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RainbowRoad1234

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  1. Spoiler

     

     

    The Sanctum of Illivira

    "A thing that doesn’t change with time is a memory of younger days."

     

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    Art by @Toffee

     

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    Genesis
    In the heart of Amaethea, where the ancient trees whispered tales of forgotten times, Medli Oranor observed the rapid changes that modern elvendom brought to her people. The intricate dances of diplomacy and the bustling noise of progress drowned out the serenity and simplicity that had once defined elvendom. Deeply nostalgic for the days of her youth, when her people held what she believed to be a greater sense of community and moral value, Medli felt a yearning to return to an unornamented age.

     

    Unable to reconcile her desires with the direction the princedom was heading, Medli led her husband Evar'tir into the mutual and momentous decision to abdicate their titles with heavy hearts, and yet their spirits remained resolute.

     

    Gathering a band of like-minded mali who shared their disillusionment with the modern era of elvendom, Medli and Evar'tir embarked on a journey to the tranquil coastal regions of Oswin. While Evar’tir decided to enjoy a period of retirement, Medli maintained her role as a guardian and influential persons amongst elvenkind, hoping to honor her mother’s teachings and make her proud. It was there, amidst the rhythmic melody of crashing waves and the salty breeze that carried memories of times long past, that Medli decided to found a haven for those who longed for a return to the old ways, and bestowed upon herself the title Seawatcher.

     

    This refuge came to be known as Illivira, after the peaceful Mani Prince Luna'illi of Moths and the word 'vigilant' or ‘mournful’ in the ancient tongue – in the modern day, one might also hear it called ‘The Sanctum’.
     

    ⋅⊰ ₊  ☽ ⁺ ⊱⋅

     

    Thus far, Illivira has thrived as a haven for wayward elves seeking solace in the arms of tradition, belonging, and purpose. Medli, now free from the constraints of the crown, has dedicated herself to imparting the timeless values she holds dear. Though no longer a ruler in name, Medli has become the heart and soul of the village, and it is under her guidance that Illivira has embraced a communal existence where the complexities of the ever-changing elven world come untethered.

     

    Another leading force in Illivira is Eagus Roitarion, the patriarch of an Almenodrim House by the same name. Grateful for an act of benevolence by High Princess Medli in his youth, Eagus devoted himself to learning from her wisdom and guidance, absorbing the lessons of diplomacy and compassion that shaped him into the capable and empathetic individual he is today. Though he traveled for a time, Eagus has since returned to The Sanctum and assumed a pivotal political role – that of the Forestwatcher, one half of the whole that makes up the village’s duumvirate.

     

    Likewise, it was Eagus who introduced the religion of Duarchism to the village, a denomination of Aspectism merged with Thalassan and newly introduced Faunian ideals. 

     

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    [joseph-feely-hunting.jpg?1690566537]

    Art by Joseph Feely

     

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    Art by @tgrt
     

    Environment
    The climate of Illivira and the surrounding area is tropical, with the majority of the year spent in a warm rainy season. The temperatures are mild and relatively constant, cooled occasionally by the winds coming off of the ocean; the turquoise waters of the village’s shoreline maintain a similar temperature, warm enough to swim in even in the dead of night. There are two distinct weather patterns: the dry season and the humid season. The dry season lasts from The First Seed until Sun's Smile and has balmy temperatures with little rain. The humid season makes up the rest of the year and is subject to almost daily tropical showers.

     

    The beach, just south of the village proper, is one of the community’s central hubs. It boasts countless tide pools brimming with marine life, including mussels, barnacles, chitons, sea slugs, and hermit crabs. High cliffs beyond the dunes protect the village from high tides and the occasional tidal waves from summer storms rolling in from the sea. Altogether, the coastal environment promotes sailing, fishing, and the collection of sea glass and driftwood from the beach. These are often used to create greater renarias, or large mosaics, which are scattered throughout the village and on the cliffs, in the ground, and on the beach.

     

    Religion
    While most of the stories of Thalassa have been passed down through centuries of oral and written traditions, the Illiviran people feel if there is to be a Goddess of the Sea and Watcher of Sea Mani then there must be the same for land - this, coupled with brief mentions of a male figure in oral tradition, allowed for the idea of a Watcher of Land Mani, and it was only through recently rediscovered religious discussion and debate that Faunus’ existence came to light. Thus, The Duarchy, also called Duarchism, was created, melding traditional elnamsae'ame, Aspectism, and Thalassan ideals into something new. This does not detract from the Mother Cerridwen, and the Father Cernunnos, as the pair is still held in the highest regard of worship. Recognizing this, the responsibility falls to the remaining two gods to take care of or watch over their respective mani: sea-dwelling mani are supported by Thalassa, whereas land-dwelling mani are supported by Faunus.

