipulation which increases stamina and strength. It is a form of Chi Manipulation based on hatred and anger, the Way of the Sun is regarded as the most combative form of manipulation. As stated above, to channel Chi with anger results in a dangerous and volatile form of Chi. Students who walk the Way of Sun often use Chi to enhance their attacks through a specific form of meditation. The users seemingly begin a dance-like routine where various actions and aggressive movements begin to channel the Chi within them, their movements sharp and intricate. The students often practice hours on perfecting this style of combative Chi manipulation. Students of the Sun can even throw Chi to an extent, sending forces of the energy towards the intended target within a certain radius. (1-5 Blocks: Depending on Tier) The Way of the Sun is viewed as the most arrogant and uncontrollable form of Manipulation due to it using very little meditation which can cause an imbalance within the user, allowing the Chi to begin to slip from the control of the user which threatens the inner balance which is honed through means of meditative exercises. Students of the Sun have been known to develop a lust for further power which can taint the mind and thoughts of the user. The Way of the Sun allows strikes from fists and monk weapons to strike with a much greater force when used by a student of the Sun. Those who follow the Way of Sun can often be distinguished by their form of combat and their Chi, their Chi appears like that of flames which lack little control and follow their movements as they begin their form of manipulation. After using the Way of Sun, users will find that once they’ve finished channeling their Chi, the Chi which once enhanced their stamina would seep back to a controllable state, leaving the user tired and in a diresome need for meditation. However, unlike the Way of Turtle which increases a monk’s ability to protect themselves; The Way of Sun leaves the combatant extremely vulnerable to strikes and their Chi does not allow them to be healed by means of Way of Moon, due to it being a polar opposite to the calm nature of the Way of Moon which is used for healing. TL;DR of Positive Abilities: Increased Speed Upon attack abilities depending on tier. Ability to actively use Chi as a weapon within 6 blocks due to Chi only being able to be in existence for a brief period of time. Strength increased when the area focused on is acted upon by Chi. Can Learn Way of Crane techniques and abilities. Progression: T1: Chi Feeling is the only ability able to be used by a beginner student who has just recently been exposed to Chi, Chi Streams, and Chi Pools. From this state the Student of Sun practices their channeling through focus and repetition of their combat movements. From this they learn to use their anger to draw from their Chi and manipulate it for combat but can not quite use it to enhance their abilities just yet. They would notice changes in their movement as they practice. Their hands and feet as well as their other limbs would begin to increase in movement speed slightly but not to a very noticeable amount. As of the first week, practicing Chi Feeling is the only ability able to be used by this Wayward Path. T2: Once the Student begins to learn how to seek out and find Chi, alongside of learning basic manipulation through means of Chi Feeling; basic combative skills will begin to be introduced to the student. They’re taught to use hatred to channel forth strikes with a slightly heightened amount of strikes and powerful strikes. They find themselves needing more Chi to be focused to further their abilities but their Chi is restrained due to them still being novices. The student will begin to feel irritable and hostile more often than their normal state once was. They begin to seek out a clique-like mentality and keep to their own group of students which is common due to the ways different forms of Chi interact with one another. T3: The respective student now has become advanced in their practices, learning the different forms of combat used to draw forth Chi using anger and hatred. They would find their Chi being more difficult to control but easier to draw forth from their style of manipulation. The student would find themselves now able to channel their Chi into specific areas of their body, such as hands, arms, legs, and feet causing their strikes to become stronger and faster from that respective area. Although due to the volatile nature of the Chi they run the risk of spells of insanity when contradicted or challenged. When in combat, their strikes although refined and the amount of strikes they can use is heightened it can sometimes be too much and they find themselves attempting to do too more than they can and not giving thought to their movements as they’ve become second nature, yet their anger drives them to be less cautious of their actions. T4: The Student is now approaching the pinnacle. They’re able to use their Chi to a high degree and can fully manipulate it into reality for attacks in close range. (6 blocks) The Student now has all the tools, fighting styles, and training needed to use their Chi to their advantage in combat. Their mental state continues to raise but can be controlled through vast periods of time in deep meditation. The Student is almost towards the peak of where their training has prepared them. They now have a good grasp on how to harness and focus their Chi and Chi Feeling. T5: The Student has mastered the Way of Sun. Their power is now full fledged. They now have heightened physical combative attributes and the amount of strikes they can land has peaked, they are able to fully use Chi against people. They also have the ability to Sap Chi from people and remove the magic from Way of Sun students if they’re selected as a Master. Their preparation now takes a quicker time to summon Chi due to it being already harnessed within the being. Way of Sun Tier Attack Chart: T1: No Strikes Can be landed with Chi impact. Chi Feeling. T2: 0 Massive Strike | 3 Lesser Strikes T3: 1 Massive Strikes | 3 Lesser Strikes T4: 3 Massive Strikes | 4 Lesser Strikes T5: 5 Massive Strikes | 6 Lesser Strikes ____________________________________________________________________________ Minor and Major Heals Although Healing from a Deity and using their seemingly plentiful abundance of magic is swell and dandy, Way of Moon students are limited to their heals and how they can use them, thus making the student think tactically about what they are doing. A major heal consists of the mending of ruptured flesh and broken bones where lesser heals are limited to deep cuts and burns. ____________________________________________________________________________ The Way of Moon The Way of Moon is a means of Chi Manipulation used to heal using a peaceful style of Chi Feeling and Invoking. The Chi is invoked by peaceful meditation unlike the polar opposite of the Way of Sun where the Chi is brought forth from aggressive and anger filled actions, the Way of the Moon is the manipulation of Chi based from a peaceful and poised form of searching for Chi Streams through intensive meditation. Unlike the Way of Turtle where movement of the arms and hands is used to invoke Chi energy, through meditation the Chi is transferred from the respective Chi Pool or Chi Stream and from there it is harnessed within the Way of Moon student. Unlike their kin of the Sun, who constantly need to invoke Chi through anger and hate, Way of Moon students are taught to remain in a constant state of peace, so that they’re able to hold more dormant Chi than the Way of Sun students. Through intensive meditative methods their ability to hold more and more Chi over time grows as the student progresses down their respective path. Due to the nature of the peaceful form of Chi, the coloration of peaceful Chi would be that of a light blue color. The way Chi Healing and Mending works is through the process of connecting the healers Chi and its properties to that of the Chi that resides within every living being, in this case the victim. The Chi is then used as a catalyst where it connects to that of the being that is injured and uses the remnant magical residue which it is present to mend and seal wounds. However, if concentration is severed whilst healing the victim, then the healing will stop and the Chi surrounding the wound will begin to recede and remove its effects and can only fully heal if the action goes undisturbed. A student of the Moon would be unable to learn contradicting forms of Chi manipulation, less the other form of Chi will begin to manipulate the other if it is an opposite. In this case a Way of Moon student would be unable to learn Way of Sun, but could learn Way of Turtle and Way of Crane and vice versa for Way of Sun students. Way of Moon followers are able to learn to heal themselves by separating part of their Chi so that it can be used to heal rather than using their full expanded personal Chi pool. Way of Moon followers tend to have extended lives beyond their years. Tl;DR of Positive Abilities The Way of Moon follower is able to use their Chi to mend and heal wounds of other beings with Chi within them. (This excludes undead and beings with no Chi present within them.) The Way of Moon is a new form of diverse healing which allows the user to learn Chi manipulation without having to take a combat-based route within the magic. Way of Moon followers are able to heal themselves as well as other Chi sensitive beings. Can Learn Way of Turtle techniques and abilities. Progression: T1: A beginner Moon in the art of Chi Manipulation who has chosen the Way of Moon Wayward Path. Their training begins with learning how to breathe and properly meditate, almost sending their soul into a form of dormant sleep as the mind and body begin to naturally train itself Chi Feeling as time goes on, however proper guidance is needed to instruct the student to the best of their ability. T2: The Student will begin practicing further Chi Feeling as well as the ability of Chi Connecting, which is the process of binding the expanded Chi Pathways of the mender with that of the victim, almost intertwining the Chi of the two in order to heal the body. Only minor cuts, bruises, and abrasions are able to be mended at this state. The healing is effective on the small injuries but the time it takes is still incredibly slow. (5-6 solid emotes at minimum, not including connection and feeling.) T3: The Student is now able to heal medium sized cuts and abrasions. The process of Chi Connection is beginning to feel like second nature due to the rigor of training by the monks. The time it takes to heal hairline fractured bones and medium sized cuts has decreased slightly and becomes more effective and useful to the Way of Moon student. T4: The student now is able to mend broken and fractured bones completely. Their Chi personal Chi pool has expanded to the point where the monk must remain at a constant state of peace and must not disturb the balance of Chi within them less consequences will occur from Chi imbalance. The student now must meditate twice a irl day for full control of their massive Chi pool. This can occur in any free moment of the day in which a player has time. The meditation they delve into is deep and is almost akin to astral projection in the sense that the world around them seems almost malleable yet their body remains upright and in a trance-like state. T5: The now Masterful student is now referred to as Enlightened, they’ve reached the very top of their abilities and their need to meditate is now controllable and can be done once a day in order to maintain control but the Enlightened Wayward follower would seek to maintain a healthy dose of Chi within them at all times as they’ve become almost reliant on the manipulation of Chi. They have the ability to Sap through Chi connection and can remove Chi forcefully from other beings to either prevent the process of further learning or to fill their own Chi. Way of Moon Heal Chart: T1: Chi Feeling T2: 0 Major Heal | 2 Minor Heals T3: 2 Major Heals | 3 Minor Heals T4: 3 Major Heals | 3 Minor Heals T5: 4 Major Heals | 3 Minor Heals _________________________________________________________ Acrobatic and Evasive Maneuvers As all people know, being able to flip forty times in a row is a feat that is not of realistic ability. However The Way of Crane students use their Chi to perform actions such as flips and cartwheels which are classified as Acrobatic Maneuvers, Evasive Maneuvers include doges and