     

    While there are different interpretations of Thalassa and her origins in Almenodrim culture, Illivirans have adopted different approach to her relationships and being. Although previous iterations have noted her as a malevolent being, this is inaccurate to modern Illiviran beliefs, as though they recognize her moody demeanor, it is believed through various tales and retellings that Faunus stabilizes her through his level-headed disposition.

     

    Duarchism has a rich tradition of oral history, storytelling, and epic poetry, primarily used to instill morals and pass down knowledge. While most are too long and detailed to tell in a single sitting, single passages or verses are often discussed at length to glean new knowledge, and possibly to fix any mistranslations lost in the switchover from ancient elven to common. Short fables bring a vibrant array of metaphors to a Duarchist’s life, and, most importantly, teach lessons to help navigate the vast array of Mani and how best to appease both Thalassa and Faunus.

     

    Festivals and Rites
    Festivals are held in accordance with the seasons and worship of the Duarchy, including rites to the Mother and Father, Thalassa and Faunus, and the Mani. Rites are also held for certain important events within the village, promoting a sense of community between villagers.

     

    Spoiler

    Rite of Selection 
    The first birthday of any Illiviran child is celebrated during an intimate ceremony exclusive to the village and close relatives of the family. During pregnancy, the mother is expected to weave together a cord of twine, string, and other fibers, while the father collects a half-dozen beads, shells, stones, and other small artifacts. Upon their child’s first birthday, the items are laid out before them with the expectation that they will choose one, signifying the path the child will begin to walk down – in turn, this bead becomes to first mark of life on their inder’tayna. A priest of Duarchism or a Watcher will then perform a group prayer with the intent to bless the Illiviran child’s path, as well as welcome them as one of the village’s own. Once complete, villagers would have prepared one gift of cultural or religious significance to give away to the couple, thanking and blessing them for the new addition to the village. 

     

    Some within Illivira believe in the concept of rebirth - in the sense that offspring may have pieces of their ancestor's souls within them. Things such as a rowdy child could remind elder elves of their childhood friends who were lost in battle or a shrewd teenager could be reminded of someone more ancient down the line on the same tree. The idea of rebirth is common, but only some within the village believe in such. It is a simple means that helps remind current and new generations of elves of their ancestors and how they lived their lives.

     

    Rite of Unity
    Gathered under a brooding sky where the ocean's whispers meet the glistening sand shores of Illivira, the union of a couple's marriage is the most common ceremony amongst Illivirans. Heavily inspired by the divine tales of Faunus and Thalassa, the day is suffused with symbolism and callbacks to their divine love story, and it is considered a great blessing to receive rain on the day of the celebration.

     

    The day's events are led by the village's esteemed Watchers, or in their absence, the priest of the Duarchy. Cloaked in formal attire that befits the occasion, the couple meet on the beach as the Watcher or priest invoke the spirits of land and sea, imbuing the day with timeless romance that echoes through the waves and dances among the trees. With this in mind, the couple exchange their vows.

     

    In place of the traditional wedding ring exchange -- although this may still be done as an additional part of the ceremonies, if it is to the couple's preference -- the couple will exchange tokens for the other person to add to their inder'tayna. In this gifting, the couple intertwines their destinies, creating a sacred bond that transcends the physical and connects their souls.

     

    As the ceremony concludes, the festivities that follow are a testament to the joy that Thalassa and Faunus experienced in each other's company. A grand feast is laid out featuring the bounties of land and sea to be shared among the gathered community. The air is filled with music and laughter as the newlyweds and their guests dance, tales of love and adventure are woven by bardic performances, and under the veil of a starlit night the couple celebrates their newfound devotion to one another surrounded by villagers and family alike.

     

    Rite of Passage
    The concept of Thalassa’s Undersea is an increasingly common belief found in Illivira and serves as their version of the afterlife. It began as a series of myths and beliefs and has become commonplace as the village has repopulated, so much so that the local burial rites, while still resembling those of centuries-old Mali'ame ceremonies, are largely based around the Thalassan observances.