redirects of actions. Due to the power of this and the amount of Chi used to do so, their Chi is spent quickly thus they are limited to the amount of maneuvers they can perform. __________________________________________________________ The Way of Crane The Way of Crane is the most famed artform of Chi manipulation. This allows the user to manipulate Chi in order to further their balance and physical attributes such as climbing and dexterity. The followers of the Way of Crane are often the most agile of the Chi Manipulators who use evasive maneuvers to turn the combat to their advantage. Unlike the other Wayward Paths, the Way of Crane students practice in more unorthodox ways. Often seen running about the rooftops with a purple aura following their motions, these beings can be seen performing flips from high areas and handstands atop of peaks and buildings. The way that these beings manipulate Chi is through specific movement where Chi is focused into specific spots of the body, enabling more agile movement to be executed. Through these movements, the Way of Crane students allow their fluid movements to act as a catalyst for Chi and use such movements as flips and cartwheels to harness and manipulate the substance. This allows the body to relax and become more reliant on the mind rather than body, letting balance take precedence over all else. The training is rigorous and the most difficult out of all the Wayward paths. The coloration of the Chi would be that of purple, thus why when Way of Crane students are seen practicing or fighting, wisps and streaks of purple follow their movements before quickly dissipating into the air and back into the Chi streams. Through active movement do these students thrive, often the more lighthearted and hearty within the monastery, they begin their training learning Chi Feeling and Chi Harnessing, an ability unique to the followers of the Way of Crane. This enables them to harness their Chi throughout their body and let it flow through them like a fluid force which enables their bodies to withstand the physical toll and tax that such movements take upon the body. Chi harnessing also allows the body to withstand physical feats for a longer time which in turn strengthens the body as well. For example, a Wayward follower of the Crane could spend ten minutes atop a building harnessing his Chi and spreading it throughout his body to maintain balance and strength, from this the body receives quite the workout and as is natural, the body becomes physically fit alongside the constant flow of Chi through the body of the student. Tl;DR of Positive Abilities The Followers of Way of Crane use physical movement such as flips and the like to harness their Chi and keep it at a constant flow within their bodies when acting upon specific Chi Manipulating movements. The Harnessing of Chi allows for the body to retain a better center of balance, allowing these students to perform heightened physical abilities which allow them to manipulate Chi to their advantage. The Chi used also allows for better character health. Progression: T1: The beginner Crane begins the study of Chi Feeling but does so through the practice of physically challenging movements such as handstands, cartwheels, and flips. They are told to focus as they do so and let the Chi flow through them. Through this they begin to practice their movements more and more in an attempt to unlock their Chi pathways and expand them. They continue to practice until they can begin intertwining both Chi Feeling and Manipulation at Tier 2. T2: The Crane becomes Adept in their abilities and begins to formulate their own unique way of Chi feeling through different styles of fluid actions. They notice their bodies becoming almost at the whim of the Chi in which they use to perform their actions and abilities. Their movements while still unrefined and unpolished, begin to mold into beautiful motions of manipulation while the body begins to naturally teach itself Harnessing so that it can allow the user to perform such actions. T3: The follower of Way of Crane begins to find themselves with the deep desire to be constantly on the move. Impulsive behavior begins to start as their desire to move and manipulate Chi only grows with the more they use it. The movement asts as their form of meditation but standard meditative practices are still encouraged among the students of Crane. Their bodies begin to adapt to the constant flow of Chi and harnessing and controlling the substance becomes more familiar to the student. T4: The Prospective Crane is referred to as a Crane at this point due to the poised and graceful nature of their abilities. They often are seen with a purple hue around them whilst they use extreme movements to harness their Chi when training about the rooftops of the monastery. They now have a steady rate of Chi moving from the streams through their pathways and back out into the Chi Streams which allows their bodies to regulate the intake of Chi required to harness the substance. T5: The Crane Masters are the most agile and poised within their craft. Their movements almost seeming to work off each other as they move about whilst using their Chi to their advantage. When fighting their strikes are like that of a regular being but they move in a way which is difficult to strike. They’ve learned to embrace their impulses to move and use that towards their advantage, allowing their Chi to direct their movements. They have the ability to Sap Chi from Students of the Crane by a unique form of a dance-like ritual, involving specific movements and hand motions. Acrobatic and Evasive Maneuvers Chart: T1: Chi Feeling T2: 1 Acrobatic Maneuver | 1 Evasive Maneuver T3: 3 Acrobatic | 2 Evasive Maneuver T4: 4 Acrobatic Maneuver | 3 Evasive Maneuvers T5: 5 Acrobatic Maneuver | 5 Basic Maneuvers _________________________________________________________ Major and Minor Solidifications Solidifications allow the Turtle to withstand blows from an enemy mentally by using Chi to redirect pain. Minor Solidifications allow the user to sight through slash wounds and minor burns where Major Solidifications allow the user to fight through puncture wounds or major burns and the like. __________________________________________________________ The Way of Turtle Possibly the most respected and poised of the Wayward Paths. The followers of the Turtle are refined, intelligent, and wise beyond their years. Often keeping to themselves the true dealings of the School of Turtle are kept behind closed doors. Not much is known by their peers within the monastery about the students. They often keep to certain hidden places of training in order to retain focus and not be distracted by the yelling of the Suns or the boasting and distracting movements of the Cranes from above. Their training locations are often hidden, yet they are not shy about showcasing their abilities to endure physical pain through Chi Solidification. This is the process of building up so much Chi within one area, that it allows physical pain to only register within the body and not the mind. It is a process of blocking out most forms of pain momentarily, which can be used within combat to allow them an extra strike in combat or withstanding a blow more than a usual being. Fortitude is a cornerstone of their principles. Their training methods seem unorthodox to most, often sending their fists into walls and other objects to allow physical pain to only be a remnant within the back of their mind. The way they “solidify” Chi is through sharp hand and arm movements which allow the Chi to almost stop and go throughout their body which allows them to focus it within a certain area more easily than a Student of Sun who relies on aggressive combat movements to allow their Chi to move, and unlike a Student of Crane who allows Chi to constantly flow through their bodies. The Students of Way of Turtle are often the more bulky and large students who take a more tank-like role due to their abilities to withstand damage to a slightly higher degree than a normal being. This is not saying a sword can’t cut them, but the Chi acts as adrenaline and allows them to put the pain into the back of their mind. The color of their Chi often appears as a dark green. Tl;DR of Positive Abilities The Students of Turtle use a special form of Chi manipulation referred to as Chi Solidification allows Students to remove the thought of pain momentarily, allowing them to take a more tank-ey role within the Wayward Paths. This does not mean they do not experience pain, rather redirect it and allow it to flourish after their Chi is spent. Progression: T1: The novice Turtle begins with learning about how Chi works. They begin to develop an understanding for the substance as their pathways have just been recently unlocked. Unlike those above, traditionally the students of the Turtle spend their time reading times in order to understand the true nature of the Way of Turtle. They begin learning basic Chi Feeling like the T1’s of the other schools. T2: The novice grows in strength by the day. They begin to learn to replicate the maneuvers and unique way of manipulating Chi through constant repetition of sharp hand and arm movements. At this point they begin to understand and begin minor Chi manipulation as well as their physical training. T3: The now Adept student has promise within the Way of Turtle. At this stage, the student is able to use their Chi to a higher degree than before. They can begin to withstand minor blows and cuts but will still require a quick visit to the Moon students after their training is complete. They now are able to solidify Chi in specific areas and direct it through their bodies from spot to spot. T4: The student now is able to manipulate Chi solidification to their desires, and since their Chi has grown, they’re now able to use it over most of their body to withstand blows and cuts from weaponry mentally. Their movements become more unique and each Turtle grows in a different way, their abilities to call forth Chi are all similar yet diverse among the Turtles. T5: The Turtle is now a Master, they’ve reached as far as they can go. Their Chi Solidification has become almost second nature to them. They have the ability to sap Chi from their students and withstand great feats of mental fortitude through their direction of Chi. Chi Solidification Chart: T1: Chi Feeling T2: 1 Major Solidification | 0 Minor Solidification T3: 1 Major Solidification | 1 Minor Solidification T4: 2 Major Solidification| 3 Minor Solidification T5: 4 Major Solidification | 3 Minor Solidification ____________________________________________________________________________ RED LINES Those whom seek the magic can not have had or possessed any magic beforehand or presently. Learning multiple Wayward Paths is available but contradicting forms Chi will prevent the student from learning other forms of manipulation. (Ex.: Way of Sun uses anger to channel Chi and Way of Moon uses peaceful means, thus the two can not intertwine.) Way of Turtle is not immune to injuries, just the pain is hidden away by the Chi, they can break their limbs and tear their skin just like anyone else. Way of Moon healers can not break their meditative trance while healing, less the healing fails. Way of Moon can by no means be used as an offensive magic. Way of moon can not bring people back from the dead or anything like that. In order to learn the magic, a student must undergo the ritual and can not use other means to acquire this magic. A Way of Moon user can not reconnect body parts that have been removed from the body. Chi can not be instantly summoned, the art of feeling and manipulation is a gradual process, not an instant one. After disconnection the user must start back from T1 and progress through the magic again. This magic can not be self taught. Interested in learning it? Fear not for this post is not just for the Hou-Zi although the emphasis is to help generate more Hou-Zi Roleplay! However, anyone can learn it if they seek it out in roleplay. Credit: Kebab - Original Idea and Writing of the Chi and it’s usage KBR - Ideas Eve - Moral Support. (Jk Assisted in the Creation of Way of Turtle.)
  13. Username: _Sug Name: Finnigan McAlroy
  14. Howdy ya'll. I'm looking for someone to pick up this request for two skins. One will be a full skin, and the other an outfit. The full skin will be paid at a price of 1100 mina and the outfit for 700. If whoever is interested in this could send me a list of their previous work that would be much appreciated.