     

    The Undersea is understood as a place of otherworldly grandeur reachable only by releasing one’s hold on life. It is believed that, after death, if the body is returned to the sea the soul becomes one with the natural balance. Posthumously, these souls are believed to be able to watch over their loved ones, give guidance, and even invoke vengeance against the living by way of creating currents, diverting schools of marine animals, and affecting the weather. It is commonplace then to hear locals attribute off-season storms, bountiful fishing harvests, or strange marine events to the temperaments and motives of those they have lost.

     

    After the family of the deceased asks a priest or priestess of the Duarchy to perform the send-off, the community will gather on the Illiviran beach with candles, torches, and lanterns. The deceased will be wrapped in a burial shroud and carried out into the shallows with their loved ones acting as pallbearers. With the aid of an abalone shell, the priest will burn a smudge stick of herbs chosen by the family (most often cedar, sage, and/or sweetgrass) around the body so that the smoke can cling to their form and protect their soul as it passes back into nature. The fallen are then submerged in the water and allowed to sink to the bottom of the ocean, weighed down with tiva wreaths, heavy sea glass, and stones in particular, as a reference to old folktale surrounding Thalassa’s origins.


    House leaders, political figures, or other such nobility of the village may elect to forego the shallows-walk and instead be set to sea in a ship that will be set aflame by a procession of archers. Druids of Illivira follow these practices, though it is still true that the souls of fallen druids find their place in the Eternal Forest. At the end of the funeral, the aforementioned candles, torches, and lanterns will be left along the shore where the burial took place, and the village will endure three days of darkness to commemorate the loss and respect the house's grieving period.

     

    Beliefs & Customs
    Illivirans hold many beliefs and customs within their village that carry out from beyond their quaint walls. It encompasses many parts of their lives and influences the person they become, whether they are a child or elder. Though Illivirans come from a multitude of places and walks of life, it is expected and encouraged that they conform to the Illiviran ideals, beliefs, and customs for as long as they live within the coastal sanctum.


    On Respect:
    Illiviran people are encouraged to respect other elven kind, including cultures and beliefs that may not align with their own. In being a ‘free people’, it is important to show kindness and understanding to others to promote the idea of sanctuary. While this is a custom that is not policed, it is expected rather than enforced.


    Those within Illivira, despite subsisting on a mostly pescatarian diet, will always believe in swift kills with what they require to eat. Nothing in nature, whether flora or fauna, should have any unjust suffering - where nature suffers, so do Illivirans and many will volunteer in hopes of alleviating or quelling the suffering within nature.

     

    On Devotion:
    Illivirans actively practice Duarchism, although it is not uncommon for one to also follow Aspectism, The Wild Faith, or Thalassaism. Regardless of the faith which they hold in the highest regard, Illivirans revere the Aspects above all and as such will devote themselves to the preservation of Good and the Balance.

     

    On Responsibility:
    The way of Illivirans is to see an end to all things that wish to destroy what they hold dear; the lands in which their home resides. To cull what they deem as evil is to preserve their way of life. To maintain the good in the world is a belief all Illivirans hold and believe others should maintain as well. For if there is only evil in the world, then that is not a world worth living in. Illivirans believe in preserving their Sanctum and will strive to ensure that it remains a sanctum to friends and strangers alike.


    Illiviran healers take pride in aiding any injured with little to no background judgment, working under the umbrella of Serinwë’s Hand, a company of healers. While being an oathed member is not required to practice medicine in the Illynoran Infirmary, it is important for Illiviran medics to hold similar values as the company.

     

    Politics
    Illivira is led by a duumvirate consisting of the Seawatcher and the Forestwatcher. At the time of founding, the Seawatcher is Medli Oranor and the Forestwatcher is Eagus Roitarion. Leadership decisions in the village are made jointly. If one of the duumvirates were to step down, that person would choose their replacement; if one of the duumvirates were to pass away or otherwise become unable to perform their duties, the surviving duumvir would choose their successor. If this cannot be decided, the duumvirs turn to the House leaders to help decide the vote. In the event that no decision could be made between House leaders, it is then turned to the people of Illivira to elect a new member of the duumvirate. The new member is to select a different title than past duumvirs whilst continuing the ‘watcher’ motif.

     

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    Art by @tgrt

     

    [joseph-feely-nassau-tavern-copy.jpg?1658]

    Art by Joseph Feely

     

    Architecture
    The architecture of Illivira is simple, designed to intrude on the natural environment no more than is necessary. Hardy wood and sandstone are used to withstand the briny sea and salt wind. Illivirans use as little space as possible when building their villages, using crammed-together buildings that still allow vegetation to grow between, on, and within every single structure that they build to coexist with nature around them. Houses are truly only built to sleep in and store one's belongings, while the community buildings are much larger to encourage interaction with each other and visitors to the quaint village.

     

    The buildings are less grand than the style of the Almenodrim, which favors stone structures built into the cliffs and intertwined with trees, and less lofty than traditional Mali’ame architecture which is often built high into the trees. Instead, Illivira has embraced the aesthetic of a seaside village rather than that of a budding city.

     

    Clothing, Accessories, & Tattoos
    Clothing is generally crafted from hand-made cloth or woven fabric and consists of long, flowing fabrics overlapped with one another. This can also include sheer drapings, along with cutouts in the bodice and leg slits for ease of movement. The most common colors are largely earthy, using browns, blues, greens, beige, and gold to mimic the beaches and sea near Illivira – it is not uncommon to see deep reds either, especially in ceremonial and traditional garb. Because of the persistently warm climate and proximity to the ocean it is normal for a considerable amount of skin to be exposed, which also functions to showcase ilmyumier. Illivrans will often have a formal set of clothes when attending meetings outside of the village, styled to be more modest while still representing the traditional colors of the village. Due to their Mali’ame and Almenodrim roots, the Illiviran people are very fond of accessories, including rings, necklaces, piercings, and inder’tayna.

     

    On tattoos - many Illivirans believe the body is a canvas to express themselves, but not in the same way as accessories. They believe the skin should represent who you are, where you belong, and your story. Ilmyumier often represents the family you belong to or the status you hold within a society: priestess, guardian, warrior, and various other titles. With the rest of their skin, many Illivirans opt to use their skin to mark down familial oral traditions or show their great feats.

     

    Armour tends to be made from leather or even thick cloth, intended for ease of movement. Some wear full plate crafted from treated ironwood, but the elves of Illivira are not a war-faring culture, and it is rare to see elves in armor at all.

     

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    Skins by @WestCarolina

     

    Spoiler

    We've included this set of images as a reference point for any skinners or artists who need a place to start!

     

    Skin Tones:

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    Eye Colors:

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    Hair Colors:

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    Clothing Colors:

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    Food
    A pescetarian diet is common in Illivira, though more so from simplicity as opposed to choice. Living so close to the ocean promotes a fish-based diet, and tropical fruits grow in abundance in the jungle surrounding the village. This is an adaptation of the hunting and gathering common in most Mali’ame nations. Most other types of meats, vegetables, and fruits not grown within the tropical climate are traded between other communities.

     

    It is rare for an Illiviran to have a meal by themselves. Eating is a time when the village comes together to, pending the time of the meal, discuss their plans for the day, what they’ve accomplished, or even simply how their day went. It is seen as a time of bonding and sharing and is hosted around one of the many fire pits that decorate this seaside haven.

     

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    Art by Joseph Feely

     

    Crafting
    Although Illivira’s main exports revolve around fishing, the village is also known for its craftsmanship in all things intricate. One would be hard-pressed to miss out on all of the hand-crafted jewelry, leatherwork, shell candles, and polished wood carvings available in their local marketplace. In particular, Illivira is known for lesser renarias, which is the art of insetting pearls, sea glass, gemstones, and other materials into items such as sword hilts, belts, door frames, and other small decorations.

     

    Inder'tayna are long pieces of twine, rope, or thread on which beads, gems, shells, bones, fabric, et cetera are interwoven to represent significant events in the maker’s life. An Illiviran’s parent often creates the foundational cordage before birth, and the child will add to it as they grow. The beads, shells, bones, and so on that are added to the cordage are sometimes found by oneself, but are more often gifted from friends, family, allies, and mentors. Inder’tayna are often worn around the waist. It is not uncommon to also see Inder’tayna worn as bracelets or used as accessories to belts. When an Illiviran dies, their Inder’tayna will be incorporated into their funeral or memorial, depending on what their loved ones prefer.