  15. Thank you so much for your support! I'm glad you enjoyed the read!
  16. If you’d like to join, please fill this out and post below the thread: (Once you have completed the “application”, you will be added to our Skype group) Minecraft IGN: _Sug/Beardmancy Forum Username: Sug Skype Username: Suggus777 Link to examples of past work: My Skins are not the best but I shall mske them for new players anyway! https://www.planetminecraft.com/member/notsug/
  17. Wonderful! Thank you. I understand that. We just thought we'd submit something is all. No need to say 'delete this' or 'delete that' a simple "I don't think this would go well in the server because the Marked Men have already established a form of monster hunting" would have been good as well rather than calling for a lore submission to be deleted. Thank you for your input though! See you on the server! :D
  18. Yep! Although if they sought to have this they would be more than welcome!
  19. ) _ ) <3? Mmmmmmmmmm....... Noted! Thank you!
  20. Visitants ~ Huntsmen of Yore Written by: Sug & TheDarkIsEternal Visitant - “One whom has returned.” The Brotherhood of the Covenant The First Brotherhood of the Visitant Covenant took shape many suns ago. It began with four individuals: Galen, Arnoldus, Thorold, and Rawlin. Men from different cultures of human nature, yet all bound by similar principles through which they formed a pact which stated forth that: ~ “The continuance henceforth of monsterkin and their wretched counterparts within their hapless state of being shall be a bane towards society and must be met with strict and unwavering disciplinary onslaught.” - The First Brotherhood of the Visitant Covenant - ~ The Four Visitants of the Covenant then took to the land hunting vile unnatural and natural creatures through their God-given abilities. Traveling about the realm, usually assisting nations with bounties and monster infestations for coin, the four gentlemen became almost nomadic in their lifestyle. However, as time dwindled onward, so did the lifespan and abilities of the Visitants. Time wore their bodies down, causing them to grow aged and weakened. They began to take on newer members who helped on their quests and were taken under the tutelage of the Four Visitants so the Covenant may prosper with the new generation of huntsmen. They began teaching and acquiring voidal art forms to help combat the monstrosities which took the lives of many in the group. The Covenant then began to splinter, loyalties and friendships faltered over coin and eventually, the First Brotherhood fell to ruin but the Visitants continued their hunts. Serving different kings and vassals for coin and land. The Rebirth of the Covenant and the First Reborn Visitants Through mutual bonds of kinship and hunts. The Reborn Order’s members began to reform around 50 years after the disbursement of the First Order of Visitants. Slowly over time, more and more joined the Visitant’s ranks and wished for further abilities to protect themselves on the hunt, their skills and abilities were becoming more and more honed as their swordsmanship began to become a well-known trait of the Visitants, yet as this occurred the monsters within the realm became more developed as well. Alchemy was used as a main source for the Covenant, as more and more of its members delved into the various brews and potions, out of what seemed to be a dark poison, came something odd and almost unnatural. Whilst on a hunt, a small group stumbled upon a tiny cavernous system thought to be the home of a Sylvan whom was pestering a nearby Orenian fiefdom. Through a dense formation of wooded area, the small group stumbled upon the entrance to a cave system which they believed to be the hiding place of the Sylvan creature. Yet upon entering, it appeared to be a man-made system of caves and rooms. The members of the Covenant delved deeper into the cave, it opened into a grotto-like area littered with broken statues and eldritch designs. Within the middle of the grotto was a smaller stone structure with fermented elixir in a baptismal-like chantry within a small bowl in the middle of the altar-esque structure. The elixir was formed by fermented blood of a Mara Basilisk and its venom whilst being mixed in a crucible-like fashion for over two decades with mandragora, a plant commonly used in Alchemy for regeneration purposes. To the naked eye, due to its fermentation the elixir appeared to be much like mulled wine. Its dark red coloration has occasional wisps of the dark venom floating freely within. As the group pressed just past this altar, the sound of an arrow sliced through the cold air of the Amber Cold, causing it to make a thudding noise as the arrowhead smacked into the side armor of a young woman named Adeline Bennett. The impact caused her to stumble back and begin to bleed profusely. Two of the other Visitants set off into the cavern to seek the archer out, following the footsteps of the being before cornering a middle-aged cavern dwelling thief in a room full of vials of the substance within the grotto. After a brief conflict, the man was slain but the two men remained within the old eldritch alchemy room, looking through aged looking leather backed tomes that depicted basilisk's venom and blood which sat in assorted vials along a wall. Meanwhile, the rest of the group which consisted of four members of the Covenant stayed to treat Adeline’s wound, however it was fatal and they scavenged about for anything to soothe her pain. A small flask was filled with the elixir that was within the chantry it was then given to the injured woman and after a short while the woman fell limp, her pulse fading until almost unnoticeable. The group around her fell to a eerie and glum mood, their demeanors bearing looks of sadness and woe upon them. They sat to gather themselves and their thoughts but after about 15 long minutes the body of the wounded woman began to twitch and contort as she gasped outwards in pain. Where the arrow had been removed, was a patch of fresh flesh. The wound seemingly sealed over as the woman began to vomit forth a mixture of blood and and stomach fluids. The wound itself appearing to gleam like that of burnt flesh yet it’s texture would be soft and could easily be reopened. The