     

    Tiva weaving is a traditional Mali’ame tradition using the language of flowers. In Illivira, this is incorporated with shells and ocean flora to denote specific meanings such as “slippery rocks ahead”. Tiva wreaths are often hung above doors as a blessing (or deterrent), as well as anchored overseas to alert seafarers.

     

    The crafting of one’s surfing board is a revered art form that goes beyond just the physical act of creation but, is instead a representation of the symbiotic relationship between the Illiviran and the ocean. The embodiment of their respect for the natural world and their desire to harmonize with its elemental forces shows the handiwork of each board. The Illiviran begins crafting their board by selecting a fallen tree in the jungle thicket around the village; the wood slab that will become their surfing board is cut from it and taken back to the beach. They will then take time carving and softening the wood into their chosen shape, whether sleek and round or with a fish-like tail. They then spend time painting their board with paints and dyes sourced from the local flora, often incorporating personal symbology to make ownership clear at a glance. With their surfing board completed, the Illiviran then takes to the sea to continue fostering their deep connection with the waves and the powerful, beautiful sea.


    [joseph-feely-unspoiled-waters.jpg?169056]

    Art by Joseph Feely

     

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    Art by @tgrt

     

    “Have you come through the sea, or by the land?” 

    To learn more, find us in-game near Nevaehlen, or join our discord: https://discord.gg/XYPyKPh9YB

     

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    Spoiler

    @RainbowRoad1234: Ideas, ideas, ideas. Cultural and religious development, writing, editing.
    @Almenodrim: Ideas and some more ideas, cultural and religious development, writing, editing.
    @Hazmstadt: Ideas, cultural development, super big brain writing, editing, proofreading, forum formatting.
    @Toffee: Sigil art, cultural and religious development, writing, editing.
    @Bardmancer: Backseat writing and editing.

     

    I have to give so much thanks to everyone mentioned above! It literally wouldn’t have been finished without the help lol. I would also like to extend thanks to everyone who has been a part of our budding community. It’s genuinely been very rewarding to see the village come to life and have people enjoy our attempts on a different take of older elven culture. 

     

  2. Spoiler

     

     

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    Journeymen have only recently marked the lanes of the Amathine forest, its canopy of leaves denying the ground beneath any light. Their broad leaves soak in the warmth above and leave beneath them a humid, greenish landscape through which thick roots interlock in complicated knots as above as they do beneath the ground. In the absence of torches, their landmarks became sensory experiences: start where the frogs ribbit the loudest, take a left until you find the bark with the sticky moss and if you feel the mud caking your ankles and a trail of rocks under your bootsoles, you’re on the right path. Humanity, better suited for concise maps and coordinates, called it a lost cause. What was there to plunder if even the lanterns were snuffed out by the nose-clogging humidity of Amathine? Dwarves, sunk waist deep in waters and unwilling to waterlog their armors and risk rusting their picks, decided the time it would take to find the mines superseded any profit they could make from them. Above all else, none could make sense of the shadows at the corners of their eyes, bristling leaves before evaporating like panthers in the undergrowth. Panthers, they presumed. There wasn’t a spear sharp enough or will stout enough to fight prowlers in this suffocating dark.

     

    Not with their expiry date. In their longevity, a displaced group of Elves bound themselves to trial and error and heeded the native journeymen's words until they too joined their ranks. Pointy ears twitched tither and dither to find ribitting toads, and lithe feet delicately – albeit knowingly, – padded against mud and stone. Bravery, and the appropriate losses to match it, were the only remedy to the nightprowling threats just out of light and sight. Their skeletal remains, today overgrown with colorful moss and their marrows painted with the tattoos that once dyed their flesh, still refuse to be eaten by the forest: the ancestral will is strong and committed to guiding its descendants to the shore. Some of them fetter shark-toothed spears between their ribs, a somber reminder that though the ancestors have forgiven the symptoms of those trying times – they can never be allowed to come about again.

     

    The path is gentler today. Nets swing from one thick branch to another, jars containing terrariums where generations of fireflies have comfortably thrived hang from them to light the way. Foreigners call them capricious, only lighting the right way forwards when a bit of their rations are sprinkled inside; but those who first ventured these lanes know the fireflies only brighten for the noblehearted and well-intentioned. Complaints, then, have long-fallen on deaf ears for better wayfinding. The Illivirans know better than to damage nature’s protective mantle. Still, with enough perseverance, anyone can find the light at the end of the tunnel.