group stood in awe and a younger man drew the conclusion that this elixir that was given in desperation, was a means of healing so he made a minor cut on his hand with a small dirk and proceeded to consume a small amount of the liquid. He stood stolid for a moment before his figure began to sweat profusely and lose control of its extremities causing him to rock back and forth. The young man fell still once more before collapsing suddenly, unmoving and deceased and did not raise as Adeline did. The group sat bewildered, the presumption became that the makeup of different people reacted either positively or negatively with the elixir. Adeline became the first reborn Visitant. The two individuals returned to the group, astonished at the stories that the rest of the group’s members told them. They wished to further study the substance so they returned to the Alchemy room where they stocked up on tomes, vials of the fermented blood, and aged mandragora. When they returned again the group gathered themselves and returned back to their base of operations within a secluded and undocumented keep in the mountains where they buried the young man whom passed. From there the study of the eldritch elixir became primary for the Visitant group. As time went on, it was discovered that upon the single consumption of the elixir in excess, an immunity was formed and the man or woman’s body would seemingly shut down before being rejuvenated by the fermented venom. The nerves and muscles absorb the venom, growing used to it’s catalyst qualities from its fermentation and the fermented rejuvenation qualities from the mandragora, allow for the body’s natural system of healing to quickly repair the wound that is needed to heal. From there small doses of dulled elixir could be made by the alchemists of the Covenant and used to heal wounds such as fractured bones, torn ligaments and muscles from open slice and puncture wounds, yet burns and killing blows such as an arrow to the heart or the exposed skull could not be healed. This discovery did not come at a small cost, many members wished to gain the immunity to the elixir but were killed by the potency of the venom-based liquid. From there, the members of the guild began to hunt monsters on a larger scale than they were able to before. The immune Visitants were endowed with the gift to minorly heal their risen forms should abrasions and puncture wounds happen to them. This was so they would be able to resume their hunt faster rather than find a druid or holy user and have themselves taken out of the hunt to be healed. Yet the elixir was not an instant ordeal, it's healing qualities are painful and agonizing and through the process, the dulled form of the fermented elixir renders the Visitant unconscious for 10+ minutes. If killed, the Greymist Elixir could not be used to bring people back from the dead as it can only bring someone back from the brink. The potion did not go without its effects on the body. Due to the venom that was absorbed into the body’s system the immune system itself became effected as pathogens and disease are able to form within Visitants quicker than most. The venom took tolls upon the mind as well. It’s potency caused hallucinations and weaker mental strength which allows the being to be easily manipulated by mental magic and illusion. Spells of dizziness and nausea are common among these beings. As for their muscles, they remained the same but the interior structure became weak due to it harboring small amounts of the catalyst liquid within, making minor tears and rips in the muscle tissue more prevalent and painful. The Greymist Elixir & Improving It Alchemy was a main way for the Visitants to heal and treat wounds before the discovery of the Greymist Elixir. A young member of the Visitants, named Althalos began experimenting with different vials of the Mara Basilisk venom. He found that although it was indeed quite venomous, if left to ferment long enough, and a large enough amount was ingested one could build an immunity to the venom, although it still had severe side effects, it wasn't considered lethal, this explains how Adeline Bennett was able to survive the consumption of the elixir, while the other man was not. Althalos sent a team of Visitants back to the cave system where they found the original elixir, his main objective becoming the reproduction of the elixir. With the alchemists order, the team gathered any informational texts within the room, along with all noticeable plant life. What the team found was more than enough for the alchemist to reproduce the elixir, not only that, with what they found he could improve upon it. Althalos spent many nights, and even more days within his workshop, adding and removing various ingredients. He also looked into the various new plant life that was brought from the cave. Before long he hit his first break through. One night while playing with various herbs he placed the right one into the elixir, Elf's hair vine. This delicate ingredient was the first herb the alchemist wouldn't remove from the elixir. With this herb inside the elixir it would increase one's movement speed, making them faster. However it didn’t come without a side effect, due to it needing to ferment with the venom for ages, the drinker would find themselves getting dizzy often, sometimes even passing out from it. It was a long time before the alchemist had a similar breakthrough, however this time it was much different. One night, when the sun was setting, the keep where the Visitants lived was attacked by a group of soldiers from the nearby city. They claimed that the Visitants were unholy, and what their alchemist was practising was an abomination against god. As the Visitants struggled to fight the legion off, Althalos sat within his workshop, examining the new plant life that was brought from the cave. Although it was dried out now, it would still hold its effects if it had any. With that the Alchemist plucked a single petal from a ebony flower. He placed it into the elixir. For a moment nothing happened. Banging began to ring out from the door, Althalos watched as suddenly the petal disintegrated into the elixir. Knowing what awaited him, the alchemist grabbed the elixir and downed it all. The door being kicked down by one of the soldiers at this. As the soldiers entered the room, they found the alchemist on the floor, seizing from the venom rushing through his veins, however after a moment his movements would cease. The soldiers brushed it off, as a coward taking the easy way out, and dragged him out and placed him with the other dead Visitants. The few remaining Visitants mourned their dead within the courtyard of the castle, only to find that the alchemist wasn’t dead. His pulse was fragile, and his eyes seemed to have turned a vile green, his pupils fogged over. The placed him inside the castles infirmary. After many long nights of the Alchemist seizing, he finally awoke. His hair turned white while he slept, his eyes also remaining the vile green color, and his pupils still foggy, However something changed about the alchemist. It wasn't apparent until the alchemist stepped into the training yard. Althalos, a man who’s never trained with the other Visitants was able to beat them within a fight. His strength, and speed unmatched, by even Adeline Bennett, the drinker of the first elixir. Due to the Alchemists added herbs, and study of the elixir he did exactly what he set out to do. He improved it. The Visitants Petal The Visitants Petal is a rare herb, that will seemingly only grow underground in cave systems, to this day, the only known area of growth is the cave in which they were first found. It has a crimson colored stem, accompanied by a ebony flower atop of it, the petals of the flower are ebony with small veins of crimson running through them. The stem seems to do nothing when utilized within alchemical potions. However the petals have a strong effect after being dried out. Once the ebony petals have dried out, they will work to boost the strength of anything that has ingested it. However consuming too many of these petals will cause the consumer's death, via their heart exploding. This is caused because, after consumption the petals work to speed the consumers heart up, effectively causing their heart to pump more blood to their muscles, which is where the boost of strength comes from. The Visitants Petal does indeed have some addictive qualities, after a four uses of the petals, the consumer will find that their heart will give out if they do not ingest more. Mara Basilisk Venom Mara Basilisk are a species of Basilisk, not to be confused with with their larger cousin named the Jormun Basilisk. Physically smaller than their cousin, the Mara Basilisk has developed a strong and potent venom for it’s prey. Hunting these vile beasts poses a challenge due to their scales ability to take upon the coloration of the reptiles surroundings. Aspiring Visitants are made to hunt these creatures as their final act of training before their elixir test where their physicality and life is put on the line to see if they can withstand the venom.(A roll will be made and must be 23+ out of 30 to see if they will survive. If not, due to the player drinking the venom on their own accord, it will result in a pk.) Although the venom of the Basilisk is potent in content, certain individuals within the realm have a genetic immunity to it, enabling them to become Visitants who can use this substance to their advantage. As stated before, the venom works in mysterious ways when fermented correctly and more and more research is done by the visitants on exactly how this substance affects the body. The venom within itself takes a toll on the user’s body, should they survive. In the end it is still a poison which affects the body in a negative way if not handled, fermented, and brewed properly. Growing only a smaller size size of their cousin, these dangerously cunning creatures are at the top of the food chain and will pose a great threat to those whom seek to end it’s life and should not be taken lightly when hunted. “As for the poison; the venom is faster acting in terms of reaching the brain, and the muscle paralysis is faster at taking effect. That being said, they only have enough venom to poison two creatures.” ~LotC Wiki The Venom taken from the animal is only enough to fill about two elixir’s but about a few hundred bottles were found within the cave which the Visitant’s stumbled upon and due to their small numbers, it has been plenty to help sustain them. Effects & Side-Effects The abilities bestowed by the elixir come at a steep and taxing price for the user. The respective Visitant uses the dose only if they absolutely must (usually for their physical rejuvenation every two weeks). Consuming the elixir alters their physical state of being drastically. However this is only temporary due to the fact that the body eventually will naturally absorb the substance over time as the elixir is used to seal wounds, mend scrapes, and sometimes heal bones. A revenant is able to maintain their increased physical healing, speed, and strength abilities for up to two weeks but their body will crave a renewal of the substance in order to heal and maintain their abilities. Should the potion not be administered before two weeks is up, then the body will not be able to use the elixir to self heal and wounds will become permanent. Once they drink the new potion then their form will revert back to being able to use this substance. Yet, after consuming the potion twice, the Visitant Petal’s addictive qualities begin to set in and the body will crave this substance once it is almost spent. The Visitant will yearn for regeneration and after four consumptions of the elixir, the user's heart is at a constant heightened speed and should the elixir completely leave the body then the Visitant’s heart will come to a stop. Whilst the potion does heighten the abilities of the being, the potion takes a toll upon the mind as the venom seeps into the brain and can often cause vivid dreams and hallucinations when blunt force occurs to the cranium, crown, or temple region. Also when dormant in a sleeping state, the venom will cause nightmares and horridly vivid dreams. Dizziness and nausea also follow due to the toxin’s effect on the brain. Magics such as illusion and mental magic will easily pervade their way into the mind of a Visitant, their minds already feeble from the venom. As the venom seeps into every part of their body, the