     

    When the forest clears and roots diverge, and the distant roar of a shore tickles the ears, and the air starts to thin and smell of salt and barbacoa, and in what gaps the canopy of leaves above has allowed, the smoke of cookery and ceremony is in view and saliva pools in the mouth – the heavenly sunlight, possible only through the harmonious living between Elfkind and the oceanic elements, welcomes wanderers with a maternal warmth and an open sky whose wind whispers: ‘it was worth it, wasn’t it?

     

    ⋅ •⋅⊰ ₊ ⋆  ☽ ༓ ☾ ⋆ ⁺ ⊱⋅• ⋅

     

    Few people have gone there, and fewer still have left. Those that have speak of bejeweled, tall Elves who jingle like wind chimes surrounded by cross-legged apprentices, dyeing seaweed papers with the words of a foreign tongue. In Ancient Elven, those sparkly-eyed wanderers speak of a great missive to come; of an impossibly large and colorful map, artistically sewing together visuals of islands untold and treasures to the ground tethered. Of men streaked in orange and black smears of paint, standing vigil over the tidepooled shore; of women with wide collections of mortars and pestles, their innards containing pastes that seal wounds and make food tender. 

     

    The most important reports stem from the outside, though. Navymen of Kingdoms abroad speak of mossy ropes underwater the fish avoid, stretching impossible distances – miles and miles into the horizon and back, and the almond shaped canoes with colorfully-tattooed Elves who occasionally arrive to sink beneath the waves and tend to them. Descendantkind hammers signs writ in Common with directions to their capitals into the ground, and a fleet-footed Elf of these makes a net instead, dotted with a variety of knots that none seem to understand – and someway, somehow, with the help of one of these strange children of Malin, always leads them to a pearly settlement by a shore, standing on sandstone.

     

    Have you come through the sea, or by the land?” 

     

    Ready yourself to be asked, and to answer, say the journeymen.

    It is all Illivira, that rumored patch of sand and culture, will ask of you.

     

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    Spoiler

    Credit to @champ for being my personal ghostwriter.

     

  3. Medli Oranor looked to her husband as he emerged, easing into his frame as the ‘ker joined her by the flames. Thank you. She murmured, returning his grin with one of her own.

     

    For the first time in a long while, the ‘ame felt at peace once again.

  4. On 5/12/2022 at 5:41 PM, DragonofTaters said:

    I appreciate the showcase of the little village me and my friends made on Arcas. It was never intended to be a full blown thing. I got tired of politics and went out there to build myself a little burrow (I like burrows, yes I main elves, it's a me thing oocly. Halflings <3). Went on to make farms and such for materials, and just to grind late at night because I found it therapeutic. Built some trees, another cabin, and a little pond on my own in survival (survival trees suck by the way, do not recommend). A lot of my friends started growing tired of the politics as well. Had GammaRose, @WestCarolina , @Lockages, @RainbowRoad1234, and several others all come out to just add their own little builds and touches. Trees, terraforming, little buildings. It wasn't planned, but it was a nice place to hang out and just get to muck around without worrying about if we were being too memey or weird or getting in someone else's way. Was real pleasant, and a privilege to see how it grew from the funny little burrow I started out with out of boredom at 3 am xD. (It was also never given a name so don't worry about that).

    As staff, I can understand some of the pain free build can make. As a player, I understand the delight and whimsy it allows. It's nice getting to just build, and get to enjoy what you build in rp without having to worry about the great nation overlords and stewards yelling at you. There's pros and cons either way, but what I can say is doing it with friends makes it a wonderful experience.

     

    Honest to god had some of my favorite rp out here. I miss it everyday LOL. Maybe that's just pure nostalgia, but nice to see the build on showcase. That little treehouse/burrow showed at the end was revamped by myself with help here and there. If it were up to me, I'd take free build again without a doubt. You can really get some good rp out of it if you have the right people around you. Then again, I see the argument for "Why not just make a settlement, or live under a nation." It's just not the same <3 Personally, I just liked being able to my own thing with little interruption. Made some good memories there thanks to @DragonofTaters, @Lockages, and @Bhased

  5. Eli'jor sat within the Bard's College of Elvenesse, staring at the note he had ripped from a lonely message board. The mal's pale hands grasped the sheet, staring at the writing. "Ain't the last one, Miss Skylar." Tucking the note away, he turned to a piano, continuing on with his day as planned.