muscles are constantly tearing and rebuilding themselves at an alarming rate, thus causing a buildup and almost natural storage of excess venom that becomes trapped in the tissue of the Visitant as the muscles tear and allow the venom and elixir the Visitant has become immune to build up and be ready for healing. Visitant’s are also sterilized by the venom as it does enter every part of the Visitant’s body. On top of that their life spans are shortened due to the speed at which their heart and muscles perform. Often becoming overused, a Visitant’s lifespan would be halved by the elixir’s effects. Their immune systems also become weakened so they’re more prone to disease and pathogens in general. Appearance: Although after drinking the elixir one would still look like their previous self, a few things would be altered. The drinkers eyes would take on the vile green color, and their pupils would fog. A few nights after the ingestion of the elixir, the Visitant would also find that all their hair would slowly fade, and turn white in color. After prolonged use, the consumer will also find that their skin takes on an odd grey tint. Weaponry Although Visitants combat monsters with varying weapons, they do have a favored weapon. One that has been passed down from the time of the first Visitants. An aurum sword, however these swords are quite unique. Unlike most aurum swords, a Visitants sword isn’t weak, instead quite the opposite. Firstly the blacksmith must create a normal sword from steel, however the blade is a bit smaller, and thinner than a normal sword. After that is done, the blacksmith melts down Aurum, and dips the sword inside. Thus making an aurum sword with a steel center, and stronger aurum weapon. Along with their signature blade, Visitants also utilize a number of blade oils cooked up by their alchemists. However the three most popular are these Basilisk Venom Oil A oil created from the very venom that was originally mixed into the elixir. When the blade is coated with this oil, it will gain a slight grey tint to the sword. When a wound is inflicted with a weapon coated in this oil, the wounded will feel a burning sensation within their wound. If not tended to quickly, the venom will spread throughout the body of the wounded. This will spell the demise of the wounded if not stopped before it reaches the heart. Due to the venom from the creature, paralysis can become common. If it does successfully reach the heart, the wounded will find their heart simply… Explodes. For the venom to reach the heart it takes about 30 elven minutes and paralysis begins after 10 minutes. Habgobsnit Oil A curious oil, created from the herb Habgobsnit. When the oil is coated over the weapon of choice, it adds a dull green tint to the blade. When a sword inflicts a wound upon someone with this oil, within a few moments (2 Emotes) the wounded will find their movements slower, as if their body is moving through water. Although it doesn't slow them very much, nor does it last for long (2 Emotes) it does give the Visitant an advantage. Combustion Oil The combustion oil is quite a powerful weapon within the Visitants weaponry. When this oil is applied to the weapon of the visitants choice, the sword will gain a orange/red tint to it. When the oil is light on fire, the oil will slowly turn into a goop like substance that coats the blade. With a simple swing of the sword, the Visitant can spray the fiery goop around them. Although the goop will burn anything it comes in contact with, it will only burn for a period of 2 emotes. How fast does the Greymist Elixir Actually Act? Minor Cuts, Burns and Abrasions : 5+ minutes Large Cuts, 3rd Degree Burns +, and Abrasions: 15+ minutes Hairline and Small Fractures : 7+ Minutes Broken Bones : 20+ Minutes Compound Fractures : 26+ Minutes Perks: Dynamic Being able to give people who don’t want magic to fight monsters, something to Roleplay Able to self heal over time, and not have to go to the monks or holy users in order to heal. This Allows for interesting Roleplay. Increased Healing Abilities through alchemical and physical recovery method. Physical Attributes slightly heightened but balanced out by the negatives of the Elixir. Red Lines/Weaknesses: Once a roll is made, if it is lower than a 23, the user must pk their character no exceptions due to the suicide permakill rule. Blade Oil is not limitless, and rubs off as it makes contact with the victim. A Visitant is not able to come back from the dead, only from the brink. The set time limit of healing can not be breached and will only take longer than the times described, not shorter Visitant’s whilst having boosted abilities, they would not be heightened to anything obscene due to the negative effects acting as a counterweight to the creature. Visitant’s can not have children after they become altered More susceptible to injury as the venom (Whilst a healing property, mixed with mandragora.) does hinder the beings form while repairing the body. The mandragora does not act as an automatic healer but as a boost to the venom to help heal and strengthen when used. The elixir lies dormant until tissue, bone, and other things like skin tear and it does by no means immediately heal the user. Does not heal burns but only seals the open wound beneath the surface of the burn. Scars will form from the healing process, it’s not like the Holy Arts where they can be completely perfect. Disclaimer: These are simply a means of further roleplay and Event-Based beings. They’re by no means meant to be overpowered or given magic as the initial design is for people who do not want their character to become an Op spellcasting mage yet want themselves to stand out in combat or events and have a unique roleplay experience can do so. Should the LT require the Visitant’s Petal to have a plant lore application, this will be provided below: A Huge Thanks to the following: TheDarkisEternal : Co-Writer, Editor, Ideas, Pictures, basically Sug was a monkey behind a machine and Seth did all the hard work. Slayology and Luv : Our Muses Jaden : For Moral Support Once Again Yes I know it’s like the witcher. But what isn’t like Dark Souls and the Witcher anymore?
  21. Love it! Yet another great lore piece guys! Nice job. +1
×
×
  • Create New...