  6. MC Name:

             RainbowRoad1234

     

    Character's Name:

             Eli'jor

     

    Character's Age:

             102

     

    Character's Race:

             Elf

     

    What magic(s) will you be learning?

             Bardmancy

     

    Teacher's MC Name:

             BeedYourLastHaw

     

    Teacher's RP Name:

             Irlu

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             No

     

    Do you agree to keep Story updated on the status of your magic app?:

             Yuh

     

    Are you aware that if this magic is shelved, that you may no longer use it in character?

             Yup

  7. Name: Eli'jor                                      

    Race: Snelf                                       

    Age: 100+                                         

    [[OOC]]                                   

    Username: RainbowRoad1234                              

    Discord: RainbowRoad1234#6413                                  

    Timezone: EST                              

  8. MC Name:

             RainbowRoad1234

     

    Character's Name:

             Medli Oranor

     

    Character's Age:

             220

     

    Character's Race:

             Wood Elf

     

    What magic(s) will you be learning?

             Druidism

     

    Teacher's MC Name:

             DragonofTaters

     

    Teacher's RP Name:

             Nenar

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             No

     

    Do you agree to keep Story updated on the status of your magic app?:

             Yuh

     

    Are you aware that if this magic is shelved, that you may no longer use it in character?

             Yup

  9. Medli Amaeden stood at the front gates of Elvenesse, her gaze narrowing toward the dense forest ahead. Her foot absentmindedly tapped against the stone, arms crossed over her chest as she patiently waited for the arrival of her beloved student.

    "I've got all day, Kardem..."

  10. [!]

    At the crack of dawn, with the rays of the sun just barely peeking out from the horizon, a crisp sheet of parchment would be tucked into mailboxes and slipped underneath several doors within the Realm of Elvenesse and its neighboring nations.

    l9LrFVV.thumb.png.81e86224bf7025a69f9427c019410a2a.png

    "After coexisting together for decades, the Institute of Healing and Apothecary of the Springmother has joined together in the sacred duty of healing. This new institution has been appropriately named: The Circle of Healing. 

    Mali have long held close the art of healing, time and time again honoring a sanctuary dedicated to herbal remedy, surgery, or midwifery. The Circle of Healing continues to offer this safe space to all, preserving compassionate healing and wise teaching. Together, the healers of Elvenesse welcome all to our sanctuary, whether they seek healing itself or the teaching of healing.”

     

    [!] The letter is signed by Medli Amaeden, Aedrie Sirame, and Evar’lae Amayril.

     

    -= Goal =-

     

              The Circle of Healing presents a space in which healers may come together to assist the sick and injured, while also giving students of healing a place to learn. Education is an incredibly important value to the Circle; teachers offer a wide selection of classes, for which the topics range from nursery to general healing to surgery. Atop the institution lies a garden in which herbs known to harbor medical properties grow; those who choose to learn herbalism will work with these herbs to further their understanding of ancient medical practices. Overlooking the beautiful realm of Elvenesse, a classroom serves as a place for students to experience hands-on lessons taught by experienced medics. Furthermore, the Circle of Healing owns a small apothecary nearby, which serves as a branching-off establishment with two purposes; producing medicine for the Circle of Healing, and selling herbal remedies & cosmetics to the public.

     

    QDUC7Hk.png

     

    -= Ranks =-

    -= el’Welier - The Listener

              The Listeners of our circle, or el’Welier, are those who take on the journey to become knowledgeable in their studies. These acolytes from all walks of life are welcomed in their quest to enter the medical world with guidance from those who have proven themselves capable to teach others the standard of care.

     

    -= el’Medi - The Helpful

              Those more interested in practicing on their own are known as el’Medi, though are more commonly referred to as The Helpful. They have proven themselves able to practice medicine without aid, their knowledge spanning across different areas of the medical field.

     

    -= el’Naeri - The Devout

              Our teachers, or el’Naeri, are experienced medics that have elected to pass on their knowledge of specific topics to those who wish to learn. They offer hands-on classes in which students will gain experience in a variety of methods and understand why they are effective.

     

    -= el’Vul - The Intuitive

              Our leaders of the circle have worked their way up through the ranks, having proved themselves worthy to guide those around them. Receiving the title of el'Vul, or The Intuitive means that these healers have taken further steps to lead and teach, voices sounding out within the crowd. Despite holding this position, those that hold this rank are not above their peers, simply appointed as a pillar of guidance in times of need.

     

    W1mUZ3p.png

     

    -= Merging Cultures =-

     

              Given the merge of the Mali’ame and the Sea Elves of Aegrothond, the Circle of Healing has a unique culture. While faith was a critical part of Siramenor’s Apothecary, the Circle does not emphasize it as much. Healers and students are free to exercise religion if they wish, but are not required to do so. 

    In Mali’ame culture, a healer commonly wears the Mother’s Mark: a tattoo of winding, brown branches sprinkled with blue blossoms. The Mark represents Cerridwen, one of the Aspects of the faith, and her nurturing, forgiving nature: one that a healer strives to embody. They might also bear the mark of Hamatsa, the Dolphin Mani. The Dolphin governs the sea, watching over the life-giving waters and all that it protects. A follower of the Mali’ame faith, elnarnsae’ame, might pray to Hamatsa and Cerridwen before a healing session to ask for proper guidance.

     

    OOC Notes:

    Spoiler

    For more info contact RainbowRoad1234#6413, searose143#3190 or CrazyMCranium#5378 on discord

     

    Special thanks to @LaffenOutLoud and @Criala for editing help. Truly a couple of kings.

     

  11. Hi! So I am a very old player on this server and I got accepted a long time ago (woohoo). Anyway I was just wondering if I were to create a new character would I need to be re-accepted? I haven’t played in literal years so I understand for the sake of the server if I would need to but I was just wondering! ?

  12. Out-Of-Character Information
    Please do your best to correct spelling and grammatical errors, this is an RP server and writing is the main form of communication!

    What’s your Minecraft Account Name?: RainbowRoad1234
    How old are you?: 12
    Are you aware the server is PG-13 (You won’t be denied for being under 13): Yes I am.
    Have you read and agreed to the rules?: Yes I have.
    What’s the rule you agree with the most?: You must remain In-Character at all times when in-game. If you need to speak out of character, do so in private messages (via /t <playername>) or local OOC chat (via starting your message with "((")
    Are there any rule(s) that confuse you or don’t make sense?(If so we can help clear it up! You will not be denied for having a question on the rules): No, There are not any rules that confuse me.
    How did you find out about Lord of the Craft? I was looking for serious roleplay server and found this one.

    Definitions
    Feel free to Google the answers or browse our forums, but make sure that you write the reply in your own words, not those of another website or person!

    What is roleplaying?: Acting and playing a character in your own way by acting out actions and emotions via text.
    What is metagaming?: Knowing information Out of character and using it to your advantage in character.
    What is powergaming?:  Creating an Over Powered action without giving a player a chance to react. Ex: Billy pulls the sword down over her head, decapitating her.

    In-Character Information
    Now you actually make your character - be creative but stay reasonable! Make sure they make sense and that they follow lore. Try to come up with a character that you actually want to play.

    Character’s name: Mysteria Willowstone
    Character’s sex: Female
    Character’s race: Wood Elf
    Character’s age: 26
    Biography  (Please make it a decent two paragraphs long. Remember to add server lore, and events that happened to your character so that they don’t contradict history.): Mysteria was born in the year 1523. Her mother died giving birth to Mysteria’s younger sister Wysteria. Their father died from the plague that came upon the land in 1526 after the sisters were both born. Mysteria lived with her sister from then on. They continued their lives in the woods as they scavenged for food and shelter.

    On a cold winter night Mysteria aged 22 went out on her own into the cold. Mysteria called here name into the night but there was no reply. Mysteria followed to footprints and found her sisters dead body on the ground. Wysteria had been stabbed repeatedly in the chest. Mysteria did not know who would have done such a crime. She returned home after burying her sister. Mysteria lived on alone in the wilderness and still continues to scavange. She hopes to make a new life in Laureh'lin.
    Personality Traits: Strong-willed, Stubborn, Kind, Caring.
    Ambitions: To make a new life and get on her feet.
    Strengths/Talents: Speedy and agile, amazing with a bow and arrow (As most wood elves are)

    Weaknesses/Inabilities: Is emotional due to loss of family. Takes action before thinking about it possibly hurting others.

    Appearance (List the extra details of your characters appearance, IE; height & weight): Quite short and lean. Dark brown hair and green eyes.
    Appearance, please provide us a screenshot of your character’s skin (If you need help, see our screenshot guide here):

    2016-03-07_21.39.43.thumb.png.a442784926
     

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